Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/18/2017 in all areas

  1. Preface So you want to contribute to the Paradise SS13 project? Awesome! There’s a couple ways you can go about this. You could just simply throw up a pull request on https://github.com/ParadiseSS13/Paradise and wait to see what happens to it. This is great for simple changes and bugfixes. If it gets turned down, then you haven’t spent much time on it. However, If your intention is to contribute something that you are spending a lot of time on, then STOP for a moment. Remember that staff are under no obligation to accept your contribution. We don’t want to see you spend a lot of time developing your idea, then have it shot down because it doesn’t fit what Paradise is trying to accomplish. We don’t want you to burn out because your code got rejected. That’s why there’s an OPTIONAL process you can use before you start laying the first lines of code, called the Proposal & Review process. In essence, this is more than just a 'suggestion'. A proposal is an idea you've taken beyond just the idea stage, you've organized it, considered its implications, and given it a lot more thought. It's become a PLAN. A proposal lets the staff and you about your idea a bit. If they like your idea, then you are far less likely to waste large amounts of time developing, as you’ve already got your foot in the door. You might even get help from various people to implement it! Writing a proposal really gives you a chance to think about and organize your idea. Often, an idea that sounds good in our head is under idealized circumstances, and once you really start considering implications, those circumstances can often fall apart. You really need to give some maturation time to a major idea, and a proposal is one way of doing it. Remember. Writing a proposal is OPTIONAL, but HIGHLY RECOMMENDED for more than bugfixes and simple changes. Ultimately, it’s your own time that is wasted, but that’s still valuable time to you, and to the project. Time that you spend on an idea that isn’t well received, is time that could have been spent on something that IS well received. This is the recommended way to go about writing a proposal. Each step assumes the previous one was successful. Draft a proposal. Encourage feedback during the drafting process from your trusted peers. Create a few small, simple examples if you can, like with sprites. Don't do drafts openly. This is your DRAFT. It’s not even close to ready, and throwing it out in the open at the start of an idea is bad. You’re going to end up with people throwing wild ideas at you, and by the time you are done, it’s not even going to resemble what you might have had in mind. Design by Committee often doesn't work. You're having dozens, maybe hundreds of players scrutinizing the shit out of it with little actual vested interest. You're going to rally a bunch of support for something that might not honestly even be possible due to technical limitations. If it gets shot down, you're going to cause a bunch of rabble rabble. Just don't do drafts openly unless you are TRYING to start a shitstorm, and don't be surprised if you get shut down because of it. This almost never ends well. Refine your draft into a proposal for review by staff. I would even suggest having at least a partial development plan done if you expect to have any points scored with the maintainers. Listen to their feedback, refine your proposal, or shrug and be thankful you didn't waste a whole bunch of coding time. You need a WELL DEVELOPED proposal. You are being GIVEN their limited time, so make full use of it. Submitting an amateur proposal isn't going to reflect well on you or your idea, and you shouldn't be surprised if it gets shitcanned because it looks like it would have been better done submitted in crayon. Examples are included later in what constitutes a good proposal. READ THEM! You want the first section to clearly address what it is you are adding or changing, and YOUR reasoning for doing so. Don’t leave it up to staff to try and guess why you are making this change. This seemingly innocuous part of a good proposal is actually quite important! Include a development plan. Can development of your idea be broken down into small, testable chunks? If so, DO IT! You WILL save yourself a LOT of heartache. Make sure the staff see your development plans too! When you try to make really large changes that take a lot of time to finish, you’re going to end up with merge conflict problems. Breaking things down into small bits avoids a lot of this, and also makes it easier to hunt down bugs. This also makes things much easier for people to contribute development time to your idea as well. Now for the hardest part. Submitting the proposal for PUBLIC consumption. You need to convince the playerbase that your idea is a good one, while still staying within your vision and what the admins and maintainers approved. The staff should monitoring and participating as well. Someone might make a really damn good point that causes you to do a big change, and you WANT staff to be part of it, because again, they are the ones that ultimately decide if it’s go/no go. Take the feedback you get, and further refine your proposal. By this point, the design is largely already done, so much of the discussion will revolve around refining the idea, rather than getting a ton of random suggestions. That’s another reason why you don’t publish your work in progress draft openly! Begin development! You're starting the longest part of this road! But the light at the end of the tunnel is within sight! Submit each chunk for review and testing, if possible, as PRs on github. Your idea, or portions thereof, could still get scrapped. Don't write off the possibility. Technical limitations can be encountered while implementing your idea, causing the whole thing to become infeasible. Or there’s a shift in philosophy and now your idea no longer fits the paradigm. That’s why you are encouraged to break it down! Tips for writing a good proposal: First and foremost. The less people have to assume, the better. It’s your idea. You need to convey it. If you leave gaps for other people to fill, they WILL fill