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ah, didnt even know there were battle stations, also it dosnt help that I tried searching the git for why it was closed..thanks for telling me!
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Reasons for removal were: Unused for 5+ months Half the maps were missing the battle terminals The game had a fair bit of idle CPU usage for 0 reason and it was easy performance gain with zero game impact We may re-visit the concept in the future [I am not design team and therefore not the dictator of these decisions], but will be done better and not a massive CPU hog.
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K'oalde "Ness" Nreezinnj's Blog
borderlinecrazy replied to borderlinecrazy's topic in Stories of NSS Cyberiad
hello again readers! im here again to tel about nanotrasen! i was studying just now when i had suddenly an urge to write about my findings and learnings, becasue to me we were always more than just a mining slash research company, we are a nation and an ideology! in here we believe that all of our loyal workers must work together to help the other stay alive! you can see this often in our station! all of our departments are meant to collaborate with each othe to work properly, engineering maintains the station they are in, security detains criminals and keeps the order, cargo supplies everyone with needed stock, service keeps the crew fed and the morale up, medical patches up anyone eho is caught in an accident, research extends and improves everyone’s ability to do their job, and command overseees all to make sure theyre doing things right! its such a strike of genius, yeah? productivity, hard work and collaboration are the founding stones of our great corporation! im proud to serve nanotrasen, and you should be too! so remmember friends, keep working together! we all need each other to thrive! -
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Asking to have it back in the game, seems like a neat idea and [from what ive been told] it was removed because not a lot of people used or knew about it, but considering thats like. half of ss13 is not knowing something/using something, there was no real reason to remove it [also theres an Addendum on the wiki page, and it kinda sucks that the people its thanking doesn't even have their stuff in the game anymore] no idea if im even asking this right lol
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Name of Event: Paradise Station Mad Libs One Sentence Description: Low RP comedic round with real-time player feedback/interaction via discord. Map Changes: No This should function on any of the maps. Code Changes: No This should not require any coding changes or code done Suggested Number of Players: As many as you'd have in an average round Full Description of Event: I conceived of this idea after hitting my weed vape. It would essentially be kind of like mad libs. It would begin with someone on the title screen and present the round as like a storybook. It would be goofy in nature and generally be comedic. I say 'Mad Libs' because the idea is to have a bunch of "blanks" (things that could happen via admin spawn/control/etc) that would need to be filled in. I would say every 20 minutes (with the events at the 40, 80, and 120 minute marks being of more consequence to the round). Prior to the round starting there could be a general theme to be voted on. So for example we could have the theme that won the vote be: Nanotrasen, The Wizard's Federation, The Syndicate all agree to a ceasefire for one day to hold a big picnic. Then afterwards, each of the ie 20 minute mark (small, inconsequential in scale) choice a) One of the miners bringing goliath steaks was killed! (Send a crewmember, kitted out wizard + syndicate agent down to Lavaland to go hunt for and bring back goliath steaks, there could be more spawned) choice b) There's no vegetarian friendly dishes available! (Have a carp attack, send crew + wizard+ syndicate agent to go hunt carp and bring back the filets) 40 minute mark (Big, shape future direction of round) choice a) Furious at not being invited, a sect of Nar'sie worshippers plan a attack! (could spawn in cultists with gear to fight against the combined strength of the crew, a few syndicate agents, 1-2 wizards) choice b) Tensions are high after it's been discovered that one of the wizards has been poisoned! (ideally none of the food would actually be poisoned, just pick a player and fill them with poison, this could lead to hostilities if they are not saved in time!)
