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Showing content with the highest reputation on 06/17/2017 in all areas
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3 points
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What the title says, make the optical meson scanners togglable. I like being able to see the layout of what's around me, but sometimes it's a bit boring to just have mesons on for the whole shift, I don't know why. If I don't want to see the layout of my surroundings, it's a bit weird to just take off your mesons, and it might be hard if you have nowhere to store them.2 points
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You've a point, I think adding EVA access will do the best or... put mechanic's hardsuit into the locked locker.2 points
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Part of the reason for the station currently going to red so quickly is because the required threshold for red is unbelievably low. Green is no threat, Blue is potential threat, Red is confirmed threat. As soon as one antag does something that confirms what type of threat we are dealing with, we are allowed to go red. The goal of this isn't just to give security more flexibility at code red, it's to raise the threshold required to reach red to compensate for the increased power. The station wouldn't go to red unless all hell was breaking loose, so security wouldn't be able to abuse red as much as they currently can.2 points
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2 points
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I'm from Sweden, a country who is polarized between people who says that love will solve all problems and authoritarians who believe that discipline will solve all problems. Also Bork, bork, börk.2 points
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That's what jobbans are for. Just as well, there doesn't need to be an incentive to drop alert levels if it's enforced at CC level. There's no justification to stay red a whole shift under this system. We could playtest this for a couple weeks and see how it plays out. Again: I repeat: THIS IS NOT A LICENSE TO KILL They must actively be impeding security. It's not "turn it into an excuse to manhunt". This is widespread, station ending danger. Not threat to a few individuals or command staff, but large scale, indiscriminate destruction. If this were implemented, I'm sure there would be more ahelps for a while, until people learn don't fuck with sec during a red alert. They SHOULDN'T BE FUCKING WITH SEC DURING A WIDESPREAD EMERGENCY PERIOD.2 points
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Hey, I'm PhantasmicDream. HereticChurch showed me this game a little while ago, and I just recently started playing it. I decided to do some arts and stuff for it, so here's a thread showing it off! I've only played one round so far, and I was a tourist Skrell dressed as a pirate named Zeke Varloss. The picture is when I got caught climbing over the bartender's counter to steal drinks. It ended abruptly when I drank copious amounts of rum, blacked out, and was dragged into an exploding escape room. FUN!1 point
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There's little point between blue and red, since most of the time it's next to impossible to actually enforce half the SOP items on the list. I would like to propose a change to alert procedure. Green: Same as it is now Blue: Essentially, is the red alert that we have now. For threats or suspected threats to the station. Red: Martial law. Screwing with security forces allows them to respond with any force warranted, including outright lethal if needed. They can brig indefinitely as well until the alert level is lowered. This is for station-wide emergencies, such as: widescale bombings (welder bombs don't count, nor do single bombs), blob, nuclear emergency, wizards, large scale violent riots, final stages of shadowlings. The key here is that actively impeding security or response forces itself creates more danger. Don't fuck with them. That doesn't mean security can just go around killing people at will. They must be actively impeding. But it does significantly remove barriers on security forces. Since it takes two swipes to use, it helps curb crazy captains anyways. Isn't crazy proof, but working around getting two head authorizations should result in CC crackdowns. The rest of the alerts stay the same, with gamma getting the same treatment as red with the extra equipment.1 point
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That's what I love about it, but it all depends heavily on how it's interpreted. A captain being able to call martial law for the rest of the round because someone bombed medbay I don't like the idea of. I think an admin-approved call ala ERT would be the best bet here. Even then, I'd like to see a good SoP and the like for what happens, as gamma is pretty...well, incomplete, due to it's rarity.1 point
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Ironically that's why we have less veteran security. It's because security is under such a tight microscope. Though changing that would break more than it would fix. It's just a fact. I personally have trust issues when it comes to security, I have had to deal with to many occasions where they have gone off the rails.1 point
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@Saul Argon Yes, there is a problem with the average Security goon being played by a newbie. Yes, there will be abuse resulting from a weapons-free IC policy. However, the security regulars will never be more than a tiny cadre unless the tide is brought to heel. And any shitsec will last much less longer as we get more admins to keep things from devolving into a complete mess.1 point
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Yes, it will be gamma. Yes, it will be without prior admin approval. However, there is still the threat of admin intervention if abused. (And there will be plenty of admins with apps coming up). And as the traditional red procedures are still under red, you can still up your game without going Judge Dredd. Lastly, if you do not want security neutralizing any threat with extreme force, don't call the new red, call Blue(old red)1 point
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I always build my ship then go ask the HOP for EVA access. Adding an EVA suit to thier bay would save that step, but it's not like the mechanic has alot to do anyways. I personally don't mind the trip to the HOP line. Plus all those rounds where there is no mechanic or a late mechanic, you'd have people breaking into the mechanics office to get that EVA constantly.1 point
