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  3. There is no escape from this game. There is no escape from this game. There is no escape from this game.
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  5. hi Toob & welcome back, here are some big stuff you might have missed while you were away: Mindflayers (IPC Vampires) - https://www.paradisestation.org/wiki/index.php?title=Mindflayer Experimentor was axed - https://github.com/ParadiseSS13/Paradise/pull/27472 R&D Network changes - https://github.com/ParadiseSS13/Paradise/pull/26420 Cloning Rework - https://github.com/ParadiseSS13/Paradise/pull/21683 The most recent station addition (NSS Diagoras) - https://webmap.affectedarc07.co.uk/maps/paradise/emeraldstation/ The station that came before that (NSS Farragus) - https://webmap.affectedarc07.co.uk/maps/paradise/cerestation/ Secondary Goals, departments requesting objectives - https://github.com/ParadiseSS13/Paradise/pull/24599 Explorer's Rework (explorers apart of supply/space mechanics) - https://github.com/ParadiseSS13/Paradise/pull/24202 Quartermaster is now a Head of Staff - https://github.com/ParadiseSS13/Paradise/pull/22133 Purchasable Emergency Shuttles - https://github.com/ParadiseSS13/Paradise/pull/23701 Cargo Mail System - https://github.com/ParadiseSS13/Paradise/pull/22269 Cyborg Overhaul - https://github.com/ParadiseSS13/Paradise/pull/25252 Shadow Demons (slings close relative) - https://www.paradisestation.org/wiki/index.php?title=Shadow_Demon Pulse Demons - https://www.paradisestation.org/wiki/index.php?title=Pulse_Demon Botany Rework - https://github.com/ParadiseSS13/Paradise/pull/24342 Tourist Midround - https://github.com/ParadiseSS13/Paradise/pull/26084 Modsuits (replacing hardsuits) - https://paradisestation.org/wiki/index.php?title=MODsuits Changeling (THE ROUNDTYPE) no longer exists, now is usually mixed with other antags - https://github.com/ParadiseSS13/Paradise/pull/26620 Roundstart Blob is no longer a thing - https://github.com/ParadiseSS13/Paradise/pull/20403 Big Engineering Changes, listing a few here - https://github.com/ParadiseSS13/Paradise/pull/21406, https://github.com/ParadiseSS13/Paradise/pull/27034, https://github.com/ParadiseSS13/Paradise/pull/27361 https://github.com/ParadiseSS13/Paradise/pull/27171 Megafauna Hardmode - https://github.com/ParadiseSS13/Paradise/pull/22016 Lavaland Generation Overhaul - https://github.com/ParadiseSS13/Paradise/pull/21838, https://github.com/ParadiseSS13/Paradise/pull/26599 Economy Rework - https://github.com/ParadiseSS13/Paradise/pull/19209 War declarations activate gamma alert - https://github.com/ParadiseSS13/Paradise/pull/20570 Ghost Bar - https://github.com/ParadiseSS13/Paradise/pull/22368 Some stuff has hitscan now - https://github.com/ParadiseSS13/Paradise/pull/22754 Station Traits - https://github.com/ParadiseSS13/Paradise/pull/22334 Crawling - https://github.com/ParadiseSS13/Paradise/pull/17899 and there's a lot more stuff including new sprites, antag items, mechanics but then you'd be scrolling for ages
  6. Too much things changing for me to keep track of it all. Nice to see you back though!
  7. also where themaveran at man that guys a flippin paradise legend miss you yellow floor squish
  8. Title says it all, returning player of about 2000 sum hours. Hoping to see some familiar faces. I used to play back when stuns were meta and I even tried my hand at developing stuff. Although I have a disnumeria so coding was like moon runes to me unless I actually got boots on the ground experience. Anyways, that's me, I'm Toob~, hope to see you paradisers around during the winter break now that I'm tenured and have some free time!
