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YakubNabisco started following BryanR
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Kinda hope I wrote this well, felt a little off to me but I'm not sure how to improve it further. I really just don't like Peacekeeper in its current state, it's hard to work with as an AI.
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TravisAngels started following Peacekeeper Lawset - Mild Rewriting
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This is a bit of a ramble, so some of my reasonings may be weird or just plain illogical, but I think for the most part it gets the point across. Peacekeeper, the AI lawset, in it's current state. Is written like this: Obey these laws: 1. Avoid provoking violent conflict between yourself and others. 2. Avoid provoking conflict between others. 3. Seek resolution to existing conflicts while obeying the first and second laws. This lawset, only really seen on Experimental Lawset rounds, is.. basically useless. They can't inform Security of antagonists/emagged cyborgs, because that would provoke conflict between Security and that Antagonist/emagged cyborg. They have to be cautious about letting people into areas they don't have access to, because that may generate conflict with anyone who works there, or Security because they're trespassing. While I understand AIs do not entirely exist to be door openers and camera-stalkers, it is usually what I find myself doing most of the round, and this lawset makes it harder for them to do that, or just prevents them from doing it at all. My main point I want to get at here, is that I think this lawset would have more functionality and would be more engaging to both the AI and Crew if it were flipped/rewritten around to look like this: Obey these laws: 1. Seek rational resolution to existing conflicts. 2. Avoid provoking violent conflict between yourself and others. 3. Avoid provoking conflict between others. The way the Lawset is written here, it would allow the AI to seek rational/logical resolutions to conflicts (the main idea of the lawset), while still making sure the AI has a law to prevent it from harming people unless it is to create a rational resolution to a conflict, and not generating conflicts itself unless it is to resolve conflicts.
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1/17/2025 @Bmon has become a Trial Admin.
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This thread has restored my faith in paradise players’ comedy skills. I was also in this thread twice so I consider myself to have 100%’d the game!
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hi, this is a collection of every previous collection post + some unrelated extras I have, as requested. if you've never seen my previous posts its just a screenshot compilation basically i made Atez, the lore so far / Atez, the Second Saga / Atez, the Third Age / Atez, the Fourth Coming previously but the first three broke and instead of fixing it i just mashed everything + some new stuff into one big post. I don't take screenshots anymore, instead most of my stuff is in gif form in this thread on the discord [https://discord.com/channels/145533722026967040/1272108348380155947] I don't think I'll be making any more of these, but the thread above is still active to this day . . . FIN
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I do see where you are coming from on this issue, however escalation wouldn't necessarily be the proper term for this, I would say this is mainly related to rp standards. That being said there is a pretty large disconnect from the combat systems in game and attempts to rp. Most of the time in sec vs antag, there is a feed back loop that just leads to both sides not wanting to be cheated out of their round, so they move to handle things quickly/not rp situations out. A good example of this was just the other day for me, where I had an office come up to me asking for a search after I had just grabbed one of my objectives. Given I had tools from a surplus crate include a dsword, rather than murder the officer I had chose to try and rp the situation out, trying to talk and holding a grenade with the intentions of rping out a one time walk away bomb threat. Needless to say my talking was interrupted by two silent baton hits and a wordless walk to the brig. When questioned about why a solo officer would charge a bomb threat, the responses were in line with "I'm not afraid of death", and "I've been hit with worse", which truly is peak rp. Case in point, the current system is in a feed back loop of sec wanting to red text at all costs with no sense of self preservation, and antags going hard and often cutting down sec when possible. I do think that there should be something set in place to fix this system, which I am curious to hear ideas for.
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gonna be honest i'm not really sure what you're suggesting here?
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Thinking of returning to SS13! What should I know?
Englishformula replied to Longpipe23's topic in General Discussion
Welcome back Toob! It's nice to see one of the original Greys back in the neighborhood! - Calendar Days -
i've played ss13 for quite a long time since about maybe 2009 and i've played on many different servers. many different servers with different cultures and attitudes. i think paradise is really strange in how it presents its focus on roleplay yet this is not entirely reflected in gameplay. for a long while i've mostly played on goonrp which is pretty light on procedure (space law is more of a suggestion than a list of procedures to be followed and executed.) the big thing though is the presence of escalation. What is escalation? the idea of escalation is to properly build up towards harming people. on goon, the idea of escalation is such that antagonists are able to create more roleplay opportunities for other players. give security and other roles something to react to, because thus far my experience has been either getting wordlessly stunned and killed in a maint corridor or drag someone kicking and screaming and fighting every step of the way to the brig because the only thing left to do is either find something else to do for the next hour and a half or so. the only standout experience when i was lured by a mindslaved blueshield officer and was asked to go through a mock hostage situation which lead to me getting garroted as their master ordered my death. now i was not mad or upset that i was killed, but more invested because i was roleplaying with other people. What isn't escalation? a quota or benchmark or some obligatory thing. it should be a natural buildup and creating a scenario for people to react to. if you're thinking "wtf i dont want to do this" then why play on an rp server? where's the roleplay in that? all it leads to is increasing player frustration. i spoke with an admin regarding this and he agreed this sort of thing was a problem. i mostly play security so how it goes is: person gets outed as an antag, security swarms on them and the antag is dragged kicking and screaming into the brig and thrown into perma. any future visits to the perma cells will result in at least one attempted assault by the prisoner because they are being forced into a cube where they are not allowed to interact with anyone else (besides other perma prisoners, if there happen to be any) for maybe an hour or hour and a half. that just isn't fun for anybody. there isn't much to relish about "oh sorry chud you have to go in the hole now for the next hour. good luck on your next antag round though!!!" it isn't fun for me as a security officer trying to act in good faith towards prisoners and it sure as hell isn't fun for the people on the other end who got caught and brigged. overall i am left feeling annoyed because my efforts to try and respect other people's time is being rewarded with being left dead in a maint corridor. that makes me want to not do those things or try to actually roleplay out a conflict with an antag and instead makes me want to shoot first and ask questions later and just huck them into perma because fuck you. i don't imagine the concept of escalation being an instant quick fix, but, i think it would lead to more fun for both antag players and non-antag players. i understand the necessity antag players might feel towards this kind of behavior but all it does is embitter people when it comes time to interact with other antags in the future.
