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  1. This is still a Work In Progress and any and all Feedback to make this viable in game is welcome. To break away from the idea that Karma roles are intended to be better roles than their base department, I submit the idea for Convicts as a job role, round start Permabrig prisoners used by Security and the station as a whole for manual labor. There is a number of possible applications, but lets start with the basics. The Primary function of this Role is to give Security personal a form of interaction within their department during low population rounds as well as giving them something to barter with other departments should relations become tense. (Go go Nations mode slaves) Karma Cost: 5. This job offers no special access and in lore the station is allotted a higher budget to hold and care for them.This is a job for masochists and people who want a new, if challenging, RP and playstyle. Spawn Area: Convicts have previously been convicted of a Major Crime prior to round start and their sentence has already been handed down by CentComm or a previous shift. Because of this, they spawn in the PermaBrig (or a Protective Custody wing if such a thing were to be added.) They are not eligible for Execution at round start. They can volunteer for Cyborgification how ever. Late Join Convicts would spawn at a sleeper located in the permabrig. Access: Convicts have NO default access, starting with Prisoner IDs and tracking beacons maxed by default in their orange jumpsuits. They do not receive a backpack or PDA, and security is allowed to revoke their headset privileges if they are abusing them. Job Responsibilities: In theory, none. By default, Convicts exist to serve out their sentence and CC sends a regular allowance to the Security Department for every Convict the station is safely housing. In low activity rounds CC might want reports on their status or could send over equipment and experiments to utilize on Convict. Security may also use Convicts for manual labor as they see fit, be it Gulag mining or allowing Science to requisition a Convict for human testing of their various experiments. SOP of course would require an active clone scan to be on file during any activity that might endanger the Convict's life, as any unlawful reduction to a Convicts sentence would come back down on the Warden and/or Head of Security (and Captain as well.) Janitorial, Kitchen, Hydroponics, and Cargo work would also be acceptable under SOP with proper supervision. Convicts who are daring may attempt to escape, and their Rules of Engagement would be somewhat loosened compared to otherwise loyal crew. They are not antags and should not act like them, though they would be allowed to attack Security and Crew alike (or threaten such violence) if it could reasonably be asserted to lead to their escape (such as holding a Doctor prisoner) If possible, Convicts would be weighted higher for Kill Objectives from Syndicate Agents, as they themselves most likely failed their previous assignment and the Syndicate doesn't need any loose ends (thus, forcing Convicts to weigh the balance of cooperating with security or escaping and risking an assassination themselves.) Other Antagonists might be tasked with ensuring the escape of a Convict, or even a hard mode objective of requiring a Hijack with the convict(s) in custody for 'DeBriefing' by Syndicate Interrogations. Labor Detail: When a Convict is assigned to work a job on the Cyberaid, voluntarily or otherwise, it is referred to as a Labor Detail. Security MUST ensure the Convict is wearing their Orange jumpsuit to differentiate them from regular Crew, their sensors maxed out, and Power Pack equipped to their back for tracking and remote disciplinary processing. Unruly or Uncooperative convicts should not be assigned Details without good reason, and any convict failing to complete their detail should be apprehended and disciplined by Security personnel.