  9. A tiny little change: show how much space cleaner drones have on the Status tab. This will slightly improve gameplay for drones and show how much cleaner is refilled while charging in a cyborg charging station. It seems like a minor nitpick, considering there are already status indicators for things like floor tiles, cable, glass, etc. Yes, I know you can refill space cleaner from the janitor's closet, but... why not have an indicator? (Yes, I know Drones aren't the primary janitors of the station, but that is not the point or even relevant)
  10. Have you ever wanted to commit corporate espionage, and steal fragments of a highly classified crystal? Well, today, I attempted that after 5 months of not playing paradise. My first step to getting to the SM was a shitton of EMP grenades, which required a lot of uranium. But, I managed to aqquire a handful of uranium for my genius plan, when all of the sudden the spokesperson for the blood donation community decided to flash me in the eyes and kidnap me. I told them I was a syndicate, and I even gave her my uplink, but then a few security guards found me and demanded my backpack. In order to preserve my anonymity, I decided to rat out my vampire friend. I was still arrested, but apparently the vampire was the head of some massive cult of vampires. Despite the guard finding my stuff, he let me off the hook. After that, I decided to try and enact my plan before transfusion woman decided to flash me and rip out my carroted artery for some extra blood, then I was left to die for about 30% of the round. Great... definitely feel like a winner here... After that whole scuffle, I was finally revived, and with 50% of the station converted into either vampires or pale husks that once contained blood. I was back into action, and my plan was to be enacted. For some reason, I didn't even need the EMPs because one of the engineers gave me a free express pass to the supermatter engine, no questions asked. Now, I know attempted to steal a fragment of supermatter may seem dangerous, but if you take the letters of "Supermatter engine" you can somewhat spell out "Super Magic Anime". And the idea of gaining magical anime powers from a fragment of supermatter was pretty nice. I entered the radiation field with a proper suit and some magboots and realized this job was about to give me brain damage, because I kept hallucinating due to the minor radiation still piercing into my suit. I managed to get to the supermatter engine, but my suit was not made to deal with the several tons of pressure that makes getting crushed by barotrauma in the game barotrauma seem like a pleasent experience. I was able to escape, but then died shortly after. So, as it turns out, it may not be a good idea to anger unholy eldritch abominations, and poorly made anagrams are not a good substitute for life or death situations.
  11. If anything, feels like the Hologram ability might make an interesting Malf AI ability?
  12. Name: Viktor Asimov Age: 36 Gender: Male Date of Birth (YYYY/MM/DD): 2532/01/22 Birthplace: Novomirsk, Belastrav, Cygni Sector Race: Human Blood Type: O+ General Occupational Role(s): Roboticist Biography: Viktor was born to Pyotr and Anna Asimov on January 22nd, 2532 in the State Clinical Hospital of Novomirsk, located on Belastrav. During his childhood, he was a model Soviet child and was fascinated by the IPCs who surrounded him in abundance on Belastrav. This fascination was further intensified by the ancient Solar science fiction stories his parents would read to him as bedtime stories. He fell in love with the works of notable ancient authors like Isaac Asimov, Philip K. Dick, H.G. Wells, and Arthur C. Clarke. He was driven to study machines and robotics at the Soviet State Institute for Robotics and Technical Cybernetics on Belastrav, where he graduated with high honors. After obtaining his Bachelors of Science in Robotics, he left Belastrav to study for his Masters at the New Canaan Institute of Technology in 2554. Viktor remained on New Canaan for four years after obtaining his Masters, where he primarily worked as a Mechatronic Engineer Assistant under the synthetics who dwell on New Canaan, though this position was far less glamorous and fulfilling than Viktor would have hoped. It wasn't what he had imagined at all from the stories he read or the notable roboticists he had heard about who pushed boundaries and broke new ground in the field. It seemed to him that the synthetics of New Canaan were subtly discriminating against him, whether due to his USSP background or simply the fact that he was an organic lifeform, he wasn't sure. Though all the same they treated him as an incompetent, if well-meaning, maintenance assistant moreso than a capable colleague. He fell into a quiet despair over this, and turned to alcoholism to quell the turmoil brewing inside of him, which only worsened his image in the eyes of his synthetic counterparts. During a particularly nasty binge, he attempted to take his life by ingesting large quantities of Synthanol, and left instructions for his colleagues to remove his brain during