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Showing content with the highest reputation on 04/19/2017 in all areas

  1. I'm sick and tired of randomness of disarm in this game and RNG in general... Not even shields will protect me from first-try-disarm-knockdown and i can chase some one disarming him 15 times and they will keep going. Pain. I suggest we add a thing i call "balance meter". It could be invisible or visible in status. This is how it would work: Each player has 100 balance, balance recharges each tick. When player has 30 or less balance he will drop things in hand, when it hits 0 player will be knocked down and when he gets up balance is restored to 100. Certain things like armor, shields and some melee weapons will decrease damage to balance. A disarm intent will damage the balance for 30 and other weapons with chance to stun will have equal in power balance damage but they will be able to make some one drop his weapon only if you aim at hand that has something in it. Basicly this system i came up with means you have to disarm more than once quickly to make it work. What seems unbalanced can be fixed by changing numbers AKA how much balance regened per tick and so on. The current disarming discourages from using melee weapons as it is never guaranteed you won't get knocked on your ass in one click to be helplessly butchered by your own weapon. *flashbacks from tf2 and it's high crit chance melee weapons*
    1 point
  2. I didn't know using the shift key for sub-five seconds to stress words or sentences or having a crass vocabulary gave you foresight into my mindset. Holy shit that's cool, are you an X-man? I mean you're also totally fuckin' wrong, but you've got mind reader powers so you got that goin'. Then again I did just say the word "Fuck" so I'm probably about to have a aneurysm from pure rage and not even know it yet. Which is why I refer you to 'rule-lawyer' and 'asinine' comments. Because if you deem just dragging a slab of mental indoors during a repair to be interacting, then you have to also consider doing the repairs in the first place, to be interacting, or cleaning up messes to be interacting. Because if dragging an object into an unoccupied room is "Interacting" then how is repairing a hull breach or doing anything at all, not fucking interacting? It changes the entire course of a events, if an antag bombed it, you're undoing their work. If you clean anything, you're doing the janitor's job for them, thus are interacting with/affecting things, interacting with them the same amount you did that engineer/crewman for dragging a slate of plasteel from space into an empty room to drop. Or the same amount as the crew who can now enter that room that is no longer venting into space. You did absolutely nothing to them, with them or around them. But THAT somehow, is NOT interaction. And yet, putting a pre-existing hunk of metal into place before leaving, is somehow just the most direct action there ever was, like I may as well be asking for drones to speak and have hands. These ideas do not and CANNOT Co-exist. You cannot say one thing and then say the other, the logic does NOT go both ways. If something THAT indirect is "Interaction" then those other things, by that same exact standard are ALSO "Interaction". So yes. That is "Rule lawyering" the drones laws, by reading them in the absolute worst and most frustratingly literal sense that can be possibly take, to a fun-murdering degree. Because if THAT precedent is true, then almost every single thing a drone does is interaction. Which it -is-. Because they are PLAYERS who have a want and a right to do stuff. Which is why there is a common sense limit on these things you're totally disregarding for a sheer, complete literal interpretation that does not benefit anyone. Side note: Since some people are apparently of the mindset I am flailing at my keyboard foaming in rage, I will clarify. Long posts =/= unfathomable rage. Posting in this meidum has the benefit that someone can take all the time in the world piecing together a response, unlike an instant messanger, forums don;t typically go anywhere fast. Which I use to the fullest. If that is somehow upsetting, I'm sorry but you're gonna have to live with that. I also make profuse use of words like "Fuck" and "Hell" and "Cock". That again, doesn't mean I'm angry. I just am/have a crass vocabulary. If both of these things together cause you to believe that I am a foaming at the mouth zealot who can only speaks in "AAUUUGHUGH" 's, that is entirely incorrect but I can't stop you from thinking it and I'll just have to live with that.
