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Showing content with the highest reputation on 08/15/2017 in all areas
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The Summoning The cultist calls upon their god The Darkness He comes and surrounds you some time ago I did up a bunch of drawings in this style and felt like doing a few more.... maybe more to come? who knows. Here's the older ones.3 points
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3 points
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Vox-tiders. If you go hard and beat them into the pavement and toss them in a cell, a small militia will have formed outside the brig by the time you've set the timer. Now, I'm an oddball and love putting down rioters and xenos en-masse, but the security team as a whole shouldn't have to put up with that. Granted, I haven't seen this in a little while, but I'm inclined to think people will still do it if the conditions are right.2 points
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Vox, Intergalactic Ace Attorneys, and Alissa Sommer. Most players see vox as an opportunity to play as a huge jerk, stealing because "muh shinies", smashing because "muh voxygen", and lying because "muh kin". IAAs that don't know what the role is about tend to do nothing but obstruct security and will always side with the prisoners, regardless of how in the wrong said prisoner is. Alissa is like morphine. She has a very neutralizing personality that I can't say no to, even when she wants to hang around the HoS's office, or when she breaks into security for a pair of jackboots. It's too easy to get distracted by her, which makes her my greatest bane to security.2 points
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2 points
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2 points
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The Idea: Separate Assistants from Civilians/Businessmen/Traders by allowing Assistants to choose a department to assist. This gives them basic departmental access (e.g. can open the main doors, but cannot open lockers), as well as the usual maintenance access. They would get a basic title change (Engineering Assistant, Medical Assistant, Robotics Assistant etc etc) Changes Civilians to be just that; Civilians. Visitors to the station, in whatever form that may take but not actual crew members. There are a few ways of approaching this, one would be to keep them the same as they are now (i.e. not belonging to a department, retain all access and privilege), another would be to revoke access to maintenance and have them pay for food and drinks, as well as medical services beyond basic triage, or you could go somewhere between the two. Obviously the latter options would require more of an overhaul of the economy, but this is something which could be added later. The Reasoning: One of, if the not the biggest complaints I see from Paradise players is the lack of jobs. This change to Assistants would accomplish three things: Add a functional reason for Assistants to exist beyond pure RP. Adds more job to the server, especially to those which are often sought-after. Gives newer players a way to ease into jobs like engineering, medical and science. Of course, limits would need to be set on how many assistants can be added to each department (probably 2 per department). But even if this were set to two additional personnel, that could be a great increase to various roles. Implementation: Add the option to choose departments you'd be willing to assist in, and get randomly placed in one of the departments you choose if slots are available. Might be best to spawn in the usual Civvie/Assistant positions, Limitations: I believe arguments could be made that it could over-strengthen certain departments (or just add needless bodies for the sake of inflation). Although I can't directly contradict this argument, I can say that at the very least, Assistants have less power in the department than a fully-fledged member of staff would. They might also make some jobs less frustrating by having someone you can delegate to (e.g. a surgeon requesting meds from the fridge, or an engineer needing an airlock electronics). I'll be adding more in a bit, I'm at work at the moment but any feedback, and any questions/queries/comments/concerns are appreciated. EDIT: Since a couple questions have been asked that are totally relevant in Discord, here's the conversation: Frankly, I don't think it actually changes anything insofar as the number of players for the map size. I think it would take our existing number of players and make their lives less boring when they don't get a proper job slot. If we added two jobslots for assistants to every department (engi, sci, robotics, cargo, kitchen, botany etc) then that could really reduce both greytiding and the tedium that comes with being a civvie sometimes. As for implementation, I think it'd only be right to add specific slots to the department for assistants. That way, you still get X number of Engineers for example, but get 2 Assistants on top. I can't think of many jobs where they have a problem with too many people, but I think almost every department has issues with 'OH GOD WHERE ARE THE STAFF'1 point
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I mean this in a friendly way. Do not insult players or anything. Just who is the one that (can sometimes) stir(s) up the most trouble for security? And why? And what is your in-game reaction? For me, it was Ares until he left. Currently, @Slith-Skaar and Madilynn Drago (spelling?) can be quite the troublemakers for sec, in a GOOD way, mind :)1 point
