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Hello everyone, I was suprised to not see any Barotrauma topic yet in here so I decided to make one, the game needs to be shared a lot and it is often liked by ss13 communities due it's similarities. For more information about the game visit this page: http://undertowgames.com/barotrauma/ The game is inspired by Space Station 13! I really recommend to give this game a try. I like it very much aswell and noticed little took care of the server list. So I decided to give anyone a good time and host a server 24/7. I have now been doing this for a few weeks. People that play Barotrauma often do not have to fear anymore that they face an empty server list. We are hosting 24/7 maintained vanilla servers for Barotrauma since 2016! Our servers: BT Public 24/7 #1 BT Public 24/7 #2 BT Public 24/7 #3 BT Public 24/7 #4 Servers are identical. Key factors of our servers: Vanilla, Custom submarines, Administration. Recent news (30-06-2019): 'New' channel added to our Discord. Information and history about functionalities given in detail. Administration re-enabled at our servers. Website: https://barotrauma-server.com/ Forum: https://barotrauma-server.com/phpBB3/index.php Discord: http://discord.gg/Svh2e2g More useful direct links: Banlist, Leaderboard (inactive), Reporting, Stafflist Website: Info and news about the server Status updates Discord Rules Banlist Reporting (third and last option to report players) Leaderboard (Score of players based on activity at servers) Stafflist (up-to-date list of current staff members) Forum: General information - rules and ranking Sharing, discussions and ideas Administration - applies and ban appeals, complaints Join the server community and play! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Barotrauma (Early Access) released on the 5th of June! Check it out: https://store.steampowered.com/app/602960/Barotrauma/1 point
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Have you ever found yourself in the middle of a chaos? The system announced a level 5 or level 3 biohazard and everyone lost their mind? Or the round has just started and suddenly everyone is a Captain? Then this short guide is for you! Later as you get more experienced in the game, you can (and should!) switch these tactics. These are strictly for new players. #1 WE ARE SENDING A CODE _____ EMERGENCY RESPONSE TEAM. STANDBY. The station is messed up in a way or another, and either you are under quarantine (biohazard) and cannot leave or command thinks the situation is still solvable. The Emergency Response Team (or ERT) is a group of well-armed and (lore-wise...) well-trained specialists who are here to fix what your crew could not. This includes engineering problems, eliminating hostile lifeforms or anything that the station needs an extreme help with. This will be one of the most frequent emergency cases you will encounter. What you should do: Stay back, do not interfere. If they tell you to do something, do it Unless it is CLEARLY insane, they can do anything. They can order and perform field execution, they can (and will) overrule your Captain, and they have access to all areas of the station. Don't get on their bad side, try to cooperate with them and they might solve the situation That's it. The ERT is more often called than you'd think, the best you can do is keeping an eye on the communication channels; and if they say evac, you go evac. #2 THE STATION IS NOW IN A METEOR SHOWER. The station has entered a meteor belt. What you should do: Go to Central Primary Hallway (north of Bridge), to the Bar or anywhere around these two. Meteors hit the outer part of the station (Arrivals, Brig, Escape...) and if they hit you, you instantly die RUN FROM ENGINEERING - wherever you decide to stall, it should be FAR from engineering Sometimes the meteors hit the containment - it's the thing that keeps Tesla/Singulo, the station-powering, big ball of death there. If the containment fails, the engine escapes and proceeds to destroy the station. Give yourself a chance and don't be close when the meteors unleash it #3 CONFIRMED OUTBREAK OF LEVEL 5 BIOHAZARD ABOARD THE STATION. ALL PERSONNEL MUST CONTAIN THE OUTBREAK. This usually occurs around the end of the shift. A level 5 biohazard is a blob. Once you hear this over the radio (or someone screams BLOB!), drop whatever you were doing, it is time to fight. What you should do: If the blob is not found yet, go round in the maintenance and look for it. You are looking for vines, brown, moving things trying to murder you or a big, yellow thing. If you found any of these, YELL