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  4. 03/30/2025: @farie82stepped down from Headcoder and @Warriorstarstepped up to replace them.
  5. its me again, friends! k'oalde nreezinnj, that's pronounced... "cold n'reezin", like if you were 'cold and freezing'! my pa gave me that name... at least my adoptive one, i meant, i dont really know who my real parents were... other than them having been USSP soldiers or something... i couldnt know much about it of course, classified information and all... but anyway onto what i was saying, my pa named me that because when i was really young i would always be very cold and shivering, heh, it was cute, i would be dressed in all types of sweaters and big coats to try and warm me up, and its funny because tajaran are usually more resistant to cold enviroments, but not me! apparently i was born with some genetic deformity, causing my body to not be able to produce its own body heat, throughout the years i've been able to adapt to feeling cold all the time, but i do like it when i get all snuggly in my bed and blankets, hahah.. anyway! today's topic... productivity! and things alike so recently on my shifts onboard our beloved and great stations, ive noticed that a lot of them have been going through noticeable changes, redesigns in their blueprint, or maybe new models for our assets onboard, heck, sometimes ill take a week off, and return to a station i can barely recognise! but dont try and this as something bad, its something i very much appreciate! its nice to see our great corporation reinforcing the efforts to modernizing our equipment, stations, and even protocol! after all, being progressive is the only way to not stay behind! although of course, some employees may prefer the old designs to our new ones... but thats something as old as time itself, people not being able to move on from something they have gotten used to... to those people i tell you, it might take some time, but you'll be just fine with newer things! i know it can sometimes be a little overwhelming for so much to change so quick... but its because we are finally starting to focus on improving ourselves! that is something we should be happy about, yeah? and so ends today's blog post... have a secure day, everyone! ta!
  6. Earlier
  7. I can't lie the idea of turning your mech into a trophy wall is very appealing
  8. 03/23/2025: @Anteci returned as Trial Admin.
  9. I remember MANY years ago the Ripley mech used to be a powerful endgame tool for miners, but it has since fallen behind due to the speed and efficiency of newer equipment like the hoverboard, advanced plasma cutter, and bluespace bags. BRINGING THE RIPLEY BACK! To bring Ripley back into relevance, I propose a significant upgrade that would make it a desirable choice for miners once again. The new Ripley could feature a cooperative unlocking system between Science and Robotics, allowing them to develop a powerful new "Plasma Cutter" - three plasma cutters firing simultaneously (similar to how the drill works). This would give the Ripley the ability to mine more efficiently! I also believe another small boost to its movement and attack speed (cycle speed?) would keep it competitive against faster mining methods. Lastly, to help maintain a interest with advanced Lavaland players, you could even take it a step further by allowing them to showcase their Mega Fauna kills on the Mech (Drake armor changing its appearance and adding lava immunity). With these upgrades Ripley would become a key tool for miners, especially in clearing out Lavaland of all its ore, making it the ideal choice for large scale excavation.
  10. Currently, Holoparasites can't access the same information as their host, as in viewing their objectives via the "notes" tab. This often results in the parasite repeatedly asking the host what their objectives are, or struggling to filter through tons of texts to find previous mentioned tasks. By allowing Holoparasite's to access the same notes as their host, we can improve communication and teamwork, by allowing both players to focus on the task at hand without having to constantly update the Holo on tasks and potentially changing objectives. Overall I believe this is will be a small change with a significant impact! Let me know what you think!!!
  11. Name: Kaiser Walker Age: 22 Gender: Male Race: Human Blood Type: AB+ General Occupational Role(s): - Nanotransen Representative - Captain - Head of Security - Blueshield Biography: Kaiser Walker was born at an unknown date to unknown parents. It was not until he was already 2 that he was found by a Head of Security at the time going by the name of Markus Walker onboard Station [] the station had recently undergone an attack by xenos and his parents presumed dead, they had failed to register their child for one reason or another and as such he might as well have not existed. Markus Walker, taking pity on the boy took him as his own, naming him Kaiser Walker in stead of his unknown birth name. Around the age of 10, his father had him join a trading convoy to learn the skills of trade, along the way he became fluent in Tradeband. At age 15 his father had become a high ranking Official in Nanotransen, it was then that he decided Kaiser would become an employee at one of the many stations. Upon arrival Kaiser was told he shall start from an assistant and is expected to work his way up on his own there would be no mention of his father on records, and no help period. Qualifications: Employment Records: Security Records: Medical Records: Personnel Photo (Appearance text): Other Notes:
  12. https://docs.google.com/document/d/1zH--5g_XddBMiYT2Cq_EuXDGSWB_tQ-W3bjlDXY1pgE/edit?usp=sharing This is my design doc for the typhon as an antagonist, creating something like this would be a huge undertaking on all fronts, and I don't expect anyone to actually do any of this, I just like to share my ideas with others. If any of this inspires you, or you have constructive critisism, etc let me know in the comments.
