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Showing content with the highest reputation on 01/10/2018 in all areas

  1. Success!, Coin wasn't even rigged as well
    2 points
  2. Hey dudes, I haven't actually been on this account in ages forum wise but I've been playing the server for a while so I thought I could post some of my art things I work on here. A fair warning in my opinion they are not that great and I only use paint.net to draw pictures so yeah. I'll most likely update this forum with more pictures over time. Please let me know what you think about it and how I can improve, thanks!
    1 point
  3. First Name: Ruum-Ovv-Oumn Gender: Male Orientation: Doesn't matter Nicknames/Alias: Mr. Rumbly. Dread Captain Ruum Picture Age/D.O.B: 103 (83) 9/28/24(7)58 Place Of Birth: Hoorlm Species: Drask Blood Type: B+ Alignment: Neutral Evil Affiliation: Nanotrasen. Shellguard Munitions. Phobos Privateers Religious Beliefs: Animism Childhood: Student Adulthood: Overqualified Worker Detailed Information Appearance: Ruum stands at 6'5 with light Cyan skin, around the digits of each hand, as well as the end of his trunk, the skin has buffed out forming what look like calluses in small patches. He also has noticeably bad posture, always with his shoulders slouched and a slight lean either forward or backwards. His waistline is littered in odd looking scripture, and what seems to be numbering next to it. His eyes are a deep pink, with the left one looking a shade paler then the other two. The spikes that run along his arm are ping as well and end with a tip. Character Voice: Very deep, has a slight speech impediment not uncommon along Drask where he has trouble pronouncing O's and U's in common speak. Personality: Most of the time Ruum goes with the ebb and flow of the station, dealing with things as they come up and trying to react accordingly. But at times he can be the ebb and the flow. Medical Record: Drask Physiology. Especially sensitive to heat. Frequent treatment for Laser burns Character Biography Background: Ruum was born and raised in Hoorlm, a child of two caring parents he eventually ended leaving them, and pursuing his academic career. Ruum learned most of what he could from the elders and teachers of Hoorlm, and when their planet came in contact with the other species he saw it as an opportunity to learn even more, the universe was a crueler mistress then Ruum had first thought. After failing out of standard school, Ruum had little in ways of proper credentials as he journeyed through NT space, and through tough times Ruum became a bouncer for some seeder establishments then he wanted to talk about. With gusto and patience, Ruum landed a job maintaining robots on mining ship, thankfully the Miners had a miniature library at their disposal, and Ruum was more then happy to take full advantage of it. Ruum currently resides in a refitted cargo ship. The hold is split between a living space and a dock meant for any miniature pods that want to visit. Family: Saar-Oorm-Hoorm, teacher and moral figurehead. Mnoo-Ovv-Oumn, Estranged child Personal Relationships Heimdall (Acquaintance) He thinks that Heimdall may be one of both the nicest and strangest Greys he's met, and while he doesn't mind the quasi-nudity of the grey, his mental infiltration does bother him. Isthel Straub (Respected) Ruum respects Isthel for all of her worth and he's always grateful that she'll patch him up no matter the circumstances. Ipsum Bellus Crinitis (Friend) Ruum thinks that Ipsum is horribly under qualified for the kind of work he does, but expects his fighting spirit, but also tries to protect the young vulp anyway. Kennard Rose (Admire) Rose is the only one that he would consider adult-like on the station, his demeanor and attitude speak volumes to Ruum. Zsi (Friend) Ruum see's an equal part friendship, and rivalry in Zsi and it could either end in great fun or horrible times. Naar-Dromn-Viisk (Acquaintance) He enjoys seeing another one of the Drask on board the Cyberaid, but more so enjoys Naars spirit and personality. Eeehirawk (Acquaintance) While Ruum doesn't see the Vox that frequently he's rather protective of her, especially since her and his daughter are roughly around the same age. Kaiikah (Friend) Ruum can rely (most of the time) on him and he'll try to keep him out of his antics most of the time. Faction Relations Nanotrasen: Like Syndicate: Like Wizard Federation: Dislike Changling Hivemind: Neutral Shellguard Munitions: Like, previous employee Council of Vampires: Like Privateers: Captain of the Match for None Allied | Love | Like | Neutral | Dislike | Hate | Enemy Theme
    1 point