    1 point
  3. So, a discussion on Discord about meth labs kind of made me realize...we don't have anything really "meth lab" like on Para. Our friendly greytidian forces are stuck breaking into Scichem, or acquiring a chemmaster board and parts to make their evil concoctions. This really isn't in the spirit of maint hobos everywhere, so I propose a new thing. Crafting item. 5 sheets of metal,, 3 buckets, 10 rods, 5 glass, a spray bottle, two O2 tanks, an igniter, and 5 pipes. This crafts a ghetto chemmaster that only has x power, does not recharge, and has a Y% chance of just doing something awful on use. Maybe it explodes, maybe it vents a ton of toxic gas, maybe it even causes a fire! Point being behind this, is it's all stuff a maint rat can track down. It works, but only kind of. It's risky. Using it leads to a chance that the detective can pull some forensics and nab you
    1 point
  4. Whoever made this screenshot, feel free to raise your hand.
    1 point
  5. Bringing up @ZN23X's points from the first page, I feel that enforcement of general SOP is very hard for Security. There is no law that allows Security personnel to actually punish Civilians for running around in the hallways, sans ID, gas mask on and refusing a search on Red Alert, all of which are against SOP. Simply by virtue of the only punishment being a demotion, all Civilians seem to be completely exempt from SOP. People give Security a hard time just because they can and not giving Sec the proper tools to fight that seems odd to me. It won't be easy to solve this by limiting the enforcement to only certain select few entries in SOP, but I do feel that it will be worth it.
    1 point
  6. @Dinarzad chill a little, this is just a forum topic. And we're doing each other no favours getting into a fight. @Shadeykins please listen to what they are saying, and not create straw men?
    1 point
  7. Do you make it a personal habit of intentional misconstruing what people say? Because for the last several posts, I have SPECIFICALLY stated "Bringing them inside for engineers to later pick up whenever they get there" Not bringing directly to them, not bringing them into engineering, nor even just outside of the bloody department. Just into the station proper and not floating in the god damned void. I'm not sure how that can be stated clearer then it already has been. Damn good thing that was literally never said then, isn't it? 1: lolwhat Cabal? Citation very much needed, because I neither implied a cabal, nor a grand conspiracy theory, like, what are you talking about here, other then trying to discredit my argument via making me look like a loon, of course. 2: A toxic mindset in the community is what I said was rampaging not people. Please actually read the posts you're responding to, if you're going to, because it does neither of us any favors if you refuse to do that. And yes, it very much IS present at the moment. It's one of a few reasons I've distanced myself from the server lately in addition to a mild burnout, but because trying to do anything yields a torrent of shitlers and people giving a collective whine because they're don't always get their way. The sodium levels are lethal around here lately. You're actually correct, it wasn't rules lawyering, it's now become much more apparent you've -completely- misunderstood or entirely failed to actually read what was posted and assumed from there. Because if you'll go back and actually read through my posts, I have never made a single mention of Drones being allowed to hand-feed resources to any crew member, simply extracting them from space to be brought indoors where it can later be taken, by whomever will take them, ideally Engineers. Again. Never at any point where Drones implied to be given full crew power/capability and Borgs were not even mentioned. All that has been requested, is the ability to move certain materials. Not a blanket ability to drag everything like a normal crewmember. But if we're going to make judgments based on "But people might not use it benevolently" we better start axing HUGE chunks of the codebase, because hoo boy, there's a LOT of stuff in the codebase that are rarely, if ever used for anything good. If a Drone wanted to be a shitter, he has far more effective means then 'lol i taek ur glas' and if he's actively taking from people, then he's breaching laws and thus is going to be A-helped. It's not some new burden on administration, like a whole new feature or avenue of potential grief, because if a drone is aiming to cause shit, he can always waste materials, but using metal to just craft a ton of useless junk in maintenance, move to EVA or Engineering and start slurping up metal/glass to repeat. Please, assume my mental state more. And you have yet to provide evidence for this "Contention" of drones existing in the first place, even after it being requested. So far, the *only* discussion of it I have been able to find is the contention of Drones being able to be E-MAGGED, *NOT* the Drones themselves. So unless you can cite your source of this and let other people weigh in on their opinions, I have no idea what you're talking about.
