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Showing content with the highest reputation on 08/04/2017 in all areas

  1. after several shifts of being interrupted by shuttle calls, S.A.M. (pictured on the couch) finally managed to set up the DJ post as he wanted to, and it was hella fancy. the sec pod pilot dragged in the BODA for us, I helped bring stuff from the abandoned teleporter to set it up there, and SAM did the rest. also, I forgot that pAI's name, but they were adorable
    3 points
  2. You are the Syndicate Operator, a high ranking Syndicate agent sent to aid operatives! Remember that you were supposed to only influence from the shadows! Find 3 operatives. Ensure that each one of them has at least 1 completed objective. 'Die a glorious death' and 'escape alive and free' do not count. Escape on the shuttle alive and free. Details: Has no uplink. Receives a randomly generated code which he can use to distribute TC. Starts with: agent ID card, chameleon clothes, 2 syndicate encryption keys (reduntant to give one to an operative for free or in case he loses the other one), voice synthetizer, DNA Scrambler. An operative counts 'found' when the Operator sends a single PDA message to the operative's PDA containing a code. This does nothing to a normal PDA other than sending a message. If the PDA has an uplink then it will receive 10 extra TC. This will also alter the message into this: "(Unknown / ?Spam) A Syndicate Operator has found you and gave you 10 TC." The AI does not receive this as spam. The Operator also receives an extra message, saying: "10 TC uploaded to target's uplink!" Cannot send more than 30TC. In order to complete objective no. 1 the operator must send the code to 3 syndicate operatives. While objective 2 sounds weird at first it shows that this character was supposed to aid other Syndicate agents and is not a real traitor himself. For example you are not well armed normally, and your first operative is in permabrig. You must do something to make them have at least one completed objective. Find another agent and in exchange for TC have them free your other operative (if you do not know their objective) OR have them finish his objectives (if you do know his objectives). Thoughts?
    3 points
  3. These are really good! I love pixel art representations like this, they give off more style. It works wonderfully for tajaran/vulps as well, it seems.
    2 points
  4. Take three... You see kids, this is why you don't rush things, sometimes you'll work on stuff and then there will be mistakes. Heck, sometimes you'll actually spot those mistakes and fix them only to realize that "oh look, another mistake that needs to be fixed because I was in such a hurry to fix one thing that I didn't realize another thing was also..not good." @MarsMond I'm sorry for pinging you so much, this will be the last time. Snout - Fixed enough. Tail - Fixed. Eyes - More cat like (two damn pixels). Gold/Yellow seams at the bottom of the shirt - Fixed.
    2 points
  5. WELP, LOOK WHO WASN'T PAYING ATTENTION. I'll have it fixed.
    2 points
  6. Timelock civilian to 100h of gameplay in every department.
    1 point
  7. Agh, I'm wrong! lol
    1 point
  8. It comes up here every month now that we need an alternative, such as removing greentext or removing objectives alltogether. While the admins do not punish those who finish their objectives with doing nothing fun, they prefer (I think actually we ALL prefer) if you do something interesting. Please mind that getting caught or intentionally doing it weirdly (like asking for t-comms tour from the RD to steal the voidsuit from there) can be extremely fun and often results in karma mountains.
    1 point
  9. Perfect. It's nice to see the progress on it also.
    1 point
  10. 1 point
  11. EDIT: Apparently when you remove pictures via editing and try to put in different ones, it breaks things.
    1 point
  12. FEED ME MOAR OF THIS, DADDY or... MOMMY! DON'T CARE!
    1 point
  13. It was changed because people would accidentally be typing and get proc'd into xenobio mobs all the time. A better change would be to just make it not respond to keyboard feedback at all.
    1 point
  14. Sounds interesting but maybe a bit too easy. I assume they'd know the code words? It'd be wierd if the syndicate specifically deployed them to help agents without at least the code words. And traitors would actively seek them out for that extra TC. Syndicate Sleeper Agent ?
    1 point
  15. I quite like the idea. Operator is too close to operative, might wanna go with handler or the like. I'd have extra high priority on not getting caught and being subtle. Maybe have the chance for other agents to get a bonus for meeting them in person. I'd also maybe change the pda message bit to avoid them being found out too easily. The tc amount seems a little high too.
    1 point
  16. it seems i have a different idea of antags and karma. I don't have any good examples of wholesome interaction with antags, and karma seemed like an iffy "rely on other people so you have more options to roleplay." i agree with all your opinions though and am sorry for attempting to adversly affect the ins and outs of the game. goodnight.
    1 point
  17. >Changing my uniform without knowing that my ID and other stuff would fell off. >Running around with an hatchet. >Got baton by a sec for not having ID and carrying the hatchet around. >Got Brigged >A giant spider crawl into my cell from the vent and bit me several time. >Officer found out and drag me into medbay. >Too late. Died. Shuttle arrived. >"This game is not that bad after all."
    1 point
  18. @EldritchSigma Attempted to animate the picture a little bit. Give it a shadow-y..edge I suppose. I hope it's to your liking at least a little bit.
    1 point
  19. @Chronarch What can I get you sir? We have a wide variety of alcohol you can choose fro...oh, I see, perhaps you'd just like a B.E.E.R. (laugh track)
    1 point
  20. @Vargh Steven Stingray shouts: "Tetra, take my goddamned virus!" I feel like I ended up making Stingray look like a buff biker dude...now that I think about it Stingray sounds like a tough biker dude name... Hope you enjoy it Vargh.
    1 point
  21. Already posted them on the discord but figured I'd post them here too because clowns...creepy clowns. MSpaint ftw.
    1 point
  22. New memes hot off the printing press.
    1 point
  23. Said I was going to take a break but did I? Nah, of course I didn't. *sigh Anyway, I decided to work a tiny bit on flags last night. What I'd imagine the SolGov flag to look like and the human flag which is pretty much the solgov flag except without the letters. I also tried using the colors of the human flag found on the wiki. I personally like the SolGov flag as well as Version 1 & 2 of the Human flag but eh.
    1 point
  24. Purple everywhere! @Malphystoh
    1 point
  25. A new Ares; idea credit and images to @DaKittaX
    1 point
  26. As requested by @Someonewithapen I've done a character..portrait thingy of Mercy Lauge! Hope it's kind of what you were looking for, maybe, I hope. Enjoy.
    1 point
  27. Next up we've got Valthorne Haliber. @DarkPyrolord
    1 point
  28. That's uh...that's a lot of purple...mhm. *Ping @shazbot194
    1 point
  29. My snowflake of a character Olivia Baumer with her guitar like always.
    1 point
  30. *scream @bigfatbananacyclops
    1 point
  31. This drawing is for Mike Murdock a.k.a. The Scream King. Hope you enjoy it.
    1 point
  32. Adding 3 more images with a different pixel style. A Detective, 2 Security + HoS, and a crime scene near arrivals.
    1 point
  33. Another picture of @ZN23X's character Tetra Vega. Hey, I got the hair color right this time...I think. Hopefully...
    1 point
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