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Showing content with the highest reputation on 10/11/2018 in all areas
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I'm pretty sure none of that is true. I'm not 100% on the 'needing to grab to forcefeed' thing. I'm pretty sure you just click on someone to forcefeed them food. And I KNOW feeding someone a monkey cube doesn't do anything other than give them some nutrient. Unrelated to that though you can't hide the disk in someone through surgery. It has special cases to stop you. Judging by the code its been patched more than once. First to stop people from implanting the disk and a second time to stop them from implanting a container containing the disk. If you try you'll get the special message. Central command would kill you if you implanted the disk into someone. Even if in a box. Especially in a box.2 points
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Hey so I've played a couple of rounds as a service borg and had some good fun, but as I was requested the strongest drink I could make. I naturally thought of the Pan-Galactic Gargle Blaster. Thing is, Service borgs don't have Gin or Cognac to make it, so I couldn't do my customer justice. Those aren't all, either. Service borgs don't have Rum, khalua, tequila, vermouth or wine. (I might be wrong it's hard to remember what all was missing) This is pretty major seeing as a service borg's job, among other things, is to provide drinks. Not only that, but they don't have synthanol either. So if you're solo running the bar, you can't serve IPCs entirely. The inventory also gets a bit crowded with all of the bottles in it. I've seen other servers use the shaker as a drink synthesizer. activate the shaker, pick a fluid, and pour, plain and simple. As opposed to looking around your inventory that cuts half of the bar out of your vision for the right bottle which doesn't always have the right name. (E.G. tungsta triple distilled is vodka) So yeah. Please let just let us serve whatever drinks we want instead of being arbitrarily restricted to only a few and have to explain to your customers "uh, I don't have that one." And maybe help make the borg inventory a bit more compact.1 point
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Heres something potentially useful but I've never seen it used. Replica Pod people aren't exactly the same as standard Diona. They're actually part of the plants and vines factions. This means that Kudzu won't hinder them other than blocking light. Kudzu flowers won't attack them, neither will hostile trees and killer tomatoes.1 point
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I am not much of a xenobiology player but i like the golems and golem spam rounds can be very memorable. I recently found out that TG has an amazing selection of golem types. https://tgstation13.org/wiki/Golem Some are just slightly more robust but other types such as the plastic, glass, sand and cloth golems have very interesting abilities. I think this would be a very fun system to port, both for the xenobiologist and the golems. Do you think it would take a lot of effort to port this? Let me know what you think1 point
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I don't even know if its worth justifying a response to 'Low RP system' in a game where the lore is about a mega corporation sabotaging their competition to secure a monopoly on plasma and development of such technologies for the sole purpose of making one hell of a profit... and the employees of said station operate in some socialist dystopia where they can afford just about anything they'd ever want and receive services for no work on their part? Back on topic, one possible iteration for if/after economy gets ported would be accruing debt. Just showing up for a round and doing nothing shouldn't even break even, people who sit in the bar and drink all shift digging themselves into a whole, cloning and complex medical care charging a fair penny, and if a player ends a round dead they are deducted even more as NT pulls up an offsite back up, force clowns and sends them in on the next shift to make up for productivity, each death then carry round to round penalties where you need to take out loans just to be able to eat some rounds and failing to show up for work (not logging in to a character for 3+ days) could have a penalty tossed on as well, these of course would need to be capped. And dare I suggest running the risk of putting yourself into debt and not being able to legally afford most services the station offers, the Syndicate or other nefarious organizations might prioritize such a candidate for work over mr money bags who always works the high paying jobs and never has less than 8 digits in their ATM balance (or, alternatively if the Syndicate made the loan to you in the first place a rival agent being tasked with harvesting your organs and shipping them out for sale to cover the debt)1 point
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Sell insulated gloves for 6000 credits at cargo. BAM, money is now desired by the greytides.1 point
