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Showing content with the highest reputation on 06/14/2017 in all areas
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There's little point between blue and red, since most of the time it's next to impossible to actually enforce half the SOP items on the list. I would like to propose a change to alert procedure. Green: Same as it is now Blue: Essentially, is the red alert that we have now. For threats or suspected threats to the station. Red: Martial law. Screwing with security forces allows them to respond with any force warranted, including outright lethal if needed. They can brig indefinitely as well until the alert level is lowered. This is for station-wide emergencies, such as: widescale bombings (welder bombs don't count, nor do single bombs), blob, nuclear emergency, wizards, large scale violent riots, final stages of shadowlings. The key here is that actively impeding security or response forces itself creates more danger. Don't fuck with them. That doesn't mean security can just go around killing people at will. They must be actively impeding. But it does significantly remove barriers on security forces. Since it takes two swipes to use, it helps curb crazy captains anyways. Isn't crazy proof, but working around getting two head authorizations should result in CC crackdowns. The rest of the alerts stay the same, with gamma getting the same treatment as red with the extra equipment.4 points
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Remove slimes as a starting race Fully implement this Server implodes from the amount of salt generated from slime ERPers3 points
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2 points
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This could make a good new lawset, however there's a few issues with 1 and 2: For 1 - Rights aren't really defined. NT isn't big on rights, and the crew have little if any. I'd look for something else here more along the lines of "protect the lives of". Dignity is also poorly defined - would the AI be obliged to allow my Unathi to duel those who insult him? - I'd try to avoid such words that aren't well defined. For 2 - I'm not sure how this would exactly function, and might bog down the AI in having to explain why it did everything it did. 3 - Looks good. I like safeguard as a term, although maybe that should be law 1. 4 - Generally good, although "maximize" might be an issue, although with laws 1-3 that'll stop it from borging everyone to "maximize efficiency'. I'd say at the start of the day actually2 points
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There are two ways to fix a cluwne, both are pretty easy if you have a good medical team. Neither involves death by the toolbox, sorry guys! The Non-Thorough Way. 1. Snatch cluwne from the hands of the Greytide and gun-itchy security. 2. Fix up all the damage the cluwne has gotten already. (Because that has almost certainly happened by this point.) 3. Get them to surgery, then grab your scalpel and hit organ manipulation for the head. Do some slicing and remove the tumour in their head. NOTE: It will keep coming back. So keep cutting it out until it stops doing so! 4. Once your patient's tumour is removed, and his/hers head is stitched back up. Apply some mutadone and mannitol and viola! One fixed cluwne! NOTE: This cluwne will still be called "cluwne" and the gloves and mask will still be irremovable, sadly IPC's cannot be fixed. 5. Splash some fluorosulfuric acid on the cluwnes face. It will burn away the mask. You may have to fix some burn damage afterwards! 6. Lop off the cluwnes hands and replace them, thus getting rid of the gloves! NOTE: Thank's to @FPK for the last two items! The Thorough Way. 1. Snatch cluwne from the hands of the Greytide and gun-itchy security. 2. Fix up all the damage the cluwne has gotten already. (Because I'm tired and copy pasting the first two points.) 3. Acquire a humanised monkey (you can make them through genetics or giving a monkey some unstable mutagen). 4. Drag your cluwne to the genetics, genetic modifier. Save his UI and print an injector. Then give it to your humanised monkey. He should look like your pre-cluwned cluwn (hopefully) with his name too! 5. Now, simply take the brain from the cluwn. Put it in the humanised monkey. Fix any brain damage or infections and viola! One non-cluwne human! There we go! A guide to fixing cluwnes, I'm honestly waiting for the honkmother to smite me. NOTE: Following this guide is liable to get you honk-squaded or cluwned yourself. Perform at your own risk!!!1 point