YOUR LOCATION and RETREAT Go to R&D (window west from the escape area) and ask for a welder and a welding mask. They'll probably have some in the window by then, take one of each If they are stingy, dead or otherwise uncooperative, go to Cargo and ask for the same things. They'll almost surely have them ready Go back to the blob, put on the welding mask, turn on the welder and start welding the vines There will be weird gas patches and flying, brown things. The latter will try to kill you but you can hit (and should hit) back. You cannot do anything against the former, just pray that it won't knock you out. Once your character falls into a bad state, GO BACK - don't be a hero, you'll be in the way and do more harm than good If you didn't get a purple (experimental) welder, it'll run out of fuel. Find a fuel tank (big tank with an orange stripe), TURN OFF THE WELDER, then click on the fuel tank. If you click on it while it is turned on, you will blow up yourself and everyone else around you No, it is not a good weapon against the blob Listen to what people tell you. They sometimes use more advanced weapons - emitters, x-ray guns, grenades. You DON'T want to be in the way when they do these or you'll soon sleep with the fishes If doctors aren't coming to patch people up, your welder is empty or you think it's time to go back, try to bring injured, downed people to Medbay/Robotics. Don't force them to retreat if they break free from your pull, leave them there If they are an IPC (machine people) bring them to Robotics instead, Medbay cannot help them Try to go for the nodes (yellow, shiny things) The blob will sometimes knock over a plasma tank then set it on fire. Then it is game over for you - it'll be too hot, the pressure will be too high, you won't be able to withstand it. Try to stay in the back line and escort the injured. Ask if you can help in any ways. Sometimes the only way to help is staying out of the way - do it and listen closely to the communication channels if you can be of use anywhere else. The blob is station-wide problem. It is YOUR responsibility too to stop it. Don't run away, take part in it! #4 UNIDENTIFIED LIFESIGNS DETECTED COMING ABOARD THE STATION. SECURE ANY EXTERIOR ACCESS, INCLUDING DUCTING AND VENTILATION (#1) People scream SPIDERLINGS! And everyone starts to panic. Well, they have a reason to. Those tiny, harmless, eight-legged creatures will soon grow into big, and maybe into terror spiders (see next section). What you should do: If people start yelling to weld vents: get a welder and a welding mask from Cargo/R&D (see above) Sometimes they are not normal spiderlings, but terror spiderlings. Experienced players can identify them - if they are, start welding vents/scrubbers, they can move around them Start with Medbay if the doctors don't do it themselves If you see a spider, don't engage them without a backup Giant, brown spiders can be taken down with a single crowbar in 2v1 but you'll need surgery. Giant, brown spiders with red eyes will mess you up If a spider died, help removing the webs Look for the injured, move them to Medbay (or Robotics if they are IPCs) As with every other emergency, listen to the communication channels, try to follow what the heads (preferably the Captain/Head of Security) says. If there is an abundance of weapons (thanks miners!), take one and defend yourself. Don't seek out the spiders by yourself, you'll get dunked on. #5 CONFIRMED OUTBREAK OF LEVEL 3 BIOHAZARD ABOARD THE STATION. ALL PERSONNEL MUST CONTAIN THE OUTBREAK If those spiderlings were indeed terror spiderlings, they soon grow into terror spiders. These are the colored ones you absolutely do NOT want to meet. What you should do: Weld vents, scrubbers if they are not welded yet If you see any spiders, RUN. Don't even try to hit them in melee If a terror spider bit you and you somehow survived, rush to Medbay and ask if you're infected Sometimes they infect you with eggs like xenomorphs and you don't want to burst, do you? Doctors can remove it via surgery If it is safe, remove their webs and cocoons (there might be dead players inside) If all spiders are eliminated or their numbers are greatly reduced, the shuttle can be called and the crew can leave. If the station cannot be saved, it gets nuked - proceed to Cargo or to Security (if they call the crew) to go off-station, so you don't get consumed in the nuclear fire. #6 UNIDENTIFIED LIFESIGNS DETECTED COMING ABOARD THE STATION. SECURE ANY EXTERIOR ACCESS, INCLUDING DUCTING AND VENTILATION (#2) Sometimes it is not spiders - sometimes it is borers (we do not deal with them here, as they are