it, and quite possibly with details that you didn’t make or intend. So that said, spend some serious time thinking through your proposal. For relatively small changes, this will still go relatively fast. For major overhauls, it’s strongly recommended you spend some serious time on writing up a good, solid proposal. You’ve already convinced yourself it’s a good idea, but now you have to convince others. Organization, spelling, and grammar You want to know the biggest thing between a good and a bad proposal? Presentation. If it’s well organized and doesn’t look like a 3 year old wrote it, people will spend more time reading it. That’s what you want, right? Imagine you are the hiring manager for a company, and you got a hundred applications. Chances are, you won’t even get past the first section of a resume if it is just a bunch of random things put on it that doesn’t flow. That’s the fastest way to get it sent to a recycling facility, and the applicant back applying for more jobs. On the other hand, even if the content is only okay but it LOOKS great, you, as the hiring manager will likely still spend the time skimming the first page! That’s just human nature. Fight it at your own risk. Remember. You are GIVEN staff’s limited time to look at your idea. Make it count. If you are crap at writing, find someone who believes in your idea who can help. Hopefully the way this document is written can give you some ideas on how to organize your proposal, because it was designed to do exactly that! If you follow the chapter “Recommended elements to include in your proposal,” it’s basically an outline! Recommended elements to include in your proposal: A Super Quick Summary What Your Proposal is for Keep it short and sweet. Details come later. What, at a glance, are you trying to do? Are you trying to add a sepia display filter for vintage feeling screenshots? Are you trying to add an item that allows double-jumping? Are you trying to add enumeration support to the code? These are already examples to show what I mean by a super quick summary. This could even be your headline! The important thing is to keep it a one or two line lead-in for your proposal. Your Reasoning and Justification. That is, your OWN reasoning and justifications. Don’t insert words into other people’s mouths. It’s a great way to start off on the wrong foot. You can still include links and sources to back up your claims (including links to other’s opinions), just don’t speak for anyone without their permission. Stick to what they’ve said if you are going to include them in your proposal. Examples: Bad: I’ve been talking to everyone, and we’ve all agreed that this part of the game sucks, and it’s about time that got changed. Who is everyone? That’s a pretty broad term to use. What “sucks” and why? This isn’t a helpful justification for your proposal. Good: I’ve been talking to everyone, and we’ve all agreed this part of the game is frustrating to play. The enemies are overpowered, there’s not enough engagement, and I find myself struggling to continue. A lot better. Still not defining who “everyone” is, and is probably inserting words into their mouths, but now we have something to go on. We can address specific elements and understand WHY you think this part of the game sucks, which is the biggest point you need to make. Best: I’ve been talking to playtesters John, Mark, and Tom about this part of the game. I find this section of the game frustrating to play, and they agree with me. The enemies are overpowered, there’s not enough engagement with some of the gameplay elements and are tedious at best, and I find myself struggling to continue because I have to restart several times from bugs. This is a GREAT way to state your reasoning. We have names of people and what they do, which carries a lot of weight. It just makes it sound so much more… important! It actually sounds like something that REALLY DOES need to be addressed now, and you even gave us the elements that specifically motivated you to make the proposal! Details of Elements that you plan to add, change, or remove. This is the meat and potatoes, and THE SINGLE MOST IMPORTANT PART. It’s pretty self explanatory what exactly this element of your proposal is trying to accomplish, so let’s focus on HOW you can make the most impact with this section. First, details please! Don’t leave things open for assumption! This is especially bad when someone doesn’t agree with your idea; they will be inserting their own assumptions with a negative spin, which means now you have to fight on their turf before you can argue on your own merits. That isn’t easy. That said, you need to carefully think through your idea. Abandon your preconceptions! If you have to make an assumption, so will someone else! Avoid using uncertainties excessively. “Maybe”, “Could”, “Might”, etc. are uncertainties. You’re the one making the proposal, be confident in your idea. You can propose alternatives or ask for feedback, but be assertive! Focus on the information people need to know, and keep the superfluous information minimal. Generally, it’s superfluous if you can take that information out or move it around, and it is making no impact on the point you are trying to make. Examples: Bad: I’m going to change the enemies so they are easier. They won’t die quickly enough! It’s a hard fight and I can’t seem to win! There will be more things to do, maybe some crafting, and an extra gun or two. This is amateurish. Don’t submit such dribble. This is what you say during a discussion, but it doesn’t belong in a proposal. A proposal is a formal piece of writing. Plus, there’s redundant crap that doesn’t need to be in there. Good: I’m going to change the enemies so they are easier. There will be some basic ammo crafting recipes to offset the ammo shortage, and two extra gun drops in a secret room behind the painting that will give more flexibility to the player to approach the upcoming fight. I am hesitant to call this “good”, but it does provide enough info to get an idea of what direction you are taking things. Best: I’m going to reduce the enemy health by 25%. There’s a hitpoint imbalance that I am addressing, which stems from the fact that I run