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Showing content with the highest reputation on 06/20/2017 in all areas

  1. 12:20 Spoke to Mike Murdock and Jada Cuddles about abandonment. Mike declined care. 12:20 Station went to blue alert. 12:24 Space-time anomalies appeared during a conversation with Jada Cuddles. She immediately darted into the nearest wormhole. Note to speak to her about unwarranted risk-taking. 12:31 Continuing conversation with Jada Cuddles. Le-seka was brought in, a vampire. Dead. 12:35 Warden Tetra Vega stopped by to check on my progress. I informed her things were fairly slow but was enjoying my conversation with the brig phys. 12:42 Eupharati Keeler arrived in custody of Zahiid Jafar. Former was damaged and had injuries to lungs. Suspected of being vampire. Confirmed of such. Glared at security staff. Jake Speed arrived, Warden present as well. Warden confirmed vampire. Sentenced to perma. Prisoner had been concerned about being killed. Was relieved that life would be spared. 12:50 Jassi Tassiman hacked into processing from maintenance due to imprisonment subroutines being on the fritz. Walked through to hallway without comment. 12:50 Captain makes an all-hands announcement regarding crab worship. Captain appears to be mildly unstable with delusions of grandeur, believing himself to be a pirate. Captains are notoriously hard to demote on Nanotrasen stations. Some manage to keep their positions long after their sanity has left them. 12:55 Euphrati Keeler is back, due to brig issues. She offers to help security. How exactly is unknown to me. 12:55 Admiral Delusions of Grandeur, aka the Head of Personnel, Konrad Schultz, is under arrest, suspected vampire. Definitely a vampire, and appears to be a highly powered one. Will be brigged. Is the station safe with a highly powered vampire in perma? I guess we will see. 12:59 Processing is far more busy now. Jada even needed to give up her chair. A Brendon Finkas came in and stated "I plead guilty to defending my god. Time for a chat. 13:11 I have spent the last 10 minutes speaking to Brandon. He has serious delusions and is obsessed with his God. One "Krab." We were speaking about his beliefs, including his desire to harm those who "sinned" against his God, when suddenly, a gray crab appeared in the security lobby, and Brandon, without warning, began punching himself, hurting himself severely. I indicated to the Brig Phys that we needed to restrain the individual. Jada successfully restrained the individual and he is currently resting in his cell, in a straightjacket. Thank goodness I brought two. 13:21 Brendon was released from the brig and the straightjacket. He said he needed time to think things over and appeared much calmer. I prescribed him Haloperidol to assist him. 13:23 Warden hears that the Captain has died. She appears troubled. Officer Detective Lisa Winslow says the Captain is fine. 13:24 A "trader," one Shemhamphorasch, was discovered with several rare and valuable items. Captain's hat, magistrate's gavel, Captain's bedsheet, a crown. He claims that all of these items are "replicas." They are as much replicas as I am a real doctor. 13:30 A clown, Mind Suck Honk, was apprehended, accused of being a vampire. This must be some mime clown, he hasn't spoken a single word in 5 minutes. I don't like clowns. Too unproductive. 14:00 The last half-hour has been a blur. The clown turned out to be a vampire after all. He escaped from security custody and very nearly escaped completely. Luckily the warden and officers darted after him and gave him a field execution. 14:00 I've thought a lot about why I do this, why I work in space. I spend a lot of time in command, I'm glad CC let me take this different assignment. I met some interesting people and got to listen for once, when all I tend to do is talk and act in command. Still, for everything, there is a season, and I think this season has come to an end. Time to go home.
    6 points
  2. I can already see the LRPer referring to us as "The Herp" And we can call them Derps. @Malphystoh That reminds me of when I used to play coroner and I'd make these super thorough autopsies (I had a custom template for cause of death n all that) attached photo, and I'd get on the shuttle at the end of each shift with this clipboard full of autopsies nobody would ever see. It made me sad. Towards the end of that run I'd just start throwing the autopsies around the shuttle hoping someone would pick one up and appreciate it ??
    3 points
  3. One of my first rounds I was a psychiatrist, and I had a chance to do couplecounseling. It was hilarious. Nowadays I am also trying to cooperate with the warden to let me in to perma to tend to the prisoners. My more memorable shifts are also as a civilian or a librarian, and most often it had to do something with the chaplain... We should make a HRP clan on the forums... Or a list of HRP characters or something...
