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Showing content with the highest reputation on 06/24/2017 in all areas

  1. This does not really fix them, as they will still have the memory of being a cluwne, a horrible fate to inflict on anyone. This is just prolonging their suffering and humiliation. Only in death may they find peace.
    2 points
  2. There are two ways to fix a cluwne, both are pretty easy if you have a good medical team. Neither involves death by the toolbox, sorry guys! The Non-Thorough Way. 1. Snatch cluwne from the hands of the Greytide and gun-itchy security. 2. Fix up all the damage the cluwne has gotten already. (Because that has almost certainly happened by this point.) 3. Get them to surgery, then grab your scalpel and hit organ manipulation for the head. Do some slicing and remove the tumour in their head. NOTE: It will keep coming back. So keep cutting it out until it stops doing so! 4. Once your patient's tumour is removed, and his/hers head is stitched back up. Apply some mutadone and mannitol and viola! One fixed cluwne! NOTE: This cluwne will still be called "cluwne" and the gloves and mask will still be irremovable, sadly IPC's cannot be fixed. 5. Splash some fluorosulfuric acid on the cluwnes face. It will burn away the mask. You may have to fix some burn damage afterwards! 6. Lop off the cluwnes hands and replace them, thus getting rid of the gloves! NOTE: Thank's to @FPK for the last two items! The Thorough Way. 1. Snatch cluwne from the hands of the Greytide and gun-itchy security. 2. Fix up all the damage the cluwne has gotten already. (Because I'm tired and copy pasting the first two points.) 3. Acquire a humanised monkey (you can make them through genetics or giving a monkey some unstable mutagen). 4. Drag your cluwne to the genetics, genetic modifier. Save his UI and print an injector. Then give it to your humanised monkey. He should look like your pre-cluwned cluwn (hopefully) with his name too! 5. Now, simply take the brain from the cluwn. Put it in the humanised monkey. Fix any brain damage or infections and viola! One non-cluwne human! There we go! A guide to fixing cluwnes, I'm honestly waiting for the honkmother to smite me. NOTE: Following this guide is liable to get you honk-squaded or cluwned yourself. Perform at your own risk!!!
    1 point
  3. From what i've seen.. the fiber wire is just a bunch load of waste, of TC. noone even uses it, rarely used. I tried it out to see how good it is. It costs 12 TC, more than the half. Its a stealth weapon. When i was playing i was using my fiber on a player named ''Sam Aria'', she managed to resist out of the wire and push me, which is really dissapointing, Resisting out of the wire shouldn't be a thing. The price for the fiber wire is very high. It should be around 6-8 TC. It says its a stealth weapon but i dont think it is. When you use the wire on someone it makes that sound when you cable restraint someone. and its LOUD. people can just think someone bad is there and that proves that isn't not stealthy at all. It either needs the sound removed or a less louder sound.
    1 point
  4. HOLY FUCK YES why does metastation only have those? What about the cyberiad map?
    1 point
  5. Personally I dont think the kill objective should be removed. But it'd be nice to just have more objectives involving other players that isnt just murder added. I know there was the beat up so and so, break a few bones teach them a lesson is one.
    1 point
  6. Damn this are amazing
    1 point
  7. I've been just watching to see how things turn out. From what I've seen: - NOBODY trusts security. But, that IS a two way street... if you want trust, you have to give it too... Always holding down sec just drives the good players away. - There is overwhelming support to differentiate red and blue. I've seen a lot of suggestions here too. Plus one that even tried to read me the SoP book. I've got a couple important points to make: - You will never get people to do things by the book as long as they think they will get away with it. - Security is an obstacle to be tackled, as our gamer instict will push, even when we are law abiding. How often do you listen to authority in a game, especially if you don't trust them? Current SoP, therefore, is pretty much useless. Trying to ask people to stay in their departments for example, it only works about half the time... for a few minutes anyways. But if everyone doesn't stay, then it's still a pointless endeavor. The reason for taking the kiddie gloves off sec is because when there's a large scale emergency, it becomes more important to keeping order than saving lives. Order is much more effective at keeping people alive, than chaos. However, about the only thing that motivates greytide to refrain from being shit, is ending their griefing run. Space law is laughably bad in this regard, hardly having more than a slap on the wrist for disruptive behavior. Even with workplace hazard, 15 minutes is nothing compared to the fact that sec is probably too busy to deal with most shenanigans anyways. However, it is not these shenanigans that going lethal on code red in this suggestion is about. It's about those shitters that push the limits of acceptable to the point where it should be self-antagging. They KNOW they will get away with it. They know security won't. Let's show them how wrong they are.