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I think the current state of Slimes are just nerfed humans that don't need to breath and that doesn't serve them right (even with the *squish emote). Taking a look at this image these are the Slimepeople from /TG/, They're locked by xenobiology and only avaliable through it unless spawned by an admin. Considering Slime people are already a playable race on Paradise I think that if we added/revised these type of slimepeople mechanics to ours they'd be a much more interesting and fun race to play. You may argue that it's very unbalanced and shitty, so that's why I'm saying to revise it. Such as remove the ability to split into 2, remove the half burn damage, the immunity to viruses, etc. The benefits of this would suit our station for making Slime people a better race to play for a majority of people to enjoy.1 point
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For bookkeeping, and checking the inventory of the secure storage. If something goes missing, the CE can alert security. On the flip side, an IAA or NTR can investigate engineering, and use the inventory list to audit what's missing from the secure storage.1 point
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Love it, clear-cut and to the point. We need more lawsets like this.1 point
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I prefer to think of it that Changelings are simply that much better then technological machines when it comes to DNA harvesting. They, as a species have adapted to this as a lifestyle and perfected it. Same way way some animals can end up doing things modern science still can't figure out how the fuck they do those things. This is an incredibly advanced biologically based alien species. They probably know a thing or two more then humans about cloning and DNA or Genetic manipulation, just like how the Vox (Vox Auralis specifically) are basically demi-gods of Bluespace fuckery, when NT only knows a little about the extent of what Bluespess can do. But that's just me, iunno, seems fine to me.1 point
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I like the idea, I want to be okay with holding a makeshift shotgun when changelings are on the prowl and on the flip side, if you are traitoring, you can get one and wreak some incredible damage with a class one weapon or two. Now, would sawn-off shotguns, both makeshift and riot, would those go into class two or three, since they can easily be concealed. I would say that sharpened knives and if you can sharpen hatchets, those should go under class one unless it is being used by their respective occupations. (Chef and Botanist) I am thinking that your ID should get a marking to show that you can carry a weapon like this near the bottom right of an ID, it could be updated by the HoP and colored red if that takes your fancy.(pardon the crap look, did this in 30 seconds and didn't care enough to make it fancy)1 point
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I'd much rather we change Blue to Yellow in this case - I never understood why we went Green/Blue/Red/Gamma. It's kind of a nonsensical escalation.1 point
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It's not to deal with traitors unless there's SIGNIFICANT damage or outright, blatant mass murder. Code red could also be called later in rounds on shadowlings, signifying when command has decided to go lethal on thralls. Edited that bit in. Abuse of code red could be met with warnings and further corrective action if it continues to be abused.1 point
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This is prolly the redshirt in me talking, but I think this will be very useful. Captains always jump to the current Code Red over every little thing, which gives security powers that really aren't that great and a mandate to keep everyone indoors without getting called shitcurity. It really should be code blue. Martial law really is what red was meant to be, IMO, and will really cut down on superfluous shuttle calls and red declarations. I expect a lot of pushback against this, but when we have 30 assistants and 12 traitors in any given round, a sterner hand is needed to put things back in order. I stand by code red truly being the HOLY SHIT EVERYTHING IS CRAZY, SECURITY DO SOMETHING alert level. Hail Brigston.1 point
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Just a slight technical correction to these new rules: Technically three crimes are punishable by execution: Murder, Mutiny, and escaping permanent imprisonment/exile. You could be perma-brigged for something unrelated to murder or mutiny, (an exceptional crime), and if you then escape prison the rules now say they are to be executed when captured. Just a minor technicality but as a Magistrate player it's an important distinction (Assuming I've not misunderstood anything)1 point
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Yar, it be that time again. Here's some more casual Skrell outfits with Cali and Zeke. who says your casual look can't be fancy Ever thought what Zeke would be like in a fighting game? Probably not, but don't worry, I'll show you anyways. Shoot characters with your Double barrel shotgun or take the time to make up a Molotov cocktail and throw it. If another play comes up too close, throw them over the closes table, use one of your many Bottles and smash it over their head, or use your quick abilities to Mix drinks and splash it into their face to throw them off. Getting close to winning? Use your finishing move by calling for your trusted blue space corgi named Sax. The struggle Weird Kinks? Zeke shouldn't be allowed to pick what they wear for a costume party? Is this just a weird dream? *flails arms in the air!* who knows!!1 point
