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Showing content with the highest reputation on 03/16/2017 in all areas

  1. Greentexting is the green "The traitor was successful" you get pop up at the end of the round. Or not in my case. That being said as long as people have the ability to just have the regular objectives I'm not against the idea. As long as my objectives wouldn't just be kill kill kill if I chose the lethal option, I'd still like a variety for varied gameplay.
    2 points
  2. Name: Tetra Vega Age: 37 (2529-present) Gender: Female Race: Human Blood Type: B- General Occupational Role(s): Primary: Security Pod Pilot Secondary: Security or Mechanic Biography: Born on a space colony, she has never set foot on a planet. The station her family lived on was older and run down...it did not have access the resources or technology of the newer stations. Her mother died giving birth to her. Her father died of heart disease when she was 11, forcing her older brother Zeke to raise her. He was one of the engineers trying to keep their old station functional, so she spent much of her time around him and his co-workers learning and helping where she could. He was very strict with her due to her being the only family he had left, which led to her being quite rebellious. When Tetra was 17, she stowed away on a supply frigate visiting the station and set out on her own to escape her brothers restrictive grip. She skipped around from one station to another doing what she could to survive, not really having any purpose. While on her travels she got word of a horrible engineering accident that nearly killed her brother. It was later discovered that the accident was caused by and act of terrorism by the Syndicate. This led to her deciding she needed to do more with her life. She signed up to the military academy and shortly after found herself employed as a security officer on the NSS Cyberaid, where her story continues... Qualifications: Expert knowledge in the operation and maintenance of small space craft Advanced combat training and knowledge of Space Law Intermediate medical knowledge from working with and learning from brig physicians. She learned ghetto surgery during her younger years as a mechanic. Employment Records: Prior to becoming employed on the NSS Cyberaid she spent her time as a mechanic, surviving off of whatever odd jobs she could find, hitchhiking her way from one station to the next. Looking for more of a purpose she became part of the NSS Cyberaid's security force, beginning her career as a security officer. She primarily serves as the Security Pod Pilot but will take on various security roles based on the stations need. When she wants some down time she will go back to her roots and tinker with a space pod or just hang out as a civilian. Security Records: Major Crimes: 1 count of Manslaughter As Head of Security, Tetra Vega caused a vampire suspect to ignite by force feeding them too much holy water without sufficient extinguishers present, resulting in the suspect dying. She served a permanent sentence for the duration of the shift and was further reprimanded upon returning to Central Command. Minor Crimes: From time to time she is reprimanded by Central Command for using unnecessary verbal force on prisoners and hurting thier feelings. Prior to being employed on the NSS Cyberaid she has various counts of vandalism, petty theft, trespassing, and battery. [Clearance: Security] There is evidence that suggest that, despite her loyalty to Nanotrasen, she has been working for the Syndicate from time to time. It is believed they are forcing her to work using some sort of leverage they have over her. When questioned she appears uneasy yet conveys that nothing is out of the ordinary. NT continues investigating. Medical Records: Father: Negeroth Vega (2497-2540) Mother: Kraesha Vega (2499-2529) Siblings: Zeke Vega (2520-present) Organs: Mechanical Heart Family has an irreversible genetic defect that can cause them to suffer from sudden and severe heart failure. The only solution with current technology is to replace the organic heart with a mechanical one. Various other "Personnel Photos" As Head of Security HOS portrait Tetris Vegan (this represents how I feel like I look when I get in a stupid argument on the forums)
    1 point
  3. Well I got asked to show off like a bastard and I suppose I've got to oblige, here's all the sprite's I've got in my custom folder, barring fluff items, of course, WIPs included, send me ideas, the well can get dry sometimes! Dark Souls Armor Sets: Random Unthemed Suits/Costumes: Bike Suit Bonanza: HATS! (And Masks): Death Cult: Power Rangers (Well, not quite, it's completely bootleg): APLU S.E.A.L.Y.: There's a bit more that I'm worried I might not have time to add, but these are all the worn sprites and only three of the bunch of mob sprites I've got, be ready for a bit of an update whenever I decide like this deserves one. PATCH 1.0 - Removed spoiler tag spam PATCH 1.0.1 MORNING UPDATE - Adds Seal Mech