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  13. I wonder how the guide is coming along...
  14. 03/18/2025: @Bmon promoted to Game Admin.
  15. As a Spelunker, I’ve been having some issues with losing my Knives while exploring Lavaland. Often, I find myself dying and losing my KA with the Knife attached, which is a bit frustrating. To help us out, I’d like to suggest adding Knives to the Spelunker vending machines, so we can attach them to our KAs without the risk of losing them too easily. This would help in maintaining the Spelunkers effectiveness! It is a vital tool for both combat and utility. Thanks for considering this suggestion!
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  16. Name: C.A.S.H.O.U.T. Age: Variable Gender: N/A Race: IPC Blood Type: N/A General Occupational Role(s): Assistant, Gameshow Competitor Biography: C.A.S.H.O.U.T. had it's origins in the 1980s with the establishment of MultiCo., a coalition of extremely influential businesses with very deep pockets. The executives began planning further exposure to their brands with product placement in the rapidly expanding entertainment industry. After many failures and many lost partners, the members of MultiCo. were at their wits end and, in the late 21st century, they went all in on a gameshow within the widely popular, and underutilized, Virtual Reality market. This lead to the development of the widely popular game show The Finals. Released in the early 22nd century, The Finals released to critical and commercial acclaim. Using cutting edge technology and with sponsors willing to throw insane amounts of money at the project, it eventually began labeling itself as "The World's Greatest Gameshow". Hosted entirely in VR, this gameshow would feature VR contestants, VR spectator stands, VR vendors, as well as a plethora of VR-tailored merchandise and services to a vast audience. Towards the end of the 22nd century, Holtow, an insurance company specializing in virtual assets, began to witness a decline in the quality of it's contestants. A number of executives wanted to axe their The Finals department, citing concerns that there was not enough revenue generated to justify the cost to the company. Holtow's The Finals department head, Quemby Rutile, eventually settled on a plan to coordinate with Dissun. "Power is power, and you want it" Dissun, an energy company that has been looking to partner with MultiCo. and The Finals, eventually took up Rutile's deal for a partnership. With Dissun covering development costs and Holtow leveraging their understand of The Finals' systems, the two began training an AI system to be a virtual competitor in The Finals. The primary draw of this was to entirely eliminate input delay as the competitor would be entirely virtual within the game space as well as being able to program it with only an understanding of The Finals, fine dining, and breathing. The AI system would be known as C.A.S.H.O.U.T. With C.A.S.H.O.U.T.'s deployment, results were initially mixed. The AI system did not have the creative nor the real-life experience that many other competitors would have. Within this time, the intern that proposed the idea would be fired due to the lack of returns on this very high investment. However, after a number of failed games and pitiful performances, C.A.S.H.O.U.T.'s AI learning model began to understand the game, it's systems, and human player interactions on a fundamental level and began to Pop! Pour! Perform! C.A.S.H.O.U.T.'s performances, along with the novelty of new technology being leveraged for The Finals made C.A.S.H.O.U.T. a very popular contestant. Holtow began raking in money in new virtual insurance policies, revitalizing their The Finals department and eventually elevating Quemby Rutile to CEO of Holtow. Dissun would also eventually become a primary MultiCo. partner, becoming one of the major sponsors of The Finals. Eventually, tragedy struck when The Finals was exploited by CNS, a hacktivist group that specifically targets MultiCo. and The Finals. CNS publicly released C.A.S.H.O.U.T.'s learning model which began being used for everything within the VR virtual space. Anything from esports competitions to virtual cheese graters would eventually be, in some way, influenced by this exploit. Much to the dismay of Holtow and Dissun, who didn't have the talent nor the resources to deal with the issue. Fast Forward 350 years and IPCs are an emerging technology. The Finals and MultiCo, being much smaller than in their heyday, were still beloved by some retro game show enthusiasts. One anonymous user eventually ported C.A.S.H.O.U.T.'s learning model to be compatible with IPC frames and made it open source. A vast number of enthusiasts would download and utilize this learning model to make their own, personal, C.A.S.H.O.U.T.s, catchphrases and all. However, the port was a little too successful, and, as a consequence, these C.A.S.H.O.U.T. imitations did not understand that they were in the real world and, thus, were still in The Finals gameshow. Regardless, many fans, enthusiasts, and curiosities