not an emergency), sometimes it is xenomorphs. You might know them from the movie Alien: they work almost exactly the same. They make nests, they'll kidnap you, then put a facehugger on your face and your chest bursts, giving birth to another one. What you should do: STAY OUT OF MAINTENANCE There is absolutely no reason to go there, for the love of god stay out. You'll get tackled before you could press enter to ask for help and you just increased their number by one Weld vents and scrubbers as stated above That's it. Each and every xenomorph is lethal, you should never engage them without a weapon (and you'll probably not have a weapon). Let Robotics make exosuits against them and scientists finally putting their high levels into use. If you somehow got facehugged, run into Medbay and plead for your life. They might remove it in time. The timer is very short and mostly RNG based, most often you will not survive it. They usually nest in the Turbine or in Virology. You especially don't want to be around these areas when someone yells their name. #7 DECLARATION OF WAR Loud sirens, everyone screaming, the HOP is suddenly going SSD - and you are only five minutes into the shift. What is happening? Well, the Nuclear Operatives (or nukeops) just declared a war on your station: and they come in loud. Their goal is to get the nuclear authentication disk and nuke your station. In this case, the usual process for the majority of the crew is the following: Everyone goes to security for weapons and armor Cargo orders weapons and armor The Head of Personnel gives out all access to everyone People build barricades What you should do in the beginning: Go to the HOP and ask for all-access (or extended access if they are stingy) Try to get a crowbar The reason for this is that the operatives will come in, blow things up, breach the hull and open the station to space. Magboots would protect you from getting sucked into vacuum and get killed by pressure (if you turn them on, you can walk back to safety, crowbar a firelock, walk through, CROWBAR IT BACK) but it is rare you can get one However, you can close firelocks with a crowbar if someone was dumb enough to leave it open and you can save many people by not letting yet another corridor to get depressurized Get a welder and cable coils In case of injured IPCs, more below Stay around the bar/library and wait for the first explosion What will happen shortly is: The telecommunication channels suddenly go silent The nukeops arrive somewhere, most often Cargo, Arrivals or Medbay and blow things up The crew either fights them head on or run around like poisoned mice and get butchered one by one The nukeops keep bombing the vital points of the station (cargo, bridge, medbay, maybe science) The shuttle is called The crew wins if they secure the nuclear authentication disk (which is needed to start the nuke) and they can bring it on the escape shuttle. It is a minor victory if they lose it but the nuke doesn't go off. It is a defeat if the nuclear operatives detonate the nuke (either with or without them on the station.) What you should do after the first explosion: Try to bring injured/dead crewmembers to Medbay. If Medbay is already bombed, try to patch up those who are still living. You can find medkits here and there. If the crewmember is an IPC (machine people) or Medbay is gone, bring them to Robotics Shift-click to examine someone. If they are alive but on the ground, most often asleep, try to use healing/burnt patches on them (found in white medkits) or inject them with an emergency autoinjector (found in the box everyone starts with) then click on them with help intent multiple times to shake them up. It'll get them back on their feet and they can walk back to safety. If they are very slow, try to pull them towards Medbay, their legs are probably broken If you only see corpses, control-click on them and pull them to Medbay/Robotics and leave it to them IPCs need welder and cable coils to fix. If the damage is not too high, you can simply just use them by targeting their body parts. They automatically revive/get out of critical if you heal them above a certain threshold Try to collect weapons laying on the floor and bring them to Medbay/Robotics. Chances are, people get fixed up and they can go back to fight with them Avoid breached areas Try to get on the escape shuttle/escape pods and pray that the nuke is not armed These rounds last 30 minutes at most. If you died early, don't worry about it - you were probably either unlucky or you positioned yourself badly. Try to learn from each nukeops round, then, once you are comfortable