    1 point
  4. The details about this match are kind of hazy but I'm going to try and summarize happened, especially when it comes to what people said because I don't have an actual log to go off of, just memory. I created a character named Skippy Lebouf who is a 17 year old boy with bowl cut hair, prescription glasses, a fanny pack, and a love for detective comics. The shift starts and Skippy runs over toward the HoP's office and gets in line. Hopeful that he'll be able to live out his dream, Skippy asks the HoP if he could be dubbed "Junior Detective" to help the real detective fight against crime just like in his comic books. The HoP gets on his radio and though it feels like an eternity, a mere minute goes by and no response. Fed up, the HoP yells about how nobody answers the damn radio when he needs something and says "fuck it." He takes Skippy's ID and labels it as Skippy Lebouf (Junior Detective). Excited, Skippy thanks the HoP and runs toward the brig, ready to vanquish the evil-doers that would do the station harm. Skippy arrives at the security lobby and past the red-tinted windows spots the real deal detective named "I can't remember" (I'll just call him Detective A). Lebouf introduces himself to the professional detective, standing there in his traditional brown trench coat, hat, and sunglasses. Eager to get to work, Skippy asks if there is evil afoot but alas the detective tells him that there isn't much happening at the moment. Just then, the two are informed of a dead body in the morgue. Detective A tells Skippy to grab some black gloves because he may need his help on this case. Dying for some action, Skippy grabs a pair of black gloves from the detective closet and the two make their way toward Medbay. The detective and the junior arrive in the morgue where the coroner is already working on the body. Detective A begins to use his forensic scanner to get information and reads the reports that the coroner has printed out. Skippy pukes in disgust as an awful stench emits from the body. Unfortunately there isn't a whole lot of information to go off of and Detective A decides it's best that they try and investigate maintenance but not until after grabbing a quick drink at the bar. After Detective A's drink its off to Enigneering Maintenance. During this time Skippy, whom is still unfamiliar with the station, manages to lose track of Detective A. Unsure of what to do next, Skippy decides to head back to the detectives office and wait for his arrival. Some time goes by but the detective never shows up. Skippy tries messaging the detective via PDA but never gets a reply either. He asks the other security officers if they've seen the detective but none of them seem too interesting in talking to the junior detective. A few moments later the A.I. announces that a new detective has arrived on station. The new detective arrives in the office (we'll call her Detective B). Skippy is both ecstatic but confused with the new partner. He informs her of everything he and the previous detective have been working on but doesn't know how to proceed from there. The all the information is dumped and introductions are out of the way, the two head out into the security main hallway where a few officers are dragging people into the processing room. Detective B spots syringe on the ground and decides to pick it up, "accidently" injecting herself with whatever it contained. Suddenly, and to the horror of Skippy Lebouf, Detective B's flesh begins to melt away and what was once the detective is now a monkey. Skippy Lebouf screams at the haunting transformation of his newly assigned teacher/mentor. The Head of Security approaches the scene and asks what happened as the monkey climbs into a vent and disappears. Skippy, panic stricken, explains how the detective injected herself with the syringe and transformed. The HoS leaves and the monkey crawls back out of the vent. Skippy and the monkey walk back into the detectives office and the monkey points to a cigarette pack. Skippy lights a cigarette for the monkey and it enjoys it's last taste of nicotine before committing suicide right in front of Skippy. A wave of panic and desperation crash upon Skippy as he witnesses the monkey fall to the floor. He yells out to the monkey and immediately begins dragging it toward medbay. Upon arrival a doctor analyzes Skippy's vitals but Skippy points at the monkey and yells at them to help the dead detective. It's no use, the doctor informs Lebouf that their is nothing they can do for the animal and gives him a hug before heading back behind the medbay