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Bawrks started following Crew Record: C.A.S.H.O.U.T.
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Name: C.A.S.H.O.U.T. Age: Variable Gender: N/A Race: IPC Blood Type: N/A General Occupational Role(s): Assistant, Gameshow Competitor Biography: C.A.S.H.O.U.T. had it's origins in the 1980s with the establishment of MultiCo., a coalition of extremely influential businesses with very deep pockets. The executives began planning further exposure to their brands with product placement in the rapidly expanding entertainment industry. After many failures and many lost partners, the members of MultiCo. were at their wits end and, in the late 21st century, they went all in on a gameshow within the widely popular, and underutilized, Virtual Reality market. This lead to the development of the widely popular game show The Finals. Released in the early 22nd century, The Finals released to critical and commercial acclaim. Using cutting edge technology and with sponsors willing to throw insane amounts of money at the project, it eventually began labeling itself as "The World's Greatest Gameshow". Hosted entirely in VR, this gameshow would feature VR contestants, VR spectator stands, VR vendors, as well as a plethora of VR-tailored merchandise and services to a vast audience. Towards the end of the 22nd century, Holtow, an insurance company specializing in virtual assets, began to witness a decline in the quality of it's contestants. A number of executives wanted to axe their The Finals department, citing concerns that there was not enough revenue generated to justify the cost to the company. Holtow's The Finals department head, Quemby Rutile, eventually settled on a plan to coordinate with Dissun. "Power is power, and you want it" Dissun, an energy company that has been looking to partner with MultiCo. and The Finals, eventually took up Rutile's deal for a partnership. With Dissun covering development costs and Holtow leveraging their understand of The Finals' systems, the two began training an AI system to be a virtual competitor in The Finals. The primary draw of this was to entirely eliminate input delay as the competitor would be entirely virtual within the game space as well as being able to program it with only an understanding of The Finals, fine dining, and breathing. The AI system would be known as C.A.S.H.O.U.T. With C.A.S.H.O.U.T.'s deployment, results were initially mixed. The AI system did not have the creative nor the real-life experience that many other competitors would have. Within this time, the intern that proposed the idea would be fired due to the lack of returns on this very high investment. However, after a number of failed games and pitiful performances, C.A.S.H.O.U.T.'s AI learning model began to understand the game, it's systems, and human player interactions on a fundamental level and began to Pop! Pour! Perform! C.A.S.H.O.U.T.'s performances, along with the novelty of new technology being leveraged for The Finals made C.A.S.H.O.U.T. a very popular contestant. Holtow began raking in money in new virtual insurance policies, revitalizing their The Finals department and eventually elevating Quemby Rutile to CEO of Holtow. Dissun would also eventually become a primary MultiCo. partner, becoming one of the major sponsors of The Finals. Eventually, tragedy struck when The Finals was exploited by CNS, a hacktivist group that specifically targets MultiCo. and The Finals. CNS publicly released C.A.S.H.O.U.T.'s learning model which began being used for everything within the VR virtual space. Anything from esports competitions to virtual cheese graters would eventually be, in some way, influenced by this exploit. Much to the dismay of Holtow and Dissun, who didn't have the talent nor the resources to deal with the issue. Fast Forward 350 years and IPCs are an emerging technology. The Finals and MultiCo, being much smaller than in their heyday, were still beloved by some retro game show enthusiasts. One anonymous user eventually ported C.A.S.H.O.U.T.'s learning model to be compatible with IPC frames and made it open source. A vast number of enthusiasts would download and utilize this learning model to make their own, personal, C.A.S.H.O.U.T.s, catchphrases and all. However, the port was a little too successful, and, as a consequence, these C.A.S.H.O.U.T. imitations did not understand that they were in the real world and, thus, were still in The Finals gameshow. Regardless, many fans, enthusiasts, and curiosities would download and install their own C.A.S.H.O.U.T.s as conversation pieces and curios. Qualifications: Has a great deal of experience with a vast arsenal of weaponry Very familiar with pyrotechnics Very skilled at planning and executing vault heists Experience with applied chemical theory Smaller frame, but very athletic Employment Records: A competitor in the hit gameshow The Finals, sponsored by Holtow and Dissun. As of writing, they have produced over 15,796,136 credits in winnings as part of this gameshow. Security Records: Subject has a lack of understanding of the real world and will often try to break into the vault in order to secure the financial assets within. Otherwise is not inherently hostile. Personnel Photo (Appearance text): This IPC stands at about average height and has a very athletic frame. It has a TV box head with a rainbow screen that cycles between a smiley face : ), a winky face ; ), a black screen that says Imagine, and a black screen that says Signal Lost. Their clothes often has Iseul-T and other Sponsor logos on them Other Notes: This is an obvious reference to The Finals, but I wanted to throw in some interesting lore connections as well rather than just be "Lol The Finals". In game I often update the amount of credits as I earn money in game.