(Please note these are SOP/IC guidelines and not mandated rules OOC) Head of Personnel may customize an ID for Convicts on long term details, otherwise a standard Guest Pass may be issued if an escort is unable to supervise the convict during their detail. Convicts may work any of the following Jobs if requested by appropriate head of staff: Mining (Convicts may work in the Gulag or Mining Asteroid Abroad. They are NOT allowed use of a Kinetic Accelerator or Kinetic Crusher without specific permission from Head of Security. All mining points gathered by Convict are to be forfeited to Quartermaster.) Botany (Convicts may grow edible plants and medicinal herbs in Hydroponics or Permabrig. Convicts are NOT allowed use of a Hatchet without direct supervision. Convicts are not allowed to ingest or partake in use of any hallucinogenic compounds found in various medicinal strains of plants. All produce must be forfeited to Supervisor or Botanists.) Kitchen (Convicts may work in the Kitchen preparing food for crew. Use of a knife is permitted only under Supervision and may not be stored on the person of the Convict or taken outside of the bounds of the kitchen. At request of Crew, Convicts may ordered to deliver food to workstation and offices.) Custodial (Convicts may be assigned to work in various departments of the station collecting trash, cleaning up messes and ensuring a Hygienic work environment. Convicts should only be assigned one Department or work area at a time to clean, and should be thoroughly searched by Security before returning to the brig or assigned another detail. Cargo (Convicts may work in Cargo bay transporting and recovering crates only. Convicts are not allowed to approve or deny Supply orders and must be supervised while working with unlocked crates containing goods.) Test Subject (Convicts may be requested for use as Test Subjects for Genetics, Virology, Robotics or Research Lab. A Clone Back up should be acquired before partaking in such experimentation. Security may force uncooperative Convicts to be test subjects, but should only select cooperative ones who volunteer. Any enhancements gained through such experimentation should be removed prior to end of testing unless authorized by Head of Security.) Construction (Convicts may be requested by Engineering department to aid in construction, remodeling or repair details as appropriate. Convicts should not be given tools without supervision, but should be given EVA Softsuits as needed. Primary tasks would include carrying extra construction material and preparing groundwork for Engineers such as placing lattice or plating. Ensure all convicts are searched prior to end of detail to prevent smuggling of tools or equipment.) Other (Convicts may be requested by general crew for mundane tasks and labors as needed and approved by Security. Convicts should not be assigned as personal servants or aides, but can otherwise be utilized for odd jobs around the station where manpower is low. Convicts should not be sent through the Gateway or given Exile implants without CC approval, nor should they be tasked with exploring space around the station.) Other Info: Convict's role on the station is designed to add a dynamic of Non-Crew to the station, they have little to no rights save for what Space Law provides them, and the individual crew members are free to decide how to treat them or feel about their presence on the station. Convicts are considered Station Property, similiar to pets and Borgs, and should be treated as such if crew attacks them or otherwise interferes with their details. (Murder of a Convict still counts as Sabotage, breaching the brig to kill multiple Convicts counts as Grand Sabotage.) Convicts would still be eligible for appropriate Antagonist roles (Such as Vampire or Changeling) but have lower roll rates on Syndicate Agents or Cultists (as they spawn with no inventory or bag to hide their gear.) Optional Additions: These are ideas that could be implemented alongside or after Convicts to add flavor or use to the role.Security Points: Side-Antag: Pirates/ Prison Break: If three or more Convicts are active and alive on the station, a group of Pirates, Criminal Gangs or other nefarious may spawn with the intent of Liberating the Convicts and getting them off the station. This event would only fire 60 minutes into a round, and less likely to fire if an Syndicate Agents present among the crew had free, capture or kill objectives.
    4 points
  2. Except that can't be rewritten. Anyway, I use the PDA one for Genetics notekeeping. It's handy as fuck.
    1 point
  3. There's a 'note' verb humanoids have for the same purpose that obsoletes the PDA app for obvious reasons.
    1 point
  4. I have used this as a warden to track who takes what. It is fully editable, unlike paper.
    1 point
  5. Using a screwdriver on an open fire extinguisher closet will close it. An empty trash bag can be put in your pocket, but one with anything in it can not. However, you can still put stuff in it without it coming out of your pocket. You *should* put space cleaner in the mop bucket. Expect to be replaced by janiborgs if you don't. Some of my secret janitorial tactics.
