Overview
About This Club
- What's new in this club
-
LowTierGod joined the club
-
Baredolf1 joined the club
-
Mjolnir2 joined the club
-
kadir joined the club
-
Zuhari joined the club
-
Buns joined the club
-
Gunther joined the club
-
Cucumber32 joined the club
-
oofmaster212 joined the club
-
skarrj joined the club
-
EmpressMaia joined the club
-
YokelCLetus joined the club
-
greenpoison joined the club
-
Adam Nore joined the club
-
FizzTheBanana joined the club
-
Melinda joined the club
-
AsrielFBI joined the club
-
realmartcraft joined the club
-
VinceLastrard joined the club
-
Sirryan2002 joined the club
-
Paperwork for fun!
henri215 replied to Connor's topic in Department of Bureaucracy's Paperwork Templates
Gotta create one Violation citation for speed, those chemists...- 1 reply
-
- 1
-
Paperwork is used everywhere around the station; from additional access, job transfers, and cyborgification. Not all paperwork is created to impede or choke, sometimes it's made for fun! What's your favorite fun bits of paperwork? To start out this thread, I'll showcase my Fashion Violation citation for whenever I'm playing security and bored on Green alert. In case you ever have no idea what to write for a violation refer to this handy list!
- 1 reply
-
- 1
-
Meow19 joined the club
-
henri215 joined the club
-
EugeneShev joined the club
-
Veterankyl joined the club
-
TooGrand joined the club
-
WombatWave joined the club
-
Chapitito joined the club
-
marginalorb joined the club
-
Encline joined the club
-
Gr1lledcheese joined the club
-
WareZ joined the club
-
NTSAM joined the club
-
xeocas joined the club
-
tinnydave21 joined the club
-
BryanR joined the club
-
liran424 joined the club
-
Domodyl joined the club
-
Riffy joined the club
-
Guide to Internal Affairs
BryanR replied to bryanayalalugo's topic in Department of Bureaucracy's Guides to Bureaucracy
Sihsse's Tips and Tricks of Being a Professional Internal Affairs Agent First and foremost All Internal Affairs Agents must remember that your greatest asset in performing your duty is that the crew sees you as someone who is professional and can be trusted to handle their issues. If you act biased, unprofessional, or you lack sufficient knowledge in Space Law or Standard Operating Procedure, the crew are less likely to seek you out to resolve their issues or even ignore you outright. At worst you can be deemed a hindrance to productivity and may lose your position. Make the crew aware that Internal Affairs is open and operating. This can easily be accomplished by stopping by the Head of Personnel's Office and asking them to broadcast a station wide message on your behalf. Failing that putting up a few papers on the airlock can also let crew know that Internal Affairs is there to help, not as effective as an announcement however something is better than nothing. Get in contact with the Magistrate and NanoTrasen Representative.The former is your boss and can often refer cases to your office or asking you to keep an eye on things, your boss is also a very good source of information and will provide their own opinions on Space Law and Standard Operating Procedure when you're unsure of how to proceed. The NanoTrasen Representative is very interested in Standard Operating Procedure and making sure the Station functions properly, if you have complaints about a member of Command its always important to forward those to the Representative to handle if there is one on board before attempting to handle it yourself. They can also be an excellent source of cases should something between crew is brought to their attention or a department needs checked in on. Standard Operating Procedure: Guidelines for a better Station. Standard Operating Procedure is definitely important, however you have to remember first and foremost that they're A Set of Guidelines and Not a Checklist for Firing Someone. While someone can be fired for violation of Standard Operating Procedure you have to look at the context in which it is broken. If Genetics are handing out genetic powers to civilians without authorization, is it because they're giving them to friends for fun or is it to help bolster the crew against the Terror Spiders that are currently rampaging. Context is king in assessing a situation and the two questions you should ask yourself are always "Is the effect for the benefit of the station?" and "Is this action hurting the station and causing issues?" Politeness, the Strongest Weapon in your Arsenal. Being polite and cordial when approaching someone will have a multitude of effects. Not only will you often receive a much more open reception when asking questions and investigating, if an individual is being unreasonable and hostile towards you it strengthens your position when you need it. Nobody enjoys someone who screams and tries to flout authority, make sure you don't slip in to this category. Knowledge is Power. One of your greatest assets is the extensive library of Standard Operating Procedure and Space Law within your Office. You're expected to have a firm grasp of Space Law and Standard Operating Procedure for various departments however no single agent can remember every single procedure for every single department. If you need a refresher or you haven't memorized the SoP for a particular department it never hurts to carry a few books with you, especially Space Law