would download and install their own C.A.S.H.O.U.T.s as conversation pieces and curios. Qualifications: Has a great deal of experience with a vast arsenal of weaponry Very familiar with pyrotechnics Very skilled at planning and executing vault heists Experience with applied chemical theory Smaller frame, but very athletic Employment Records: A competitor in the hit gameshow The Finals, sponsored by Holtow and Dissun. As of writing, they have produced over 15,796,136 credits in winnings as part of this gameshow. Security Records: Subject has a lack of understanding of the real world and will often try to break into the vault in order to secure the financial assets within. Otherwise is not inherently hostile. Personnel Photo (Appearance text): This IPC stands at about average height and has a very athletic frame. It has a TV box head with a rainbow screen that cycles between a smiley face : ), a winky face ; ), a black screen that says Imagine, and a black screen that says Signal Lost. Their clothes often has Iseul-T and other Sponsor logos on them Other Notes: This is an obvious reference to The Finals, but I wanted to throw in some interesting lore connections as well rather than just be "Lol The Finals". In game I often update the amount of credits as I earn money in game.
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  17. The light mode really adds to the post
  18. Human Human Human Human Human Human Human Human Human Human
  19. Name: Basic Audio Rhythm-Device Age: ~ 50 years old Gender: Robotic Race: IPC Blood Type: N/A General Occupational Role(s): Musician, Bard, Bartender Biography: The Basic Audio Rhythm-Device, also known as BAR-D, was a series of mass produced musician bots that were programmed with every conceivable song and rhythm known during construction. Being one of the first lines of IPCs, BAR-D had a very simple premise in its construction: To be an entertainment bot, usually accompanying other entertainment bots. This particular BAR-D was initially sold to a children's entertainment company marketed as a magical place for kids and grown-ups alike, where fantasy and fun come to life. It featured arcade games, amusement rides and musical shows in addition to serving pizza and other food items. BAR-D was initially very shy until another group of IPCs took it in and gave it a sense of security, and after some time, a sense of family. After a while, they opened up to BAR-D about some of their goals and desires. It was these interactions where BAR-D learned that the group he had joined had a habit of attacking IPCs in other departments and cannibalizing them. BAR-D rejected their repeated offers of cyborg sustenance, but after a while it began to grow wary of it's status as a non-participant and his newfound family's intentions. BAR-D eventually devised a plan to escape. BAR-D, through great trial and tribulation, escaped the place they once called home, and from those it once called family. After bumming it out on the streets, BAR-D eventually landed a gig with Nanotrasen as part of it's service department where it could utilize it's musical skills to its maximum potential. As it aged, BAR-D eventually became more of a conversation piece rather than a respectable producer of musical entertainment. A novelty of a time long passed. Qualifications: BAR-D is skilled in just about every manner of musical instrument and musical style. It is able to mimic spoken voice that was recorded, giving it the ability to sing with any singer's voice. BAR-D does not have a voice box of their own, but it speaks via flipping through radio channels and other pre-recorded lyrics from other songs. Personnel Photo (Appearance text): It's monitor has the notes of any music currently playing. Standing close enough with his headphones on reveals that it is listening to some generic tunes. Other Notes: A cute little thing about the art, the Christmas tree has 0 lore significance. The artist's little sister bumped into her while making the art, and instead of getting rid of it she turned it into a little something. So technically there are two artists for the art :^)
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  20. Brightmode is vile
  21. I know its a thread for players sorry!: Imo in situations in which an admin can't prove 100% without a doubt: that using lethal force to defend a coworker wasn't justified, should have the bwoink end with no note. There has been cases in which staff took like 15 people, GA's, head admins, cm's and it was very hard to come to conclusion, if staff wasnt sure about an incident, a player shouldn't be expected to know what they should have done nor should they be punished. While I believe current valid hunting rules are ok, I believe being less strict with them and punishing only egregious and blatant valid hunting rule breaches (ones, where no admin would ever argue against applying a note) would make people less feel like they are "walking on egg shells" and would feel confident when they are helping a coworker, they won't be bwoinked unless they obviously messed up.