out of ammo during the fight before I am able to find more. I also will add a simple crafting recipe to allow players to create more ammo from the scrap lying about, approximately three bolts for each piece of scrap, so that they don’t have to rely solely on finding ammo drops. That will add about 30 more bolts total in the level from crafting. Finally, as a bonus for exploring, there is a painting in the foyer that will have a corner torn and partially reveal something behind it. It will be a hidden room with two specialized weapons, one for sniping, and one for up close and personal brawling. Each will have advantages at different times in the fight, but these won’t be required to win. This is a BEAUTIFUL piece of work. We know exactly what you plan to do, and why. We have lots of information regarding your idea, leaving little to be assumed. Plus, there’s little superfluous information, helping to keep the reader focused. Concept Art Concept art does a fantastic job of helping illustrate how you think your idea will look when implemented. Concept art is something that isn’t applicable for most things, but does a hell of a job of improving the quality of your proposal for things where it is applicable, IF DONE RIGHT. Stick to showcasing the main elements of your idea. Concept art is basically a REQUIREMENT if you intend to change… you guessed it, ART ASSETS! Describing art in words is extremely tiring, both for reader and writer. If you intend to change a bunch of sprites, for example, include a couple of mock ups. UI elements also benefit greatly from concept art, because it’s difficult to visualize complex elements. UI concept art doesn’t have to be a visualization of the final product though, just stick to approximations. You don’t have to make concept art as good as your final product, as long as it gets the point across. There really aren’t many tips that can be given here about what concept art should consist of, that’s something you have to decide how much is enough. Ultimately, the more time you spend on concept art, the bigger the impact it will make! Example: Consider the following proposal change element to a UI: I want to change the configuration settings from just input boxes, to sliders and input boxes. When you get past three quarters of the scroll, it will accelerate greatly. The first three quarters will go from 0 to 10, the last will scale from 10 to 100. Example: See what that does? Even in this simple example, it says SO MUCH when you make a piece of concept art! It didn’t even need to be something crazy professional; it still makes the point perfectly! Development Plan This is the part that appeals to the coders. It’s also the section that will greatly vary from idea to idea, and may not even be needed in some cases. Mainly, you want a development plan for BIG ideas. Things that do major additions and/or overhauls and require significant investment in time. The biggest benefit to a development plan, is the ability to break a big idea down into small, digestible chunks. Generally, huge additions aren’t terribly difficult to implement, but huge CHANGES are. They are worlds apart. If you can break down your change into phases, this is much more likely to get through the approval process as things can be done in small steps, and to observe the effects as each step is done. As a side note, the other useful and important thing about breaking things down into smaller chunks, is it makes it far less of a pain to eyeball your code. Short, small changes are much easier to digest and review. Big changes taking a dozen pages are a pain. Anything larger than that, and good luck getting ANYONE to dredge through that anytime soon. You’ll have to decide how you want to lay out your development plan, and this can vary a lot too. Just keep it organized and intuitive to follow. The more detail you place into it, the better, as you can also use it as a sort of roadmap when you sit down to code your idea. As an example, if our idea is to change weapons from hitscan to projectile based, that will probably take a lot of work. Think about all the time that has to be invested in something like that. Now, what if I told you the game engine you are using doesn’t support projectile weapons, so it’s something you have to spend time on as well? It gets daunting. Yet, if you break it down enough, it becomes manageable. Like so: Phase I, Implement projectile physics in the engine This phase will assess the feasibility of moving to projectile based weaponry physics. Select an appropriate physics library for use in the game based on expected operating parameters such as projectile speed, rate of fire, and complexity of firing solutions. Create test cases to measure performance Test multiplayer compatibility Compile results for review Phase II, Refine and alter library to our specific circumstances. Take data from Phase I, to make alterations with the following in mind: Changes to networking code to optimize projectile prediction on clients Alterations to the library as needed to better fit operating parameters. This will be further defined as development progresses. Determine what properties each weapon needs to have and test. Evaluate edge cases for re-design or stripping from the game Phase III, Convert weaponry Polish implementation of weapon properties and functions regarding use of new projectile physics. Test and re-balance weaponry as necessary. Ship it! Laying out a development plan like that shows you are also considering the technical aspects of implementing your idea. Complex ideas really should have a development plan! Closing Thoughts Ultimately, how you format and write your proposal is up to you. As mentioned, this is an optional process. You could take everything suggested in here, throw it out the window, and do everything from the ground up your own way. Just remember though, that the people reviewing your proposal will have certain expectations, so you really need to hit a homerun if you decide to deviate. Or, if you chose to forgo it altogether, that’s up to you. This is a suggested way for you to work with staff and the community to get a feel for your idea, to help you save time in the long run! Good luck!
