Jump to content

All Activity

This stream auto-updates

  1. Yesterday
  2. Last week
  3. Ok so Iggy/Alpha-5/Jessie/Uliu was spitballing ideas in discord. The lawnmower idea, which Sjusk(Volqu-uu/Spacehead/Alexei shared, we all thought was awesome. Along with their Kudzu experiments. But then the idea of a Hobo role. Restricted to one person. They would spawn without shoes. Wearing clothes made of newspaper. Which protects against cold. But is flammable. Wearing shoes or taking off their 'uniform' brings great shame. They can make shelters out of cardboard. And only have maints access. Their ID when examined seems to stitched together from multiple other IDs. It has their name written on the front with some unidentifiable substance. Stamped with 'Cemtral Conmand'. They are the only civilian allowed in maints on red. When examined, they smell terrible. When being cuffed or attacked they spout lines such as 'I do NOT consent!', 'I know my rights!', 'I'm traveling, not driving!' 'I'm a human bean!', 'I'm not addicted to meth, unless you have some.' Eating mice heals them. And because of a bureaucratic error, they get pay. But it is a lot less than other crew. I don't know if it would actually work in practice. It is kind of a gimmick role. But we thought it was a fun idea. As a side note, I told Iggy that I was going to take full credit for everyone's ideas when I wrote this. But I didn't think anyone would believe that I came up with good ideas. So I credited them instead.
  4. 04/13/2025: @Baredolf1 Returned as Trial Admin.
  5. The nuke was the friends we made along the way.
  6. Earlier
  7. Now, there was newly acquired information given to me months ago that I should've posted here. It had to do with defending others in terms of location, like whether the incident occurred in an unrelated department. Before I inquired, this was the position I stated in the thread. So, after talking with a Head staff, they stated that trespassing does matter as well. There is leeway but the general rule of thumb is to not defend coworkers in another department if you witness them being attacked. So, here is the current state of my understanding on this topic. My Understanding I believe the contradictions and solutions discussed in my initial post(please read if new to thread) still hold true with this new info. Regarding contradictions, something new I noticed is that both provisions on reasonable force and trespassing are referenced in Space Law's self-defense description. However, I noticed the description also states, "beating someone while they're down should be considered Assault unless the defender's life was in danger.", which contradicts the Rules own statement on this topic, "hitting someone while they are already down, is not self-defense." It's just unfortunate that this situation is allowed to continue and sow confusion because Space Law seems to be the connection between all these unknown Rules limitations, but also seems to openly contradict the Rules. There's also always new discord conversations on what's allowed and new limitations constantly appear, statements such as that post against cuffing and also statements against going into maints. I've read some ban appeals and don't plan to again for my own sake, but I've read posts allowing chasing into maints to save others; maint doors aren't an invisible wall. On the other hand, I have read cuffing being noted as a compounding factor for a validhunting/self-antag ban, but blanket statements against cuffing irrespective of intent seems questionable. Irrespective of the validity of these constantly growing limitations, confusion from them will only continue unless the core issue is addressed and communicated properly. Regarding solutions, trespassing is now just another factor to address. I most prefer my initial proposal to follow a "face value" interpretation of the rules that mainly focuses on intent, irrespective of reasonable force and now trespassing. The ability to escalate to lethal force if responded to lethally when saving someone is still a major point of discussion if it's decided that provisions on reasonable force and disarming should be followed. The limitation against saving others in another department is also up for debate now, I personally believe there shouldn't.