    2 points
  4. I like the idea of increased access, and like the sound of increased lethal powers, but I really feel like it would be abused. I main security but recently have taken a break for my sanity and seeing the opposite end of the baton is an eye-opener. Increased access is neat since it would really help get around during emergencies. Makes sense IC too since NT wants their station intact and threats dealt with. Privacy has gone out the window at this point. For lethal force I think there still needs to be clear objective guidelines to application during red. Maybe one or two VERBAL warnings (hailers count), while pointing, etc? Unless the person is already a threat in which case current guidelines already allow lethal force. On a side note yellow alert sounds silly to me, if we do split red into combat / confirmed threat or whatever, amber alert sounds more ominous and official.
    2 points
  5. In general this is a perfect example of how RPing can make things interesting. All he did was sit in processing and outside jail cells talking to people the whole shift...and it was endlessly interesting. RP so boring though...right?
    2 points
  6. Hello there! Almost a year pased since i have registered and account on this forum, and about the same time i am playing on this server (intermittenly of course). So i guess time has come to introduce mself. Before this server, i was playing on one russian high rp sever for about half a year, but it was a nightmare for me to see super RP tea drinkings during xeno infestation, so i moved here. Despite i would love to see a little bit higher standarts of RP, this server turned out to be the best one for me. Some of you might have seen me in game as Ricky Spanish before some admin told me to change name due to American Dad reference, now i am plaing as Ivan Kaka. Nothing else to be said, but on purpose to make this post more interesting i drew a quick fan-art which i called "Captain, i dont know why, but i highly recommend you to call ERT"
    2 points
  7. Ah meadbay, the memorable early moment on Paradise for me, when a large part of the medical team got bored and drunk in the bar, many silly things were talked about and many silly things were seen. Also is it bad that I can name everyone in that picture still...
    2 points
  8. Welcome to the MeadBay! Where the drinks flowed endlessly This was a remake of an old drawing I did some time ago of a round where the game broke causing things to not process correctly. Old picture:
    2 points
  9. Thought this would be a fun thread to start. Maybe not your first round ever, where you were just fumbling around with the UI. More like...what was the most memorable thing that happened to you when you first started playing? After a few rounds as janitor I decided to try something new. Journalist. I had no idea what I was supposed to be doing, asked around. Someone directed me to the HOP. I go to the HOP line, wait my turn, when it is I tell him I'm not sure what I'm supposed to be doing. He says "You need a job?" I say "I guess" and he says "Come around to my door at the bottom of my office. I do. He let's me in. "Pet Ian for me" and he points to Ian. I'm confused but spend a few minutes petting Ian while he handles other requests. At one point I stop and he turns to me and shouts "I DIDN'T TELL YOU TO STOP!" I'm very nervous now so I'm petting feverishly. After 10-15 he informs me I'm done and I did a good job, says wait a moment. I do, he runs off (apparently to the ATM) gets 500 credits and gives it to me. I ask him what can I do now? He directs me to the bar and spend my hard earned money. I quickly learn no payment is required at the bar, but insist I pay anyways. Since I don't know how to split it I just smack the 500 on the counter. Bartender gives me 2 full bottles of whiskey for this. I got drunk, felt sad because I had no purpose. Began attacking another man in the bar. Security comes and arrests me. Brings me to processing. They search me. Ask me why I did what I did. I'm sobbing and slurring about how I have no purpose. Whoever was processing me says "Do you want a purpose?" I say "Yes!" "Would you like to be a public defender?" "A what?" "Would you like to protect this station, yes or no?!" "YES!" "Do you swear to spread peace and justice through the station?" "YES! I WANT TO SERVE! I WANT A PURPOSE!" "Very well then." Brings me to the locker room. Gives me all the proper sec gear. Through this process I've been vomiting and my vision fading. Alcohol finally taking it's toll. I can no longer stand. My new boss drags me out of the brig. An ambulance awaits me. The last thing I heard before I passed out as the paramedic drove off with me was my boss shouting "Save them! They're a public defender!" I pass out and die on the way to Medbay. Unaware of revival or cloning methods in the infancy of my SS13 career, I exited them game. Been hooked ever since. What's your story?