and Legal Operating Procedure when you're hanging around the Brig. Legal Therapist with Paperwork. Sometimes an issue that crew brings to you isn't sufficient to warrant an investigation or even intervention from you and they're just looking to complain to you about it. Be open and receptive to their complaints, let them know they you're there for them and that you'll try to do something to curb the problem that they're having or even offer advice to them on how to avoid or resolve their conflict with a co-worker who is an asshole. Not only will they appreciate being able to complain but they'll thank you for your time and you'll build a stronger more positive relationship with the crew. Reputation is Important. If you're fresh and new to the Internal Affairs game, you won't get a lot of cases to handle. Keep your nose to the grindstone and build your reputation shift by shift and eventually you'll be known as that Agent who not only crew will listen to but even Security will come and ask for your opinion regarding things they're unsure of. With a good reputation for impartiality, friendliness, and strong knowledge in your field, you can even have Command seeking you out for issues that require your solid judgement. Demotions and Where You Fit In. A good Agent never threatens someone with demotion or demands the demotion of crew. If you believe an individual is a detriment to the department and is violating Standard Operating Procedure in a way that harms it, the best course of action is to seek out their Department Head and speak to them about your concerns. If you're unable to or they're busy, writing a simple report and faxing it to the appropriate Command member for their review will let you accomplish the same thing. Staving off Boredom. One of the biggest issues Internal Affairs have is what to do between cases. Brush up on Standard Operating Procedure and Space Law while sitting in processing. It gives you a chance to see how Security is performing and offers opportunities to give advice if you see something that perhaps a new Security Officer is doing that could be done better. Visit departments and watch them work, get a feel of when a department is operating good and when a department is operating poorly. You can even send a status report to Central Command if there isn't a NanoTrasen Representative to do so or just shoot off a pleasant message to inform them that you're there. A Final Word. Internal Affairs Agents are there as problem solvers on behalf of Central Command and NanoTrasen, you're there to make sure the station functions properly and that the crew are at least doing their jobs to a reasonable extent. A good Internal Affairs Agent can handle a myriad of issues on station without Central Command even knowing there was a problem to begin with and knows when to shoot off a fax to the big bosses when the problem is beyond their capabilities. Always exhaust every option available to you in contacting the appropriate Command Members before grabbing the attention of the big guys at Central Command. Having the Magistrate and/or NanoTrasen Representative add their signature and stamps to your report can also lend it considerable weight and show its something that needs their attention.- 1 reply
-
- 3
-
Here's some tips as to how to do Internal Affairs at a reasonable manner that will at least help you be listened or not be considered as incompetent. Appearance: As a IAA, appearance is able to make you look more credible and less likely to be ignored, keep in mind the following: Name, clothing, and body appearance. Name: A name that isn't memey or isn't too weird will make you less likely to be seen as a joke. Clothing: Dos Wear muted color clothing, such as suits - Darker clothing, especially business suits or similar variations will help you look more that you are intending to work and not waste time. Recommended clothing includes: All dark colored suits, suit jackets, laceup or brown shoes, white gloves, leather satchel (grey satchel is also a alternative, but may make you be associated with assistants). Don'ts Do not wear clothing associated with civilians or other departments - Civilian clothing tends to look unprofessional (especially the grey jumpsuit), along with other department clothing which will make you look less competent or not serious at all. Avoid gloves that are not white gloves. Wearing insulated gloves, which is not part of the IAA description, makes you seem more like greytide. Avoid hats all together. If you have a somewhat reasonable hat, such as bowler hat, fez, boater hat or similar, do not use it while attending to business. Avoid shoes that are not the brown or laceup ones. Avoid the grey backpack, it seems too ugly and usually associated with assistants. Avoid accessories that stand out too much. Avoid wearing belts. None of them will go with any suit. Avoid any armor/jackets that are not the suit ones. Body Appearance: Don't stand out too much, never use neon or overly bright colors for your character's body, along with any overly large, spiky, or weird hair/facial styles. A bright green neon vulpkanin, with a huge neon pink afro, IAA is less likely to be listened to compared to a vulpkanin with light brown colored fur and a short or normal looking hairstyle that is a also a IAA. Cases As a Internal Affairs Agent, you are expected to see to certain