A list of (most) weapons & their damages:
I died in the gateway so I thought I'd do this. Did you ever wonder which was better in combat - a spade or a shovel. Well one is better at range, the other at melee.
Below an almost complete list of weapons for those who care.
LISTED BY Name - Melee Damage - Ranged Damage - Modifiers
Misc
Ashtray 0, 3
Ashtray – Bronze, 0, 10
Ashtray – Glass, 0, 6
Baseball Bat 10, 12, Knockback
Buckler 10, 5 (30% block)
Cardboard Tube 1, 1
Cane, 5, 7
Candy sword, 15, 10
Cash: 1
Cigarette: 4 burn
Chainsaw (Diy): 13, 13, Engaged - 21 Sharp
Classic Baton, 12
Claymore - 40, 10, sharp 50 block
Extinguisher: 10, 10
Extinguisher - Mini: 3, 2
Flamethrower: 3, 10
Garrote: 2-3 Oxy plus stun/silence
Glass Shard, 5, 10
Guitar / eguitar, 10
Harpoon 20, 15, sharp
Harmonica, 5
Holosign Projecter: 5/7
Icepick, 15, 10
Katana - 40, 10 sharp 50 block
Lighter, 5 Burn, 4 Brute
Light , 3, 5
Match, 3, 0 Burn
Phone, 3, 2
Picket Sign, 5
Plasma Shard, 8, 15
Pneumatic Cannon, 5
Soaps, 0,0 cleanspeed 50. Homemade cleanspeed 45, Delux 40, Syndi 10.
Stool, 10, 10
Spear, 10, 20, Wielded - 18
Stunprod, 3, 5
Tank 5, 10
Toolbox, 10, 10
Whetstone, add 4 damage to sharp. Capped at 30.
Wirerod 9, 10
Violin, 10
Antags
Alien
Claws: 15
Blob
Blob Spore 2/4 melee dmg (lower/upper body)
Blob Zombie 10/15
Blobbernaut 20/20 + 60 ox
Cult
Cultblade 30/10 sharp
Morph
Basic attack 20
Slaughter Demon
Basic attack 30
Wizard
Broom, 3, 5
Scrying Orb, 7, 15
Staff: 3, 5
Veil Render 15, 10
Syndicate
Artistic Toolbox, 5, 10, gains 4+4 per kill. Will heal owner.
Batterer, 0, 5
Bee Briefcase: 10
Chainsaw 15, 15, Wielded - 40. 35 Arm pen. Sharp. Knockdown.
Chameleon Projector, 0, 5
Energy Shield, 3, 3, (50% block for melee, bullets and lazer. 30% block for bombs. 0% energy/bio/rad)
Energy Sword. 3, 3, 30 weilded (50% blockchance) sharp
Energy Sword - Dual, 3, 5, 34 wielded (75% block) sharp
Powerfist, 12, 10 (variable settings)
Powersink, 0,5
Radiation Lazer, 3, 3 (Irradiates / Paralyses after a few seconds)
Safety Scissors, 18 (special attack with help intent, 18 brute 30 oxy)
Sleeping Carp, wrist wrench +5 & stun
Sleeping Carp, back kick weaken
Sleeping Carp, stomach kick, losebreath, stun
Sleeping Carp, head kick, 20+stun
Sleeping Carp, elbow drop, 50
Throwing Star 2, 20, sharp 100% Embed
Toolbox - Syndicate 15, 18 silent
Job Equipment
Barber
Scissors, 5 sharp
Botany
Cultivator 5, 7
Hatchet 12, 15
Scythe 13, 5 – 20armour pen
Captain
Chain of Command, 10, 7
Rapier, 15, 10, 50% block, 75% penetration, sharp
Cargo/Mining
Mineral sheet 5, 5
Pickaxe, 15, 10 improved pickaxes such as Jackhammer or diamond axe are no different
Shovel, 8, 4
Spade, 5, 7
Vending Restock Unit: 7, 10
Chaplain Weapons
Null Rod: 15, 10
Godhand: 15, 0 burn (No disarm)
Staff: 5, 5 50 blockchance
Claymore & other swords: 15,10 sharp, 30 blockchance
Scythe, 15, 10, sharp, 35 penetration
Hammer, 15, 10
Chainsaw Hand, 15, 0 sharp (no disarm)
Clown knife, 15, 10, sharp, honks
Whip, 15, 10
Fedora, 0, 20
Armblade, 15, 0 sharp (no disarm)
Carp, 13
Bostaff, 13, 13 40 blockchance
Pitchfork 10, 15, Sharp
Rosary, 0, 0, Prays (25% chance of heal 5 oxy, 5 tox, 5 brute, 5 fire) Nullifies vampire abilities
Salt, 0, 0, Calls ghosts
Bread, 0, 0 Silences
Chef
Butcher Cleaver, 15, 8 sharp
Carrot Shiv, 8, 12
Kitchen Utensil (fork, spoon, spork etc.) , 5, 0 (n.b., fork can eyestab)
Knife 10, 10, sharp
Meat Cleaver 25, 15
Mould, 5, 5
Rolling Pin, 8, 10
Clown
Bikehorn 0, 3
Engineering
Crowbar, 5, 7
Crowbar - red, 8
Crowbar - Large, 12
Crowbar - Cyborg - 10
Crowbar - Power - 15 (has unique suicide)
Rods 9-10
Fireaxe, 5, 15, 24 when weilded
Multitool, 5, 0
Rcd 10, 10
Screwdriver, 5, 5, Can eyestab
Tile, 10 thrown
Tile, Plastasteel, 6, 10
Tile, light, 3, 5
Welding tool 3, 5, 15 burn when engaged.
Wirecutters: 6 sharp
Wrench, 5, 7
IAA/Magistrate
Briefcase, 8
Gavel: 5, 6
Gavelblock: 2, 2
Tape Recorder, 2, 0
Tape, 1, 0
Janitor
Bear trap, 0, 0, Trap damage 20
Mop, 3, 5 (flammable)
Mop - Advanced, 6, 8
Medical
Defib, 5, 6
Health Analyser 0, 3
Mass Spectrometer, 0, 5
Nanotrasen Representative
Fancy Cane, 12 knockdown
Security
Bola, 0, 0, Weaken, Legcuffs
Combat Knife, 20, 20
Handcuffs 0,3
Krav Maga – Legsweep 5 knockdown increased by harm intent 10-15 depending on state
Krav Maga – Throat punch 10 Oxy increased by harm intent 10-15 depending on state
Krav Maga – Neck Chop 5 silence increased by harm intent 10-15depending on state
Tele baton, (extended), 10 knockdown
Tele Shield, 3,3 (50% block for melee, bullets and lazer. 30% block for bombs. 0% energy/bio/rad)
Riot Shield, 10, 5 (50% block for melee, bullets and lazer. 30% block for bombs. 0% energy/bio/rad)
Seclite, 9
Stun Baton 10, 7 stuns when powered
Surgery
Bone Setter, 8, 9
Circular Saw, 15, 9 sharp
Scalpel 10, 5 sharp
Robotics
These all have specific defensive stats and abilities not here listed
Mecha 5, 0 modifiable
Mecha, combat, 30, 0
Mecha, durand, 40, 0
Mecha, maurader, 45, 0
Mecha, phason, 15, 0
Drill (Mecha), 15, 0
Clamp (Mecha), 20, 0
Missile, 15 plus modifiers