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Showing content with the highest reputation on 08/18/2017 in all areas

  1. SUBJECT EXPERIMENTATION RECORDS Type: Humanization; Slime to Humanoid Cause: Subject appears to be a slime left over from a previous evacaution who hid and slowly evolved whilst watching various crew members...appears to be the unintelligent ones. Designation: Subjects current designation, and one oddly of her own choosing, is 'Goobina'. Originally Light Blue Slime #594 going by console records. Intelligence Evaluation: Very minor. Subject speaks Sol well enough but doesn't understand a lot of the words, refers to onesself in third person and refers to everyone by their first name no matter the conversation instead of the proper nouns and pronouns. It is estimated the subject will eventually learn, however the time it will take remains unclear. Intelligence Evaluation #2: Subject appears to have grown in capacity since the initial finding. She still does not understand a lot of human concepts, refers to herself in third person, and is quite slow. Though she listens to what people tell her almost perfectly, often a little too readily unless it seems overtly suspicious to her or a bad idea. Subject is starting to refer to people by proper pronouns at times, though mostly their names. Subject displayed free will in the second shift, opting to choose her own assignment to help the people she had very quickly taken a liking too. Intelligence Evaluation #3: Subject is immensely smarter than her initial encounter by far. Though, it's still below average intelligence in regards to some things and she's still somewhat slow to process certain situations, it's an improvement by far. Subject has taken it into her own hands to study other peoples' jobs and practice on occasion for herself. Subject shows drive to want to learn, if only to help the crew and her friends. Above all Subject appears to want to help everyone that she possibly can no matter what, often risking their own life to do so. Experimentation Protocol: Corporation wishes Goobina to primarily be assigned to science as an assistant for them, however, Nanotransen deems it acceptable for Goobina to be assigned to lesser departments in order to further her learning and experimentation data. AI is required to run through camera records at the end of every shift and document any important or interesting findings of note. Crew are to be reminded that she genuinely might not know what she's doing at any given time without clear instruction and she seems rather slow to learn. Experimentation Addendum: Goobina has been given more of a free reign on what jobs she may take up. Subject has thus far showed knowledge for Cargo/Mining work, Medical/Chemistry, Cooking, Bartending, Security, and halfway commanding a station. At the very least, she didn't blow it up. Subject will on occasion be assigned more important roles in order to see how well she copes with them. AI is to still document their findings and report at the end of each shift. Crew are yet again to be reminded that, while slowly learning, she is still quite slow and doesn't understand the cultures of the various races on board to any acute degree...including her own kind. Data Entry Log Data Entry #1: First shift the subject reported the the HoP line immediately as instructed. All went well at first until the HoP on staff refused to help her, reprimanding her for her own lack of intelligence and stating that she should know what she was there for instead of checking the records computer. Subject left the scene for a while to roam the station, looking around at everything and seemingly just listening on comms to people talking. After about ten minutes subject would come back to the HoP line only to be given a paper to fill out with what she actually needed with no clear guide on what to do. Subject of course didn't understand, so they got upset and threw the paper. Proceeding that they went to make a sign which simply detailed 'HoP sucks' as they had gotten extremely upset with them. At that point they paraded it around the HoP line for quite some time to no avail, eventually figuring out to go ask the Captain. They did so, the Captain essentially telling the HoP to do their job. A bit later they were assigned as a scientist assistant and soon went to science, got their clothes, and helped out a Vox with telescience. Essentially it was just stealing things and helping prisoners out of perma, though the Subject appeared to enjoy it quite a bit even if she didn't understand how it worked or what was going on at all. Data Entry #2: Second official shift on the Cyberiad. Subject goes to the HoP line, and instead of requesting assignment to science, gets assigned security detail in hopes of helping the station better. Subject is summarily transferred, implanted, and geared up. Of course in actuality they have no real knowledge on SoP and minimal knowledge of Space Law based on briefly reading a book on it. Subject is taught a few things...mostly not to tazer people on Code Green for simply being suspicious. Subject somewhat quickly adapts to this and learns, proving a somewhat useful asset on the security team.
    3 points
  2. Just a few suggestions based off common observations. * Rename the radios they get to "Syndicate Uplink". * Uplinks start spawned in their respective stations. * Uplinks are locked into the station and can not be removed until TC distribution has occurred. * Jetpacks work in the exosuit slot. * Syndicate closets contain magboots. * NV Goggles, Crowbar, & Military Belt spawn in the syndicate shuttle lockers rather than the base lockers. * Base lockers contain regular radio headsets and a random, basic colour jumpsuit. * Syndicate sleepers are upgraded by default, and actually useful. * Donkpocket box on the shuttle bridge renamed to Methpockets. * War declaration automatically adds TC directly to the console, rather than spawning a "War Uplink".
    3 points
  3. SCUTTLES got his answer pretty quickly
    2 points
  4. Just somewhere for any new people to introduce themselves! Talk about yourself, tell which hisser you play as, or who your character is who's friends with one. For instance I suppose I'll start here. I play the usually surly blue lizard Garoon Garuda, usually found in either the bar, the medbay's front desk, buried in pipes in atmospherics, or a bloody mess in the maintenance tunnels!
    1 point
  5. Awarding all access can also be incredibly useful in combating operatives as it allows the crew to no longer be impeded in ways which they already were. Not being able to open a door on nukies is literally the difference between life and death for crew members, and more often than not the people you need to handle something (MD's, Security, Science, Cargo, etc) are either too busy with other things or are already dead. It's a double-edged blade. If people are using all access to steal actual important things (war-ops or not) such as the hand-teleporter, NAD, reactive teleport armour, ETC, ahelp it. All-access does not mean people are exempt from the server rules.
    1 point
  6. Surprisingly, medbay was working flawlessly that round. The psychiatrist built the beekeeper stuff in his office... Later that round, some players attached an ipc head to a monkey body, but that's another story.
    1 point
  7. "He is holding a laughter demon in his right hand."
    1 point
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