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Showing content with the highest reputation on 10/09/2018 in all areas

  1. This happened in a round earlier on today. I was the QM as Rsik, and it was late in the shift. Decided to head to the bar with Rioz (who was a shaft miner) to chill for a bit. Came into the bar to find it mostly empty, so we helped ourselves behind the counter. As we were getting our drinks, Bubbles, the clown, came up to the bar, asking for a glass of banana juice. Rsik being Rsik, who despises clowns, tells him that clowns are barred, and his request is denied, in true quartermaster fashion. The clown shouts, "YOU DENY MY BANANA JUICE!!!" and takes out a pistol loaded with incendiary rounds and proceeds to shoot both me and Rioz with the intent to murder. We ended up getting shot with about 5-7 bullets between us before the clown does a legger into maints, fleeing from security. So yea, don't deny a clown his banana juice... Even though Rsik will every time, despite the risks...
    4 points
  2. ART! LEWDNESS! AND CL- wait, no clowns
    2 points
  3. You would know about that. Wait, let me rephrase. A human looking nose? On Zeke? BLASPHEMY!!!
    1 point
  4. Why are Blueshields so lewd?
    1 point
  5. Chaplain will be the best job ever if this is implemented. "God spoke to me today and told me to obtain a 50 million credit space pod, we need to spread the gospel to Mauna-b, hallelujah!"
    1 point
  6. So, join as head, go to account uplink terminal, drain your department's account into your own, repeat for a few rounds, get filthy, filthy rich with no consequences? Sounds like a plan.
    1 point
  7. I have recently been working on cataloguing tastes of various reagents. Many of the reagents taste of "bitterness", which appears to be the default when there is no "taste_message" string in the definition of a reagent. I think that it may be time to have another look at the various tastes and update them a bit, and for that, I'll probably need help. All 412 of the reagents currently available in the codebase are eligible for an update, either improving upon the current taste_message or adding a brand new one, both of which I have found to be trivial tasks for any given reagent. I am capable of updating the tastes myself, and intend to make this relatively simple work my first PR. The creative side, however, is where the community comes in. In short, I need tastes for the various reagents, as coming up with something fun or interesting for each of them would be a gargantuan task on my own. There are a few guidelines: 1. Feel free to wax poetic for more exotic drinks or compounds, but basic stuff should be relatively straightforward. Feel free to elaborate a little on "liquid fire" and the like, however, so that each base drink has a bit of unique identity. Generally speaking, the more complex the recipe or rarer the reagent, the more leeway you have. 2. Don't be unnecessarily verbose: get your concept across using somewhere between one word and a sentence. Try to avoid including too many ideas in a single taste: Each one should have one concept regardless of specificity so it can be mixed and chained with other tastes. 3. The entries on the spreadsheet marked in red or yellow are priorities. All reagents, however, are up for a new taste. The spreadsheet can be found here. Feel free to edit it in order to add your ideas (in the columns to the right). This is kinda like brainstorming, so don't be afraid to put in whatever you think might be appropriate. Once the spreadsheet is filled in enough, I'll curate the ideas, edit for consistency and present a new set of tastes for approval before implementing. In addition, I've found a taste_strength variable which seems to be correctly implemented after testing, but completely unused. This may be used to make the taste of poisons more subtle and harder to pick up, or make certain condiments very overpowering such as salt, soysauce or msg. Messing with those is something of a stretch goal, but is simple to do.
    1 point
  8. Years ago a persistent economy was already tried. Too many problems arose with money being too easy to find (think of all the random credits lying around in space or maint) and players who couldn't spend as many rounds playing per day were greatly disadvantaged. As well, having to pay for medicine sounds good until you die from sickness or injury in an emergency and the chemist still set the medicine you need at a price you cannot afford.
    1 point
  9. GENSYM KNIGHT COSMOS-4 some destiny fanart because I can.
    1 point
  10. I dunno if this is still the case, but tiles used to be really solid thrown weapons. Buckle your target to a chair in an undisclosed location and pelt them to death for a long and gruesome kill.
    1 point
  11. @Kryson I'm talking about borderline antag behavior as greytide. Any good security player eventually ignores lesser crimes when the snowball of shit they are dealing with gets too big. I'm specifically talking about the players who try to be a noticeable nuisance to sec on code red. The only way the minor stuff is a bother to sec on code red s the flood of PDA messages or callouts on comms for the minor stuff that goes ignored. Just more spam. You also don't see a lot of officers end up in the morgue cuz their bodies are usually destroyed or spaced so they CANT come back. And any time their bodies are recovered they are cloned as a priority so they can get back in the fight, so all you'd get in the morgue is a naked body and probably unidentifiable body since they'll take all their gear from their corpse and they were most likely wrecked by something severe. Antags also frequently outnumber security on high pop rounds. There are mixed Traitor/Vamp/Cling rounds where there are literally 20sih antags. Fully staffed security (including the brig doc, warden, and detective who SHOULDN'T be fighting antags) is a total of 12 members, maybe 16 if you get a lot of borgs. And that's if security is even fully staffed. Security has to deal with that, while typically having the disadvantage gear/ability wise over many of the antags, while also lacking the element of surprise since we stand out like a sore thumb whereas the antags are hidden. Even on low pop there tends to be 5-10 antags where there is only half that many people playing sec, if anyone at all. Add greytide on top of that, it can be awful. You also need to realize that security doesn't know if you are or aren't an antag. YOU know you aren't. They do not. Play a few hundred hours in sec, you'll see what I mean. Again tho, I think we are talking about different types of greytide. If you are just talking about minor thefts n break ins when more important shit is going on, I promise nobody even notices what you are doing except maybe people in your immediate vicinity, so if that what entertains you, have a blast. I personally got bored of that after a few rounds of doing it. If doing that for endless hours keeps you entertained, who am I to judge. Could view me as equally insane for thinking playing security for endless hours is entertaining. Different strokes for different folks.
    1 point
  12. Everyone needs a sassy gay friend right?
    1 point
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