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Also, for those that do not use hotkey mode and want SOME robustness, but not near as much as hotkey mode will give you. The following buttons help: PgUp: Swap hands. PgDn: Use item in selected hand. End: Toggles throw. Home: Drops item. Delete: Cancels pull. Insert: Doggles intent as such; Help -> Disarm -> Grab -> Harm -> Help -> Repeat. But this was an amazing post! +11 point
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Here's a new one. Hot off the presses. I'll name this one "Riot or Wrong?" I'm an officer, early on we catch a traitor with a pen sword and emag who attempted to kill someone. We put em in perma. Captain orders we borg them. There is some opposition amongst command that delays the borgification but it finally is complete. The opposition was made public somewhere along the way and riots began in front of the bridge. It was really confusing for a while but at some point security needed to don riot gear to break up the crowd. We told them to disperse, some refused, we began arresting, uncuffed rioters began dragging cuffed ones away, a civilian who, as far as I knew wasn't a rioter, started dragging a cuffed rioter off. I tase and cuff them, another officer gets the rioter, I start bringing the civ to the brig. Here's where it got...interesting. in LOOC they say "Why am I being arrested? I've committed no crime, answer or I'll AHELP" I stop and IC I say "you are being arrested for helping a criminal, you tried to drag away a cuffed rioter that we were arresting" I can't remember what was IC or LOOC at this point but from this point forward there was a mixture of the two with them telling me that's not a law, I'm not allowed to search them. Despite them being SO cooperative I say I'm going to search them and if they have nothing on them they get off with a warning. I find a stunprod on them. Tell them I need to brig them for weapons possession. They keep arguing IC and OOC that I can't do this, so I say in LOOC "Alright I'll amuse you, I'll AHELP this" I end up MHELPing explaining that I've arrested a civilian that was helping a rioter get away, am I allowed to arrest and search them? Mentors get back saying "yes, aiding and abetting." So I've now confirmed with mentors I'm in the right, inform the civ in LOOC, they continue arguing. I confiscate the weapons, bring them to a cell, and say all I'm gonna brig them for is weapons charge, 10 min. I COULD have given them another 10 for helping the rioter and lack of cooperation but I felt bad cuz they were already in a bad mood. Before leaving I say in LOOC "while you are in your cell, go read space law, look up weapons posession under medium crimes, then scroll below capital crimes and find aiding and abetting" They respond in LOOC "Fuck you, I've read it enough...I'm right..also 'while you are in your cell?' ICKY OOCKY!" I respond "ICKY OOCKY? Like asking me why you are under arrest in LOOC? or arguing the arrest in LOOC?" He's says "FUCK YOU" admin turns off LOOC Sort of felt like I needed to report their behavior but again, they were already having a bad enough time, so I didn't bother. Already felt bad enough about all the stuff I put the guy through already but, I've got a job to do. Pretty sure the admins were already dealing with the situation. I never got bwoinked so I'm all good. Just another day in shitcurity. AS FOR THE RIOTS. The round ended with the AI being pitted against the captain, AI obviously siding with rioters. Security was divided, some trying to arrest the captain, some trying to help captain. I believe the HOS remained neutral through the whole thing, and kept a fairly cool head despite the situation. Good HOS. Karma for him. I didn't know what the hell to do so aside from a few confused tase and handcuffs, I was just trying to prevent violence. I believe the captain ended up getting spaced. Shuttle was emagged. GAME OVER YEAAAAAAA!!! If anyone wonders why someone would primarily work security, notably I've read someone saying "Anyone who works security primarily is a masochist"...once you get adjusted to the stress it initially causes, and are adept at dealing with all the various situations that are thrown at you, it leads to a hell of alot of interesting stories. Seclife. EDIT: I explained this story to my spouse, and we've now decided any time we get in an argument where one of us is clearly wrong, when the party who is wrong realizes they are wrong they are to end the argument by saying "FUCK YOU! I KNOW SPACE LAW!"1 point
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