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Showing content with the highest reputation on 07/06/2018 in all areas

  1. Did you know - Head of Staff can make announcements from the Request Console in their office. Did you know - Medbay has a front desk so that a doctor or assistant can man it to notify doctors of inbound patients, as well as an area off to the side for those without potentially fatal wounds to await treatment. Did you know - The clown is meant to tell jokes and entertain the crew, while the mime is meant to emote out actions and avoid all physical contact in the process. Did you know - Assistants are capable of doing odd jobs to help departments function and coordinate - Not steal everything not bolted down. Did you know - The Body Scanner tells the doctor/user all the internal damages of a patient and should probably be used on every patient who is defibbed or comes out of a cryotube. Did you know - Genetics is actually capable of monitoring the cloner and helping fresh clones fix their brain damage, SE changes and open the door to let them out. Did you know - Engineering has a series of consoles in their departments that give them information from how much power is in the powergrid, which APCs aren't charging and notify them of any atmospheric conditions or that might require their attention! Did you know - Security HUD and Security Record console can modify a specific crewman's records to denote any crimes they've committed or pertinent details. Detaining someone against their will without charging them of a crime is Kidnapping, aka Illegal Detainment! Did you know - Science department can actually build useful mechs and distribute equipment to help the crew, instead of the usual combat mechs! Who knew?! Did you know - Botanist has a wide variety of food they can grow, not just nettles and ambrosia. IIRC passive gates don't require or use power and only push gas if there is more pressure on the intake than outtake. Putting a gas pump between two pipes with equal pressure below the pumps threshold will pull from the intake, where as a passive will stop pulling gas once the two pipes are equalized even if the gate is set to higher. Basically a gate is trying to maintain a specific pressure on the intake while a pump is trying to maintain the pressure on the output.
    2 points
  2. Just something I saw in another server was, there was a row of sleeper pods that sent you to a VR arena, with several spawning locations that were chock full of guns. It'd be a good spot to learn how to use guns, and there could be tournaments and such with these involved. Maybe mazes to explore with a minotaur raging around, preform a space rescue, or they could contain sorta like 'tutorials' for each job to help people learn
    1 point
  3. as far as security goes: riot shotguns are loaded with tranq darts by default. contrary to what the name implies, they don't stun, and are loaded with haloperidol, making them effective against stimulants. an interesting idea, but far too situational to ever see use. stun batons have removable batteries, which can be handled with a screwdriver. this enables you to potentially reload a baton in the field or replace the battery with a higher-tier one from science. seclights are surprisingly robust, being only marginally less harmful than a stunbaton. likewise, tasers are also surprisingly potent melee weapons. generally, both of these are overshadowed by the baton. on the topic of batons, a baton can be used on a shield to make an intimidating noise. handcuffs can be used on orange (and only orange) shoes to make leg-cuffs. these force a person to remain in walk intent. trying to wash a live stunbaton makes you electrocute yourself. the DNA and fingerprint strings in security/medical records can actually be altered, potentially allowing for elaborate frame jobs or erasure of evidence. the captain is, similairly to the chaplain, innately immune to being converted by cultists, even if their implant is removed. i have no idea of the reasoning behind this. during rev, both heads and revheads are considered dead if off z-level. this can allow for potentially non-lethal resolutions to the gamemode. targeting the mouth and clicking someone in help intent with a ranged weapon will perform an 'execution'. This takes a long time to prepare, but deals 5x the damage of the weapon to the target. most weapons do not deal enough damage for this to actually be lethal to a healthy victim. a few not-useless-but-fairly-obscure mechanics: tracking implants can be used to teleport directly onto the target as one would a beacon. this makes re-capture quite easy. riot armour has a very long strip delay and protects almost all of your inventory slots. combined with a flare in your pocket, this confers immunity to shadowling conversion. chemical implants can be activated by the person implanted in them, not only remotely. this allows the construction of ghetto adrenal implants. flashbangs, being grenades, can be combined with the soon-to-be-removed explosive lances. this makes a ranged stun weapon that is effective even against people otherwise immune to them. roundstart members of security heal when consuming donuts. donuts are also not considered junk food, meaning they're a fine substitute for healthy eating (in ss13). clicking a magazine-based weapon with a magazine will perform a tactical reload, swapping the existing mag for the new one in a single click. this ditches the old mag. weapons with multi-stage reloads such as the SAW cannot do this. the combat knife can be sharpened with a whetstone as other knives, making it arguably the best non-stun melee weapon to the crew. prison jumpsuits cannot have their suit sensors disabled. (not too obscure anymore) tape rolls can be used to completely silence footwear. this is most notable for disabling the distinctive noise of jackboots.
    1 point
  4. Did you know - lockers can be locked after being opened?! stares at sec officers
    1 point
  5. Very useful in conversion-type rounds like Shadowling, actually. It's also a quick "spur-of-the-moment" way to bucklecuff people. Useless mechanics? Passive gates in atmos are just a recoloured gas pump.
    1 point
  6. Name: John Travis Age: 21 Gender: Male Race: Human Blood Type: AB+ General Occupational Role(s): Medical Doctor/Coroner Biography: Because of his almost obsessive interest in cadavers. He tended to stay to himself while studying the bodies of fallen station members. Dr. Travis can tend to have a.... dark sense of humor, joking about the crew's demise through lack of suit sensors, radiation storms, etc. Qualifications: Surgical training Medical training Through pencil pusher for medical records Employment Records: Hired ten years ago by Nanotrason to be a coroner, but can double as a medical doctor in Code Blue/Red situations. Security Records: Multiple counts of disrupting the peace through joking about the crew's demise. Medical Records: Has a great bill of mental/physical health. Commendations [only to be added by admin]: Reprimands [only to be added by admin]:
    1 point
  7. how about putting pills in drinks? it shows a message about you doing it in red so it is kind of stupid since putting pills inside others drinks to poison them should be at least a bit sneaky
    1 point
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