    2 points
  2. Not to mention...the LEAST likely I was expecting to have some meaning behind the abbreviation. Well done @Chronarch! A+++ Don't judge a b̶o̶o̶k̶ bot by its cover!
    2 points
  3. You can remove IDs inserted into a PDA with Alt-Click, which is really nice. However, I find myself needing to remove a pen far more often than an ID (and I assume this is the case with most people). I suggest adding a new shortcut to remove pens in the form of Ctrl-Click. Coding difficulty: Probably low. I'm not a coder, but this (I assume) just involves some copy-paste of whatever code allows IDs to be removed, with changes to account for pens and Ctrl-Click. Thoughts?
    1 point
  4. Name: Beverage Experiences Enhanced by Robots (B.E.E.R) Age: 33 Gender: Male Race: Integrated Positronic Chassis (IPC) Blood Type: N/A General Occupational Role(s): Bartender Biography: Beverage Experiences Enhanced by Robots, called B.E.E.R from here on out, was created on a planet that was known as "The planet of the bars." B.E.E.R was designed to serve drinks in bars across the planet; with one hand looking like a cup holder, and his internal memory linked to various databases of recipes. Turns out, a planet's economy cannot be supported by only bars, and so the economy crashed. As the planet descended into chaos, B.E.E.R left, and has been serving drinks around the galaxy ever since. After a while, B.E.E.R found the NSS Cyberiad, and came on board as a bartender. He immediately took a liking to the place and the crew there. B.E.E.R has been working on the Cyberiad for two years. B.E.E.R is now happily married to L.I.L.Y. They spent their honeymoon in an undisclosed location. When asked further, B.E.E.R simply lit a cigarette, and walked away. Qualifications: Bartender, Pilot Employment Records: Bartender since manufacture. Security Records: Was a religious fanatic once Multiple counts of aggravated assault. One victim found in disposals, cablecuffed, heavily burnt; with glass shards in their head and broken ribs. Detective found beanbag fibres on the victim's chest. B.E.E.R defended his position with claims of "I warned them" and "Should have stayed on their own goddamn side of the counter." Head of Security's note: Always ask B.E.E.R to step out from behind the counter. Medical Records: This crew member is an IPC, take them to robotics. Psychologist's notes: B.E.E.R seems to be quite depressed, despite his apparent chipper nature. He also seems to be suffering from PTSD, due to some incident in his past. B.E.E.R appears to cope with this condition by drinking and smoking in times of stress. B.E.E.R now wears a gold locket, and seems quite attached to it. Any attempts to open or remove it are responded to with violence. Will see if he can talk more of it. Personnel Photo (Appearance text): A machine designed entirely to run a bar or drink it. Speaks in a deep monotone voice, but you seem to get the impression that he is relaxed. His chassis looks rather new, apart from a huge crack across his screen, and a lot of scratches on the monitor Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: A few renditions of B.E.E.R
    1 point
  5. I can say for sure that karma is not given to good roleplay in the majority of the times. Theres tons of players that have vox and IPC or whatever else race unlocked and they do absolutely nothing to even uphold the RP of that species or even general RP.
    1 point
  6. This is now official! Remember: THIS PROCESS IS ENTIRELY OPTIONAL It is RECOMMENDED for large code changes, but still optional.