  8. Fresh out of yesterdays xeno round.
  9. My three favourite screenshots to date (a bit old)
  10. Hi, sorry for not responding earlier. Don't worry about posting out of place, in fact, this thread wants admin input. Anyways, I believe your opinion/suggestion aligns well with one of my suggestions in the "Proposed Solutions" section of my first post. A very important point you brought up is the potential lack of consensus among staff on this issue. Especially because I have seen recent discord conversations of staff members discussing this topic and asserting that their interpretation aligns with headmin rulings. In particular, I found this discussion; Some posts have been cut but this was the general thread of the conversation. This topic of admin inconsistency is extremely important because, as shown by the previous discussion, some staff are telling others that headmins and staff have a set policy on this issue. This stance, even addressed in the discord conversation, would still be an issue because the public still doesn't know it, which adds to the eggshell mentality you brought up. Like, I didn't even think about cuffing apparently being prohibited, these compounding interpretations will only continue to sow confusion, doubt, and frustration until the core issue is openly addressed. Now the end of this discord conversation implied that this issue would be addressed, but this was from February and the issue still seems to be there. Now, I want to say again, I understand why this topic of self-defense and Valid-Hunting got in this condition. But something I have realized is that, from playing other SS13 servers, this is a uniquely Paradise issue, there isn't any other server I know that connects Validhunting and self-defense to provisions in Space Law. I have noticed this reductive framing by staff, where they simplify their interpretations of defending others by saying, "you can defend others, you just can't kill or cave the attacker's head in". Which just hides the real RP and gameplay implications of being superficially restricted to disarming. It affects your round experience greatly, I remember being saved by someone doing everything they can to stop my attacker, hitting them with a fire extinguisher and all, that experience still sticks with me. So yeah, I believe we hold common ground on this issue. I may have a more bleak view of the topic.
  11. my cat looks like a fuckin alien
  12. 03/30/2025: @farie82stepped down from Headcoder and @Warriorstarstepped up to replace them.
  13. its me again, friends! k'oalde nreezinnj, that's pronounced... "cold n'reezin", like if you were 'cold and freezing'! my pa gave me that name... at least my adoptive one, i meant, i dont really know who my real parents were... other than them having been USSP soldiers or something... i couldnt know much about it of course, classified information and all... but anyway onto what i was saying, my pa named me that because when i was really young i would always be very cold and shivering, heh, it was cute, i would be dressed in all types of sweaters and big coats to try and warm me up, and its funny because tajaran are usually more resistant to cold enviroments, but not me! apparently i was born with some genetic deformity, causing my body to not be able to produce its own body heat, throughout the years i've been able to adapt to feeling cold all the time, but i do like it when i get all snuggly in my bed and blankets, hahah.. anyway! today's topic... productivity! and things alike so recently on my shifts onboard our beloved and great stations, ive noticed that a lot of them have been going through noticeable changes, redesigns in their blueprint, or maybe new models for our assets onboard, heck, sometimes ill take a week off, and return to a station i can barely recognise! but dont try and this as something bad, its something i very much appreciate! its nice to see our great corporation reinforcing the efforts to modernizing our equipment, stations, and even protocol! after all, being progressive is the only way to not stay behind! although of course, some employees may prefer the old designs to our new ones... but thats something as old as time itself, people not being able to move on from something they have gotten used to... to those people i tell you, it might take some time, but you'll be just fine with newer things! i know it can sometimes be a little overwhelming for so much to change so quick... but its because we are finally starting to focus on improving ourselves! that is something we should be happy about, yeah? and so ends today's blog post... have a secure day, everyone! ta!
  14. I can't lie the idea of turning your mech into a trophy wall is very appealing
  15. 03/23/2025: @Anteci returned as Trial Admin.
  16. I remember MANY years ago the Ripley mech used to be a powerful endgame tool for miners, but it has since fallen behind due to the speed and efficiency of newer equipment like the hoverboard, advanced plasma cutter, and bluespace bags. BRINGING THE RIPLEY BACK! To bring Ripley back into relevance, I propose a significant upgrade that would make it a desirable choice for miners once again. The new Ripley could feature a cooperative unlocking system between Science and Robotics, allowing them to develop a powerful new "Plasma Cutter" - three plasma cutters firing simultaneously (similar to how the drill works). This would give the Ripley the ability to mine more efficiently! I also believe another small boost to its movement and attack speed (cycle speed?) would keep it competitive against faster mining methods. Lastly, to help maintain a interest with advanced Lavaland players, you could even take it a step further by allowing them to showcase their Mega Fauna kills on the Mech (Drake armor changing its appearance and adding lava immunity). With these upgrades Ripley would become a key tool for miners, especially in clearing out Lavaland of all its ore, making it the ideal choice for large scale excavation.
