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Name: Keteinghzth "Kete" Wawakari II (Kete Wawakari in NT records) Age: 25 Gender: Male Race: Vulpkanin; Dalstadt Blood Type: O- General Occupational Role(s): Security (including Warden and Head of Security), Mining/Supply, base knowledge of Atmospherics. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USERNAME: XXXXXXXXXXXXXXX PASSWORD: XXXXXXXXXXX FILENAME SEARCH: KWAWAKARI ACCESSING POPULATION FILE FROM VULPKANIN ASSEMBLY ARCHIVES. . . . FILE FOUND! . . . LOADING FILE. . . . ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Biography: In the cramped, dingy hab Alpha-2-1-Tango, of the Vulpkanin planet Dalstadt, Keteinghzth Wawakari II (henceforth known as Kete) was born to a large family of 17, crammed into a space not much larger than 30 metres square. His upbringing was as good as one could expect from a hab-dweller on Dalstadt, and his propensity for crawling into venting and maintenance access shafts got him into legal trouble for trespassing on many an occasion. At the age of 14, Kete got himself involved in a group of off-world "traders", who taught him Tradeband, and due to his knowledge of the nooks and crannies on Alpha-2-1-Tango, and his minute stature, utilised him as a contraband smuggler. Through this, at the age of 16, he was able to amass enough credits to move out of his family hab, and into a small one of his own - which was unbeknownst to him, pre-bugged by the Assembly to catch the "traders". As Kete rose through the ranks, he moved onto other jobs other than smuggling; impersonation, loan sharking, "protection" rackets, and the like were the norm. On [REDACTED], an Enforcement Team led by [REDACTED] raided the hab during a meeting, apprehending Kete and 4 of the other "traders" for contraband smuggling, assault, impersonation of officers, and conspiracy to murder. While the "traders" were swiftly dealt with according to Assembly law protections offered to off-worlders, (see; execution of [REDACTED] via spacing) Kete was stuck, and felt betrayed by the off-worlders, which led to Kete becoming untrustworthy of most non-vulps. After sentencing, Assembly law meant he was to work in the mines for 5 years, unless he chose 7 years in the Corps. Kete chose mining at first, and at the completion of year 1, he opted for starting the full 7 years in the Assembly Enforcement Corps. In the Corps, Kete proved himself to be a valuable asset, his impersonation of others, sharp tongue, and propensity for slipping through tunnels, quickly netting him a commendation from Marshal Schvulf. Kete's exploits have given him rather invaluable experience, though his inability to take much seriously when out of work has led to more than its fair share of problems. Upon completion of his compulsory time in the Corps, he sold his hab to family members, took his uniform, (which we learned, he still wears with pride) and signed up at a local Nanotrasen recruitment office. Public Assembly records indicate his employment on-board the NSS Cyberiad, an NT vessel ostensibly geared towards science. --------------------------------------------------------------------------------------CLASSIFIED - ASSEMBLY CLEARANCE TANGO OR ABOVE ONLY------------------------------------------------------------------------------------------- Agent Wawakari has been assigned to the NSS Cyberiad as a sleeper agent, with goals to partially destabilise the company's reputation among Vulpkanin in Nanotrasen's employ, in order to drive more of our race back to Dalstadt. This may require assistance from the Syndicate, whenever possible. Cables have been sent to the terror org stating our willingness to put Wawakari in their employ as needs arise. This is because Vulpkanin Assembly - Dalstadt requires more bodies for the planned pacification of nearby Kelune, in order to bring the entire race under rule of Assembly General Lichfahrel, and rebuild the Vulpkanin back to its former glory. All for the Assembly! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Qualifications: Being raised on a hab planet, Kete has a very minor knowledge of atmospherics, and engineering. His year of mining has made him rather adept at resource extraction, though he proved to be unable to hold his own when encountering hostile entities during his mining duties. His years in the Assembly Enforcement Corps make him an asset to security duties, and undercover work is certainly a possibility for him. His impersonation skills may lead to him sneaking his way into restricted areas if jobless, so take caution. Employment Records: 2543-2551 - Enrolled in compulsory education 2551-2553 - "Traders", Contraband Smuggler (unofficial work) 2553-2554 - Labour Camp Miner 2554-2561 - Assembly Enforcement Corps, Officer/Agent 2561-Present - Nanotrasen, NSS Cyberiad Security Records: 2444: [1 Count of Trespassing] - Unpunished due to being underage. 2547: [1 Count of Trespassing] - Unpunished due to being underage. 2548: [1 Count of Trespassing] - Unpunished due to being underage. 2550: [1 Count of Trespassing] - Unpunished due to being underage. 2553: [2 Counts of Contraband Smuggling, 4 Counts of Impersonating an Officer, 1 Count of Intent to Cause Grievous Bodily Harm, 1 Count of Conspiracy to Murder, 2 Counts of Assault, 2 Counts of Trespassing, 1 Count of Jaywalking] - Punished with 1 year of mining, 7 years of enrollment in Assembly Enforcer Corps, 1000 credit fine. 2561: [1 Count of Trespassing, 1 Count of Public Intoxication, 1 Count of Inactivity During a Breach] - Punished with 400 credit fine. Reports of association with known and suspected USSP terror group member(s). Medical Records: 2553 - Multiple Lacerations, Broken Bones, Short Clinical Death - Caused by an encounter with a Hivelord in the Labour Camp. 2555 - Laceration on Thorax - Minor scarring on left side from knife, unable to be seen through fur. 2558 - Head Trauma - Bludgeoned with crowbar; led to vision problems, must wear corrective lenses. 2559 - Broken Right Radius and Ulna - Caught in malfunctioning door, fracturing both forearm bones. Personnel Photo #1 (From enlistment in Assembly Enforcement Corps, 2560): Personnel Photo #2 (From enlistment in NanoTrasen's Security Force, 2563): Commendations: Reprimands: Other Notes: Wawakari speaks highly of his time in the Corps, but not much, if at all, about his time working for the "Traders". Wawakari dropped his full first name, and the numeration. Given reason is "...ease of pronunciation.", Agents suspect another, underlying reason. He has also coded a pAI personality for use by Nanotrasen employees in his spare time, K.E.T.E., based wholly upon himself.1 point
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ALL NEW BLUESPACE ITEMS ARE CONDEMNED ON THE SERVER. This post is void but I'll leave it up since the sprites look cool. https://github.com/ParadiseSS13/Paradise/pull/10771 I really want to code some new bluespace upgrades, and want some neat, not over-powered ideas to occupy my coding cravings. Almost anything could be bluespace and protolathe printed, so comment below what you would like me to code! Coded/Finished items (All sprites were created by @Ionward) Bluespace Medical Hypospray - Holds 100u instead of 30u. Can also inject through hardsuits. Bluespace Handcuffs: A pair of rechargeable handcuffs that has a max of 3 charges to dispense energy cuffs with the same breakout time as zip ties. Vaporizes when broken out of. Suggested by@xeroxide Bluespace Emergency Oxygen Tank: Has a volume of 10 rather than 4. Suggested by @xeroxide Modular Hud Attachment Device (MHAD): Can hold two huds of any type to allowing the user to use two huds at once. Suggested by @xeroxide Bluespace Defibrillator - Able to revive after a patient has been dead for 2/3rds longer than normal. Also gives a little bit of health (more than the base amount) after successful revival. Also can revive through hardsuits. q Bluespace Bone Setter: A bone setter and bone gel combo that's just the IMS for bones. Suggested by me originally than @Pckables made me rethink. Y'all gotta fight for it to get added when I post the PR. Definitely going to code (in a future PR) Bluespace Jumpsuit: Allows walking through players with harm intent. Also provides an ambient glow, possibly a flashlight replacement. Suggested by @Splgrk Bluespace Swiss Army Knife: - All tools of a tool belt (minus multitool and devices) in one "convenient" item. Suggested by @Medi Bluespace light replacer (Non-emaggable): Can replace and pick up lights from range through walls, (like RnD's Bluespace RPED). Can dump stored broken lights into lathes in a similar fashion. Suggested by @Pckables Bluespace Bandolier: Holds more shells. Suggested by @Denthamos. Bluespace RCD: Long range RCD. Costs more the farther the target. Also in borg module form. Suggested by @Denthamos. Link to my github so yall can see the code, item names, and descriptions. https://github.com/ParadiseSS13/Paradise/compare/master...Jazz23:Bluepace-Upgrades1 point