    1 point
  8. Arguing that what you're doing is irrelevant to the drone being emagged is silly, because it has direct impact on what emagged drones can do. That's like saying giving borgs hands has no impact on a borgs effectiveness as a traitor. Things do not exist in a vacuum. I'm not sure why you're so ludicrously upset at me pointing out it provides undue power to drones, which are contentious to have around in the first place. Bringing materials to engineers is pretty direct involvement, this isn't even tangential involvement - it's a literal transaction where you are supplying engineering with materials. Me saying drones shouldn't be bringing engineers materials != Drones can't do anything whatsoever. Drones have free reign to repair, maintain, and improve the station so long as they're not involving other beings in their actions. A drone fixing a breach is fine. A drone playing fetch and dragging plasteel from space to an unhardsuited engineer probably isn't. This isn't rules lawyering, it's pretty damn clear from how the law is worded - one directly involves you with crew and the other doesn't. I also don't know why you're going off on a tangent about FUN!!!. Me vehemently disagreeing with your suggestions/pointing out issues that I personally find is not some part of an overarching conspiracy where a cabal of people are polluting Paradise with a toxic mindset so we can "go an a rampage". Drones/borgs were never meant to have the power/capabilities of full crew members and it's a route we should never go down. Honestly drones shouldn't be able to drag anything at all, because the vast majority of the time it's not used for anything good (they can drag things like banana peels, for reference).
    1 point
  9. Is there some reason that the PR has been ready to merge with no comments or action taken in 16 days? This seems like a good, easy to revert change that someone worked hard on and over two weeks have passed since it was deemed ready without additional comments.
    1 point
  10. You should never be actively helping anyone as a drone, or doing thoughtful things like "moving materials for engineers" unless you're emagged. This is in direct opposition to your lawset as a drone, and is all the more reason why you shouldn't have the capability to drag such things around. 1. You may not involve yourself in the matters of another being, unless the other being is another drone. 2. You may not harm any being, regardless of intent or circumstance. 3. You must maintain, repair, improve, and power the station to the best of your abilities. Removing the drone console is already bannable (I have seen people job-banned from maint-drone over this in the past). This isn't even to bring up the HUGE pain in the ass emagged maint drones with plasteel would be.
    1 point
  11. I like the idea of a mix of more antags in all rounds to make it less predictable. Give me a round with a vamp, a ling, a cult, a handful of traitors, AND vox raiders. Chaos ensues!
    1 point
  12. 1) Drones are a role for ghosts to keep themselves busy. They aren't for really interacting in the round in any way. They have access to Binary as READ ONLY, so they can understand where damage may be for them to fix. This is not for them to interact/talk/communicate in any way. When the law says 'beings' it is saying it in an OOC way. Don't try to rule lawyer this. 2) There is literally nothing a drone should be dragging that they can't drag. Give an example of something you think they should be able to drag that they cannot use their gripper on. 3) You aren't a janitor, you're a drone. You have soap, use that. A single drone isn't/shouldn't be a replacement for a janitor. 4) I can see this only being used for grief, and isn't necessary in any regard. 5) See 4.
    1 point
  13. ...as with most of the problems with the server...a behavioral problem that can most easily be corrected with better practice. I LOVE enforcing code red SOP. Greytide wandering around the halls with no ID at code red. HALT "Please display your ID" They run off. Chase. Tase. Cuff. "You can't arrest me, not wearing an ID isn't a crime, I can't be resisting arrest if I haven't committed a crime. SHITCURITY!" They cuss and scream the whole way to the brig, mocking me for not knowing how to do my job, for having bad aim, etc. "You are being arrested for failing to follow an officers orders at code red which is creating a work place hazard, that's ten minutes, and since you are being SO cooperative, let's give you another five for resisting and another five for being uncooperative. If you have a problem with that I can have IAA sit outside your cell and read space law and code red SOP to you." Not knowing what crime you are committing does not give you a free pass. They were arguing against getting a 5 minute sentence for resisting arrest, now they are in for 20 for being a smart ass...and I bet they won't run around at code red with no ID ever again. Tastes like victory. I guess the lesson here is, if you want to see SOP enforced and abided by, play roles that allow you to enforce SOP. Lead by example and others will start to follow suit.