    1 point
  10. There's nothing fun about a blob being robusted by an army of this for either side: The blob today got found before his first resource node went up, followed by complete destruction 2 minutes later. Blob was bored, crew was bored, ghosts were bored. Might have just as well not have shown up since it caused zero damage to crew and station (apart from a few bruises). The mid round blob spawn function could easily check for already existing antags and the amount of active crew members and buffing/nerving the blob with better positions or more cores according to the current situation. EDIT: Compare it to any other mid round antag. All of them have it way easier to cause harm and damage even with 80 people onboard the station.
    1 point
  11. Roundstart blobs do scale for player count. Midround blobs don't, and have a random spawn location - some of these can be in godawful locations to. One spawned the other day in the dorm toilets, and was being attacked by 5 people before the player even loaded into it. (Btw, the spawn locations happen to be the same places the disk can teleport to randomly, something I only learned recently). The intent of midround blob isn't to win, however - especially because winning for a blob involves taking out the whole station basically, fucking over all the pre-existing antags. The idea is to increase the chaos and entropy of the round, essentially upping the threat and quickening the pace of the end of the round. It gives a chance for antags to use the distraction to complete their objectives if they haven't already, and to unify the crew against a common threat, or cause them to say fuckit and call the shuttle after the damage it's done. Rarely the blobs do win then, so it is a threat if not checked, but...ah shit. Yeah what @tayswift said while I was typing this.
    1 point
  12. Mid round blob isn't supposed to have a good shot at winning. It's supposed to just make the round a bit more interesting. Another game mode is probably active alongside blob, so the blob wrecking everything might not be a satisfying end to the shift.
    1 point
  13. Eventually it got to a point where I felt bad about catching roundstart cultists, and so whenever I did catch one trying to cast spells in a little hidey-hole I'd warn them about the dangers of self-mutilation and ask them to see the Psychiatrist about their depression, then just let them be.
    1 point
  14. The biggest thing I remember from my first round was the fact it was an extended round, that it was actually fun RPing just as a civie and learning the way things are, my first cloning after getting stupid with the air tanks... low stress, lots of time to learn the (IC) rules and systems in place... At the end of the round, imagine my disappointment when I'm told the truth about how chaotic it gets with traitors, vampires, wizards, changelings, shadowlings, cultists... and that an extended round is not likely to happen again. Next round, 10 minutes into the game I get kidnapped by a vampire and eaten, then cremated.
    1 point
  15. Have to say, I liked the idea and think the items you stated could be some good use, especially because the tape has an actual reason to exist, which in it's current state is barely used. I decided to take this opportunity to practice some DM since I'm new to it. Though I do have some concern since it's just another way for people to self antag, valid hunt etc. but I geuss we'll see what other people think. The one that intrigued me the most was the shiv, I like the idea of an antag being able to get a hold of something like that so I started the code on that first. I couldn't find the code for any shiv on yogstations code though, so I just made my own. Took about 3-4 hours, with mostly reading other code to understand what it does. I attached the files with the code and some shiv sprites if anyone wanted to take a look, give some input, or add to it. It's all still WIP. Ill go through what I plan to do and have done: -different glass types. currently done normal glass, plan on doing plasma and supermatter, which have different strengths etc. -limited use, the shiv has a 1/3 chance to break slightly, which each time it breaks, it does less damage, until after the third break it's worse than the glass shard -I added the screwdriver as a required tool to craft it, google glass/flint knapping and youll see why. Because of this I might increase the time to craft by quite a bit, and to balance that out, increase its damage or decrease its chance to break. -you can dip the shiv in a toilet or a reagent container full of toilet water to increase its germ level and infect someone. It does infect but currently its not very good at it and needs some work (Also plan on adding fish water since I didn't yet look at the code for the aquariums etc). -finally, I plan to make it so when the shiv breaks one of the 3 times, shrapnel gets inside of the targeted area Made 4 glass shiv sprites, but I haven't made a sprite in about 4-5 years so I'm pretty rusty. Would be greatly appreciated if someone with good sprite skills took it upon themselves to make some glass shiv sprites. I'm taking a break from all this until tomorrow, so what do you all think? I look forward to any negative/positive feedback and additions to the code. Edit: forgot to mention that because the shiv inherits the glass shard, it can be used in surgery and do other things the shard does. And that because the shiv is intended for stealth, I made its item state null so in order to see it, you have to look closer at (examine) whoever carries it recipes.dm weapons.dmi shards.dm
    1 point
  16. Frankly. In space. The medical officer can strip the captain of their powers if they think they are mentally incompetent. I think with enough evidence it would be fun to allow the psych this kind of over arching power. In the sense that if they can provide enough evidence either from witness testimony or whatever, that they could take any crew member and place them in a Mental Competency hold until they submit to a mental review. I know as Psych I often update peoples medical profile just listening to coms. Not that anyone cares to check those records.
