I wasn't really sure where I wanted to put this, but I think it's more fitting in guides since I hope someone who's not sure what they want to do is going to read these and try to pull them off. So basically if you have some neat creative plans for antags that you don't mind sharing, leave them here. It's best if these plans focus less on maximum efficiency and chances of success and more on being a good antag. A good antag is not necessarily (I'd even argue outright rarely) a successful one. I think making the round more fun is a goal more important than your actual antag goals, so if you WANT to lead the round and make it fun or exciting feel free to try and pull off anything you see here, don't get your hopes up though. It's very likely someone is just going to toolbox you the second they see you acting suspicious, ruining everything. (By the way, it's a good idea to summarize your plan so that if someone's interested in the summary, they can read up on whatever you decide to write in detail)
So to start this off, here's something I was originally planning to post in another thread:
SciChem, Traitor, Corporate AI:
In this plan, you create, place, and control several bombs aboard the station. You take advantage of the AI to keep security off your back while you make demands from the safety of your stronghold. If the crew complies, they get to get rid of a bomb, if they don't, they lose a section of the station. It's very risky but makes for a very fun round if you can pull it off correctly (and if no one's a dick about it)
Please feel free to leave more plans, I usually chicken out when I get traitor because I don't actually have a plan half the time. Having a thread full of fun ways to accomplish your objectives sounds helpful.