with the chaos happening around you, try to grab a weapon and fight them head-on. For your first few rounds, only take a gun if someone died and left it on the floor. You'll do more harm than good (aka: friendly fire) if you are still new to SS13. #8 WIZARD! This usually has no message other than someone screaming "wizard!" then the station going code red. These are the so-called "fun rounds" where one or multiple wizards are spawned and their sole objective is to wreck havoc upon the station. What you should do: If something explodes, someone suddenly dies, run. You cannot beat a wizard with your fists or your trusty toolbox (at least not yet) Try to escort the injured to Medbay/Robotics Do not stay close to blood - there is a demon called "slaughter demon" that can erupt from blood patches and then kill and absorb you Try to find a staff of healing It instantly revives and fully heals people. Run around and revive as many crewmember as you can! If the wizard spawned a gun, use it. Preferably on the wizard or the demon. This is the time to learn how to use them! Some players take this opportunity to go murderbone (mindless killing). The rules don't prohibit it during a wizard round but it is extremely annoying; if you get killed, try not to care and most importantly, do not return it. Don't be one of them, nobody likes it #9 CONFIRMED OUTBREAK OF LEVEL 7 MAJOR VIRAL BIOHAZARD ABOARD THE STATION. ALL PERSONNEL MUST CONTAIN THE OUTBREAK. One player on the station suddenly got a virus. This virus usually spreads on contact, making it spread very, very quickly. While most of the viruses are not lethal, they are very annoying and one of them can (and will) destroy your brain. What you should do: The moment your character starts feeling bad - sneezes, gets dizzy or starts attracting metal objects - run to Medbay and get the cure The cure will be in a pill form, probably in the public Smartfridge; if not ask, a doctor Pretty much that's it. The faster you get cured, the less people you infect. If you happen to be patient zero or one of the very first ones, and you manage to reach Medbay without infecting everyone else, Medbay will be super grateful. (Or at least I will be, bless these people.) A widespread virus is difficult to cure, mainly because players cannot be bothered about it until it gets very bad - but by that time, they have infected two-third of the station already. #10 EVERYONE IS DYING, THERE IS NO SECURITY, THE COMMS ARE QUIET AND IT IS NONE OF THE ABOVE. WHAT IS HAPPENING?! The antagonists are either successful, security somehow killed themselves or command is exceptionally useless - but most often the first one. The cultists are about to summon their god, the shadowlings soon ascend, one or two vampires became full-powered or a changeling butchered almost everyone but you. In case you are still alive - congratulations! You are to witness the end of the world. What you should do: Stay in the bar and wait for ERT/the escape shuttle/the inevitable doom The bar usually has two or three people, making it difficult for solo antagonists to kidnap you. Try to stay part of the crew, do not reinforce the antagonists' ranks Sometimes ERT comes and saves the day. Sometimes the antagonists succeed - just have a drink and enjoy your last minutes. At this point, there isn't much left to do --- If you have question, feel free to ask them here (or if you are shy, send me a PM). There are more advanced and probably more useful tips than these but I don't want to overwhelm anyone - I believe that if you follow these steps, you'll get a good starting point during extreme situations in the already chaotic world of Paradise Station.1 point
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I was playing as a Tajaran female, Nia Kaytam, just like usual. I spawned as a bartender and by my usual behavior wore a maid costume. Fast forward about ten minutes, a shaft miner named Bert comes to the bar cathing me dancing on the bar counter off boredom. I greet him and he stays silent for a moment, then he talks, "M-My god... You are cute." I thank him and jump back behind the desk. He is just staring at me, probably hypnotized by my corgeus looks with a french maid outfit and walks out without saying anything. Fast forward 50 minutes, an IPC called M.A.N.T.I.S. walks in playing a synthesizer and orders synthignon. After drinking it, the robot takes a cigar. "Bad cosmetic habits?" I ask it, this lead to a very deep conversation about IPC culture. It gives me its synthesizer and leaves, I start playing Space Oddity with the synthesizer. Suddenly I hear the bar's back room's door