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Showing content with the highest reputation on 07/07/2017 in all areas

  1. Ping. That is all.
    2 points
  2. Don't mess with War Mime. The cigs were clutch.
    2 points
  3. When the station leaves and abductors have noone left to abduct.
    1 point
  4. Little additions! Prank Gum: Fun for all ages! Gum package that snaps like a mousetrap when you open it, doing very minor damage to the hand taking it. Obviously one would be left in the clown's locker, possibly more available from the cargo vendor. Syndicate Gum: Cherry Bomb flavour! Either can be similar to the prank gum, except it blows the person's hand off, or it can explode a few seconds after being chewed on, doing massive damage to the head and disfiguring the face. Likely a very cheap item in the uplink.
    1 point
  5. Glad to see the gamemode concept was liked, I do like coming up with new mini-event like this and hopefully we'll smooth out any issues they have.
    1 point
  6. Local official uses wrong radio channel, leading to a loss of face; 2561, colorised And I just realized I should have used "bare" instead.
    1 point
  7. It was a normal shift but with Syndicate declared war with us. I worked as the Roboticist back then, there was a call from Medical that there's a scientist dying in the Toxin. So I went there and investigate. But it turned out it wasn't the call from the Toxin but rather Sci Chem. However, visiting the Toxin Bomb making guy, he gave me a Toxin Bomb with all the signal code ready to use it against the Operatives the ultimate weapon. I continued to work and loot everything I can in Cargo and Security Brig for weaponry. And while I'm repairing an IPC back in pieces, it came clear that the Operatives are raiding RnD right below my lab. As I took a peek on the chaotic fight out there, one of the Nuke Ops commando with a heavy sniper rifle spotted me and almost snipe my head as I dodge it by a pin. With that moment, I realized it's now or never, if they took over the RnD they'd break into the escape hallway and cause more destruction and the more lives will be lost. I did not hesitate even one bit to take out the Bomb from the Toxin lab with the remote ready. And in rage. I shouted out my perfect warcry. And then. Silence. However, I still somehow managed to survive the blast as I was send flying with the impact into the table counter where the crew found and retrieved my very messed up body still alive and breathing. I was drag into the medbay and then the cyrotube immediately. I lived. And with costs of destroying entire Research department while killed at least two Nukie Operatives from the bomb. And my footings. Was it all worth it?
    1 point
  8. 30-foot demon in a box, buy one today! Be nice to add bubblegum to the game for the general crew to use and enjoy. Maybe even a Syndi-gum gimmick item for Traitorous Civilians would prove a cool idea for a coder to go into.
    1 point
  9. Sorry I'm late, took longer than expected and I'm not even finished. So this is what I've got so far. Shiv suggested by AzraelKnightquest: taping a piece of glass to stop it from cutting the users hands, removing the immediate need for gloves, nothing else to it. Requires 3 tape. Wallet jokingly suggested by Rumiluntti: Makes a wallet. Requires 10 tape. Seal boxes, crates, and lockers suggested by FPK (boxes) and Machofish (crates and lockers): Done the code for the boxes, but not the crates or the lockers because I'm a forgetful pleb. Requires 1 tape to tape a box, which cannot be opened, have its contents poured out, or folded. Can be removed by hand which takes 10 seconds, or with a sharp object which removes it instantly. Plan on doing the same thing with the crates and lockers except if someone is inside the locker they can break out, but it's going to take some time, also more tape will be required to tape them. Seal vents suggested by FPK: Sealing a vent stops small things from crawling through, stops air from flowing, but it only lasts for 5 minutes and you cant tape it if the exerting pressure is too high. Requires 5 tape. I've also done the same for the scrubber, but because it doesn't exert pressure, there nothing potentially stopping someone from taping it. Cover eyes suggested by FPK: To cover someones eyes either target the eyes directly or attempt to tape them after taping their mouth, disregarding a specific target location. Requires 2 tape. Repair damage on IPCs, borgs, and mechs suggested by Machofish: To make it not replace the welding tool I put a limit on the amount of times they can be repaired for the brogs and mechs, and for the IPC I made the amount of healing that can be done equal to half of the amount of healing that can be done by the welding tool, which is 60. The borgs and mechs can only be repaired three times before a welding tool is needed to reset this, but to reset it completely they need to be welded an equal amount of times it was taped. And if any of them were repaired with taped, repairing them with the welding tool doesn't repair them until there's no tape left on them. Can replace cautery for ghetto surgery suggested by Machofish: Exactly what it says. Requires 1 tape. Repair inflatable walls/doors suggested by Machofish: Imo this is the most needed, because as far as I'm aware of there's no way to actually repair these, or at least from what I seen in the code. Requires 1 tape per wall/door. Make a belt buckle on a chair suggested by Machofish: Stops you falling off the chair when you smack into a wall. Requires 5 tape. tape+wood to make splints suggested by Machofish: exactly what it says, but now that I'm typing this I think it might be a problem since splints last all shift and remove the need for surgery, though I might be wrong about this since I never use them and just go straight for surgery anyway. I think I saw a pr about changing how splints work, which would go well with this assuming what I said is true. Finally, I've also increased the max amount of tape in a tape roll to 20 and added them to the YouTool vending machines. This is what I've done so far since I liked these the most. Everything else either didn't work so well when I tried to code/sprite them or I didn't really think they would be suitable, but I can be persuaded to think otherwise. The ones I thought were nice but couldn't make were: - Nerd glasses. The sprites were to small and pixelated to clearly see them, making it pointless. - Blind Cameras. I had lots of fun making this one, learned a lot about the AI, but then I realized that if I made it so that it would show the name of whoever covered the camera to the AI (even if they are unknown) it would just make it too easy for the AI, making it better to hack and this whole thing pointless, But if I didn't then it would be better than hacking it anyway, and make it OP. I couldn't find a middle ground for this. Got some coding for it done but holy shit I've never spent so much time reading code. As for everything else, sorry but I couldn't think of a reason to put them in. Either there was an alternative way of getting the same result or the result just wasn't needed. I'd list the reasons but the post is already too long as it is It's worth noting that every single number/variable here is merely a place holder.
    1 point
  10. I like these even more than the weapons. If the shiv is proven to be not needed or something, Ill get to work on these immediatly. My only problem though is with the taped grenades, you can already power game by getting two bluespace beakers and fill one with potassium and the other with water for a massive boom, wouldn't this make it easier to get the same big boom but with more beakers? unless of course you only meant it for the flashbangs, even then I kinda question it.
    1 point
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