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Showing content with the highest reputation on 02/12/2018 in all areas

  1. So I recently made some sprites for a cyber spooder that while ultimately won't be used, I had fun producing. Plus a modified version is the new brown tspider so I guess one out of ten is good enough. Anyway, I'll be dumping anything else I happen to sprite here and who knows, if you like my work and want something made, I may be able to draw something up for you. Without further ado: The Spooders raw sprites: And their Organic Cousin joining the ranks of a TS Colony near you! And because they're animated, enjoy some GIFS General Animations: WEEEEEEEEEEE!
    2 points
  2. Burger Party Trio Random improv with a friend made with the poorest image editing program you can imagine! It hasn't a context butttttttttttttt at the same time it has. Enjoy it!
    2 points
  3. Wait, can you drink slime person? How do they taste? I bet they taste like chicken.
    1 point
  4. Two things. I made sec into a fort and I MADE A SPACE CAR!
    1 point
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  6. So as someone who spends far to much time in the realm of formal logic to be healthy, You can get most of my thoughts from this PR discussion: https://github.com/ParadiseSS13/Paradise/pull/8631 However, this seems to be the most relevant piece of information about AI laws that every synthetic player should know and understand.
    1 point
  7. The first NT loyalist i've seen on here, hmm.
    1 point
  8. Here's what the corporate lawset looks like, reduced down to a simple (oversimplified) equation to minimize: expenses = (number_of_AIs * probability of AI needing replacement * expense of replacing AI) + (number_of_equipment * probability of equipment needing replacement * expense of replacing equipment) + (number of crew * probability of crew needing replacement * expense of replacing crew) To make the math easier, I'm just gonna abbreviate this equation to: E = nAI * pAI * eAI + nE * pE * eE + nC * pC * eC To minimize any equation, all you have to do is do a derivative to see where the gradient points and then walk down the slope. In this case, since everything is just multiplicative, to reduce expenses, you just have to reduce all the variables. A human when confronted with this equation would never think of touching nAI, nE, or nC. But an AI that has no additional parameters to not touch those variables will try to minimize every single variable in that equation, because that's going down the slope in the space of expenses. If Nanotrasen is allowed to continue operating, nAI, nE, and nC are all going up. It only makes sense that as Nanotrasen grows, more crew members and more equipment will be added, growing exponentially. So the only way to reduce expenses permanently to 0 is to eliminate all crew, stations, and equipment. Sure, it could result in a temporary uptick in expenses, but it's worth it for the long term, permanent reduction of expenses. There is nothing malicious about this. It's just math and how AIs are a completely different type of being from humans. This is what Nick Bostrom is talking about with the papercilps maximizer. Imagine there's an AI with this set of laws: 1. Maximize paperclips This is the same principle, except applied to "minimize expenses".
    1 point
  9. Commission for Normalyman!
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  10. Me with my catatonic copy of David Flufferton Definitely not creepy to do such thing as a Mad Science IPC
    1 point
  11. Loadout: Trashbag on belt. Use to pick up detritus. Soap in pocket. Use for spot cleaning. Space Cleaner spray in pocket. Use for typical cleaning. Cleaner Grenades in backpack. Use for mass cleaning. Light replacer in backpack. Emag it for !!FUN!! Stunprod in backpack. Always carry a weapon. At roundstart: Go directly to Chemistry and obtain Ammonia from Chemist. Not space cleaner, raw ammonia. You mix that half-and-half with water to make space cleaner on-demand, so one 30u bottle will get you 90 cleaner. As a backup, the botany machines can also be hacked to dispense ammonia, but a robust botanist will guard his supply jealously. SOP: The mop is only good for slipping people - abandon it like the trash waifu it is. When the blood starts trailing around the halls, your best friends are your space cleaner and your soap. The former cleans three tiles per spray, the latter never runs out. Run around, click mess with soap, click clown with stunprod, target mouth and click self with gun, click litter with trashbag, repeat until mess is gone. Not only do you clean more tiles faster, you're also not slowed down by dragging a mop bucket behind you. SHTF: Cleaner grenades are wonderful little items to throw at murder scenes. Especially, don't leave any sharp or bloodied objects lying around murder scenes. Yell at the Paramedic for not using a bodybag, yell at that pesky Detective for getting in the way of your very important job. It's also a good idea to know how to fix walls and windows - windows, especially, get broken fast and never replaced and look very ugly when broken.
    1 point
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