doing the access denied sound. I open the door and see an unidentified person in a miner hardsuit. Before I notice he presses combat defibrillators against my chest and shocks me unconscious. Fast forward a few minutes, I regain my consioucness in the maintenance tunnels, tied on a metal chair. I look up and see a hardsuit person. "Hello", he says with a menacing tone that I recognise, Bert the miner who said I am cute. "Oh, it's you again." I say without having no clue what was going on. "Surprise!" he says mockingly. "We are going to have some fun.", he says and laughs madly. "Oh no..." I say because first I thought he was going ERP rape me and get us both banned. "What I said about you was a lie, you're not cute, you are a disgusting cat beast!" Bert says, "Left or right hand?" , hiding something behind his back. "left" I answer nervously. He takes out a stechkin pistol. Now I realize Bert is a syndicate agent and is going to torture me, a better thing gamewise, but a worse thing for my character. "Left or right?", he asks again. "Right". Bert then backs off and shoots at my right knee, I hold back my scream and instead swear quietly. "Chest or head?", his question is heard. "You sick bastard, I didn't choose what I am born as. Chest" I say, then a 10mm bullet penetrates my maid costume and thin body easily and I cry a bit. "I am going break your bones, would you like that?" I cough and whimper a bit as Bert takes a wrench out of his backpack. "Arms or legs?" Bert says and grins spookily, "Legs", I say after thinking about it for a while. He whacks my knees multiple times which makes me scream. The scream echoes through the maintenance tunnels, but nobody answers it."I HATE little wimps who scream!" he yells at my face and starts putting duct tape on my mouth. "No, please do- mmph mph." I beg for my life. "Left or right?" Bert asks once more. I point right with my tail and he shoots my right shoulder. The duct tape muffles my scream into uncomforting mmph-ing. He punches me a few more times, unbuckles me off the chair and puts his hands around my neck, he is going to choke me. He is easily strong enough to lift me to air. I start shaking uncontrollably, he then releases me and I helplessly slam on the floor because my everything is broken. "Don't worry that would be too early." My face is absolutely wet of my tears and I must have looked miserable. Bert lifts my head and asks me once more, "slow and painful death or quick and painless.". He rips the duct tape off my mouth alongside a lot of fur which makes me scream. "P-P-Pain-fu-full-y, I-I t-thi-ink I g-go-t inf-nfect-ted b-by you-r to-tor-rtur-re fe-e-tish." I stutter slowly. The amount of pain is starting to make me purr. Bert takes a lethal injection syringe and uses it on me. The last grip on my life is being stomped on with iron plated boots by the injection. "See you in hell." I say with my last breath. Bert then takes a jetpack and takes my corpse to a nearby asteroid with a hidden Syndicate base, the pressure change upon entering space quickly makes the last thing remaining of me in the mortal plane a bunch of broken bones and blood riddled maid dress. The rest of the round I spent talking with ghosts who saw the torture scene and I also gave Bert some karma for the perfect demake of Saw in ss13. The end. (This was the first time something like this had happened to me in ss13, it was magnificent)1 point
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Hi, I'm pretty new to the game SS13. I'm unable to be on very often, but I love the game and enjoy playing. I'm looking forward to being a part of this community.1 point
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Yo, good to see more and more new faces, hope you say for a while! See you on station!1 point
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This has already been discussed on discord, and has been found impossible. Cables can go diagonally and vents cannot. No diagonal movement code exists.1 point
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Would kinda be cool if they "ventcrawled" through power cables rather than "bloodcrawling". Maybe with its own little crackling sound too, like pipe sounds. APCs would act as exit "vents". This could even be expanded a little where they naturally get pulled towards power generation sources in the grid, which instantly kills them or something, so they're always fighting upstream and reaching areas away from engineering is hard.1 point
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Dead sprites can be avoided all together by simply making hats fall off a dead pet.1 point