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Showing content with the highest reputation on 08/04/2017 in all areas
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4 points
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after several shifts of being interrupted by shuttle calls, S.A.M. (pictured on the couch) finally managed to set up the DJ post as he wanted to, and it was hella fancy. the sec pod pilot dragged in the BODA for us, I helped bring stuff from the abandoned teleporter to set it up there, and SAM did the rest. also, I forgot that pAI's name, but they were adorable3 points
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You are the Syndicate Operator, a high ranking Syndicate agent sent to aid operatives! Remember that you were supposed to only influence from the shadows! Find 3 operatives. Ensure that each one of them has at least 1 completed objective. 'Die a glorious death' and 'escape alive and free' do not count. Escape on the shuttle alive and free. Details: Has no uplink. Receives a randomly generated code which he can use to distribute TC. Starts with: agent ID card, chameleon clothes, 2 syndicate encryption keys (reduntant to give one to an operative for free or in case he loses the other one), voice synthetizer, DNA Scrambler. An operative counts 'found' when the Operator sends a single PDA message to the operative's PDA containing a code. This does nothing to a normal PDA other than sending a message. If the PDA has an uplink then it will receive 10 extra TC. This will also alter the message into this: "(Unknown / ?Spam) A Syndicate Operator has found you and gave you 10 TC." The AI does not receive this as spam. The Operator also receives an extra message, saying: "10 TC uploaded to target's uplink!" Cannot send more than 30TC. In order to complete objective no. 1 the operator must send the code to 3 syndicate operatives. While objective 2 sounds weird at first it shows that this character was supposed to aid other Syndicate agents and is not a real traitor himself. For example you are not well armed normally, and your first operative is in permabrig. You must do something to make them have at least one completed objective. Find another agent and in exchange for TC have them free your other operative (if you do not know their objective) OR have them finish his objectives (if you do know his objectives). Thoughts?3 points
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These are really good! I love pixel art representations like this, they give off more style. It works wonderfully for tajaran/vulps as well, it seems.2 points
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Take three... You see kids, this is why you don't rush things, sometimes you'll work on stuff and then there will be mistakes. Heck, sometimes you'll actually spot those mistakes and fix them only to realize that "oh look, another mistake that needs to be fixed because I was in such a hurry to fix one thing that I didn't realize another thing was also..not good." @MarsMond I'm sorry for pinging you so much, this will be the last time. Snout - Fixed enough. Tail - Fixed. Eyes - More cat like (two damn pixels). Gold/Yellow seams at the bottom of the shirt - Fixed.2 points
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It comes up here every month now that we need an alternative, such as removing greentext or removing objectives alltogether. While the admins do not punish those who finish their objectives with doing nothing fun, they prefer (I think actually we ALL prefer) if you do something interesting. Please mind that getting caught or intentionally doing it weirdly (like asking for t-comms tour from the RD to steal the voidsuit from there) can be extremely fun and often results in karma mountains.1 point
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EDIT: Apparently when you remove pictures via editing and try to put in different ones, it breaks things.1 point
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It was changed because people would accidentally be typing and get proc'd into xenobio mobs all the time. A better change would be to just make it not respond to keyboard feedback at all.1 point
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Sounds interesting but maybe a bit too easy. I assume they'd know the code words? It'd be wierd if the syndicate specifically deployed them to help agents without at least the code words. And traitors would actively seek them out for that extra TC. Syndicate Sleeper Agent ?1 point
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I quite like the idea. Operator is too close to operative, might wanna go with handler or the like. I'd have extra high priority on not getting caught and being subtle. Maybe have the chance for other agents to get a bonus for meeting them in person. I'd also maybe change the pda message bit to avoid them being found out too easily. The tc amount seems a little high too.1 point
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it seems i have a different idea of antags and karma. I don't have any good examples of wholesome interaction with antags, and karma seemed like an iffy "rely on other people so you have more options to roleplay." i agree with all your opinions though and am sorry for attempting to adversly affect the ins and outs of the game. goodnight.1 point
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>Changing my uniform without knowing that my ID and other stuff would fell off. >Running around with an hatchet. >Got baton by a sec for not having ID and carrying the hatchet around. >Got Brigged >A giant spider crawl into my cell from the vent and bit me several time. >Officer found out and drag me into medbay. >Too late. Died. Shuttle arrived. >"This game is not that bad after all."1 point
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Said I was going to take a break but did I? Nah, of course I didn't. *sigh Anyway, I decided to work a tiny bit on flags last night. What I'd imagine the SolGov flag to look like and the human flag which is pretty much the solgov flag except without the letters. I also tried using the colors of the human flag found on the wiki. I personally like the SolGov flag as well as Version 1 & 2 of the Human flag but eh.1 point
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