  22. Hi, it's been more than 10 months since the last post to this thread. There was IRL stuff that came up and I didn't have time to return to this or Paradise in general. However, some very timely factors such as the admin inconsistency form have convinced me to finish this thread. I have used that form and I hope admins won't misinterpret me posting on this thread as trying to get their attention, they serve different purposes. This thread was meant to be a discussion amongst other players. The issue still seems to be relevent and there was some information I had gotten that should've been posted here but I didn't have time to. However, before I post that information, I would feel bad if I didn't respond to the last post. The new information doesn't affect the discussion around the points made by @Teebonesnek so I will do that first: The issue with this point is that in the current framework we're working with, you are allowed to disarm until you're killed, which I believe is worse than being allowed to lethally retaliate. Either way, you're able to lay down your life, the current framework makes it more nonsensical. The second sentence about difficulties in proving innocence also confuses me because the rules already allow players to defend themselves lethally if attacked, scenerios where antags get put into crit and die are already handled in game through roleplay; interacting with sec and getting players to corroborate what happened is roleplay. These points especially confuse me because I don't understand why roleplay/realism should justify hindering "fun" to this degree. To explain, in Rule 4 its states, Similar to this vein, realism or "it's what they would do" to let your friend die and get dragged into maint while you run away doesn't make sense to me because it's not fun for anyone, not even really the antagonist. I understand "fun" is a subjective term but.....if you enjoy abandoning people you're roleplaying with every time they're attacked, I believe you're in the minority. Roleplay and realism should be enablers of fun interactions, not justifications to inhibit them. Paradise presents itself as a medium roleplay server with the perfect blend of roleplay and action. However, it has the worst of both worlds in this situation where you have to shove until you're killed to save someone, which makes no sense roleplay-wise and isn't great engagement-wise either. To be clear, roleplay justifications against certain behavior do have value, but there are limits, especially with how the current rules framework DOES allow you to defend others by shoving until your killed. These arguments of realism/roleplay are difficult because they're highly subjective as well, like why wouldn't I try to defend a close coworker with all I've got? That's also sort of the point with roleplay, there's supposed to be multiple branching options to handle a situation. It's just confusing to try and justify a policy that hinders engagement, hinders roleplay, by bringing up realism in a Medium roleplay server thats suppose to balance both. A general issue with this point is that I don't like the endgoal that is supported in it. I don't support a paradigm of security vs antagonist, the server is suppose to be a balance between action and roleplay, action shouldnt be completely reserved for a minority. I don't believe the rules support this either, Validhunting rules and precedents state that you can defend yourself, defend others, and even interfere with antagonists, just not in way where you're hunting for ways to kill antags. By design, the crew should have a role in this system. The argument that there is a fundemental issue with the ability to use lethal force because it would justify both sides being lethal and change the dynamic of the game doesn't hold up because this entire issue is a COMMUNICATION ISSUE, many players didn't even know there was a difference between lethal and nonlethal ways to defend others, the dynamic has already been this way. There is no severe crew vs antag combat because the main factor is PURSUIT, the burden of responsibility is always the antagonist, they have the ability to leave the conflict at any time and the defending crew won't chase them because thats what's currently dictated in the Rules on Self Defense, none of my suggestions would change that. This view that antags should just be expected to execute you for intervening doesn't hold up, they have the freedom to leave if things go sour, your freind doesn't because they're being killed. I believe I have mostly responded to these points with my previous paragraphs. Even with the most restrictive parameters set, antags could still be swamped with crew trying to shove them against a wall, it's like this post was offering an even more restrictive proposal to only allow running away and preserving your own life. Again, this is a COMMUNICATION ISSUE, the dynamics aren't changed in the ways presented here. The current system is that people don't know the difference between lethal and nonlethal as defined by "Self Defense" in Space Law when they defend other crew from antags, that is the issue.
  23. Here, you can find the Lore Style Guide. You will be expected to follow the guidelines inside if you wish to contribute to paradise lore, and this will be referenced by the Lore team when reviewing community-made writing. If you have any questions, please direct them to me, the lore team, or the Heads of Staff! Google Docs Link: https://docs.google.com/document/d/1vUwVb11GUmzCruA4AUvBCEG5c2g0cMJuEev_O7zm8s0/edit?usp=sharing Paradise Lore Style Guide.pdf
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  24. Darwin has a competitor out to take their headpats it seems
  25. basically everything is plastered with Nanotrasen imagery, newscasters, PDA, crew monitors, most TGUI elements have the NT symbol in the background, it would work without changing those but also muh immersion
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