doors. Still shocked at what just happened, Skippy is barely able to walk outside medbay. Snapping out of his aimless gaze, the junior detective spots a man dragging a bleeding body toward the bridge. Lebouf thinks to himself "Why isn't he taking him to medbay? Something isn't right" and begins giving chase. Skippy manages to stop the man in front of the bridge and asks where he's taking the body. The man says he's taking the body to security because the one being dragged is a wanted fellow. Skippy informs him that he'll take over from here and bring the body up to the brig. The man glances at Skippy's ID card and laughs "Junior Detective? What are you? Robin?" and says that he doesn't trust him and begins running off with the body. Skippy yells at him to stop but to no avail and gives chase. Unfortunately for the junior detective, he loses track of the body snatcher, unable to keep up due to injuries sustained to the legs from earlier. (I don't remember how I got them) Disappointed in himself for all the failures he's had as a detective, Skippy starts to realize that being a detective isn't as glorious as the comic books made it out to be. You don't always catch the villian, you don't always save the innocent, and you don't always make it out alive. Dejected, Lebouf slowly walks back toward the brig almost close to tears. Once he arrives back at Security, Skippy enters the detectives office and slumps into the office chair, eyeing the flask on the table. He doesn't pay attention to any of the comms, none of the announcements, nothing. He just stares blankly at the ceiling without a thought but snaps back into reality once he realizes that the shuttle has already docked at the station. Since he never got his legs looked at, Skippy begins limping his way toward the escape bay. Most of the station is engulfed in darkness; most of the stations lights seems to have been broken with a few glowshrooms dimly lighting some of the hallways. As the junior detective almost crosses into the eastern main hallway, he hears someone yell "DETECTIVE!" He looks back and sees the Captain calling for him. The Captain tells Skippy that they needs to avoid the escape shuttle and should take the security escape pod instead. Unable to speak nor grasp the severity of the situation, Skippy freezes in place not knowing what to do. The Captain acts quickly and begins dragging Skippy with him back toward the escape pod. There they meet two more security officers and they begin to get on the pod, laying down to make room for everybody. Skippy enters the pod first and makes room for the Captain, just then, a small explosion causes the front end of the escape pod to open up to space. The Captain is sucked out into the vacuum of space and cries for help. The two security officers outside the pod doors are too shocked to reaction quickly to what has happened. Skippy is lying on the escape pod's floor unable to get up and in bad condition thanks to the explosion. The Captain manages to get himself back inside and exits the pod before it takes off with Skippy still inside. The escape pod has been launched toward central without a front end. There isn't much else the junior detective can do but lay there as the cold embrace of space slowly starts taking over his body. He knows that central isn't that far off but doesn't feel like he can hold out any longer. Skippy Lebouf takes a final look at the stars as they whiz by, wondering how things could have been different. The junior detective draws his last breathe and then nothing. There is only silence... A minute later, the pod arrives at central command. The world can be cruel sometimes kid.
    1 point
  5. ...and Shady, save the threats for job bans for people who actually abuse thier jobs. I'm one of the people in Sec who intentionally avoids excessive force and being "Shitcurity" because I don't want to unecessarily make the game less fun for others and I don't want to overstep my bounds. Since you want to quote the wiki and abide by it word for word. Under space law. "Great cases of RP may excuse certain crimes." The term "certain crimes" doesn't specify which crimes so you can't even say to me "They are classified as EOC which is unforgivable"...it could mean any crime based on the circumstance. ....and as Dinarzad said...and has been pointed out in my examples (which are few of many I could share) and examples given by others there are plenty of people already making rounds interesting in this fashion. Pretty sure the admins have worse stuff to worry about than people who are good at RPing. If the only thing that stimulates you is violence this is the wrong server for you. Paradise offers a much more sophisticated and complex environment which is why it's so good. An environment that includes, but is not limited to, violence.
