Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/25/2017 in all areas

  1. Well, i think i am done, this is my first finished picture i drew without using line sketch. i hope you like it!
    2 points
  2. Some species sketches to try to get back into the groove after a week or so without drawing.
    2 points
  3. Zsi: Very little genetic deviation is present in the face of this Grey. Large black eyes, an almost identical face to many other Greys that come and go from the Cyberiad. In this picture he is wearing an alien face shirt.
    1 point
  4. whoa there, keep politics out of general please
    1 point
  5. Whenever I'm Captain, I refuse to raise the alert level above green just because sec caught and/or killed one traitor/vampire/changeling. I always say, "1 - 1 = 0, therefore no traitors/vampires/changelings.". I don't just assume that there's going to be more because metaknowledge years of experience.
    1 point
  6. There are two ways to fix a cluwne, both are pretty easy if you have a good medical team. Neither involves death by the toolbox, sorry guys! The Non-Thorough Way. 1. Snatch cluwne from the hands of the Greytide and gun-itchy security. 2. Fix up all the damage the cluwne has gotten already. (Because that has almost certainly happened by this point.) 3. Get them to surgery, then grab your scalpel and hit organ manipulation for the head. Do some slicing and remove the tumour in their head. NOTE: It will keep coming back. So keep cutting it out until it stops doing so! 4. Once your patient's tumour is removed, and his/hers head is stitched back up. Apply some mutadone and mannitol and viola! One fixed cluwne! NOTE: This cluwne will still be called "cluwne" and the gloves and mask will still be irremovable, sadly IPC's cannot be fixed. 5. Splash some fluorosulfuric acid on the cluwnes face. It will burn away the mask. You may have to fix some burn damage afterwards! 6. Lop off the cluwnes hands and replace them, thus getting rid of the gloves! NOTE: Thank's to @FPK for the last two items! The Thorough Way. 1. Snatch cluwne from the hands of the Greytide and gun-itchy security. 2. Fix up all the damage the cluwne has gotten already. (Because I'm tired and copy pasting the first two points.) 3. Acquire a humanised monkey (you can make them through genetics or giving a monkey some unstable mutagen). 4. Drag your cluwne to the genetics, genetic modifier. Save his UI and print an injector. Then give it to your humanised monkey. He should look like your pre-cluwned cluwn (hopefully) with his name too! 5. Now, simply take the brain from the cluwn. Put it in the humanised monkey. Fix any brain damage or infections and viola! One non-cluwne human! There we go! A guide to fixing cluwnes, I'm honestly waiting for the honkmother to smite me. NOTE: Following this guide is liable to get you honk-squaded or cluwned yourself. Perform at your own risk!!!
    1 point
  7. It's possible to remove the mask by splashing more than (but not exactly!) ten units of fluorosulfuric acid on your target's face. The gloves can be removed by lopping off one of your target's arms, then reattaching it.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use