    1 point
  14. Nice if its a possibility i reckon it could work really well. When it comes to day cycle. I think as a game mechanic having all infected turn at the same time would be more effective and would add a bit more balance instead of individual timers that would mean staggered transform times. Instead of defining full lunar cycle what about the possibility of pairing it to the round timer setting a trigger event of a transform verb, which would alert all infected true that they are transforming basically setting off a 30 second timer till they completely turn. Then set that trigger cycle at a set time say every 8-10 minutes and triggering again after a set , have that on a cycle. Again i know very little about this code just flinging an idea.
    1 point
  15. The details about this match are kind of hazy but I'm going to try and summarize happened, especially when it comes to what people said because I don't have an actual log to go off of, just memory. I created a character named Skippy Lebouf who is a 17 year old boy with bowl cut hair, prescription glasses, a fanny pack, and a love for detective comics. The shift starts and Skippy runs over toward the HoP's office and gets in line. Hopeful that he'll be able to live out his dream, Skippy asks the HoP if he could be dubbed "Junior Detective" to help the real detective fight against crime just like in his comic books. The HoP gets on his radio and though it feels like an eternity, a mere minute goes by and no response. Fed up, the HoP yells about how nobody answers the damn radio when he needs something and says "fuck it." He takes Skippy's ID and labels it as Skippy Lebouf (Junior Detective). Excited, Skippy thanks the HoP and runs toward the brig, ready to vanquish the evil-doers that would do the station harm. Skippy arrives at the security lobby and past the red-tinted windows spots the real deal detective named "I can't remember" (I'll just call him Detective A). Lebouf introduces himself to the professional detective, standing there in his traditional brown trench coat, hat, and sunglasses. Eager to get to work, Skippy asks if there is evil afoot but alas the detective tells him that there isn't much happening at the moment. Just then, the two are informed of a dead body in the morgue. Detective A tells Skippy to grab some black gloves because he may need his help on this case. Dying for some action, Skippy grabs a pair of black gloves from the detective closet and the two make their way toward Medbay. The detective and the junior arrive in the morgue where the coroner is already working on the body. Detective A begins to use his forensic scanner to get information and reads the reports that the coroner has printed out. Skippy pukes in disgust as an awful stench emits from the body. Unfortunately there isn't a whole lot of information to go off of and Detective A decides it's best that they try and investigate maintenance but not until after grabbing a quick drink at the bar. After Detective A's drink its off to Enigneering Maintenance. During this time Skippy, whom is still unfamiliar with the station, manages to lose track of Detective A. Unsure of what to do next, Skippy decides to head back to the detectives office and wait for his arrival. Some time goes by but the detective never shows up. Skippy tries messaging the detective via PDA but never gets a reply either. He asks the other security officers if they've seen the detective but none of them seem too interesting in talking to the junior detective. A few moments later the A.I. announces that a new detective has arrived on station. The new detective arrives in the office (we'll call her Detective B). Skippy is both ecstatic but confused with the new partner. He informs her of everything he and the previous detective have been working on but doesn't know how to proceed from there. The all the information is dumped and introductions are out of the way, the two head out into the security main hallway where a few officers are dragging people into the processing room. Detective B spots syringe on the ground and decides to pick it up, "accidently" injecting herself with whatever it contained. Suddenly, and to the horror of Skippy Lebouf, Detective B's flesh begins to melt away and what was once the detective is now a monkey. Skippy Lebouf screams at the haunting transformation of his newly assigned teacher/mentor. The Head of Security approaches the scene and asks what happened as the monkey climbs into a vent and disappears. Skippy, panic