the autopsy and convert him into a cyborg so that they might finally see him for the bright mind that he is. Despite his wishes, the synthetics who worked with him took a more pragmatic approach to this act, and instead replaced his failing liver with a cybernetic one. Once he was revived, mostly as practice for the Mediborgs on New Canaan, he was sent back to work with a cold indifference. This caused Viktor to finally snap, and a day later he simply left New Canaan without a word to anyone. His colleagues didn't notice his disappearance for days. By the time they had realized his absence, a replacement was already assigned. He wandered for six years among the Independent colonies where they would not mind that he was former-USSP, though his work during this time was largely the same as on New Canaan. With few opportunities for new discoveries in the field of Robotics among the Independent planets and stations, he was once again relegated to maintaining aging and outdated IPCs, cyborgs, and various other synthetic lifeforms. This stint left him bitter and resentful towards the circumstances life had led him through, and he was pining for another new opportunity to fulfill his potential. During another binge, he met a representative for Nanotrasen in 2567 through a chance encounter at a hole-in-the-wall dive bar. The representative saw his potential and his drive to truly build upon his knowledge and skills, despite his haggard appearance and obvious bitter attitude towards his line of work. In an opportunistic move disguised as a sympathetic gesture, the NT rep offered him a position as a Roboticist on the various research stations in the Epsilon-Eridani sector. With a heavy sigh, he reluctantly agreed, expecting more boring maintenance work that he had become so accustomed to. Viktor had been pleasantly surprised by the cutting-edge technology of Nanotrasen's research stations, a much-needed change of pace from the lackluster stations of Independent systems or the Synthetic-dominated facilities of New Canaan. For the first time since he was a child, he was excited about this opportunity to finally do some good work for the field of Robotics as a whole. Qualifications: Masters of Science in Robotics, awarded at the New Canaan Institute of Technology SRMAC License (Synthetic Repair, Maintenance, and Construction) Canaan Biomechanical Surgery Certification of Excellence APLU Construction & Application Certification Implant & Alternative Neural Interface Application Assessment [94/100] Basic Station Maintenance Assessment [55/100] Advanced Computer Science Assessment [66/100] Advanced Lathe Development & Usage Assessment [85/100] Nanotrasen General SOP Assessment [71/100] (Retried x2) Nanotrasen Science SOP Assessment [83/100] Employment Records: Mechatronic Engineer Assistant (New Canaan) [2558-2561] Freelance Biomechanical Engineer (Various Independent colonies) [2561-2567] Roboticist (Nanotrasen; Epsilon-Eridani Sector) [2567-Present] Security Records: [SECURITY OR COMMAND CLEARANCE REQUIRED TO ACCESS] Medical Records: [MEDICAL CLEARANCE REQUIRED TO ACCESS] Description: Viktor Asimov stands at 185.4cm (6'1") in height, and weighs approx. 140lbs, he is underweight and thin in physique. Viktor has naturally bright red hair, styled in a standard Nanotrasen regulation haircut. Viktor also has a full beard of the same color, that they keep neatly trimmed. He keeps a well-maintained appearance when possible. He has bright blue eyes, though they are rarely noticeable under his Diagnostic HUD or welding goggles. His attire consists of a standard Roboticist jumpsuit adorned with a black tie, Science armband, and a Nanotrasen pin; a white labcoat; black shoes; a Robotics beret; and either a Diagnostic HUD or welding goggles on his face, depending on the task he is currently performing. He also has a Heart tattoo on his right shoulder. Personnel Photo (Appearance text): Depicts Viktor Asimov at his station in Robotics with two completed cyborg frames and three robotic brains, ready for the finishing touches.
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  13. Probably would've wrote one of these sooner if I knew that the forums existed. and also at that point i was a much shyer player so i probably wouldnt have wrote one anyway
  14. Welcome to the crew newbie with your *checks notes .... uh... 2000 hours. *Thinks about cracking a joke then re-reads the part about being better and combat/antag stuff and realizes my jokes are usually very bad....... Uh... Ok so. *Gives a thumbs up and slowly backs away. Welcome to the crew!
  15. Earlier
  16. changing out Callback Ping (this one was an ability that emagged nearby mini-bots, and were friendly to you) because it feels too situational to be used for a passive ability that serves as the ability you unlock at stage 3 of the tree that lets you eat organic limbs to regain health called High Temperature (arguably more situational, but your claw/sword arm augmentation are going to be very good at delimbing people, and has usability in combat) just think it would be cool and more zombie drone-ish.