    1 point
  6. There are a lot of appeals that get processed through this forum. While a majority of them have been accepted this is often after a lot of posts back and forth. This results in players being unable to play the game for a longer time while they're waiting for their appeal to be processed and in the admin team spending a lot of time working with people to bring an appeal to the successful stage. This post is intended to help cut that time for everyone by telling you upfront what you'll need to include. 1) Use the template. As a policy, any appeal that doesn't follow the template will not be processed until you use the format from the template. This template covers all of the information we need to know to process your appeal and it keeps everything in a consistent format which is easy for the admins to read and respond to. 2) Read the rules. These will show the code of behaviour that you're expected to follow while on the server. Your appeal is a commitment to follow these rules in the future, something which you can't do without reading them. If your ban was legitimately based on breaking any of these rules, then you'll be expected to identify what rules were broken so that you can demonstrate that they won't be broken again. 3) Decide what sort of appeal you're writing. They'll generally fall into the following categories. Identifying a factual mistake of the admins: If you didn't break the rules, then let us know. While we investigate every ban, mistakes do happen. Sometimes we get the wrong person's ckey if multiple people were involved in an issue. Sometimes a situation that looks like one thing was actually something else. In these cases it's best to get straight to the point. Identify what the ban was for and what we thought was going on, then explain the actual situation. If we were wrong then your ban will be lifted. Apology and commitment to improve: If you've actually broken the rules then the ban was legitimate. Regaining the privilege to play on the server may require some work on your behalf but if you can demonstrate that you're going to be a valuable member of the community and able to follow the rules in the future, we will work with you to find a way to bring you back. The best way to show that you're genuine is to understand and identify what you did wrong, if you don't know then how can you change it. If you genuinely don't know, even after looking through the rules, then feel free to ask and we can explain. It also helps for us to know why you did the action you were banned for. This isn't a matter of making excuses, it's helping us to understand the situation you were in and perhaps provide better strategies for handling that situation. Finally if you are going to change your behaviour, then say it so that we can see the commitment that you've made. If you're not genuinely willing to commit to this, then don't bother with this form of appeal. You might pull the wool over our eyes and convince us, but what's the point if you'll get banned for the same thing in a week's time. Work with us and we'll work with you. 4) Avoid using arguments that aren't accepted for appeals. There are some arguments which aren't accepted as valid reasons, while it's impossible to be fully comprehensive here are the ones we see most often. I don't like your rules Your appeal isn't a place to question the current rules of the game. That would be the suggestion forum. We will only be granting appeals to people who will commit to following the current rules of the game. If the environment you want isn't what we provide then unbanning is a waste of everyone's time. My brother did it You are responsible for everyone who uses your Byond account. By giving someone your password, you're enabling them to perform whatever actions they want in your name. Now this does sometimes happen and we're not asking you to lie if this is what genuinely happened, but it's not a defense. Instead you'll need to follow the policy above and understand what went wrong (allowing other people to use your account) and letting us know how you intend to prevent it happening in the future. Abusing the admins It should go without saying that abusing the admins isn't a good way to get us to invite you back to our server. However sometimes in the heat of the moment things slip out, so I'll remind you here to avoid this method. While we'll try to look past this, it does send a signal that you're not looking to co-operate. It should be a temporary ban If you're going to do the right thing, why would we wait to bring you back instead of doing it straight away? If you're not going to do the right thing, why would we ever bring you back? We only use temporary bans when that seems like the best way to change someone's behaviour. If you think that some time away will be a strategy you can use to commit to following the rules, then that's fine. You're welcome to suggest a temporary ban as the best way to bring you back, but this isn't detention or a prison sentence, it's not about providing justice or "paying for your crime". It was good roleplaying You choose the character you play and all the consequences that follow. Your character isn't a real person and we can't hold them accountable for your actions, it has to be done the other way around. Someone else did something wrong first If you've broken the rules, then it doesn't matter what anyone else has done. This is your appeal and unless we've clicked on the wrong person's ban button, we're not going to ban other people based on what gets decided in your appeal. Letting us know what someone else did, at the time with an adminhelp is the best way to see that appropriate action is taken against them. Once you've taken vengeance into your own hands, the issue gets so muddied that it's hard to take any action against them. 5) Listen to what the admins reply. If we're asking you questions or trying to teach you something, then it's pretty clear that we intend on keeping you around. We rarely waste this sort of effort on someone we're kicking out forever. Usually we're telling you exactly how to get your appeal accepted. Regards, M Kenner. Senior Admin.
    1 point
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