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Showing content with the highest reputation on 07/01/2018 in all areas

  1. An idea I had would be a NT-owned shuttle coming to the Cyberiad, and needing to be repaired before it could be sent off. It would dock where the Emergency shuttle would normally, be, and need to be rebuilt to repair any hull breaches, broken tech, and resupplied. It could keep all of the departments busy, with Engineering repairing it, and Security keeping it secure. Science could need a certain R&D level to repair a computer on it, with mining bringing them the supplies to make it. And then Supply and Medical could be needed to stock it up before sending it out. Maybe even have an injured pilot need to be cared for? Main issues I can think of, is that it would require an above-average amount of admin involvement, and might impede calling the Emergency Shuttle until it is sent off.
    2 points
  2. Problem with RP / non engineering objectives: The problem with non-engineering/science objectives is confirming whether or not they have been completed without admin checking. I.e., it can be automatically checked if they have been completed. This means that RP based objectives or ones which involve no specific construction can't easily be checked. Solution? Have it so command can call in a station inspector (like an ERT) to come and check that it has been completed. They can come on the ERT shuttle, observe whatever has been completed or done, read the reports / pictures and then head back to the ERT base. They can then press a button on a new computer back where they came from at ERT base to confirm objectives complete. This way no admin involvement is required as it can be confirmed/denied in-character and it would give an extra role (or multiple roles) for those who have died to get back into the game. That way we could have silly non-engineering objectives. Some ideas: Possible objectives: (1) Put on a play to raise morale (HoP responsibility) (2) Organise a fun fair for tourists (Clown/Chef/Bar responsibility) (3) Build and populate a biodome (Biology/Engineering responsibility) (4) Establish a successful colony (Everyone's responsibility) (5) Implement a rehabilitation program and successfully rehabilitate three offenders (Security/HoP/Magistrate/HoD responsibility) (6) Hold a full station trial with jury (Security/HoP/Magistrate/Journalist responsibility) (7) Run an apprenticeship program in all departments so each has to hire and train a cadet in a new role (Everyone's responsibility) (8) Install toilets in each department (Shitty objective) (9) Replace Cloning with a pod-person programme (Botany/Genetics etc.) (10) Ensure the station is spotless and without any mess (impossible objective) Having inspectors would open the station up to bribes, or worse - what would happen if an EOC got one? Oh no!
    1 point
  3. Last fucking bust I swear they're not even anatomically correct, someone stop me I need to change the colors and some aspects of the design around, too similar to a certain detective, but otherwise im happy with it.
    1 point
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