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Showing content with the highest reputation on 09/29/2018 in all areas

  1. Hulks cant use guns, or any equipment with dexterity. They even have trouble scanning themself with a handheld health scanner. You become a melee combat monster yes. But you cant use most of the more finer equipment, you roar when you break walls and if you are antag you attract buckshot like iron nanoparticles being attracted to a neodym magnet. Hulk is strong. But its so rarely used. And the genetics crowd has died down again. Havent had genetics giving out combat powers to sec in a while except for today and only because I asked for them. In that particular case of slings vs hulked sec: Hulk can be dealt with by kiting. The freeze power of slings is so damn powerfull. You freeze the hulk, run away, freeze again. 2 Freezes and they are dehulked and at your mercy... Or even better: Freeze, screech, lifedrain run. 3 clicks, no aim required. Hulk has no synergies with special syndicate items like the north star gloves or carp. Clings armblade is still stronger overall than hulk. Things that need to be fixed/removed is that hulks can use grenades and flashes. I dont think someone with fists like that would be able to press a fine button without damaging the equipment or pulling a pin.
    4 points
  2. Just putting it out there that us going back to ZAS is firmly in the category of "never going to happen".
    2 points
  3. A fun, "Which OC would..." kinda of scenario that I thought would be fun to draw up! You know he's doing it for the attention. Because I listen to the bad influences like @HereticChurch when it comes to silly ideas of what to draw. Noone understands my humour like he does.
    1 point
  4. but it said I still have one HP left so... SMASH THAT B BUTTON
    1 point
  5. Hulked Vampires can't bite people, they only punch (tested this recently myself). Lings would likely lose any powers on transformation/revival, so it's of minimal use to them. Edit: I believe it's possible that if you gave someone else hulk, then DNA stung them, you'd be a hulk whenever you became them, as I know disabilities are passed along via DNA stings/transformation stings. How this combines with cling abilities, i'm not sure.
    1 point
  6. This will most likely be very controversial, but... I think the hulk gene should be removed (or at least disabled so it can't be acquired via number means, such as through genetics). Hulk gene is so overpowered, it resists almost all forms of stuns, and it can be used to break through almost everything (walls, reinforced walls, anything that can be destroyed). Not only that, if it's coupled with any other equipment (hard suits, science garbage meme chems, traitor/antag abilities) it ends up even MORE overpowered. Hulk gene is also notoriously also abused by non-antags at times. Even though the hulk gene makes the user end up having with their DNA very unstable, it's still very strong.
    0 points
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