    1 point
  17. Heya, Nightingale here. After a break from the station to find myself, I'm back. Expect me to play a layabout civilian, a doctor that steals organs to make money operates on the sick and needy, or a paramedic that always forget's her damn keys! pls dont fire me noodletrasen Here's a self portrait, courtesy of Will Winters.
    1 point
  18. "is that Slith on a meatspike?!?!" ~(le Greytyde) "It's ok! I told them to do it!" ~(Slithy) "Oh... well then.." ~(le Greytyde) "This things actually really comfortable!" ~ (Slithy)
    1 point
  19. Perhaps add a karma role in the form of a centcomm enforcer? Solely there to back up the IAAs with firepower if needed.
    1 point
  20. Maybe he died with it. Maybe it's Maybelline.
    1 point
  21. My first round I "played" was during my first year of college and the day before my birthday cause why not. And I only did it because I had HereticChurch talking to me about their rounds and times he had played... For the longest time, so I thought "fiiiine I'm gonna try it, I'm probably not going to like it" So I had HereticChurch sitting beside me showing me how to play the game, cause really, I wouldnt be able to do it on my own and probably panic while playing. So I made my first character, a Skrell named Zeke Varloss, went to the costume machine and grabbed the pirate outfit. A few things I knew about Skrell, they could breath underwater and we're super light weights. So naturally I was like, my goal for this character is to make him this Charming and flirty pirate who was an alcoholic.... Cause reasons. So civilian Skrell dressed up as a pirate, made way to the bar, noticed there was no Bartender hop over the counter. While on the counter the Bartender shows up and points his shotgun at me. So I just moved off the counter. I got a bottle of rum, drank the whole bottle of rum. Fell onto the ground while throwing up everywhere was taken to medbay and thrown into the cryocell. What happened after that, I don't remember. That's it, mah first round ever played.. how boring it seems... But I got to do what I wanted.
    1 point
  22. In late july of last year or something like that, a pair of my friends were bugging me about trying "this space station game" Telling me it's "really indepth, you'll love it", and after a while of boredly sitting in teamspeak talking about goofy things at four-five in the morning, I cave and eventually download Byond, then join the server. They gave me the briefest rundown of what to do and what to absolutely not do, and directed me to the rules, then after observing for 5 minutes and thinking "this is retarded how can anyone play like this" (I didn't understand ghostears/ghostvision) a new round starts and I join as a miner. After learning the UI pretty quick, and figuring out mining to the point of going outside and picking up ores for a while on the east asteroid, I came back with not much and got yelled at by the QM, then went to wander around the station. I went over and checked out the medbay, and some guy in chemistry got my attention "Hey Gabe" he says (first character name), then asks "Want something to do?" to which I respond "Yeah of course." (now what I didn't know here is that this chemist guy was one of my two buddies and he knew what I was doing.), he gives me a beaker of 100u krokodil, a dropper, and tells me to go put it on food, now it didn't quite click with me what krokodil was at the time (nor was I aware of it's connection to the real thing), and tells me it's got some other good stuff in the beaker, and to just go put it on the food, which I do for a while and that ends up really messing with people. (there was this one Vox who got addicted and ended up going to the medbay and getting told "sorry, we don't know how to fix you..." and he just sadly responded "okays..." and went back to gib in the kitchen or whatever krokodil does at the end of withdrawal, which broke my heart) Eventually, my friend decides that this wasn't stupid enough and PDAs me to come back, and asks "would you like to just inject people with this? It'll be faster", this still being before I realized what I was doing, I say yes, so he gives me a syringe and a spray bottle of ethanol and neuro-toxin, which I spray people with which little to no effect, and end up in the library spraying the librarian. While in the library, the detective shows up and asks "what the fuck are you doing" so I go over and spray him, he tells me to stop, I spray him again, he tells me "seriously, cut that out", I spray him a third time, and he tells me "okay listen bub do it again and I'll arrest you", so I cut it out, then he goes to light a cigarette, bursts into flames, I panic and run to hide on mining. In this time, I mention what just happened on teamspeak (still unaware the other two were actually in the game, but knew that we shouldn't be in voice comms discussing a round.) and they both burst out laughing, then the chemist explains his part in it and that he's actually playing, and how mad the detective probably is and that I should REALLY avoid him. Anyways, ten minutes of hiding in a locker later, I come back to mining and get shot six times by the upset detective, taken to the brig, and explain that "I had no Idea what was in the bottle, the chemist just told me to do it", and end up dodging brig time, my buddy gets arrested, and he passes the buck on the other chemist (who totally got murdered earlier by something completely unrelated) and manages to dodge brig time too. All five people in the teamspeak channel (myself and four others who've played space station) were cracking up about this for a while.
