Gamemode Name
Biohazard Operations, Biohazard Ops, Bio Ops.
Brief Description/Lore
The Syndicate wants to destroy the NSS Cyberiad secretely, instead of Nuclear operatives a new unit of Biohazard Operatives are sent in to plant a Biohazard onto the station and ensure it infests the station enough to be uncontrollable, they must also prevent nuclear detonation to secure Plausible deniability that syndicate was not involved
Description
Biohazard Operations is a semi-reskin of the Nuclear Emergency gamemode (Or Commonly called Nuke Ops), Instead of a nuke the Antagonists must place a Biohazard container on the Cyberiad of any Biohazard dangerous enough to warrant Nuclear Destruction.. But the canister must be activated using a NAD as a security precaution (The syndicate wouldn't want a blob eating their lovely outposts)
Once the canister has been armed and detonated, A Level 5 , 3 or 1 Biohazard antagonist will spawn at the location with the goals of their respected biohazard (ETC Blob must consume the station), this would mean the Biohazard Operatives themselves are fair game like the crew.
The Biohazard Operatives however cannot kill the Biohazard despite it wanting to eat them or gauge their eyeballs out, their next objective is to protect the Biohazard/s until a certain point where the outbreak in uncontainable and proceed to Evacuate the Cyberiad, returning back to base after a successful mission.
Biohazard Operations will have a different theme as the syndicate are trying to destroy the Cyberiad without giving evidence that they did so, to prevent Nanotrasen retaliating, this means Hardsuits will most likely be different with the theme of preventing Biohazardous substances infesting the operative but weapons and gear will remain the same.
To keep lore and RP fun only command and higher are aware of Biohazard Operations official existence, like deathsquad.
Objectives
Biohazard Operatives
1. Secure The Nuclear Authentication Disk and Arm the Biohazard Disperser.
2. The Biohazard is now infesting the station, prevent the crew from destroying the Biohazard.
3. Biohazard is uncontainable, return to HQ for debrief.
Win Conditions
Station is destroyed and Biohazard Ops escape, Bio Ops wins.
Station is destroyed but no surviving biohazard operatives No one wins (Except biohazard).
Biohazard is destroyed but bio ops escaped minor crew victory.
Biohazard ops fail to activate biohazard major crew victory.
Crew escapes but Biohazard is active Bio Ops and crew victory (The Biohazard fails).
Pro's
- Introduces a new gamemode to the rotation.
- interesting stage based dynamic.
- new factor of fear (Basically seeing a dude in a biohazard hardsuit in those dark maintenance tunnels will scare the daylights out of anyone, right?)
- Evolution of Paradise stations lore (the syndicate wouldn't just use nukes you know, must be expensive.)
Cons
- Coding, Spriting and mapping will be required ( I do not expect this to be implemented in a short period, simple idea's are a thing, a whole gamemode is another)
- Based off the Nuclear Emergency gamemode, basically making this a semi-reskin.
Testing
Stage One: Community Response.
Like anything, there is a beginning, that beginning of this idea will first be based off the communities response and critics to the concept of this gamemode, like it? Dislike it? give your opinion!
Community Response level: (Being calculated via comments and Polls)
Stage Two: Staff Response
Although the community is strong, there are always those far superior and grander then us, which would be the staff team itself. their word is law and so their opnion is highly valued as well. they decide this suggestion makes it through the light of day.
Stage Three: Development
After the vote is cast into the fire, If the community and the staff are in favour of this suggestion this marks the real beginning, Development would begin with simple designs for items ETC Biohazard hardsuits as stated above, to be tested on a private server to avoid killing the server.
Stage Four: Improvement and Refinement
After initial development and testing, Improvements can be made to balance the gamemode and its respected items.
Stage Five: Public Testing
After bugfixing and rigorous testing on a private setting, the suggestion may go up onto the server itself to see how the community responds and how it plays with the rotation.
Notes
Please comment what you like and dislike about the suggestion, what can I do to improve it? Did I miss anything that would require changing? was my grammer and spelling so horrible even the devil himself would burn their eyes out apon looking? let us know!