    1 point
  6. I don't see why this is being so intensely argued. Antags can and do already ignore objectives they dislike or can Ahelp and ask admins for new objectives if they do all of theirs super early or if they don;t feel comfortable doing some of them. Isn't this... just making a preference option version of that, more or less? It;s the exact same feature that can be and IS doen right now, just a version that doesn't take admin intervention...?
    1 point
  7. I really don't understand the logic in bending over so far backwards that you're willing to tolerate groups that are explicitly hellbent on killing people and are vehemently opposed to the interests of the company you're intended to work for. I appreciate people being clever and interesting, I fail to see how either of those two fit into that paradigm in a way that isn't worthy of the command officer in that situation receiving a job ban or a talking to. If you're not applying Space Law appropriately (and permabrigging 'innocent' vampires and deconverting known cultists is outlined in Space Law) you can be subject to job bans. It's written right in the rules that security is under heavy scrutiny in regards to these sorts of things. Your suggestion is to allow people to choose only 'pacifist' objectives, which aren't very well supported in the first place and run counter to what an antagonist is supposed to be doing. It's before your time, but I will say that wizard objectives were changed from theft-like goals to "cause as much mayhem on the station as possible" because of friendly antagonist nonsense that was not enjoyable and heinously unpopular.
    1 point
  8. I didn't argue that we need to get rid of violent antags, my arguement is that people are capable of making rounds interesting without being violent. We need less antags thinking "What's the easiest way to do this?" and more thinking "What's the most interesting way to do this?" We didn't put the protesting vampires in perma or get rid of the voluntary cultists because THAT would have made the round more boring. Instead we played along with it and it made for two uniquely interesting experiences.
    1 point
  9. Abominations.dmi Apparations: Minibots: Old Mech WIP: Bumfire Gateway Trophy Crowsword
    1 point
  10. And you know, even violent objectives might be fun if the game encourages the more subtle approach than just simple beating someone with an e-sword to death. But I think it's cool to get more options. I like to assassinate, from time to time, but I can see a niche for those solutions. If we want to trully create a medium RP playerbase instead of "I'm unsure of whatever I RP or just robust". There is a very subtle difference here..
    1 point
  11. Bodies will be found and people notice other people missing. There's no honestly "discreet" method of killing someone on station and more often than not your kills will be sloppy which leads to a chase. This builds intrigue or can help to elevate the threat level on station and gives security and medical something to do. Nobody particularly cares if something is stolen unless it's the NAD or Hypospray. The majority of command veterans won't really care if the RD loses his vest, if one of the hand teleporters goes missing (because a head always steals it anyways), if a jetpack is gone (really I don't understand why this is an objective), or if the station blueprints are missing (they just fire the CE, generally). Cults also leave evidence, because whether or not they're screwing around off station they've left a rune somewhere on station that can be discovered. Vampires should not be protesting for rights (in fact, if someone's definitively a vampire you can permabrig them immediately), and cults are incorrigible with the interests of the station. Antagonists are antagonists, they should not be sitting around having tea parties and concerning themselves with the dalliances of worker's rights. In fact the clause that "you don't have to go after your objectives" hasn't been present in the rules for some time, the only thing that's implied is that you shouldn't be uninteresting. As pulled from the rules... If you are not willing to act as an Antagonist, or if you have to leave the round midway, Adminhelp so someone else can fill your role; and Remember the goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits. You should make an effort to add to the round, as opposed to simply completing your objectives and carrying on normally.