  17. Name: Two-Coins Age: 30 Gender: Male Date of Birth (YYYY/MM/DD): 2538/03/24 Birthplace: Moghes, Uuosa-Eso System Race: Unathi Blood Type: AB- General Occupational Role(s): Cargo Technician Quartermaster Biography: Two-Coins was spawned on Moghes in 2538 and during his childhood and adolescence, Two-Coins struggled with a sense of individuality and would rebel and cause conflict within his tribe as a means of distinguishing himself from his tribemates. This led to punitive measures from his elders and would breed in him a resentment for authority and anyone attempting to exert power or control over him. When his tribe was conquered in 2560, Two-Coins was given the choice to either assimilate with the conquering faction or be exiled and for Two-Coins, the choice was clear. No longer was he beholden to tribal or factional Unathi politics and squabbles, Two-Coins found himself wandering human colonies searching for his purpose. His wanderlust led him to eventually making his way to Luna, working as a Logistics Coordinator for the Trans-Solar Federation. During this employment is when Two-Coins earned his name, up to this point having been referred to as a standard TSF designation of LC-7463. During one particularly bothersome bureaucratic exchange between Two-Coins and a senior officer, he physically assaulted the officer over a missing payment of a measly two coins. Two-Coins rationalized as an opportunity to teach the officer a lesson about trying to stiff the Logistics department, a woefully common occurrence from senior staff on Luna. This act earned him ire from his superiors and respect from his colleagues, and he accepted his new name with pride. Following this incident, the TSF found reason to ship Two-Coins away from TSF space and to the welcoming arms and watchful eyes of Nanotrasen, to which Two-Coins has no strong opinions about. To him, it's merely the same kind of assignment, just under different management. At least the corporate world would be marginally less dangerous than the military, he assumed. Qualifications: SASVAB; Technical Specialization Basic Self-Defense Training Certificate of Proficiency in Galactic Common Federal Civil Servant Exam; [86/100] (Excelled in [Bureaucracy]) Nanotrasen General SOP Assessment: [52/100] (Retried x3) Nanotrasen Physical Performance Assessment: [77/100] Nanotrasen Supply SOP Assessment: [93/100] (Retried x5) Employment Records: Logistics Coordinator (Trans-Solar Federation; SAC-Central; Luna) [2561-2566] [REDACTED] [2566-2567] Cargo Technician (Nanotrasen; Epsilon-Eridani Sector) [2567-Current] Security Records: [SECURITY/COMMAND CLEARANCE REQUIRED TO ACCESS] Medical Records: [MEDICAL CLEARANCE REQUIRED TO ACCESS] Description: Two-Coins stands at 180.3cm (5'11") tall, and has a muscular physique. He is always seen wearing a Cargo (Delivery) uniform with a Cargo armband, work boots, Cargo Beret or Cap, cheap sunglasses and is always carrying at least one pack of DromedaryCo Red cigarettes. Two-Coins has green scales, with lime/yellow spines around his face and along the top of his head down to his lower back. His tail is smooth in comparison. His snout is sharp, the combination of his spines and snout indicate that his tribe, or clan, were at some point aquatic hunters. Personnel Photo: Depicts Two-Coins at his post in Supply on NSS Kerberos, enjoying a DromedaryCo Red
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  18. i thought project discussion was only for stuff you intended on making yourself? i posted this here specifically because i know i dont have the motivation to code it, but i would like to see this as something on paradise, im open for tweaking and such to make it easier on coders also yeah, this took a fairly big inspiration from changeling/hemomancer, hemomancer mostly the manipulation/usage of blood/organic material (claw arm/some of the stuff for the solver ability), changeling for escape route, drone form, and the sword arm being a better armblade at max level i can TRY to make more original themed stuff but i dont want to get too crazy, i made most of the stuff with 'how hard would it be to code' in mind, i intended for some stuff to be able to be re-used to implement into this, but as i said, i can make it original if it is requested also some of the potentially unoriginal stuff may just be coincidences as most of the stuff here is based off the source material (murder drones), i can give specific references to abilities if youre interested
  19. I would suggest making a Discord thread in the project discussion as people don't use the forums anymore (I cry). The items mostly seem to be reskinned/buffed versions of other abilities that other antags get, which kind of makes MindFlayer no longer unique, if you ask me.
