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Showing content with the highest reputation on 12/10/2017 in all areas

  1. And, here we go. Thoughts people? 1. The Gateway is only to be opened/used by authorization of the captain and research director. Violation of this is to be considered Major Trespassing (code 309) or Breaking an Entering (code 210) into a Restricted Area, depending on circumstances; 2. All weaponry/equipment brought through the Gateway is to be processed and catalogued by the Head of Security. All lethal weaponry and Syndicate equipment must be kept in the Secure Armory unless otherwise authorized by the Head of Security. Violation of this is to be considered code 300 Possession of Contraband. 3. All personnel entering the Gateway are to be recorded by the Head of Personnel. The job title of "Gateway Explorer" may be given to facilitate this. Violation of this is to be considered Major Trespassing code 309; 4. In the event of serious biohazard being located beyond the Gateway (e.g Terror Spiders), the Gateway is to be sealed and Command must decide whether or not to continue Gateway exploration, via majority vote; 5. In the event of a loss of contact with the Gateway exploration team, a rescue team is only to be sent with the written permission of the Captain, Head of Security and Research Director. The Nanotrasen Representative may veto this.
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  2. I’m currently writing an SoP page on the gateway, I’ll post it here when it’s finished.
    1 point
  3. You are the Syndicate Operator, a high ranking Syndicate agent sent to aid operatives! Remember that you were supposed to only influence from the shadows! Find 3 operatives. Ensure that each one of them has at least 1 completed objective. 'Die a glorious death' and 'escape alive and free' do not count. Escape on the shuttle alive and free. Details: Has no uplink. Receives a randomly generated code which he can use to distribute TC. Starts with: agent ID card, chameleon clothes, 2 syndicate encryption keys (reduntant to give one to an operative for free or in case he loses the other one), voice synthetizer, DNA Scrambler. An operative counts 'found' when the Operator sends a single PDA message to the operative's PDA containing a code. This does nothing to a normal PDA other than sending a message. If the PDA has an uplink then it will receive 10 extra TC. This will also alter the message into this: "(Unknown / ?Spam) A Syndicate Operator has found you and gave you 10 TC." The AI does not receive this as spam. The Operator also receives an extra message, saying: "10 TC uploaded to target's uplink!" Cannot send more than 30TC. In order to complete objective no. 1 the operator must send the code to 3 syndicate operatives. While objective 2 sounds weird at first it shows that this character was supposed to aid other Syndicate agents and is not a real traitor himself. For example you are not well armed normally, and your first operative is in permabrig. You must do something to make them have at least one completed objective. Find another agent and in exchange for TC have them free your other operative (if you do not know their objective) OR have them finish his objectives (if you do know his objectives). Thoughts?
    1 point
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