cases. Unfortunately, cases tend to last too long or information ends up not being given or it's sources goes missing, you have to remember to be both efficient as best as you can, along with making sure that you don't waste time with unreasonable cases. Remember to get as much information as possible, and quickly, before it goes missing and record it! All involved parties should be interviewed or it may look biased! Remember the following points to ask for at the beginning of the investigation for all parties: Who is involved, when did this happened, where did this happened, what exactly happened, how can it be resolved, and why did it happened? Reasonable Cases: These are cases that have some merit on being investigated and will most likely get results if investigated and dealt properly. Command Incompetence: Usually a command member doesn't know what they are doing, are breaking Space Law and or Standard Operating Procedures, or has done no work at all. Recommendations for how to deal with it includes, depending the severity: Demotion, reprimand, or having the Captain, or a higher level official, to speak to the command member. Crew complaint: Usually done because two or more parties are at a conflict, usually at the expense of the other. These recommendations includes: Exchange of money, having the parties involved to talk it out, demotion (if the conflict is caused within the same department for the involved parties) or brigging (if a crime is actually involved). Break of the Standard Operating Procedures: With exception of certain circumstances, SOP should be avoided on being broken. If there is a emergency, the breaking of SOP is fine as long as it doesn't have a severe effect on the station or the crew. Recommendations for a illegal SOP break includes: Brigging (if a crime is involved), demotion, or a reprimand. Unreasonable Cases: Dumb or unreasonable complainer: Usually the one who is complaining is straight out salty, an example is a legal brigging, and clearly wants revenge for having faced a legal procedure. It is recommended to at least listen to them, but at most you could just make a note of it to the relevant staff and/or tell them there is no grounds to continue the case. Legal Break of Standard Operating Procedures: In extreme cases, SOP is fine to be broken as long as there are severe circumstances present, such as a bio hazard and guns are needed for the crew to deal with it. Please note however that certain SOP should not be broken at all, due to the consequences it may have on the station. Examples include the bio hazard handling procedures and unmerited tampering with the AI (such as giving them dumb free form laws). Central Command: You have access to a fax machine that can contact Central Command, remember the following tips. Dos: Keep your forms short and concise, remember that Central Command (aka admins) usually are busy seeing to other things, keep it short with a quick summary, along with a quick recommendation, request of action, or question. Remember to stamp, sign, and add a time stamp. It makes your forms more official, along with making it more credible to be read. Remember to label your paper. By default, the normal paper shows up as 'paper', by right clicking it, you get the option to relabel it. It is recommended that you give a title that includes: The station's name, the department it is from, and what the paper will be on. (e.g. NSS Cyberiad - Internal Affairs - Captain Incompetence). Dont's Never EVER send a butt picture to Central Command, you will die, be demoted, cluwned, or worse: Be ignored for the rest of the shift. Don't send trivial cases to Central Command, such as a complaint of the clown calling a crewmember as fat, such issues can be deal with the station command staff. Don't ask for stuff that are not bureaucratic in nature (a good example is asking Central Command to have the Captain to comply for a legal investigation, a bad example is asking for a bike from Central Command). Do not let any other crewmember use your fax machine. Only authorized personnel, such as yourself, the Magistrate, Head of Security, Captain, Head of Personnel, and Nanotrasen Representative, should be given the chance to use it. Any other crewmember usually has no business contacting Central Command. Chain of Command: Remember that all legitimate issues, especially severe ones, should be dealt with on the station first, specifically by the command staff. If a command member doesn't resolve the issue, despite having the time and resources to, the issue should be taken the Captain, the issue becoming a failure to perform their duties within a reasonable window. If the Captain fails to deal with it, then it becomes a failure to peform their duties on remedying their command staff and should have Central Command informed about it. Example: A issue of constant workplace harassment within the station can become more and more severe towards the command staff if not dealt with, as they have failed to managed their department. Note! Reporting a failure to perform duties of a command staff should avoided if the initial issue is not severe enough (the janitor not using signs when mopping in green alert is a bad example, station engineers not working at all to deal with severe damages, the Chief Engineer ignoring it, and the Captain also ignoring it is a good example).