    1 point
  12. While a bit more complicated mechanics in the chemistry system would be nice I would like to say that making it too realistic might put off people from it. I am a chemist in real life and I must say... if the chemistry system on our server would be anymore realistic so that I need to purify my products and remove solvents... maybe analyze it via different methods (Mass Spectroscopy/Mass Spectrometry (whatever the english term for that i, seen both describing the same) and NMR for instants) to see if I even got the damn product I desire... I would not be using it as much as I do now. As for now some ratios are off which could be adjusted (Thermite comes to mind... Yeah its ingame as 1/1/1 Iron/Aluminum/Oxygen, but Iron(III)oxide is Fe2O3 so... something doesnt fit with the oxygen ratio in there just as a hint). Also the poor Medchems... their lab is so damn tiny... "Realistic Chemistry" often means tedium. Work some people might not want to put into it. However I am all down for altering the ratios and adding more intermediate products with different uses and applications. Come on we got Aceton and we cannot use it as a cleaner alternative? Diethylamine is highly combustable yet it is not nearly as combustable ingame and its really bad for your eyes if you get vapors of it directly into them... Also not every person can stand the smell of it, I had people already throw up because of its filthy smell... Anyways getting carried away I guess... I would really like to see a more sophisticated Chemistry system ingame. But if its too complicated it will definitly put people off and ditch it altogether. By the way the "Plasma" is most likely a Nitrogen Group Element considering how oxophile it is and how exothermic it reacts with oxygen. Also the ratios it reacts with oxygen well seem to fit into that group aswell. Doesnt explain though why you wind up with Carbon Dioxide after reaction... probably some magic or that...
    1 point
  13. The fact that you said "kill kill kill" makes me think there could also be third option which is opposite of what i suggested. So there could be 3 antag options, Peaceful. Normal. Violent
    1 point
  14. I can guarantee you there will always be a lot more antags that are willing to go full HAM than try not to get caught and not be murderous. Besides most of antags are violent/evil by nature. And trust me, stealing is not the only non-lethal objective, who said the "Don't let target fly off on escape pod" is a violent objective? And can you imagine how it wouldn't create conflict? Direct approach for that objective would be to kidnap your target and hide him somewhere.
    1 point
  15. Actually there are multiple reasons you can work for syndicate, that does not mean you have to approve of syndicate to be their agent. As mentioned above ZN23X there was clown who said he owed a lot of money, so he was forced to work for them, it is also known that punishment for failing syndicate objective is most commonly death. PS: what is greentexting?
    1 point
  16. Name: Magnolia Sinclair Age: 25 Gender: Female Race: Human Blood Type: O- General Occupational Role(s): - Security Officer, Warden, Head of Security - Research Director, Scientist - Medical Officer, Chemist, CMO - Chef, Bartender, Assistant Biography: Previous wife of the notorious Northern Mars mob boss before bailing due to reports of domestic abuse, Nanotrasen science division obtained her at an off-world station fleeing from her former husband's hitmen. Likes: Dislikes: "Assholes", Security Forces (Despite assisting with security operations in the past.) and, The Chain of Command. Qualifications: Combat License, Intensive Scientific and Medical training. Basic Training in Space Law and SOP regulations. Employment Records: High school Education at: Mars Charter Schools Private Training at Off-Planet: [REDACTED] Armed Forces [REDACTED]: Passed all tests as last remaining test subject. --- Contact Nanotrasen Central for information on Programme SA.8 [High-Security Clearance Required] Security Records: Murder - Acquited [Reason: Self-Defense] Possession of Narcotics - Time Served Assault - Time Served Breaking and Entering - Acquited Assault of an Officer - Time Served --- Watch List | Gamma HIGHLY DANGEROUS! Introduced to [REDACTED] sleeper agent [REDACTED] performance should not reach over [REDACTED] Report any psychotic behaviour directly to your supervisor. Medical Records: Mechanical Eyes installed at Orion Facility [REDACTED] due to multiple [REDACTED] not including gunshots in her torso and left arm. Currently prescribed Anti-Psychotics: Haloperidol. Under Nanotrasen Science Division Observation - Protocol: [REDACTED] Personnel Photo: Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Despite the mysterious facade that this character seems to envelop she is generally quite nice and won't let on anything unless they are asked about their past.
    1 point
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