My loadout will always depend on who's being played. This will be a bit of a read. Tony
HOS: Corporate HoS suit /w red tie, HoS Beret, Dress Shoes, Armored Trenchcoat, Pen in ear; Tele-baton, police tape, flashbang, E-bola + cuffs on belt; Tele-Shield, HoS mask, Stamp, Door Remote, Spare Key, Flask, and SBR in bag. Personal Laser in Exosuit, unless a holster can be got for it, then shotgun with Buck + Rubber
Warden: Corporate Warden Suit /w red tie, Warden Beret, Warden Coat (the blue one), Dress Shoes, Pen in ear. Sec-Belt with Baton, Pepperspray, Flashbang, E-bola, Cuffs. Warden Mask + Folder of Prisoner Records in bag. Taser in Exosuit unless a Holster is given, then Shotgun /w buck
Detective: Detective suit /w red tie, detective armor, dress shoes pen in ear, tele-baton in belt slot, lighter and flask in pockets, clipboard with paper + case files in bag.
Officer: Corporate Suit /w red tie, Sec beret, Dress shoes. Belt with Baton, two cuffs, pepperspray and flash.
Mercy
Brig Phys: Medical Jumpskirt, Red Phys Vest and Sec Beret. Black/Brown shoes. Bag with Basic + Advanced First Aide, Toxin Kit, Oxygen Kit /w mask and tank, Burn Kit with tools for robotics repairs. Light and pack of Carps in Vest, Vitals Scanner and Pepperspray in Jumpskirt pockets. Will prefer a taser or Sawed off shotgun w/ darts for Belt Slot + Seclight in armor pocket.