    1 point
  8. If every traitor is allowed to go as wild as they want, then expect the shuttle to be called very early and mass bombings and plasma release nearly constantly. That however, is not the suggestion being given in this post. The suggestion to remove kill objectives I don't really understand - no reasoning has been given as to why they're a bad objective, or why there would be an improvement for removing them, it's just being suggested it be removed. The risk of being assassinated - and not just so they can steal your hyperspray - adds a huge amount of fear and atmosphere to the game, and I find is an interesting and fun objective, which can be quite challenging depending on your target, or your preferred style(s).
    1 point
  9. Well, you don't choose an objective, you just are told you are a traitor, decide what that means to you. So while yes, some people would choose to muderbone and maybe hyjack the shuttle, others can choose to be more creative with their objectives. Start a coup, make a meth lab, help other traitors, free all lawed synthetics, break everyone out of perma, lube all the floors, there are almost no end to what you can do. The suggested objectives are for when people can't think of something to do and and want a helping hand, but even these might not be tracked, so they could still be something like make a meth lab, disable all solar panels, turn off gravity, dismantle the PA... ... Steal 10 pickaxes, replace everyone's hearts with mechanical ones so emps kill everyone, turn X mostly synthetic/organic, law all free synthetics, make a second AI and have it fight with the first one, replace all the O2 in the air with nitrogen and make Vox station, replace all the air with plasma and make plasma station, steal all the stamps, send butt faxes to CC under the disguise of the captian/NT rep... ... break all the lights while stealing all the flashlights you can, make the clown think everyone is disrespecting the Honk Mother and give him a duel e-sword to defend the Honk mother's honer, free all monkies from viro and genetics, subvert the AI and try to make an army of borgs to command, just kill someone, steal all the gold from every department, steal all the tazers, make everyone deaf with flashbangs, spread LSD around the station and let it break itself, hijack the shuttle without killing anyone, convince command that the syndicate has taken over CC, force people to read books, dye someone's hair who is overly protective of it, start the grey tide, pass out guns to everyone, gib a lot of people and make them into borgs... ... send butt faxes to the syndicate, make announcements as a head trying to goat the wizards into a fight, buy 50 null_entry crates and pass out the contents, frame someone else of a crime, convince the station that there are nukies, somehow piss off all of one or two races and have them rebel from the station, secretly make everyone addicted to morphine, make radioactive spills everywhere, replace several key walls with uranium and steal all the radiation suits, emag every single door open, over pressurizer the station, drain the entire station of air, send fake reports of violence to take up security's time, pass out contraband like candy, make chainsaws and meth and "convince" people to run around and saw up their "friends"...
    1 point
  10. While I do agree that new objective types would be nice, I don't see what removing kill objectives will do besides making the server feel like more of a hugbox. I can't speak for others, but that's a bad thing in my book.
    1 point
  11. So I made a meth lab under the disguise of PATCH's patchs. It didn't get many customers, even though I had more the a full crate of 20u meth patchs. I also had other patchs in case someone needed them or security rolled by, but they never did.
    1 point
  12. Wolf O'Shaw necrovored Coffee :^)
    1 point
  13. Well, thanks for working those hours! Very impressed someone did that! However, if you're going to make the shiv break, you'll have to recommend the same for a spear made with glass to be fair and balanced (then again, what about making it to where a spear with a kitchen knife instead of a glass shard? No change in anything, just make it do more damage and more durable). Ultimately, I think it's great but it's up to the bosses if it'll be implemented. THANK you though!
    1 point
  14. Only in death are cluwnes truely fixed. Once a cluwne, always a cluwne.
    1 point
  15. It's possible to remove the mask by splashing more than (but not exactly!) ten units of fluorosulfuric acid on your target's face. The gloves can be removed by lopping off one of your target's arms, then reattaching it.
    1 point
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