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hellloooo readers! my name is K'oalde Nreezinnj, i am a 20 years old tajaran , i have gorgeus gray-ish blue fur with dark spots and really like fancy clothes! people often have difficulty speaking my whole name so i think everyone could just go by my nickname "ness", its an abreviation for my last name i made myself! so further into my introduction i have to talk about the place and corporation i work for, Nanotrasen ! so when i was just little i was born onto this USSP controlled ship or station thing, with my original tajaran parents being socialists! can you imagine it?! because i cant, just thinking about lliving in the harsh enviroment those guys have to go through makes me shriek! here''s a picture of me when i was living there! i was such a cute littel guy! i can't remember who was holdinng me in the picture, maybe was the ship's captain or someone else? because it cant have been my parents since they were tajaran too, anyways so one day over there a strike team sent out by Nanotrasen to retrieve some stolen property or something like that, and after they took down the bad guys there they found me! and of course they couldn't just leave a toddler behind so they took me back to their trurl! after that i was adopted by my dad, who was and is an official at the nanotrasen navy, he's really busy most of the time so i don't talk to him much, but thats okay. i'm very thankful for what Nanotrasen has raised me into, it's given me a home, a family, and has shown me that even if it has flaws, capitalism is the only type of government that will work, ever! and it has taught me many other things too, loyalty, manners, professionalism, and presenting yourself properly! everyday i study to learn to become a better and more efficient member, maybe one day even become an intern in central command! i can only dream so, heheh. thanks for readingg! i will write more on the blog about my work here in Nanotrasen soon!
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Trouble in Terrorist Town in SS13
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Could probably just take an existing map and change it up to make it more syndicate like. Add the syndicate logo to some different rooms and flooring. Instead of coding an entirely new map because that’s a huge workload. Could even add some unique syndicate stories to the newscaster or even unique objectives for NT spies and departmental goals but that’s also a bigger workload. It would be odd to see the transfer shuttle dock at CC. Would either have to make a syndicate CC or just make the crew transfer shuttle appear at the syndicate base like it does during hijack rounds. But that’s a minor thing and the rounds already over at that point so it wouldn’t really matter that much.
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That's an interesting idea, but it would require a lot more work than just adding another station, everything from the newscasters to the AI's lawsets assume you're working for Nanotrasen, but if you code it I'm sure it would be really fun
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i think it would be interesting if there was one map where rather than serving aboard a nanotrasen ship, the crew is serving aboard a syndicate vessel. traitors would instead be nt spies, etc. this would mostly just be an aesthetic thing allowing for a different kinds of designs/expression or could be played up somewhat comedically to just show that they function/look almost the exact same but with a different coat of paint (think spy vs spy)
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are you tired of not being able to have breakfast want some tea or coffee to go along with it well allow me to introduce the breakfast vending machine. it is called early bird breakfast and it serves new breakfast foods such as pancakes waffles coffee granola toast and all the other classics you love it also serves packets of jam peanut butter syrup and sweetener for your food and coffee. they all come in boxes and they are cooked fresh by the machine just select your order and wait as the machine cooks your order then simply take and open the box and enjoy. the premium section contains stuff like french toast sausage biscuits and bacon. so what are you waiting for get a early bird breakfast machine for your station today.
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This is about due for a bit of an update, given its been about 5 years since it was posted. Keep in mind that anything in this post isn't official policy and how it works may be different from appeal to appeal. Any information in this post is more of a guide, and may vary with your appeal or situation. The intent of this post is just to give some clarity to how it "usually" works and cover some FAQs. Which server(s)? We typically prefer vouches from servers with similar rulesets and environment to ours, but it primarily depends on the ban in question. A HRP server for example might be good if you had an LRP playstyle or banned for LRP actions, but it doesn't matter too much, so long as its a consistent server with decent playercount, not one your friend hosted for a week for you to grind out hours. We'd prefer English speaking servers if possible, due to ease of communication. An example, getting a ban for powergaming too hard as security and focusing too hard on redtexting and hunting down antags. A server like CM wouldn't be a good fit, since that focuses almost entirely on combat, but something like Monkestation for example would work well, so long as you don't repeat the same mistakes on it. How do I get a vouch? The admins or head admins on the server may be willing to get in contact with one of ours, or we can reach out to them regarding it. We ask them about your behaviour on the server, whether or not you've followed the rules, etc. If you haven't been banned, or repeatedly ran into issues there, you'll be fine. Remember, repeatedly pestering people about vouches doesn't get you anywhere, it takes time for people to respond to messages and/or get in contact. Repeatedly pestering staff about a vouch will only result in your ban being harder to appeal. What should a vouch include? We generally just want to see that you were able to behave yourself on a server similar to ours, following the rules without issue, and overall being a decent player. If you played on another server for the amount of time and had 0 notes, warnings, bans, or admins recognising your name (in a bad way), that's perfect. Its by no means a requirement to go unnoticed, but its usually a good sign that you are willing to follow the rules. How do I get a vouch from Paradise for another server that asked me to? Feel free to throw an ahelp in round, or directly message/ping one of the staff team on Discord. A head admin is your best bet, since they have easy access to directly message the heads of most of the other servers. I don't like this system, why do you do it stupid smelly badmin! We've found it works well to see if people can behave themselves on similar servers, and to see if they'll follow the rules once unbanned. It also gives the banned player a break from this server, so we can see if the issue repeats after they've cooled off somewhat. Feel free to message one of the heads of staff if you have questions regarding vouches.