  4. I'm not really sure what the right forum for this is. I don't have a complaint about a specific player, so I guess it's a suggesting regarding the rules and enforcement. And just to preface I'm specifically talking about situations where the original AI is fully intact, responsive, and not malfunctioning. I just want to have a conversation about this, because I've just wiped my core as A.N.G.E.L ending my round early after it happened. This isn't the first time either, both when I'm the AI and when I'm not. Creating additional AIs has become something on a regular occurrence. Having multiple AIs is always a mess. We don't have multiple captains or multiple heads of security. Multiple AIs are even worse than that. And imagine if it was possible for ANYONE, even a non-antag to arrange for a second, third, or fifth captain to arrive using easily acquired materials. Why is this allowed? The HoP isn't allowed to create a bunch of clown slots to create chaos when they aren't an Antag. Shouldn't the same type of sanity checks be in place regarding the AI? Sure, I could have stayed in the round. I could have pointed out creation of the second AI when the first is fully functional and not subverted is illegal. I could demand the person who did it be arrested. That's pointless. Rarely will security care. When the second AI came online I was trying to get security to give a vox their mask and tank back, the idea that I could get them to do anything about the construction of a second AI is just laughable. It's less fun for me to remain in the round than it is for me to just wipe my core and leave feeling like shit. And even if security or command care and the person is arrested and charged, what about the second AI? You either destroy it, removing that player from the round, card it, basically removing that player from the round, or leave it be. There's no way to turn an AI back into a borg, so no matter what someone's round is getting messed up. It's an action that is, by it's nature, irreversible. It can't ever really be fixed. Roboticist rarely know how to control which AI Borgs are synced to, so all new borgs will go to the new AI. No one ever addresses one AI or another specifically, so you never know who someone is talking to or which AI is doing what. The borgs are completely confused on who to follow, you have 2 AIs announcing the same things, or even different things. They might have different lawsets or simply different interpretations of the same lawset. Now again, I don't mind that a second AI can happen. I'm not saying it should never happen. I don't mind if it happens because the admins want to do something special, or even if it's something like a traitor RD. There was a 5 AI round the admins did last week and I had on problem with it, I actually enjoyed it. But when literally anyone, including non-antags can do it without asking the original AI if they're okay with it and just ruin their round, I think it's something that should be addressed. I really like playing A.N.G.E.L and really like playing AI but when this happens I just get so upset about it that I can no longer enjoy the round. I guess what I'm really asking here is if it should be legit for non-traitors to simply construct a second AI at whim without consulting the original AI. I'm just feeling really upset and frustrated about this issue. It's just such an incredibly insulting and discourteous thing to do to someone that I just have to walk away when it happens, even if I just see it happening to another AI, let alone when my own round is ruined by it. If the answer is "Tough shit, it happens." I'll accept that and have to decide if I'm going to keep playing AI, but I again, I just sort of want to have the conversation and see what others think about it.
    1 point
  5. Sop doesn't help at all because it's sop. Besides, the AI in question on this round was built on the white ship, have fun demoting and destroying that AI. Wiping doesn't help the confusion because it frees up the AI slot and results in another AI joining, adding to the confusion. I don't like the idea of a command/security AI. Most AIs already don't give a shit about their laws and just act as a member of command anyway, do we really need to worsen this issue?
    1 point
  6. You did not survive the events of Space Station 13. RESTORE | RESTART | QUIT
    1 point
  7. It does, but it's still happening a lot because: 1. A lot of Captain's are incompetent. There was a round where immediately at the start the RD asked the Captain if they could just make themselves a second AI and the Captain actually said yes and insisted even when I told him I would core wipe if they did that. I had to ahelp to have that resolved. 2. As I stated in my first post, the fact that it's illegal isn't deterring people. Security and command are simply NOT punishing people for doing it. If they do, what exactly is it listed under? Is it grand sabotage to make a second AI? Just sabotage? Workplace hazard? Or is it not illegal at all, just an SoP violation? What should the punishment be? No one really knows. Some laws are and should be enforced both OOC and IC because of how harmful they can be. For example, it's illegal to blow up the station with explosives, both IC and OOC. Security isn't always competent and even if they are, when it's non-antags doing it security might be too busy dealing with the actual antags to handle it.
    1 point
  8. Aloha Alex the Shitty Wizard versus Secway Diona Warden
    1 point
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