Hello, one and all, my name is Frosty and my ideas are good ones.
Story time! As of recent, I have been playing a character, "Donny", a maintenance dwelling tourist who has become feral and lives off of the land. Seeing how there is little land to live off to, I resort to setting up my camp in the unused public garden, setting a bonfire and claiming my territory. I am rather partial to the whole "abandoned, tribal de-evolution" aspect of my character, as well as the liberties that it entails. I'm unsure whether or not anyone will back me up on this front, but I feel like the tribal area is rather lacking at the moment. Whether referring to the crafting menu, or the options for cooking rats, I have a couple ideas that can spice up the life of maint dwelling hobos, and I hope people hear me out. TLDR: I have good ideas and want to add more tribal gear, but I don't know jack fuck about Dream Maker.
I'd like to add more items to the "Tribal" section of the crafting menu, as it currently only has 4 items on it, and two of them are useless/unobtainable without circumstantial methods. I understand that our crafting menu might just have these because we ported it from another server, but I think it can truly be expanded upon for an enhanced experience. Adding some of the following craftable items/mechanic modifications would be helpful:
Tent/Shelter for lying in, reveals the the lower half of a human's sprite when laying down
The traditional "stick and box" trap, that you use to trap small animals/pesky intruders
Pile of leaves that can be used to cover up items/traps on the ground
A "Wilson" knock-off (Reference to the film Cast Away), possibly named "Milson", made using a basketball/watermelon
Some form of club/bludgeoning stick, possibly one that can be held in both hands to intimidate like the spear
More craftable options with wood, like full walls, full length torches, or handheld torches
Make meals that are cookable/craftable over bonfires, whether it be Rats on a Stick, a Mold Ball, or else a nice Grub Burger
Use of herbs/mold to make medicinal items/functional utilities, including healing salve, disinfectant, or smoke bombs
More viable methods of growing plants in maintenance, seeing as the only ways are to get your hands on grass and a shovel, or stealing a planter from Botany.
Some form of fermenting to make a foul alcoholic beverage, kind of like how I assume you dry leaves to make weed with the new botany system.
If Rats-On-A-Stick is going to be a viable recipe, there should be more prevalent vermin in maintenance, either by some random spawning process, or else a means or reproducing, seeing how I only see a maximum of 4 rats in maintenance per round, unless someone has a spawning toy.
As of right now, these are the only changes I can think of that are reasonable, but I would love for people to brainstorm with me on the same level. I understand some of these things are harder to implement than others, but the only thing I'm capable of providing other than concepts at the moment are my fairly standard spriting skills.
I would commend and actively work with anyone who is capable of taking me up on such a request, because I think that aside from typical "maint-dweller" RP, these additions can be utilized in other situations, such as an antag in maintenance needing medical attention/equipment, an intense round of Nations, or a manner of decorating a department.