- 1 reply
-
- 3
-
Allfd joined the club
-
Schalkguy joined the club
-
Medi joined the club
-
CobyB joined the club
-
Vallidian joined the club
-
Palmer joined the club
-
Regular Joe joined the club
-
Connor joined the club
-
Finally, a place to dump all my dumb paperwork templates. I'll start this nice and calmly with my Security Related stuff. Parole Permit: Weapon Permit: Execution Order: And, of course Internal Affairs Complaint Form: Internal Affairs Investigation Report: Still need to write up my Search and Arrest Warrants that I've been planning. I could also drop my Command paperwork if people want that. Now let's post this and see if I did the spoilers right.
-
- 3
-
Christasmurf joined the club
-
Ninjack_Aus joined the club
-
SoldierBoy2 joined the club
-
Robotonic joined the club
-
Your Ultimate Bureaucrat
Streaky Haddock replied to bryanayalalugo's topic in Department of Bureaucracy's General Affairs
Zsi here. Internal Affairs. I try to expand my scope beyond just security and focus more on the interdepartmental relations aspect of IA. Find out why things aren't getting done, getting people to talk to each other, sending faxes to make sure heads of affected department know the issue and what the solution is. I tend to CC in the NT Rep on every fax since it's in their interest to know what the heads know. also fuck you wolf D:< -
Reasons for doing paperwork
Streaky Haddock replied to bryanayalalugo's topic in Department of Bureaucracy's The Break Room
Beacause I have a shitty memory. Also, because it's nice to include all the details in a handy reference file rather than explaining the issue six times over radio. -
Your Ultimate Bureaucrat
WingedYordle replied to bryanayalalugo's topic in Department of Bureaucracy's General Affairs
Wolf O'Shaw, NanoTrason Representive, part time Head of Personnel, emergency Captain replacement. Follows the standard of procedures to the dot, though he is sometimes laid back on signed paperwork. CentCom often avoids replying to his urgent faxes as NTR. He is usually hot headed towards command due to their actions making NanoTrasen look like a fool. He often takes lunch breaks in hopes for a hotdog, but often only finding meat pizza slices. He often dislikes dealing with security and often passes on dilemma to the magistrate before dealing it with himself. He does not trust Internal Affair's judgement as they are normally wrong. -
Your Ultimate Bureaucrat
Landerlow replied to bryanayalalugo's topic in Department of Bureaucracy's General Affairs
Alfred Keitel as HoP, Fredrik Bjork as QM. I like paperwork. -
Your Ultimate Bureaucrat
WingedYordle replied to bryanayalalugo's topic in Department of Bureaucracy's General Affairs
Tea drinker who acts suspicious when thirsty for blood.... -
Your Ultimate Bureaucrat
Someonewithapen replied to bryanayalalugo's topic in Department of Bureaucracy's General Affairs
Tony Marsilona isn't as well known for his paperwork (due to recent technical difficulties) more for his ability to be paid off. He's more than happy to look the other way or push the right paperwork to the right people if you make it work this while or don't mind selling your soul to the space mafia -
It has been rather quiet here... Lets beat some life into the club by introducing your evil ultimate paper pusher. I play as Skakreshss Shesikor, a Unathi Bureaucrat who is rather callous and cold blooded (no pun intended) to others when bureaucracy and paperwork is involved. They like manipulating people by making them sign contracts or "advising" them to listen. Despite that, he will still follow any contract they have signed, although they are careful on not signing anything that may put them in a disadvantage. Who's your ultimate paper pusher?
-
Niche paperwork ideas
bryanayalalugo replied to FPK's topic in Department of Bureaucracy's General Affairs
Here you go @FPK, if you want to be a cruel Doctor, make sure they don't leave until they sign it. -
Reasons for doing paperwork
Valkyrie replied to bryanayalalugo's topic in Department of Bureaucracy's The Break Room
Because I'm a sadist -
These suggestions are half joke, half wishful thinking. I don't expect anyone to use them besides the paperwork fanatics.