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That is more of an ooc reason than an IC reason, presumably your character has a desire to obtain more credits. I will accept and offer credits as payment because it is better for RP, but it doesn't feel good because the credits are so damn useless. Some kind of overhaul is needed and if a persistent economy is too hard to manage, we should at least consider reworking the current round based system by adding more desirable items for purchase, rebalancing the slot machines and easing credit handling by letting you deposit or withdraw credits at the ATM with only a short 4-5 digit pin code.1 point
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I like how you all try to change Communist Space Station to Capitalist Space Station. Maybe finally somebody would bother to pay me for mercenary things. Too many times I've heard "Why do you need credits?"1 point
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I arrived at the station as a mere assistant, quickly getting bored of being that. One quick A-help later and i was allowed to steal non-antag items. Quickly rushing around, grabbing basic gear, i started checking wires, quickly finding the right one. Now to my checklist of items i wanted. Wardens Jumpskirt A cargonian PDA chip Captains bedsheet Chaplains Bible A fukken multitool Now, the very first thing i got my greytidey hands on, was the bible, the "Church of Fortnite", it looked ugly and praised some weird purple guys nethers, but the Chaplain was far too easy to snatch it from either way. The multitool was EZ PZ, asked a cargonian IPC for it, also asked for their PDA, got smacked by said IPC. Tried my hand at getting the bedsheet, hacking my way through the teleporter and into the office, only to find the blueshield waiting, smiling widely as they believe they`ve caught the syndicate agent roaming the station. Tazed and cuffed, i get dragged to the brig. They find my note in my duffelbag, listing the items im trying to get. The blueshield turns into a redshield and leaves. Get a five minute sentence (Actually it was ten, but when noone was looking, the warden not only let me out early, but handed me the jumpskirt as well, nice guy) Headed to cargo, asked for the chip, same IPC smacked me. Hack my way in, still no gloves on, how am i not dead. Get into QMs office, grab PDA chip on table. The shuttle has arrived at this point, i`m not planning to get on it, but it`s still a countdown. Frantically tries to get into the captains office again, get smacked by the HOS and thrown out. Try the teleroom route again, AI notices and bolts. Time runs out. Four out of five items gotten, not bad for a first time, even if the items were rather petty. Show my items to a more friendly IPC at the end of round. They congratulate me, then shows me their E-mag and whatnot. "Nice!" Im terribly sorry with how the text is set and how short each line is, but i just wanted to tell this nice little tale from my last shift.1 point
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This happened in a round earlier on today. I was the QM as Rsik, and it was late in the shift. Decided to head to the bar with Rioz (who was a shaft miner) to chill for a bit. Came into the bar to find it mostly empty, so we helped ourselves behind the counter. As we were getting our drinks, Bubbles, the clown, came up to the bar, asking for a glass of banana juice. Rsik being Rsik, who despises clowns, tells him that clowns are barred, and his request is denied, in true quartermaster fashion. The clown shouts, "YOU DENY MY BANANA JUICE!!!" and takes out a pistol loaded with incendiary rounds and proceeds to shoot both me and Rioz with the intent to murder. We ended up getting shot with about 5-7 bullets between us before the clown does a legger into maints, fleeing from security. So yea, don't deny a clown his banana juice... Even though Rsik will every time, despite the risks...1 point
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In the current virology code it works like this: All virusses are called one another to activate. When they activate they activate all their symptoms one after another. All symptoms theirselfs do their thing. This seems fine and mostly is. Untill you have 3 virusses with toxic filtering in all 3. Then you get situations like I had one shift. You can space walk indefinitely. I spend half my shift in space. No suit no air. All completely fine. I'm not gonna include my virus but it was quite minmaxed and included all beneficial symptoms. I don't believe this is in anyway balanced and it's easily exploitable. If not abused by an antag it'll make the crew nearly unkillable unless you apply big burts of damage on them. My suggestion is to make it so that symptoms only activate once. It'll take the best working contained in the 3 virusses and activates this one. This will reduce the healing potential from say Toxic filtering from maximal 27.7 points of damaged healed per activation to about 11. This is still alot but this is the maximum possible if you min max the virus. This includes adding side effects and making one dedicated virus for toxic healing. Coding wise this is doable but requires a refacter of the activation code. I'd like advise on this matter since I love virology but this is just to much healing. Way to much.1 point
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A magistrate imo is better to be felt, than heard. While what he says should be listened to I think that it is in a perfectly fine state as-is.1 point