I disagree vehemently.
A surgery for an IPC that has been EMP'd is six surgeries for just basic repairs, another one for posibrain damage, another to replace the arm charger implant, and two more to replace the microbattery/optics. You need access to a mech fabricator, nanopaste, chemistry, etc.
That's 10 surgeries, every single time an IPC gets EMP'd.
This is akin to giving people free access to a mobile emagged recycler for the cost of 2TC. It uberfucks IPCs, is untraceable, works through walls, and takes about 3 stacks of cable coil along with a competent roboticist to repair (a job that was never balanced to have room/time for repairing IPCs at that). If there's a revenant in the round, most IPC players I know of just stop playing altogether - there's just absolutely no point in being revived.
For contrast even a severely shot-up organic requires at most 4-5 surgeries and an IV.
Usually one for IB, and the organ manip surgery also fixes broken bones (which reduces the number of surgeries) which is typically done on the head/chest.
Also, cloning is an option - it's never an option for an IPC. Organics can also be kept alive and in the round via the use of chems - if an IPC needs surgery, they're probably dead and out of the round, incapable of interacting with anyone ICly.