-
Niche paperwork ideas
Landerlow replied to FPK's topic in Department of Bureaucracy's General Affairs
I love paperwork. But most people don't. When I try to roleplay or go HoP paperwork edition style, I get my life made hell. Only when people actually start doing more paperwork/want to do more paperwork, we should invent more of it. As it is, some HoP's are too lazy to even open up their desk when it's closed to stamp a cyborgification form. -
Why? Because we could always use more paperwork. Give me your ideas too. Protolathe Production Form Form to keep track of what's been printed from the protolathe. The scientist in charge, person receiving the item, the item itself, and maybe a stamp from the RD, are all required. Chemistry Lab Report Pesky CMOs complaining about the lack of medicine? Security questioning you about the bag of meth they found? Tell them both to piss off when you show them a detailed lab report that records every chemical you've made in the lab. Requires a witness's signature to be valid. Construction/Renovation Permit Application Finally, a use for that box of construction permits. Get everyone in cargo pissed off when you tell them they can't build a tesla without applying for the proper permits. Patient Treatment Report After healing up a patient, the doctor in charge can fill out a quick form to leave a record of the treatment given. Medicines, surgical tools, rooms, and devices used are all recorded. Or you know, someone could actually use the medical records console. Sanitation Request Form Need a janitor, but dislike the informality of calling for one over the radio? Request a janitor using the most effective method of communication since the 1900's. Be sure to write down the current time, so you can wave your neglected request at the local IAA. Employee Morale Report For dealing with station hug deficiency and bad clown syndrome. Get an assessment on the station's morale, then use it as an excuse to request more murderous clowns and mimes morale technicians. EDIT: Thought of some more Station Announcement Request Form Nobody attending your poetry readings in the library? Ask the HoP to make an annoucement using this form. Paperwork happy HoPs will no doubt be pleased to see something like this show up on their desks. Tournament Bracket For organizing boxing matches. Highly doubt this will ever get used, as most people prefer the Thunderdome approach. Prisoner Satisfaction Survey Form I'm sure the boys stuck in cells five and six will love to fill this form out after you've told them they're serving thirty minutes for Aggravated Assault, Petty Theft, and Resisting Arrest. Prisoner Behavior Review Form The opposite of the above form. The brigging officer reviews the prisoner's behavior while brigged, then hands them a copy once they're released. Perfect for telling prisoners they were actually quite cooperative and friendly, and they accepted their given sentence as fair for their crimes a real shitbag.
-
For your needs to bring suffering to the station as a Internal Affairs Agent! Complaint - For when the Crew gives the rare legitimate complaint. Departmental - For when a Department shows high amounts of SoP violations or incompetence. Personnel - For when you have that one personnel who proves to be incompetent Summary - For when you wish to keep information and personnel classified
-
- 3
-
A HoP's secret basic paperwork
TOSHIBA replied to bryanayalalugo's topic in Department of Bureaucracy's Paperwork Templates
I think the Code button is to write any spcripts freely. no? If it does you might just unnesseccary forced us to replace any <> [b]this should not be bold[/b] [i]because of the code button[/i] -
When I first started to use paperwork, I first started to use the wiki's examples, later one, customizing my paperwork to differentiate it. As I started to plague give the station paperwork, I soon realized two things: One, most applicants tend to not know what spots to fill, and, Two, adding a section of "Terms and Condition" helps in notifying the applicant what they are expected of or, if they are the sort that don't read the Terms and Conditions, make the applicant lose something or be forced to do something. Here are some basic paperwork that a HoP may regularly use! (NOTE: Replace any <> with brackets [ ]) Job Transfer Additional Access Demotion Record Termination Record
-
So, over the course of my time on the server, I grew dissatisfied with having to manually write up each template for every form of paperwork.And then it occurred to me to use the wiki to store some blank templates. So, without further ado, I guide you towards my stash of paperwork. Feel free to snag them as you desire. They are also listed under the sample templates located elsewhere on the wiki.
-
- 1