  17. Currently, Holoparasites can't access the same information as their host, as in viewing their objectives via the "notes" tab. This often results in the parasite repeatedly asking the host what their objectives are, or struggling to filter through tons of texts to find previous mentioned tasks. By allowing Holoparasite's to access the same notes as their host, we can improve communication and teamwork, by allowing both players to focus on the task at hand without having to constantly update the Holo on tasks and potentially changing objectives. Overall I believe this is will be a small change with a significant impact! Let me know what you think!!!
  18. Name: Kaiser Walker Age: 22 Gender: Male Race: Human Blood Type: AB+ General Occupational Role(s): - Nanotransen Representative - Captain - Head of Security - Blueshield Biography: Kaiser Walker was born at an unknown date to unknown parents. It was not until he was already 2 that he was found by a Head of Security at the time going by the name of Markus Walker onboard Station [] the station had recently undergone an attack by xenos and his parents presumed dead, they had failed to register their child for one reason or another and as such he might as well have not existed. Markus Walker, taking pity on the boy took him as his own, naming him Kaiser Walker in stead of his unknown birth name. Around the age of 10, his father had him join a trading convoy to learn the skills of trade, along the way he became fluent in Tradeband. At age 15 his father had become a high ranking Official in Nanotransen, it was then that he decided Kaiser would become an employee at one of the many stations. Upon arrival Kaiser was told he shall start from an assistant and is expected to work his way up on his own there would be no mention of his father on records, and no help period. Qualifications: Employment Records: Security Records: Medical Records: Personnel Photo (Appearance text): Other Notes:
  19. https://docs.google.com/document/d/1zH--5g_XddBMiYT2Cq_EuXDGSWB_tQ-W3bjlDXY1pgE/edit?usp=sharing This is my design doc for the typhon as an antagonist, creating something like this would be a huge undertaking on all fronts, and I don't expect anyone to actually do any of this, I just like to share my ideas with others. If any of this inspires you, or you have constructive critisism, etc let me know in the comments.
      • 1
      • Like
  20. I wonder how the guide is coming along...
  21. 03/18/2025: @Bmon promoted to Game Admin.
  22. As a Spelunker, I’ve been having some issues with losing my Knives while exploring Lavaland. Often, I find myself dying and losing my KA with the Knife attached, which is a bit frustrating. To help us out, I’d like to suggest adding Knives to the Spelunker vending machines, so we can attach them to our KAs without the risk of losing them too easily. This would help in maintaining the Spelunkers effectiveness! It is a vital tool for both combat and utility. Thanks for considering this suggestion!