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A soft suit itself would do the job. A unique one with cool patterns wouldbe good for a karma job too!1 point
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1 point
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EVA would be best, as well, it is very much part of their job. Engineering access itself would just be a pain for engineering, resulting in raided tools but no help most of the time.1 point
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I'm from Estonia, the half slavic and half european country. This country made Skype, blood-sausage and cheap-quality alcohol for some countries. 1\3 of populations are russian speaking people and I'm in that part. Most of those russians know estonian language, but not me. Oh boy. Not me, this language is fucking hard as fuck, everytime when I speak estonian, my friends from other countries thinks that I'm about to summon devil. A lot of annoying teenagers and cute little babies. Weather in here can be.... weird, it can be very cold or quite hot, thunderstorm in winter or 1 meter snow in autumn. The wild is basic, we don't have any mountains, just a bunch of uplands. Aaaand this country is getting bullied by others.1 point
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1 point
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I'm from California, the Golden State. We have psychoactive drugs, weed and weed accessories, fancy schmancy beer, overpriced everything, weird haircuts, Asian transfer students, a beautiful wine country, redwood forests, tiny spiders that like to hide in shoes, Google, deserts, big lakes, the worst highway patrol to get on the bad side of, weird as fuck weather, good universities and schools, overpriced but really fucking good coffee, hipsters, crackheads, tweakers, stoners, tattooed businessmen, friendly hobos, gentrification, Hollywood, beaches, wonderful hiking trails, and a lot of burrito places. You can check out anytime you like...1 point
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1 point
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1 point
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I'm all for a 'cold' code red, like a yellow or somesuch, something where security can basically say; "We have a confirmed threat, it's not doing much and we're trying to contain/track it down. Please remain calm and cooperate with your friendly security officer.". As of right now, not many officers utilize the red alert protocols to their advantage, either herding the tide into the bar, rifling through their pockets if they're acting shady, throwing the goddamn assistants out of maintenance, either in favor of just filling the offending crew member with lead or tasing and brigging without so much as a "Hello." Honestly, I think separating the investigative powers of red alert from the "Crush, Kill, Destroy" mentality of red alert could do us some good in the long run because @ZN23X has some excellent points. The random search is security's most powerful weapon, and I encourage and utilize it myself. If someone has nothing to hide, assumedly they would cooperate with the search and it would take one-two minutes tops, then it's a pat on the back and a "Have a nice day citizen". If they resist, tase, cuff, drag to processing (or out to the hall if it's a bit of a walk) and search. Simple, clean, elegant. Herding people into their departments/bar is a useful tool, but honestly I would keep that to Red Alert and not our proposed 'Yellow Alert'. Sure if the law-abiding citizens are all huddled away, then in theory only the criminal scum would be in the halls, but that doesn't work. If we can get 'Yellow' to mean "We're actively searching for a confirmed threat" and Red to mean "We are in an combat situation.", then that would give civilians more reason to clear the halls, and security more reason to shove their asses into the bar on Red Alert, you're simply keeping them safe from friendly fire. The only exception I would make is for maintenance explorers. If we're on Yellow alert, that means we're investigating any shady characters, if you're not Engineering/Janitorial/The Paramedic and you're in maintenance? You're shady. Get out. What some fresh security members fail to get (and what I failed to get the first time around) is that cuffing, processing, and brigging prisoners requires at least some level of social tact. If you're Judge Dredd for every crime between Vandalism or Murder, you're not going to make friends, you're going to get shitcurity yelled in your ear, and the clown is going to slip your ass. If someone's not a confirmed threat, and they're just causing a ruckus, pause a moment. Question them in the hall, ask what's going on, are they being antagonistic or are they getting back at someone who wronged them? Give the station a reason to cooperate with you, I cannot stress this enough as HoS or Warden to fucking smile for once. Any of the usual suspects will know, Tony will sit down on scene and get their testimony if nothing seems off, if it's just some rowdy boys being rowdy.1 point
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@tzo I use red alerts "stay in your department" protocol and encourage it's use to the rest of sec all the time. I don't escort people back to thier departments, I use it as an excuse to search them, and if they refuse or resist in any way (like say, the clown slipping me) I book them for workplace hazard, possibly resisting, possibly 25% extra for being uncooperative. This IS allowed per code red SOP, and is an unbelievably powerful tool sec can abuse regularly because we always go to red so quickly. It can literally be used on anyone who refuses to follow secs orders, which could be as simple as "let me search your bag". If they say no, put up chase, scream shitcurity all the way back to the brig, we can give them 15 minutes easy. Mind you I only reccomend this stern method of handling people be utilized at red...and only on people who don't have the awareness to stay out of security's way because there is a major threat on the station. If an officer can't handle being slipped, called names, or seeing graffiti in the floor then they need to toughen up. I know it takes some time to break that threshold of not caring, but it's necessary if you want to work sec without going nuts. If the clown slips me at code green or blue, I laugh, stand up, and either get in a playful push fight with him or grab an extinguisher and chase him shooting him with it. My