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Showing content with the highest reputation on 10/10/2017 in all areas

  1. Aaaand, i made a new art i am very proud of, but i know it is far from perfection, so i would like to get more criticism! Even so does not relate to ss13, it is still about space, more specifically about space marines. For possible warhammer 40k fans out here, meet and welcome Dark Angles veteran marine
    2 points
  2. A quiet start to a shift. Nothing wrong with that of course. You can read Jonah's Crew Record here.
    2 points
  3. I guess greytides really do have access to anywhere.
    1 point
  4. This is a suggestion for an admin tool/general mechanic. We have subtlemessage, yet we lack an ambient message. The command would function similar to a regular say message in terms of range, but it would lack a speaker and would be solely for the purposes of noting something ambient or atmospheric. It would print out like so (obviously the actual input would vary) **A banging, sputtering sound emanates from the nearby vents.** This would effectively allow administrators to ply their ideas beyond the scope of individual and highly specialized (subtle message being an inner voice) messages, allowing them to effectively emote on behalf of the environment or atmosphere of an area either as part of an event or simply to set the mood. This system could also be mechanically incorporated into certain things, such as C4. The moment C4 detonates it could also have an associated emote for added effect such as... **The wall abruptly blows inwards, sending debris and scrap metal through the air.** You could also tie it into things for xenomorphs, IE: when they emerge from vents, when terror spiders drain corpses, when clones get ejected from cloning pods. It's more or less a tool to help establish atmosphere and the believably of the environment. I also think it would help raise the bar for roleplay, if only to provide some environmental precedent/incentive. Discuss.
    1 point
  5. I've been using the play sound verb to good effect for events and whatnot. It could certainly use a facelift though.
    1 point
  6. Some plasmaman illustrations.
    1 point
  7. People like these on discord so I thought I would catalogue them here. Some of these are satirical in nature and are supposed to be a bit of fun, if you are featured and take one of these personally then please just talk to me about it - I won't bite.
    1 point
  8. The one about the changeling sting hasn't been, however the missionary staff nerf did get merged.
    1 point
  9. A traitor could easily claim that some syndie gear in their possession is actually gateway loot as a get out of jail free card. Whenever the topic of gateway explorer salt comes along, my stance is always the same: there is no reason for someone to bring lethal gateway loot on-station. In an ideal scenario they would call on sec on the station radio to come to the gateway and escort them to the brig, where they can submit it for confiscation or ask the warden for a weapons permit. You can also get things like security comms and a sechud from certain gateways, so if you're a traitor then security has been compromised/a traitor could kill you and compromise sec. I get that there's a certain level of bragging rights to returning from the gateway unscathed, but at the end of the day the loaded gateway explorer is as dangerous as a validhunting HOS with the armory on his back simply because an actual enemy of the corporation could kill them and nick all their shit.
    1 point
  10. Streaky Haddock has unretired, returning to the position of Trial Administrator.
    1 point
  11. LEAVE BRITNEY IPSUM ALONE
    1 point
  12. Speaks for itself. Fucking lewd stinky lizard.
    1 point
  13. All hail The Great Horned Rat, Bringer of Food, Spawner of Mice.
    1 point
  14. Diablo's an alright guy and Ipsum makes a decent effort at being a good sec officer. Don't attack him just because you don't like his biography.
    1 point
  15. In order of priority: #1: Re-implement the advanced stun revolver BANG noise. I don't care that it's an energy weapon. I want my gun shot sound back. Like. Legit if this was the only change that came out fo this topic, i'd consider it a win. #2: Add disablers to it. I'm not going to fight to the death to this addition since I presume there must be a reason why it's just a taser and a laser; but given my latency, terrible aim and the fact disablers can keep people at bay when running from danger; disablers seem logical. I'm not really convinced that the blueshield not having disablers really discourages redshielding, if that's the reason. If it's so it doesnt compete with the AEG; then that's fair enough.
    1 point
  16. I would much rather see that all uplinks spawn in their respective stations and remain locked in those stations until distribution happens. This would ensure the same goal, with the team leader being able to draft a plan prior to distribution. It would also cut down on the inevitable five minutes of screaming that generally involves trying to get all four operatives to put their uplinks in at the same time.
    1 point
  17. Is it like Bladerunner, but with scenes of Harrison Ford slipping on banana peels? Because that would be perfect.
    1 point
  18. Level 1 Biohazard designation is reserved for ERP, allowing tactical teams to more readily assess the threat and deploy counter-heresy tactics.
    1 point
  19. 1 point
  20. "I see trees of green, red roses too "I see them bloom for me and you And I think to mys*-bzzzzt-*.." "...I see skies of blue and clouds of white The bright-bright-bright-bright... blessed day*-bzzzzt-* *-bzzzzt-*...what a wonderful world." "....colors of the rainbow, so pretty in the sky...*-bzzzzt-*" "Yes I think to myself what a wonderful....."
    1 point
  21. I've rolled vampire a decent amount in the past few days, so take this with my entire shaker of salt: Currently, there is no downside to force-feeding every single person who comes through processing an entire flask of holywater if anyone so much as mentions vampires on coms. They don't even have to use powers, or be suspected in any way for security/chaplain to say "Well make them chug anyway" Suggestion: Make holy water toxic. Enough so that force-feeding a chug that would kill a vampire actually kills normal people as well. (The only difference is they don't burst into flames.) If you want a test for a vampire, you have to be careful. A dropper or syringe, and that's it. Bonuses: Chaplain is discouraged from being an idiot with holy water, because it's dangerous. Additionally, antag chaplain has a way to produce a toxin to use on people. It would hopefully cut down on illegal executions as well. Other notes: This doesn't actually help vampires a whole lot, because the testing will still occur - but at least there will be some reason not to metagame and just forcefeed everyone who gets arrested an entire flask.
    0 points
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