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Showing content with the highest reputation on 08/18/2018 in all areas

  1. Blind people can use the microwave and the computer. The latter usually having special software. The small little circle I've always seen as not from your sense of sight but your sense of touch. As SS13 only plays on two senses (Sight and Sound) it needs to use them to imitate the other three senses as well (Smell, Taste, Touch). A blind person's screen being completely black would not be able to properly imitate being able to feel their way around as a blind person can, as you do not have the sense of touch. Being able to see that you're 'dragged' in a direction is something you're able to do with your eyes closed, as well as being able to smell the more stuffy air of a maintenance hall compared to the normal halls.
    2 points
  2. I really don't think we have a major or even minor problem with people obtaining useful meta knowledge while they sleep. Also if you knew who was attacking you before falling unconcious there is no rule against you screaming "SO AND SO ATTACKED ME" when waking up. Even if you are killed by them and cloned. So long as you saw who they were before dying. Not the best sport but its allowed. Just like kidnapping can be fun if the victim plays along instead of screaming "HELP SCI MAINT" on comms immediately. As with most things in this game, it doesn't require game mechanics to make it better, how people PLAY can make it better. Thats what makes Spess so special.
    1 point
  3. Somewhere in deep space, three Unathi are at the mercy of a twisted admeme nukie... This was a fun round... Rsik (me) had gone out exploring sector 9 with Emerson Hawker. We found the old unathi gas chamber ruin... pretty grim stuff. Emerson said he was going to stay behind and have a long snooze (ssd). Warned him against it, but he insisted. He ended up putting on a straight jacket (don't ask) and going to sleep. Off I go on my merry space adventures, although I said I'd check up on him later. Sometime later in the round, I receive this rather mysterious message... I had a sense of dread that something bad had happened to Emerson... I fly back out and I notice that suddenly there is power to the place. The airlocks are bolted, but even more alarming is the syndicate pod parked outside... Unable to open the airlock, I rush back to get a multitool, and enlist the aid of Slith and Asrair after saying over coms that I think Emerson is in trouble. All three of us ready and in two pods between us, we rush back out. When we get there, there is a lizard skin outside the airlock that wasn't there before... Atmos has its fun with us as we attempt to get inside, as we do, we see a Syndicate Nuclear Operative sitting calmly behind a desk, a Tajarra called Kesrin Hadii. He wasn't holding Emerson captive, but he found it funny all the same to play mind tricks with us. Emerson was awake at this stage, and we fetch him, bringing him back to the station. Slith decided to stay behind however... After dropping off Asrair, myself and Emerson headed back to pick up Slith. This is where things go a bit wrong... Turns out Slith was a bit silly and tried to slip up the nukie. He got himself put in a straight jacket. That's when we all suddenly started to get a bit brave thinking we could robust this operative... Slith grabbed him on the sly, while I slapped a pair of cuffs on him. Unfortunately he had a freedom implant, soon as he was loose, he started shooting disablers at everyone. I took out my retro laser, pew pew... I managed to catch the operative with a few hits but I go down after a few exchanges of lethal fire. And that's how we all became prisoners of a unathi hating kitty... Cheers to Guilty for making that a fun round!
    1 point
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