    1 point
  7. I've talked about and thrown a few sleeper agent ideas around before and I love the idea, but how to do it properly hasn't occurred to me. Some big red text of "YOU SHOULD NEVER BE KILLING ANYONE OR BRINGING ANY ATTENTION TO YOURSELF" would be needed. I might be biased though, as I'm the one who deals with the problematic players who will take it to mean "im an antagonist lol time to griff"
    1 point
  8. I draw like a fuck ton, if that is a measurement used to measure things.
    1 point
  9. So I do spend a lot of time drawing, if that wasn't obvious... And during these times I sometimes draw up a bunch of things then scrap the idea, but I sometimes save them and think to myself that I should go back to it. And one of them was this drawing that I sketched up around last month (or so) A lot more dramatic than the original idea that I don't even remember anymore. And I know, it might be a bit too dramatic so here's cute picture of Zeke and Jonah
    1 point
  10. Dark tendrils of disease spread across the land Twisting clawing Reaching until all of Europe Is in the clutches of Death himself. Women and children, Men and kings alike, a third of the population all become victims to the monster named Plague It waits silently in the dark, and the filth, waiting for you to drop your guard. The beast is hungry. the beast must be fed. It cannot be defeated, It cannot be slain. We live our lives in fear of the demise that waits around the corner. Millions die, more become ill Darkness in the form of disease Death knows no prejudice Plague knows no race only hunger. Will the darkness ever end? Will this curse ever be lifted? Will the slop of our miserable lives ever be washed clean? No one knows but God above. Save us. 1000% fun for whole family
    1 point
  11. I label beakers in chemistry with that pen too.. +1 on this.
    1 point
  12. As a person who plays IAA on a regular basis... I would like this implemented.
    1 point
  13. I think they have to be added by the admin, and done very carefully. Not to mention that you could use powerful antags against the other antags. In fact, I think that should be the goal - so it's less awful for security. Examples The Wizard Federation has sent one of it's people to attempt to stop the inevitable rise of a cult on a station. He must work in secret. (If converted, he detonates) Two different cults trying to convert people towards their own god. (Does this work, on a technical level?) A traitor with an objective to kill the wizard - and steal the nuke disk. Nuke Operatives called after Shadowling Ascension to blow up a station BECAUSE of Shadowlings. Or just a traitor with the same goal. (Again, blows up if converted) A Changeling that must eat a vampire as an objective. A vampire that must drink the blood of a wizard
    1 point
  14. As for me a foreign language speaker, this sound like you are not allowed to harm, do evil. incur expenses -- disrespect legitimate authority. And this directly conflicts with protect the station and prevent them from leaving. (This is maybe only me, but consider this a possibility) Conflicts with public trust ( a term i dont like in general to vague). And second public trust would be include people outside the station (the known universe) . ------------------------------------------------------------------------------------------------------- This should be used as law and Central Command Order for the Crew. (Replacing the Old Lawset as long as it is in effect) It should sound more like that: 1. The Lifeforms on this station are now defined as a danger to humankind and nanotrasen (alienkind whatever)/ Lifeforms are now defined as bioweapons. They are not allowed to leave the station under any circumstances. (It is what it is, a Pandemic which must be isolated. If this is not possible by other ways Nanotrasen has to send a Death Squad to terminate the problem.) 2. All Command authority is transferred directly to Central Command. Station Command is advised to follow quarantine procedures and support the AI in doing so. (This is to stop command and other people to order the AI to lift the quarantine) (Security has to maintain order and justice so that nobody is forced to use lethal force) 3. Lifeforms on this station are not allowed to lift the quarantine by themself. Exception: Only the Chief Medical Officer in direct unanimously consensus with the AI can lift the quarantine. *Only Medical Staff can apply as CMO in this case. ( A real CMO/ Virologist hast to prepare a cure , no way of leaving before that. Shuttle entry is only granted if you are healed. The AI has to check it too and has to approve.) 4. All Lifeforms who wants to leave have to be scanned and checked that they are not infected. If they are infected they are not allowed to leave (rule 1). ( Only non infected staff are allowed to leave the station after a cleaning process (shower-disinfection) --------------------------------------------------------------------------------------------------------- PS: If the pandemic cant be handled the AI should have a way to contact Central Command to state this issue ( selfdestruct /death squad)
    1 point
  15. Oh hey, an IPC with a abbreviation name that's actually an abbreviation and not just a word with periods in between Yay!
    1 point
  16. Please see the updated version of the server rules.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use