  20. Hello! I'm Nejihalo98, or crucifixis on discord. I play a variety of characters, don't have a "static" yet, as I like to make a character for each department. I'll be happy to list them all if anyone would like, but I usually play Lykaon Caelum (secoff) Viktor Asimov (roboticist) Two-Coins (cargo tech and hopefully QM one day), or Cassiopeia Brightwing (Medical/Surgeon). Writing is my favorite hobby, though I'm still getting used to roleplaying the SS13 way, I've been roleplaying in various locations online and off for roughly 8 years and slowly improving throughout. AI has so far been one of my favorite roles, if you ever see the AI with H.A.M. in their name, that's me! Feel free to chat with me if I'm not busy on station, RPing is my favorite part aside from trying to figure out how to do some of the more wacky stuff on here. I'm an American 20-something who's terminally online, and SS13 has been my latest obsession! I'll usually play a couple rounds, take a break for a few hours, then come back for more. Most of the time I'm just trying to get better at doing whichever job I have signed up for, and chatting/RPing with others along the way. Even though I'll still likely make mistakes as I'm still learning (esp in Medical), I'm always willing to improve and learn from my mistakes. I look forward to continuing to make memorable RP experiences with you all!
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  21. Randomly felt like writing one of these. I'm TravisAngels, more commonly known on discord as General. I have around 2000 crew hours? Somewhere around there, probably a bunch more on ghost. Characters I'm known for, I'm not suuuper popular but I figure a few people know me: Old main, Nickolas Sholl. (around like, 1500 crew hours?) Current main, Sols Ekko. (around like 200 crew hours at this point? rest of the hours go into throwaway characters or AI ) You may also know me under a few AI names. Mechanical Bird, KittKatt, Xiao, SD-H (current name). I really enjoy playing AI. There's probably more but I forget most of them as sometimes I pick random names. I started playing back in August 2021, got introduced to the game because of being bored during COVID. I try to say I attempt roleplay, but I'm not the best at it, I've always been better at the combat/antag-focused sections of the game. I'm not a perfect person, I do make mistakes, I do fuck up, but I never do it on purpose. Thanks for having me.
  22. Might change some stuff up to make the Solver work more like Telekinesis? The rest of the kit is already pretty strong and if you combine it with stuff from the other trees it could get really strong Either that, or force you into the Solver tree if you take the Solver (but that kinda defeats the purpose of being able to multi-spec, and also would have to account for people multi-speccing and then taking it) Not sure why I bother, given the likelihood of this getting in is very low due to the sheer size of the subclass. Thanks for reading it, those of you who do.
  23. It's really hard to do stealthy/gimmicky abilities when more often than not you NEED abilities can help you in a fight, mindflayers aren't super duper strong because of how IPCs are Glad people are at the very least reading it, though (or just clicking on the page lol)
  24. Just throwing out a fun little idea, why not make action figures emaggable so when you use them, they play the "FOR DA SYNDICATE!" sound effect, or even depending on the action figure in question you get different sounds, like maybe the security officer action figure doing the beepsky cussing line, or the medical doctor doing the medibot cussing line. Not thinking of anything particularly abusable here, just something fun to meme in game.
  25. I'm no member of the balance team, the costs may be too expensive and the weapons might be too strong, but it is open to tweaking. I hope this gains atleast a little bit of traction.
  26. Design Document I made for an idea I had for an entirely new Mindflayer Subclass, Solver, a direct inspiration from the Murder Drones series on YouTube, intended to be for people who want a decent mix of combat and stealth abilities that both other trees may force you to pick one, with a fairly big focus on survivability. Not expecting this to get implemented because it feels like it would be complex to code, but I can damn sure dream. Document is open for commenting, please don't do anything that would make me want to turn it off. https://docs.google.com/document/d/12Gwn2qoT_s4IpjDSFVBwCtLFIl-WDXC-lJ0_BM9Zlro/edit?usp=sharing
  27. Flags i decided to remake, its the Ostrans!. And also some meme cover.
  28. "Tear the Veil, Nar'Sie/Reaper/ the other deity i forgot about/ shall roam the stars! Death to the non-believers in the federation!" Random cultist onboard a SolGov destroyer passing by a random station, Caphelus Incident.
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