thoughts come from my experience playing warden alot. When people are cooperative I'll regularly let them off with a warning for minor crimes and a parole for medium. I'll give minimum sentences for medium and max if. I explain to them that I did this cuz they aren't being an asshole, and it tends to lead to them acting better going forward. On the flip side, if I just book everyone for everything regardless of context, it leads to more people hating security and wanting to get revenge. Now...that doesn't work on everyone, because quite frankly some people are just here to be trolls and chuckle fucks. I do also book for the maximum for people who ARE being assholes and explain to them how much thier sentence could have been reduced if they weren't an asshole. This tends to lead to them attempting to break out of thier cell over and over, me resetting thier timer repeatedly because of it, and them eventually committing suicide or going SSD because thier own antics have led to thier boredom. I've literally has 2 people brought in for the same crime at the same time, one was very cooperative, the other was volatile as can be. One got parole one got 20 (which turned into about 40 + SSD). Both were completely legal sentences per space law. I also search people in the halls all the time to save them time, and they usually appreciate it. Especially if you lay out the options to them. We can either do this here or tase, cuff, and go all the way to the brig. Then they make the choice by either handing me thier bag or running off. My field searches also are usually a bag only, so being cooperative would allow antags that aren't KNOWN antags to possibly slip by me with contraband in thier pockets or elsewhere. Again, rewarding good behaviour (even if the reward is letting an antag away...antags are allowed to win sometimes too). I'm very gentle when appropriate, merciless when necessary. It's shouldn't be securities goal to brig everyone for every crime all the time, it should be thier goal to keep peace. Constantly being heavy handed does not accomplish this. The reason for my proposed changes is because as things currently are, we go to red too quick. The early stages of the current code red are too advantageous too security, the fact that there isn't any protocol beyond code red aside from rarely used codes only activated by central is disadvantageous to security once the situation is becoming too out of control.1 point
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1 point
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I love this with some specific notes regarding each alert. Currently, Blue Alert is basically useless, which is why we go to Red so fast and so often, and tend to stay there for the duration of the shift. Current Red Alert is a bit abraisive to crew under what are fairly normal circumstances due to the power it gives security. Here's the changes I think are necessary... Code Red: Very similar to the current red alert, with a bit softer gloves. Parameters for raising to Blue are verification of a threat on the station. Take current Red Alert policies and alter the following to make it a bit less heavy handed: -People ARE allowed to be outside of thier department (currently you aren't supposed to be and security can use it as an excuse to detain, search you, and even brig you for workplace hazard). Any alert rules regarding people being outside thier department are void because of this. -Security is still allowed random searches, with certain conditions. First, the officer must attempt a peaceful search. *point at whoever* "Can I search your bag please?" Instead of tase, cuff, search. If the person refuses the search, acts aggressively, and/or attempts to flee, the officer may then stun and cuff. For the sake of expediting the process, the peaceful searches are to be done in the field, on the spot. Only bring them to the brig if they needed to be forcefully detained. This process will ideally lead to a better relationship between crew and security. Cooperation leads to less time and energy being wasted on both ends. This will also lead to more competent officers because they'll be forced to become more familiar with what people can and cannot have. Code Red: Nearly identical to Anticeps with a few specific parameters. This is only to be activated when there is any mix of multiple command dying, severe casualties to civilians or sec, and severe damage to the station. Similar to when we would currently request ERT. Here are the clauses for lethal force at this level. Anyone who enters a restricted area can be subdued with lethal force. Preferably only until they are critical. If you are dumb enough to march on the bridge or start running around the brig as a civilian at Code Red, you put your life in your own hands. Lethal force may be used on anyone who is actively impeding or being aggressive towards security or command. Also, this will vary depending on the antag, but if it's code red and you are dumb enough to say...walk around dressed as a wizard when there are aggressive wizards on the station, security can use lethal force on you. Yes...I agree this Red Alert is every shitcurity officers dream, and probably an admin nightmare to start. Shitcurity will get job banned, or outright banned, just as people who greytide too hard currently get banned. Everyone will learn how to properly behave during the new alerts and it will level out. The biggest problem I see is the initial wave of shitcurity that will quickly get banned, and civilians who intentionally get in securities way for the sake of dying and potentially respawining as an antag.1 point
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@SigholtStarsong Blue is a cool, sterile color, perhaps indicative of: "Hey, things are not all rainbows and puppies; I should be careful."1 point
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This is prolly the redshirt in me talking, but I think this will be very useful. Captains always jump to the current Code Red over every little thing, which gives security powers that really aren't that great and a mandate to keep everyone indoors without getting called shitcurity. It really should be code blue. Martial law really is what red was meant to be, IMO, and will really cut down on superfluous shuttle calls and red declarations. I expect a lot of pushback against this, but when we have 30 assistants and 12 traitors in any given round, a sterner hand is needed to put things back in order. I stand by code red truly being the HOLY SHIT EVERYTHING IS CRAZY, SECURITY DO SOMETHING alert level. Hail Brigston.1 point