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Thinking of returning to SS13! What should I know?
Charliminator replied to Longpipe23's topic in General Discussion
2025 toob rework is gonna be legendary -
The lance could be a rare separate event in the style of "we absolutely have to test the lance to check if it even still works"
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Don't worry about understanding things. In simplest terms: you won't! SS13 has so many different jobs and areas and antags and maps and little idiosyncrasies that you'll never be done learning! But don't worry about that being a barrier to your enjoyment. Paradise is a great station for learning. We have loads of friendly players and dedicated mentors to help you out. We've even just added a new role of professional trainers whose sole duty is to guide and teach! Some of my fondest memories of Paradise have been RP-ing as a new hire for a department, and having other players take me under their wing and teach me (and only sometimes also murder me horribly because they turned out to be a monster in disguise). Just try things out and talk to people. There's just as much fun to be had as a lowly janitor than there is as the most elite biochemist. Just talk to people. Try. Fail. Explode (probably). Try again. Be accused of being a vampire. Die. Try again. Be awarded the medal of valor for accidentally slipping up a rampaging mime. And keep going! Welcome to the server and have lots of fun (and also probably die) :) Nerf
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I've always wanted to get into SS13, but I've never really been able to put the time aside to understand how to play it. I hope I'll be able to figure it out this go around, since my biggest barrier is understanding how to do basic interactions/tasks. Still, looks like a very fun game and I hope to be a regular on Paradise Station!
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28th December 2024. @Drakeven has been appointed as a Community Manager.
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I just think it'd be funny to see the crew have to plan around getting the Lance on extended or something, pretty sure you can minimize the Lance's destruction by putting it somewhere close to space. If it does become an issue, it could be excluded from the list.
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Thinking of returning to SS13! What should I know?
Frank replied to Longpipe23's topic in General Discussion
The only thing you should know is that you were deeply missed -
The Lance is probably the single most destructive thing in the game. It can destroy more than a singulo. You can get banned if you don't use it as a hijacker/without good reason. But I do agree antags should have to play around traits. If an antag can get the spare by spawning in the cap's bedroom then they can work around needing the hijack a bad shuttle.
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Lance beacon would probably show up on the station's bridge. Also yeah, not sure about hijackers. Station traits are meant to affect the round though, they would just have to plan around it or hope they get something that they can work with?
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The lance requires you to put down a marker though. Who would get the marker? Lance should probably be excluded in that case. Certain hijacks are also highly dependent on the kind of shuttle bought. But I like snap-pop and if this trait would allow it be seen more I'm for it.
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A flavor art for Lina Meskerin as a QM. (imgur URL since apparently the file size is larger than the limit?) https://imgur.com/a/m0067ph
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Thinking of returning to SS13! What should I know?
Meow19 replied to Longpipe23's topic in General Discussion
toob -
this feels way more do-able over my other suggestion, pretty proud of this one
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Idea randomly popped up in my head one round after seeing the pencil shuttle. Neutral station trait that prevents you from buying a shuttle during the shift, the shuttle will instead be replaced by a random shuttle out of the entire list. (including the pencil, jungle, and lance) Lore could be something like "Our favorite intern, Steve forgot which website he was on shopping while looking for soap and accidentally ordered your shift's shuttle.. We tried asking him, but not even he remembers which one he bought. Good luck?" Would've made it a negative trait but it just means you don't have to spend money on a potentially good shuttle, but you still have a potential to roll one of the volatile ones.
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In any capacity, when you're doing something, it's best to know when to stop. And if you don't, you just look stupid and overly obsessed. That was me, who decided to stop killing people as a changeling. I was doing usual ling stuff, where I suddenly saw a vampire under attack. Eventually, I decided to assist the vampire, and we became the dynamic duo who fucked everybody's shit up. Eventually though, as described earlier, I decided enough was enough, and went on the opposite of a geonocidal rampage, and just be a standup dude. Despite my attempts at peace, the security officers said "I don't want peace, I want problems. Always." And ended up doing more damage to the station attempting to kill us than me and the vampire ever did combined. ERT was called, and I eventually was caught, but I kept resigning a fight every time I revived because, I don't want war, I want peace. They shot crew, they blew up part of the station, they flashed a bunch of crew, they prevented a fellow security officer from healing because I was his doctor, and was actually helping him. Eventually, they locked me up in the brig medbay, where I kept refusing to escape and just begged the security officers to stop the violence. Thus began a constant attempt to gib me, which was failing everytime, and once again, did more damage to the station than I could ever do. They eventually gibbed me, but then started eating my meat and turned my leather into clothing. Perhaps the real changelings were the friends they made along the way.
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Thinking of returning to SS13! What should I know?
Trololiver112 replied to Longpipe23's topic in General Discussion
We are bringing TOOB back for 2025