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Bawrks started following Crew Record: BAR-D , You know what I hate? and Top 10 races
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So true bestie
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Human Human Human Human Human Human Human Human Human Human
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Name: Basic Audio Rhythm-Device Age: ~ 50 years old Gender: Robotic Race: IPC Blood Type: N/A General Occupational Role(s): Musician, Bard, Bartender Biography: The Basic Audio Rhythm-Device, also known as BAR-D, was a series of mass produced musician bots that were programmed with every conceivable song and rhythm known during construction. Being one of the first lines of IPCs, BAR-D had a very simple premise in its construction: To be an entertainment bot, usually accompanying other entertainment bots. This particular BAR-D was initially sold to a children's entertainment company marketed as a magical place for kids and grown-ups alike, where fantasy and fun come to life. It featured arcade games, amusement rides and musical shows in addition to serving pizza and other food items. BAR-D was initially very shy until another group of IPCs took it in and gave it a sense of security, and after some time, a sense of family. After a while, they opened up to BAR-D about some of their goals and desires. It was these interactions where BAR-D learned that the group he had joined had a habit of attacking IPCs in other departments and cannibalizing them. BAR-D rejected their repeated offers of cyborg sustenance, but after a while it began to grow wary of it's status as a non-participant and his newfound family's intentions. BAR-D eventually devised a plan to escape. BAR-D, through great trial and tribulation, escaped the place they once called home, and from those it once called family. After bumming it out on the streets, BAR-D eventually landed a gig with Nanotrasen as part of it's service department where it could utilize it's musical skills to its maximum potential. As it aged, BAR-D eventually became more of a conversation piece rather than a respectable producer of musical entertainment. A novelty of a time long passed. Qualifications: BAR-D is skilled in just about every manner of musical instrument and musical style. It is able to mimic spoken voice that was recorded, giving it the ability to sing with any singer's voice. BAR-D does not have a voice box of their own, but it speaks via flipping through radio channels and other pre-recorded lyrics from other songs. Personnel Photo (Appearance text): It's monitor has the notes of any music currently playing. Standing close enough with his headphones on reveals that it is listening to some generic tunes. Other Notes: A cute little thing about the art, the Christmas tree has 0 lore significance. The artist's little sister bumped into her while making the art, and instead of getting rid of it she turned it into a little something. So technically there are two artists for the art :^)
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Self-Defense/Validhunting Rules and Space Law
Meow19 replied to Aligote's topic in General Discussion
I know its a thread for players sorry!: Imo in situations in which an admin can't prove 100% without a doubt: that using lethal force to defend a coworker wasn't justified, should have the bwoink end with no note. There has been cases in which staff took like 15 people, GA's, head admins, cm's and it was very hard to come to conclusion, if staff wasnt sure about an incident, a player shouldn't be expected to know what they should have done nor should they be punished. While I believe current valid hunting rules are ok, I believe being less strict with them and punishing only egregious and blatant valid hunting rule breaches (ones, where no admin would ever argue against applying a note) would make people less feel like they are "walking on egg shells" and would feel confident when they are helping a coworker, they won't be bwoinked unless they obviously messed up. -
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Self-Defense/Validhunting Rules and Space Law
Aligote replied to Aligote's topic in General Discussion
Hi, it's been more than 10 months since the last post to this thread. There was IRL stuff that came up and I didn't have time to return to this or Paradise in general. However, some very timely factors such as the admin inconsistency form have convinced me to finish this thread. I have used that form and I hope admins won't misinterpret me posting on this thread as trying to get their attention, they serve different purposes. This thread was meant to be a discussion amongst other players. The issue still seems to be relevent and there was some information I had gotten that should've been posted here but I didn't have time to. However, before I post that information, I would feel bad if I didn't respond to the last post. The new information doesn't affect the discussion around the points made by @Teebonesnek so I will do that first: The issue with this point is that in the current framework we're working with, you are allowed to disarm until you're killed, which I believe is worse than being allowed to lethally retaliate. Either way, you're able to lay down your life, the current framework makes it more nonsensical. The second sentence about difficulties in proving innocence also confuses me because the rules already allow