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MYYYY RETINNNNAAAAS!
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rather than just getting rid of them i think there could be a few alternatives to make the experience of playing as and against a traitor/changeling head of staff more pleasant: 1) Add more complex and or difficult objectives ie for one such objective the hop could be required to steal (and not make) an ID from each department and have it on their person. chief engineer could require the total power load to be below or exceed a certain threshold or have an active tesloose on the station while also escaping alive. or ensure that you are the only member of your department alive at the end of the shift. 2) Reduce the amount of TC available to traitor command staff due to their already expanded amount of access/trust/privilege associated with each of the departmental head roles, this could be a sort of balancing mechanic. some definitely have more than others ie you would probably get more mileage out of a traitor rd than you would a traitor ce or cmo. the more "privileged" ones could have reduced TC (maybe 50?) and the lesser ones could have slightly more (65 or 70)
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So, the gorilla bio-chip, the geneticist-only traitor item, in it's current state, is kind of garbage beyond the 'it's funny' part of being a gorilla. I'll get straight to the point. I would like to suggest that it is tweaked in that the user should be able to switch forms between gorilla and human with a long cooldown, like the lesser ash drake transformation, retaining their high-red glow as a human, so they can't just blend back into a crowd, this also gives them the opportunity to heal, when normally they would just die if they don't have anyone helping them the moment security pulls out a laser gun. This also allows the traitor to do steal objectives, if they have any, as you are unable to hold items as a gorilla, thus making it literally impossible to greentext as a gorilla. Anyway, thats all. Price may need minor adjustments for balance purposes
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Thinking of returning to SS13! What should I know?
Regular Joe replied to Longpipe23's topic in General Discussion
Nice! Most of the times I happen to have time for a round I find myself thinking that i'm probably too bald these days. With these, might just catch up! -
I probably shouldn't reply to this so the suggestion dies, but after getting some more gameplay in as Flayer, I've come to realise that giving Flayer access to this would be really really awful to balance. Probably won't rewrite in the future, because Flayer feels really delicate when it comes to new content, given you aren't locked out of other trees by picking an ability from one so every new ability is an indirect buff. Shame, but oh well. Thanks to all those who read.
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I don't quite understand this, as the lawset in its current state already allows you to use violence in self-defence. Laws 1 and 2 have no bearing on conflicts that already exist; they merely forbid silicons from provoking conflict. A violent resolution is permissable under the letter of law 3, though as that's against the spirit of the law, a non-violent solution would always be preferable (and this really applies to other fauna too - including traitors and blobs and vampires and nukies and changelings and vox). In all silicon lawsets, wording is very important, and the key word in both laws 1 and 2 - that seems to be overlooked here - is 'provoking'. We only have 1 lawset that can never be violent, and that's Hippocratic. All the others, including peacekeeper, are capable of harm.
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It's an absolutely miserable lawset because you're effectively paralyzed at the slightest hint of conflict. You cannot negotiate with a space carp infestation, spiders, etc, god forbid if you have a job to do and there's agressive fauna. Can't ask someone to remove it either, gotta make sure no one goes in and kills them. It's not fun. The rewrite actually makes it bearable because you can use violence in self-defence, like if you're just wiring the solars and an angry fish appears. You're already effectively pushed into the role of a mediator by Law 3. In most cases you can't actually do anything because one party is either: literally an animal, an antagonist with an objective, or simply not going to listen. Thus all your efforts end up being just whinging.