    1 point
  23. I was directed to the game by a friend and had no idea how to play or what to do. So, I spawn in as a civilian thinking it will be easy. I see the little botany room near arrivals and grab the hatchet; because WEAPONS. I try to use it, I end up believing that I needed to point to it and then click on what I wanted to use it on to use it. I managed to hit a security person twice. I then realised how stuffed I was and how much I didn't understand and quit the game after being harmbatoned enough for my vision to start fading. My second game I use the wiki and play librarian. I see that the librarian needs to argue with the chaplain about religion. The chaplain comes in and asks for a bible to be printed. I manage to print a bible and I put it onto the table saying "you know that is fiction, right?". An argument follows which ends up with the chaplain taking out a chainsaw and slaughtering me. Like you I was unaware of revival methods so I quit. Later on I rejoined and thought how am I alive. I later find out from my friend that there are things like cloning. I have now been playing for 4 months now and am starting to get a hold on some of the more complex jobs. My character is called Rodrigo Jackson, I play any job and have different views based on which job I play. When I am quartermaster/cargo tech I usually declare independence from NT or something similar because . . . All Hail Cargonia Land of the Stolen Things Always Obey the Quartermaster Unless he is a ling That is the very short anthem of CARGONIA land of the free
    1 point
  24. Here's a thing I made, cause I thought it'd be mostly amusing...
    1 point
  25. The differences between red and blue are: Max suit sensors are mandatory. I'm assuming that failing to max one's suit sensors can be considered creating a workplace hazard. All crew with the exception of security must stay in their departments. An officer can relocate a crew member outside of his/her department, using force if needed. Failure to comply with security is considered creating a workplace hazard. Officers do not need to hail their targets before arresting/detaining them. Shoot first, take into custody, then talk when it's safe, is allowed on code red. Secure areas are to be bolted down. SOP lists a few secure areas, as well as provides a definition as to what can be considered a secure area: "EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Teleporter, Vault, Gateway, anywhere else requiring a restricted level of access that does not get regularly used." Officers are permitted to carry more than one lethal weapon, and are strongly encouraged to do so. Officers are permitted to demand access to a department, in order to patrol said department or search it. Refusing an officer entry is considered creating a workplace hazard. All gateway excursions are to be put on hold. Only rescue teams are allowed into the gateway. Lethal force is permitted if the target forcibly resists arrest, or if attempting to detain them is unnecessarily risky. All crew members are to comply with lawful orders from security, or be charged with creating a workplace hazard. Code red is primarily enforced through the workplace hazard law. If the crew fails to follow SOP, they can be arrested for creating a workplace hazard, which more or less works as a blanket punishment for failing to comply with security and SOP. There already exists a means to enforce code red SOP, without martial law. However, as very clearly indicated by the debate raging on in this thread, there is a demand for additional powers for security during code red, in order to enforce code red SOP. I think the root of the problem isn't in how each alert level is defined, but two more subtle issues. One, security lacks the basic access required to make their presence felt on the station during code red, and two, no one wants to enforce code red SOP, in fear of getting bwoinked or called shitcurity. Because only the HoS has basic access to all departments, preforming patrols through departments requires additional access from the HoP, which can feel like pulling teeth for many officers. Many HoPs are reluctant to give out basic access for security, and many officers are reluctant to give back said access once the alert level has been lowered. However, basic access to all departments would allow security to preform departmental searches on code red without dealing with the AI or potentially rogue crewmembers (after all, if there really is something fishy going on in a department, why would anyone in that department let the police in?). Furthermore, basic access would make relocating crewmembers far easier, as officers could walk into the department without having to steal their perp's ID card. Perhaps code red could temporarily give security basic access to every department? I don't want to get into the second part of this issue, that security is afraid of doing its job. I know that I am personally disliked by some for what I do when I play security, and it does make me want to not take up the baton anymore. Even when security players do their job to the letter, the ban hammer looms just overhead, low enough that if they just glance up a little from the horizontal, it can be seen suspended by a thread. I understand the need for such scrutiny, as I've run the gamut of bad officers: inexperienced (but usually well meaning) officers, sadistic powertrippers, powergaming rambos, and many more. However, divine punishment from above isn't the only source of stress for security players. From below, the chaotic forces of SS13 itself rage on, and officers are handed a baton and told to tame them. SS13 is a game about entropy. As the station devolves into a bloodied metal deathtrap in the sky, it falls to security and command to enforce order on a disorderly environment. It comes as no surprise to me that true shitcurity is born from the shell of good officers; When fighting monsters... To reel this post back to the original topic, what should be done to make enforcing code red viable? I personally think that changing alert procedures will handle some of the problems, at the cost of breeding abusive and disorderly behavior from security at a much higher rate. Giving security access to departments on code red will help, but it's not a perfect solution, as lowering the alert level can prove to be a challenge. Perhaps the real change needs to be making code blue more attractive than code red? It's a rough problem to tackle, but it's better to get it done with now, rather than to let it fester.