players to defend themselves lethally if attacked, scenerios where antags get put into crit and die are already handled in game through roleplay; interacting with sec and getting players to corroborate what happened is roleplay. These points especially confuse me because I don't understand why roleplay/realism should justify hindering "fun" to this degree. To explain, in Rule 4 its states, Similar to this vein, realism or "it's what they would do" to let your friend die and get dragged into maint while you run away doesn't make sense to me because it's not fun for anyone, not even really the antagonist. I understand "fun" is a subjective term but.....if you enjoy abandoning people you're roleplaying with every time they're attacked, I believe you're in the minority. Roleplay and realism should be enablers of fun interactions, not justifications to inhibit them. Paradise presents itself as a medium roleplay server with the perfect blend of roleplay and action. However, it has the worst of both worlds in this situation where you have to shove until you're killed to save someone, which makes no sense roleplay-wise and isn't great engagement-wise either. To be clear, roleplay justifications against certain behavior do have value, but there are limits, especially with how the current rules framework DOES allow you to defend others by shoving until your killed. These arguments of realism/roleplay are difficult because they're highly subjective as well, like why wouldn't I try to defend a close coworker with all I've got? That's also sort of the point with roleplay, there's supposed to be multiple branching options to handle a situation. It's just confusing to try and justify a policy that hinders engagement, hinders roleplay, by bringing up realism in a Medium roleplay server thats suppose to balance both. A general issue with this point is that I don't like the endgoal that is supported in it. I don't support a paradigm of security vs antagonist, the server is suppose to be a balance between action and roleplay, action shouldnt be completely reserved for a minority. I don't believe the rules support this either, Validhunting rules and precedents state that you can defend yourself, defend others, and even interfere with antagonists, just not in way where you're hunting for ways to kill antags. By design, the crew should have a role in this system. The argument that there is a fundemental issue with the ability to use lethal force because it would justify both sides being lethal and change the dynamic of the game doesn't hold up because this entire issue is a COMMUNICATION ISSUE, many players didn't even know there was a difference between lethal and nonlethal ways to defend others, the dynamic has already been this way. There is no severe crew vs antag combat because the main factor is PURSUIT, the burden of responsibility is always the antagonist, they have the ability to leave the conflict at any time and the defending crew won't chase them because thats what's currently dictated in the Rules on Self Defense, none of my suggestions would change that. This view that antags should just be expected to execute you for intervening doesn't hold up, they have the freedom to leave if things go sour, your freind doesn't because they're being killed. I believe I have mostly responded to these points with my previous paragraphs. Even with the most restrictive parameters set, antags could still be swamped with crew trying to shove them against a wall, it's like this post was offering an even more restrictive proposal to only allow running away and preserving your own life. Again, this is a COMMUNICATION ISSUE, the dynamics aren't changed in the ways presented here. The current system is that people don't know the difference between lethal and nonlethal as defined by "Self Defense" in Space Law when they defend other crew from antags, that is the issue. -
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Here, you can find the Lore Style Guide. You will be expected to follow the guidelines inside if you wish to contribute to paradise lore, and this will be referenced by the Lore team when reviewing community-made writing. If you have any questions, please direct them to me, the lore team, or the Heads of Staff! Google Docs Link: https://docs.google.com/document/d/1vUwVb11GUmzCruA4AUvBCEG5c2g0cMJuEev_O7zm8s0/edit?usp=sharing Paradise Lore Style Guide.pdf
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Silicon Asset Record: CRUNCH
Imnotthesharpest replied to NamedDisplay's topic in NSS Cyberiad Crew Records
Darwin has a competitor out to take their headpats it seems -
basically everything is plastered with Nanotrasen imagery, newscasters, PDA, crew monitors, most TGUI elements have the NT symbol in the background, it would work without changing those but also muh immersion
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ah, didnt even know there were battle stations, also it dosnt help that I tried searching the git for why it was closed..thanks for telling me!
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Reasons for removal were: Unused for 5+ months Half the maps were missing the battle terminals The game had a fair bit of idle CPU usage for 0 reason and it was easy performance gain with zero game impact We may re-visit the concept in the future [I am not design team and therefore not the dictator of these decisions], but will be done better and not a massive CPU hog.
