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Showing content with the highest reputation on 04/23/2018 in all areas

  1. Here's my new IPC T3A-V4 or Teva I like classy looking men, so here's two wizards for a Victorian fantasy type of setting.
    1 point
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  3. You're forgetting that an e-sword can be disarmed and used against the traitor, which is partially why it's allowed to be so powerful. Carp has no such downside and not factoring that into 'but DE-sword does this!' argument is plain ignorance.
    1 point
  4. Vamp glare: if you're a vamp wearing flash proof, glare shouldn't work. Goon has it that if your target has flash proof, then it won't work on them either, but ehhhh. Completely agree that vamps shouldn't be able to use sleeping carp at all. Honestly, nobody should roll multiple antags at once without admin intervention. Cooperation though, I am fine with (if a traitor gives a vamp an item, that's fine).
    1 point
  5. Name: T3A-V4 Can be said as "Teva" Age: unknown Gender: "female" Race: Machine Person/ IPC Biography: Teva was an IPC created by the CEO of Nanotrasen to have a sort of daughter, a horrid event came to be when a tear between realspace and redspace... bluespace! the IPC's body and "memories" was taken over by a demon. There was no success in separating the two from each other, however a way to tame the demon was found by carving runes and symbols over Teva's body. As time went on, Teva was able to find ways to use the demon's powers with out releasing it, this gave her the ability to succeed in any combat and to lead any sort of command role. Word about Teva was leaked out and came to the Syndicate's attention. Syndicate sent a handful of agents after the IPC to kidnap her for studies and such, when the group agents finally found her, she took them out with her bear hands, literally bear hands. After single handling with the Syndicate she was promoted to be the DOOM squid... squad leader, this squad is more under wraps than the deaf squid... death squad. NOTICE: It has come to our attention that some of our officers like toy with employee records, we are in the process of doing a recover of this and many other crew records.
    1 point
  6. TEENY TINY ROBOTS! (and one slime) it's SAM, STERLING, LUMI, ELO, PATCH, BEER, BT-7274, ID107, and serac ( unrelated: i totally forgot i was going to draw tetra last time i looked at this thread, i am a sham )
    1 point
  7. People who love easy mode use carpire. I could give an inexperienced player carp n full powered vamp and they would have a hard time getting out robusted. Then people will shower praise on them for being super robust. Theres a difference between being robust and abusing game mechanics as much as possible. People often mistake the latter for being robust.
    1 point
  8. IMHO, sleeping carp should not be in the game at all. Total immunity to ranged attacks is quite simply too strong. Most attacks in the game, certainly most of the higher-end ones, are ranged. It might as well be 'total immunity to a majority of all attacks in the game'. That's too strong. It is ridiculous. You can't parry a bullet. Even if you were fast enough to parry or dodge one bullet, there comes a point with enough bullets where it is physically impossible to dodge no matter how fast you are. This is even sillier in the case of lasers. How are you going to deflect a laser with your bare hands? It is impossible. It reaches new heights of absurdity when you talk about things like missiles, or x-ray lasers. How exactly are you going to parry an x-ray laser which is totally unaffected by solid matter, and will pass right through your hands even if you were magically fast enough to even catch it? It is cheesy as hell. The voice quips you do when you're using carp sound like they came out of a terrible and slightly racist kung fu movie. That said, I realize some people might like sleeping carp. If sleeping carp has to remain in the game: It should not be possible to use carp as a vampire. The combination is too strong. It forces everyone else to engage the vamp in melee range, where they are strongest, it negates the vamp's main weakness (ranged weapons), and its 'tradeoff' (inability to use ranged weapons) is irrelevant to vamps as they don't need ranged weapons anyway. It should not confer 100% invincibility to ranged weapons. Even 90% is probably too much. At most, it could give you total immunity to a narrow class of ranged attacks, like tasers. Or it could give you 75% immunity to all ranged attacks. Or it could give you the ability to dodge 1 projectile per second, but NOT more then that. Or it could only function against attacks from more than 3 tiles away. There should be *some* limit such that a full squadron of guys shooting you at point-blank range with assault weapons CAN kill you. Otherwise it just produces insane results like a full squad of ERT emptying their guns at one guy, three tiles away, and missing every single shot. That's just flat-out impossible, overpowered, and it breaks suspension of disbelief.
    1 point
  9. So... good clowns say henk then, since it's their job to be embarrassing, inept and funny.
    1 point
  10. Is the postal mans. As You can see he is a distant cousin of Mr. Stingray.
    1 point
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