    1 point
  26. @tzo I use red alerts "stay in your department" protocol and encourage it's use to the rest of sec all the time. I don't escort people back to thier departments, I use it as an excuse to search them, and if they refuse or resist in any way (like say, the clown slipping me) I book them for workplace hazard, possibly resisting, possibly 25% extra for being uncooperative. This IS allowed per code red SOP, and is an unbelievably powerful tool sec can abuse regularly because we always go to red so quickly. It can literally be used on anyone who refuses to follow secs orders, which could be as simple as "let me search your bag". If they say no, put up chase, scream shitcurity all the way back to the brig, we can give them 15 minutes easy. Mind you I only reccomend this stern method of handling people be utilized at red...and only on people who don't have the awareness to stay out of security's way because there is a major threat on the station. If an officer can't handle being slipped, called names, or seeing graffiti in the floor then they need to toughen up. I know it takes some time to break that threshold of not caring, but it's necessary if you want to work sec without going nuts. If the clown slips me at code green or blue, I laugh, stand up, and either get in a playful push fight with him or grab an extinguisher and chase him shooting him with it. My thoughts come from my experience playing warden alot. When people are cooperative I'll regularly let them off with a warning for minor crimes and a parole for medium. I'll give minimum sentences for medium and max if. I explain to them that I did this cuz they aren't being an asshole, and it tends to lead to them acting better going forward. On the flip side, if I just book everyone for everything regardless of context, it leads to more people hating security and wanting to get revenge. Now...that doesn't work on everyone, because quite frankly some people are just here to be trolls and chuckle fucks. I do also book for the maximum for people who ARE being assholes and explain to them how much thier sentence could have been reduced if they weren't an asshole. This tends to lead to them attempting to break out of thier cell over and over, me resetting thier timer repeatedly because of it, and them eventually committing suicide or going SSD because thier own antics have led to thier boredom. I've literally has 2 people brought in for the same crime at the same time, one was very cooperative, the other was volatile as can be. One got parole one got 20 (which turned into about 40 + SSD). Both were completely legal sentences per space law. I also search people in the halls all the time to save them time, and they usually appreciate it. Especially if you lay out the options to them. We can either do this here or tase, cuff, and go all the way to the brig. Then they make the choice by either handing me thier bag or running off. My field searches also are usually a bag only, so being cooperative would allow antags that aren't KNOWN antags to possibly slip by me with contraband in thier pockets or elsewhere. Again, rewarding good behaviour (even if the reward is letting an antag away...antags are allowed to win sometimes too). I'm very gentle when appropriate, merciless when necessary. It's shouldn't be securities goal to brig everyone for every crime all the time, it should be thier goal to keep peace. Constantly being heavy handed does not accomplish this. The reason for my proposed changes is because as things currently are, we go to red too quick. The early stages of the current code red are too advantageous too security, the fact that there isn't any protocol beyond code red aside from rarely used codes only activated by central is disadvantageous to security once the situation is becoming too out of control.
