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Showing content with the highest reputation on 09/02/2017 in all areas

  1. Mh... that reminds me of this...
    3 points
  2. Level 1 Biohazard designation is reserved for ERP, allowing tactical teams to more readily assess the threat and deploy counter-heresy tactics.
    1 point
  3. There's one round, two days ago yes. This one guy played as security decided to wear replica katana on his belt to make it looks cool and legit but after a Mime keep disarming him and stole his baton around the brig he begun to be frustrated and keep attacking Mime with the rep katana over and over trying to arrest the Mime.
    1 point
  4. Mimefield gives you a gentle smile that implies that the Head of Security has been kidnapped by a changeling and was taken into old bar maint.
    1 point
  5. (Human) Zeke Varloss and (Skrell) Jonah Bright? Side profiles of a few of my characters... kinda looks like they could be some sort of band...
    1 point
  6. Every round of cult I've been security as, there have been massive amounts of holy water used and no one get's boinked. However I have seen it less common during vampire rounds because vampires do a pretty good job at being obvious. Yea I'm sure making the gap between death and dying 10-20u apart would cause over half of security to be permabrigged along with the only chaplain for manslaugher. Sounds like a pain in the ass. Don't think holy water should have negative effects on anyone because it's just like water and salt mixed together with prayers and shit said over it. If anything it should slightly heal people by like 2-3% oxygen and burn damage per 50u as that would make a lot more sense but I also think that shouldn't be added either I'm just speaking from a realistic perspective. It's kinda fail-rpish and a lore-killer if drinking holy water can put you in crit. Can also cause a lot of greytiding from chaplains killing people by feeding them the water randomly.
    1 point
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