The one condition that would make rev palatable would be if there was a round-start warning announcement that a revolution was in progress. The revheads can sprint around flashing groups of people, and generally the outcome of revolution hinges on how many people the Revheads convert within the first 5-10 minutes. From there, all the revolutions needs to do is have a single competent chemist or toxins researcher, suicide-bomb the brig, and they've pretty much won.
Overall, there are things about Revolution that I miss: For one, revolution gave every department an excuse to come up with creative and violent ways to use their department tools on other people. Botanists get an opportunity to use their deathnettles, roboticists get an excuse to use their own combat mechs, atmostechs get a reason to flip out the fireaxe and start fires rather than extinguish them. The problem is that, due to how the rules are, security risks getting banned every time they want to test for revolution. Standard Operating Procedure does not have a section on how to acceptably identify a revolution, or what is an acceptable level of suspicion before someone can be tested with a mindshield. The mid and late phase of revolution--where security is desperately trying to distribute a limited supply of mindshields while trying to identify and assassinate the rev leaders, or all-out assaults when a ripley crashes through security's front door and a flood of angry crewmen swarms the brig while screaming lines from Braveheart and Les Miserables. The problem is that in order to get to those good moments there are a vast number of OOC rules that need to be stepped over, and often the inconsistent information means that not everybody on the server realizes that there's a revolution going or how the rules change in regards to one.