    1 point
  27. I mean, we have plenty of languages and species anyways, and if you speak anything but common... I hope you like getting yelled at. So to keep it brief: yes to more secondary languages, no to them being species unique. To me its not about if it's snowflakey, it's more so that other people DO care if it's snowflakey, which causes big fights, which makes people mad, which ruins the good time. To me its like this: If i'm a slime and I want to talk to other slimes, i'll probably use bubblish, that's realistic. But if we go TOO far with this, suddenly we have people becoming... well, "overly unique" might be a way to word it. But I suppose it raises the question of: where is the line between a unique person and a special snowflake? Some people hate the idea of something even being called a snowflake, others do not. Being unique is one thing, being COMPLETELY different and feeling the need to shove that in everyones face is, to me, snowflaking, and just cringe. I feel adding sub languages to races will only encourage that. But if ANYONE can learn a secondary, its not nearly as bad. No one is completely unique, that guy walkin down the street has a different personality, voice, appearence, etc. but we're both people and we both have emotions, etc. there are no neon green human beings who are actually birds. I dunno, it's always been a grey area for me. A kind of: you know it when you see it. Simply put: be yourself, don't try and be someone who is so incredibly different from EVERYONE it hurts. Also. No absolute private chat please. That goes beyond RP and starts to become a game-play advantage.
    1 point
  28. ZN23X: - I do think there is value in having a "threat is suspected, but not confirmed yet" alert level. It encourages people to investigate and confirm/deny. If you eliminate that level, people will just loosen their definition of "confirmed" and jump up to the "confirmed" level instead. Because there won't be a "suspected" level anymore. - Security NEVER sends people back to their workplaces on red. EVER. I have never seen it happen even once. This provision of red alert is completely ignored, by everyone, all the time. This is one of the pieces of SOP that may as well not exist, because literally nobody ever heeds it, nor cares to enforce it. You wouldn't want to enforce it anyway, as it is anti-fun. - Often, people will try to run away from you if you want to search them. Yes, this includes non-antags, with no contraband on them. I don't know why they do it. It happens a lot though. - Searching people in the halls, rather than bringing them to the brig, is also impractical in many cases. Just last shift I was playing a sec officer, I tried to do exactly this (search someone in a hallway) and within seconds a random crew member (neither were antags) grabbed the person I was searching, and legged it. Both of them got away. Sure, they were arrested later, but this sort of thing is common. Sadly, as a sec officer, often you cannot afford to search people in public spaces simply because random crew will try to steal them away from you while you are busy with the search. Taking them to the brig for a search is one approach. If that's far away, at the very least you should avoid searching them in a public area. - IMHO, the biggest problem with how security works now is that often, crew who screw with security can't be charged with anything at all. Covering the brig lobby with 'shitcurity!' graffiti, thus ensuring that anyone who is brought in gets encouraged to take an anti-sec mindset right away? Graffiti is not a crime. Constantly complaining about 'shitcurity' over radio, such that the crew stop wanting to help security? Not a crime. Stealing someone away from sec custody while they're being searched? (as happened in my last shift).... you can only charge them with the same sentence as the original criminal. Which, if you're just doing a random search and they don't have anything on them.... is nothing. I actually had to let both of those idiots go, last time I played security, because although they were consuming sec's time, triggering manhunts, etc, I did not think I could actually charge either of them with anything. The ultimate example of this sort of thing is the clown trying to slip security on red alert, with confirmed cult/shadowlings/etc. From the Sec Officer's point of view, they have no idea if the clown slipping them is going to get them killed, yet, despite the stress this causes the officer, its hard to charge the clown with anything in cases like this. Even if they do it constantly and you can find something to charge them with, it usually isn't worth the cries of "SHITCURITY ARRESTING ME FOR SLIPPING!" and inevitable IAA hassle you get as a result. Yeah, it would be nicer if there was a larger gap between blue and red, but we shouldn't eliminate blue, and I am skeptical that the issue of people acting like jerks to security will be solved easily.
    1 point
  29. 1 point
  30. You're overblowing the issue of death her, I feel. It is, after all, a video game. The actual "loss" involved in dying in spessmans is minimal. I see no problems with indef brigging on red, for people committing crimes during red alert. Nominally, Red Alert means "everyone on this station has a good chance of dying in the short term". If your dumb ass thinks that "We're all going to die" is a good time to get in a fist fight over a toolbox, then yep, you deserve to sit in time out until the crisis is over. Further, if you decide it's a good time to actively hamper sec in saving everyone's lives, you deserve lasers to the face. Cloning is a thing, you can be brought back after the issue is over.
    1 point
  31. Nethiafins has been retired from their position as Mentor. Cian2066 has been retired from their position as Senior Administrator due to a lack of online activity.
    1 point
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