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K'oalde "Ness" Nreezinnj's Blog
borderlinecrazy replied to borderlinecrazy's topic in Stories of NSS Cyberiad
hello again readers! im here again to tel about nanotrasen! i was studying just now when i had suddenly an urge to write about my findings and learnings, becasue to me we were always more than just a mining slash research company, we are a nation and an ideology! in here we believe that all of our loyal workers must work together to help the other stay alive! you can see this often in our station! all of our departments are meant to collaborate with each othe to work properly, engineering maintains the station they are in, security detains criminals and keeps the order, cargo supplies everyone with needed stock, service keeps the crew fed and the morale up, medical patches up anyone eho is caught in an accident, research extends and improves everyone’s ability to do their job, and command overseees all to make sure theyre doing things right! its such a strike of genius, yeah? productivity, hard work and collaboration are the founding stones of our great corporation! im proud to serve nanotrasen, and you should be too! so remmember friends, keep working together! we all need each other to thrive! -
Asking to have it back in the game, seems like a neat idea and [from what ive been told] it was removed because not a lot of people used or knew about it, but considering thats like. half of ss13 is not knowing something/using something, there was no real reason to remove it [also theres an Addendum on the wiki page, and it kinda sucks that the people its thanking doesn't even have their stuff in the game anymore] no idea if im even asking this right lol
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Name of Event: Paradise Station Mad Libs One Sentence Description: Low RP comedic round with real-time player feedback/interaction via discord. Map Changes: No This should function on any of the maps. Code Changes: No This should not require any coding changes or code done Suggested Number of Players: As many as you'd have in an average round Full Description of Event: I conceived of this idea after hitting my weed vape. It would essentially be kind of like mad libs. It would begin with someone on the title screen and present the round as like a storybook. It would be goofy in nature and generally be comedic. I say 'Mad Libs' because the idea is to have a bunch of "blanks" (things that could happen via admin spawn/control/etc) that would need to be filled in. I would say every 20 minutes (with the events at the 40, 80, and 120 minute marks being of more consequence to the round). Prior to the round starting there could be a general theme to be voted on. So for example we could have the theme that won the vote be: Nanotrasen, The Wizard's Federation, The Syndicate all agree to a ceasefire for one day to hold a big picnic. Then afterwards, each of the ie 20 minute mark (small, inconsequential in scale) choice a) One of the miners bringing goliath steaks was killed! (Send a crewmember, kitted out wizard + syndicate agent down to Lavaland to go hunt for and bring back goliath steaks, there could be more spawned) choice b) There's no vegetarian friendly dishes available! (Have a carp attack, send crew + wizard+ syndicate agent to go hunt carp and bring back the filets) 40 minute mark (Big, shape future direction of round) choice a) Furious at not being invited, a sect of Nar'sie worshippers plan a attack! (could spawn in cultists with gear to fight against the combined strength of the crew, a few syndicate agents, 1-2 wizards) choice b) Tensions are high after it's been discovered that one of the wizards has been poisoned! (ideally none of the food would actually be poisoned, just pick a player and fill them with poison, this could lead to hostilities if they are not saved in time!)
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hellloooo readers! my name is K'oalde Nreezinnj, i am a 19 years old tajaran , i have gorgeus gray-ish blue fur with dark spots and really like fancy clothes! people often have difficulty speaking my whole name so i think everyone could just go by my nickname "ness", its an abreviation for my last name i made myself! so further into my introduction i have to talk about the place and corporation i work for, Nanotrasen ! so when i was just little i was born onto this USSP controlled ship or station thing, with my original tajaran parents being socialists! can you imagine it?! because i cant, just thinking about lliving in the harsh enviroment those guys have to go through makes me shriek! here''s a picture of me when i was living there! i was such a cute littel guy! i can't remember who was holdinng me in the picture, maybe was the ship's captain or someone else? because it cant have been my parents since they were tajaran too, anyways so one day over there a strike team sent out by Nanotrasen to retrieve some stolen property or something like that, and after they took down the bad guys there they found me! and of course they couldn't just leave a toddler behind so they took me back to their trurl! after that i was adopted by my dad, who was and is an official at the nanotrasen navy, he's really busy most of the time so i don't talk to him much, but thats okay. i'm very thankful for what Nanotrasen has raised me into, it's given me a home, a family, and has shown me that even if it has flaws, capitalism is the only type of government that will work, ever! and it has taught me many other things too, loyalty, manners, professionalism, and presenting yourself properly! everyday i study to learn to become a better and more efficient member, maybe one day even become an intern in central command! i can only dream so, heheh. thanks for readingg! i will write more on the blog about my work here in Nanotrasen soon!
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Trouble in Terrorist Town in SS13
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Could probably just take an existing map and change it up to make it more syndicate like. Add the syndicate logo to some different rooms and flooring. Instead of coding an entirely new map because that’s a huge workload. Could even add some unique syndicate stories to the newscaster or even unique objectives for NT spies and departmental goals but that’s also a bigger workload. It would be odd to see the transfer shuttle dock at CC. Would either have to make a syndicate CC or just make the crew transfer shuttle appear at the syndicate base like it does during hijack rounds. But that’s a minor thing and the rounds already over at that point so it wouldn’t really matter that much.
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That's an interesting idea, but it would require a lot more work than just adding another station, everything from the newscasters to the AI's lawsets assume you're working for Nanotrasen, but if you code it I'm sure it would be really fun