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I continue to become green with envy from these excellent personnel files. Hell, i can barely write my own. But hey! Good work right there fella!1 point
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Fishy boy got SWOLE FEAR HIM RUN FOR YOUR LIFE SACRIFICE THE BICEPS VULPKANIN TO PLEASE OUR NEW TENTACTLE OVERLORD1 point
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SS13 has always been a game full of Easter eggs and little, obscure references, with contents swinging wildly between servers, often added on the whim of the coders hanging around. Even Para has its fair share of references, some hailing from the baycode that Paracode originally was made from, till some added over the years. Be it the voxcaster we see on the skreeing voxy-boys slightly more violent cousins, to the sudden realization that the station has no roof after eating a blue pill. With these things in mind, I figured we could add a few references to the actual war that happened so many years ago, culminating in a united Vietnam. Ricehat We already have this one, but I suggest that we, like with blue pills, add a 1/100 for an effect to occur when putting one on: The message You feel like digging a tunnel could be one of them. Spess 'nam A whole new gateway mission, sending any explorers to the interior of a crashed Huey Drop Ship in the middle of the Victor Charlie sector of the universe. Inside the Huey, they'll find appropriate US uniforms and weaponry, and after fighting their way from the Huey through the dense jungle filled with traps and VC Snpcs, have the possibility of acquiring a stash of genuine AK47's, a green beret, a pilots helmet and naturally, a rollie. Napalm strike Whike we already have napalm available to be made through chemistry, this one is intended as a more interesting adminbus way of dealing with those disrespecting the gods, specifically the 'murica god's. When the admin uses it, the person affected will starting hearing the faint sounds of jet engines roaring, periodically cough purple smoke and occasionally scream "THEY'RE IN THE TREES MAN". After a period of five minutes, plus minus, they'll sudden cough a big plume of purple, collapse, scream "ON MY CORDS" before spontaneously catching on fire and instantly getting husked and hopefully ending their miserable little life. Huey Anomaly A strange green little anomaly that can occasionally occur, harmless on its own, but if not dealt with in time, it'll spawn four GI SNPCs that'll engage anyone and anything with their M16 rifles. Victor and Charlie's Genuine International war clothing. A new vendor that has a chance of appearing in either cargos warehouse or spawning in maint, it contains several Vietnam themed pieces of clothing and props. Among are: Green camo helmet, does nothing armor wise. Green military clothing, does nothing but act like a suit without sensors. A genuine Foam Force M16, fires foam darts, dummy. A genuine Foam Force AK47, fires foam darts, dummy. Rice hats. Blue military clothing, for optimal GI killing experience. A punji trap toy, has a 50/50 chance of either giving the user a handful of rice or damaging their hand. Fake rollie, burns forever but dosnt contain nicotine or the expected drugs. Radio backpack, has a obnoxiously large antenna and slows the wearer, might have some additional effects, but that's up to a coder. Will spout anti-commie slogans every now and then, naturally. Any additional items or suggestions are welcome, stay safe GI1 point
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I became friends with the Xenos after the ship left for Central Command. It turns out all you need to do is hug one or two of them and say "Hello!" a bunch. Then a bunch of people on discord made lewd jokes and I called them mean names.1 point