stricken, explains how the detective injected herself with the syringe and transformed. The HoS leaves and the monkey crawls back out of the vent. Skippy and the monkey walk back into the detectives office and the monkey points to a cigarette pack. Skippy lights a cigarette for the monkey and it enjoys it's last taste of nicotine before committing suicide right in front of Skippy. A wave of panic and desperation crash upon Skippy as he witnesses the monkey fall to the floor. He yells out to the monkey and immediately begins dragging it toward medbay. Upon arrival a doctor analyzes Skippy's vitals but Skippy points at the monkey and yells at them to help the dead detective. It's no use, the doctor informs Lebouf that their is nothing they can do for the animal and gives him a hug before heading back behind the medbay doors. Still shocked at what just happened, Skippy is barely able to walk outside medbay. Snapping out of his aimless gaze, the junior detective spots a man dragging a bleeding body toward the bridge. Lebouf thinks to himself "Why isn't he taking him to medbay? Something isn't right" and begins giving chase. Skippy manages to stop the man in front of the bridge and asks where he's taking the body. The man says he's taking the body to security because the one being dragged is a wanted fellow. Skippy informs him that he'll take over from here and bring the body up to the brig. The man glances at Skippy's ID card and laughs "Junior Detective? What are you? Robin?" and says that he doesn't trust him and begins running off with the body. Skippy yells at him to stop but to no avail and gives chase. Unfortunately for the junior detective, he loses track of the body snatcher, unable to keep up due to injuries sustained to the legs from earlier. (I don't remember how I got them) Disappointed in himself for all the failures he's had as a detective, Skippy starts to realize that being a detective isn't as glorious as the comic books made it out to be. You don't always catch the villian, you don't always save the innocent, and you don't always make it out alive. Dejected, Lebouf slowly walks back toward the brig almost close to tears. Once he arrives back at Security, Skippy enters the detectives office and slumps into the office chair, eyeing the flask on the table. He doesn't pay attention to any of the comms, none of the announcements, nothing. He just stares blankly at the ceiling without a thought but snaps back into reality once he realizes that the shuttle has already docked at the station. Since he never got his legs looked at, Skippy begins limping his way toward the escape bay. Most of the station is engulfed in darkness; most of the stations lights seems to have been broken with a few glowshrooms dimly lighting some of the hallways. As the junior detective almost crosses into the eastern main hallway, he hears someone yell "DETECTIVE!" He looks back and sees the Captain calling for him. The Captain tells Skippy that they needs to avoid the escape shuttle and should take the security escape pod instead. Unable to speak nor grasp the severity of the situation, Skippy freezes in place not knowing what to do. The Captain acts quickly and begins dragging Skippy with him back toward the escape pod. There they meet two more security officers and they begin to get on the pod, laying down to make room for everybody. Skippy enters the pod first and makes room for the Captain, just then, a small explosion causes the front end of the escape pod to open up to space. The Captain is sucked out into the vacuum of space and cries for help. The two security officers outside the pod doors are too shocked to reaction quickly to what has happened. Skippy is lying on the escape pod's floor unable to get up and in bad condition thanks to the explosion. The Captain manages to get himself back inside and exits the pod before it takes off with Skippy still inside. The escape pod has been launched toward central without a front end. There isn't much else the junior detective can do but lay there as the cold embrace of space slowly starts taking over his body. He knows that central isn't that far off but doesn't feel like he can hold out any longer. Skippy Lebouf takes a final look at the stars as they whiz by, wondering how things could have been different. The junior detective draws his last breathe and then nothing. There is only silence... A minute later, the pod arrives at central command. The world can be cruel sometimes kid.
    1 point
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