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I believe we should make it a rule to not select positions of high authority on paradise station in order to act on personal biases towards another player. Or to act on biases when you are in a position of command towards another player in that department or the departments that position has authority over. Such as going magistrate, captain, or NT rep to actively seek to demote someone in command. Or going a head of a department in order to actively find a reason to demote someone in that department you are head of. It is understandable as being human gives us biases based on what we experience in life and our environment that we are exposed to in the course of living. I've been a victim of this and when I started playing as doctor often I've seen another one of my colleagues in the medical staff position get demoted by the CMO do to a personal bias (the reason was he wasn't doing a good job as a doctor and whatnot). I knew there was a personal bias because I've seen negative remarks exchanged by the two over the course of playing can't remember who they were due to it being so long ago my first 5 days playing but uh.. Nothing could be done as it wasn't a rule.1 point
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Don't carry the space law book just have the wiki pages open concerning Space Law and Legal Standard of Procedure. It's a pain in the ass to scroll through a tiny portion of the screen while processing suspects. If anything is questioned I use lightshare (A program which allows you to screenshot cropped parts of your screen and even gives you a link to share) then screenshot whatever you need in reference to the current situation from the wiki page on Space Law, Legal Standard Of Procedure, Standard of Procedure (Of any department on the wiki page) then post it in LooC. For instance. Someone is questioning why they are getting 5 minutes time over the max time allowed to the law broken in space law you can screenshot this. http://prntscr.com/g8wn4d Comes in handy. You can download lightshot here if you wish. https://prnt.sc/ As any position of security you should always have these open. https://nanotrasen.se/wiki/index.php/Space_law https://nanotrasen.se/wiki/index.php/Legal_Standard_Operating_Procedure https://nanotrasen.se/wiki/index.php/Standard_Operating_Procedure https://nanotrasen.se/wiki/index.php/Security_Officer (Or whatever position you are in as security)1 point
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Thats all well and good but unfortunately we're restricted by our small map right now.1 point
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Yeah, removing Civilian maintenance access would be a mistake, as would capping the number of Civilian/Assistants. I think it's a matter of determining why so many people play Civilians, even when there are jobs available. If there are new jobs created (whether that be more positions available for existing roles, or brand new positions that don't currently exist) then there will be less Civilians, simply because there's more choice for people. If having such a large number of Civilians is an issue, then giving them a reason not to play a Civilian is the way to go in my opinion.1 point
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One day i'm going to get a drawing by you, i love them. That patch is handsome as fuck1 point
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engineering: a tale of building stuff in space instead of actually, uh, doing my job first up, making a glass space case, then filling it with plasma for a plasmeme buddy: then, building stuff east of the engineering outpost because someone else was doing the same thing so clearly it must be the In Thing:1 point
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1 point
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for me the names and faces always change, but the banes stay the same. For me, though, it's often fellow officers. Not even that they're bad, it's just the disorganisation.Insert other media1 point
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Any generic powergamy vox. I always respected Ares but he always played races with restrictions, vox have zero.1 point
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1 point
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I'm going to bring up the Old Guard name here as well. Afrum Bowhawk, I will forever respect and fear that man for how easily he could take out a sec team, usually in under ten minutes once be began, only real way to actually get him in the end was a full scale assault, even then all but one sec officer would get out. @Hylocereus I feel your pain... many of my rounds in sec ended at the end of his gun barrel or blade.1 point
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There is one person I always come back to sec for. And it's the most positive Bane I have ever seen and known. Alissa Bennet.1 point
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If you think Ares is bad be thankful you weren't playing when the Old Guard were around. Fucking Afrum Bowhawk, man.1 point
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Recently... Kikicha... and in the Very Past... It Was Ares.... Also.... (The day Before i posted this) A certain.. ^ Guy Came back.....1 point
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