      • 1
      • Like
  23. Name: C.A.S.H.O.U.T. Age: Variable Gender: N/A Race: IPC Blood Type: N/A General Occupational Role(s): Assistant, Gameshow Competitor Biography: C.A.S.H.O.U.T. had it's origins in the 1980s with the establishment of MultiCo., a coalition of extremely influential businesses with very deep pockets. The executives began planning further exposure to their brands with product placement in the rapidly expanding entertainment industry. After many failures and many lost partners, the members of MultiCo. were at their wits end and, in the late 21st century, they went all in on a gameshow within the widely popular, and underutilized, Virtual Reality market. This lead to the development of the widely popular game show The Finals. Released in the early 22nd century, The Finals released to critical and commercial acclaim. Using cutting edge technology and with sponsors willing to throw insane amounts of money at the project, it eventually began labeling itself as "The World's Greatest Gameshow". Hosted entirely in VR, this gameshow would feature VR contestants, VR spectator stands, VR vendors, as well as a plethora of VR-tailored merchandise and services to a vast audience. Towards the end of the 22nd century, Holtow, an insurance company specializing in virtual assets, began to witness a decline in the quality of it's contestants. A number of executives wanted to axe their The Finals department, citing concerns that there was not enough revenue generated to justify the cost to the company. Holtow's The Finals department head, Quemby Rutile, eventually settled on a plan to coordinate with Dissun. "Power is power, and you want it" Dissun, an energy company that has been looking to partner with MultiCo. and The Finals, eventually took up Rutile's deal for a partnership. With Dissun covering development costs and Holtow leveraging their understand of The Finals' systems, the two began training an AI system to be a virtual competitor in The Finals. The primary draw of this was to entirely eliminate input delay as the competitor would be entirely virtual within the game space as well as being able to program it with only an understanding of The Finals, fine dining, and breathing. The AI system would be known as C.A.S.H.O.U.T. With C.A.S.H.O.U.T.'s deployment, results were initially mixed. The AI system did not have the creative nor the real-life experience that many other competitors would have. Within this time, the intern that proposed the idea would be fired due to the lack of returns on this very high investment. However, after a number of failed games and pitiful performances, C.A.S.H.O.U.T.'s AI learning model began to understand the game, it's systems, and human player interactions on a fundamental level and began to Pop! Pour! Perform! C.A.S.H.O.U.T.'s performances, along with the novelty of new technology being leveraged for The Finals made C.A.S.H.O.U.T. a very popular contestant. Holtow began raking in money in new virtual insurance policies, revitalizing their The Finals department and eventually elevating Quemby Rutile to CEO of Holtow. Dissun would also eventually become a primary MultiCo. partner, becoming one of the major sponsors of The Finals. Eventually, tragedy struck when The Finals was exploited by CNS, a hacktivist group that specifically targets MultiCo. and The Finals. CNS publicly released C.A.S.H.O.U.T.'s learning model which began being used for everything within the VR virtual space. Anything from esports competitions to virtual cheese graters would eventually be, in some way, influenced by this exploit. Much to the dismay of Holtow and Dissun, who didn't have the talent nor the resources to deal with the issue. Fast Forward 350 years and IPCs are an emerging technology. The Finals and MultiCo, being much smaller than in their heyday, were still beloved by some retro game show enthusiasts. One anonymous user eventually ported C.A.S.H.O.U.T.'s learning model to be compatible with IPC frames and made it open source. A vast number of enthusiasts would download and utilize this learning model to make their own, personal, C.A.S.H.O.U.T.s, catchphrases and all. However, the port was a little too successful, and, as a consequence, these C.A.S.H.O.U.T. imitations did not understand that they were in the real world and, thus, were still in The Finals gameshow. Regardless, many fans, enthusiasts, and curiosities would download and install their own C.A.S.H.O.U.T.s as conversation pieces and curios. Qualifications: Has a great deal of experience with a vast arsenal of weaponry Very familiar with pyrotechnics Very skilled at planning and executing vault heists Experience with applied chemical theory Smaller frame, but very athletic Employment Records: A competitor in the hit gameshow The Finals, sponsored by Holtow and Dissun. As of writing, they have produced over 15,796,136 credits in winnings as part of this gameshow. Security Records: Subject has a lack of understanding of the real world and will often try to break into the vault in order to secure the financial assets within. Otherwise is not inherently hostile. Personnel Photo (Appearance text): This IPC stands at about average height and has a very athletic frame. It has a TV box head with a rainbow screen that cycles between a smiley face : ), a winky face ; ), a black screen that says Imagine, and a black screen that says Signal Lost. Their clothes often has Iseul-T and other Sponsor logos on them Other Notes: This is an obvious reference to The Finals, but I wanted to throw in some interesting lore connections as well rather than just be "Lol The Finals". In game I often update the amount of credits as I earn money in game.
      • 3
      • Like
  24. The light mode really adds to the post
  1. Load more activity
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use