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  1. I really just need to say I agree that making slimes and dionae change to fit the new system is... not ideal. Slimes are the race I play as so they're the ones I will comment on. Not having organs is the point of playing a slime, and having a heart isn't even unrealistic. Many species in real life have no heart or have a very simple one, and slimes appear to be modeled on essentially being a giant amoeba which don't need to circulate their cytoplasm to get chemicals where they need to be. Additionally, they are entirely immune to respiratory damage, hence taking toxin instead while in crit, and it sounds like either that will change too (in which case why not just play human?) or it won't (in which case why mess with slimes at all?) Also, slimes are already weak to brain damage and can't be cloned. If a brain damage and cloning reliant medical system is applied to them they will need to be reworked.
    3 points
  2. A commission for MrSynnester of their character Shesi A commission for Tigercat of their catgirl A commission for someone who plays on CM of their character they play on there A commission for Goolies / mamafarthole(?) of their Drask character
    2 points
  3. A commission for ZN23X of their IPC KR4-3SHA A commission for someone on DA Alkonium of their Pathfinder character character Two commissions for Selmy, these were for friend(?) in a DnD group from my understanding
    2 points
  4. >Round start, I think Imma play roboticist, because I have recently seen newbies playing robotics, not knowing how to even fix an IPC. >Surprise surprise, my mate Robbie is also my co-worker. >Double surpirse, Im traitor. >I yell an audibly "oh god" and leave robotics for materials and usual basic stuff. >Back in robotics, my mate Robbie is making some medbots for genetics, we stare awkwardly at each other. >Soon, Robbie suspiciously leaves robotics for not specific reason, pretty sure he's an antag too. >I begin to build my first cyborg when a security borg comes to robotics. >I have a plan >Unfortunately, Robbie appears from nowhere and starts changing the borg's battery. >We keep staring awkwardly at each other, we don't know what to do, so we start making a Ripley. >In the process, I slip him a couple of times and I give him some hints that I was a traitor. >He doesn't notices the obvious hints, this is great. >Secborg comes back for upgrades, this is my opportunity, I grab the upgrade that Robbie was making and I open his controls, emagging and upgrading. >I whisper my orders, "kill the mime" >*beep >A new borg joins, sadly is a janiborg, but still is gonna get emagged. >The AI appears from the holopad, "why my borgs are not linked to me" >I tell her that's not my job and start ignoring her as Robbie is doing. >She leaves. >I go "for minerals" and hide my emag in the bathrooms. >When I come back, robotics is filled with sec officers and the sec borg is dead, objective accomplished. >They search our bag, AI staring at us. >Nothing, AI is having a nervous crisis. >I recover my emag fron the bathrooms, the RD is deconstructing the borg. >I make a new chasis, emagged, of course. >The sec borg is still emagged, the AI has no borgs linked and bridge got bombed, shuttle call. >Robbie is making a new borg, I have no time to emag it. >Cappy comes to robotics, he needs a leg and I need his hand tele. >Robbie starts operating, blueshield is warding, I'm buying a mini bomb. >"Hey captain look at thi-" the bomb gets stuck in my hand, I cannot throw it. >I throw the bomb to the opposite side of robotics, now is a hole. >I see Robbie dragging the injured body of the captain, I throw another bomb. >I fail, now the hallway is gone. >The blueshield accuses me before dying. >"AMA stop killing people" >"DON'T JUDGE THIS UNIT" >I try to leave in the arcade pod, door welded, bolts down. >A hacking fight starts between me and a sec officer, he cannot unbolt the door without screwdriving the door panel first, I keep screwdriving the panel closed. >The only thing that could end this is a bor- >The borg that Robbie made unbolts the door, enters the pod, cuffs me and spaces me as the pod leaves. >I deserved it. >Round end. >Robbie was my traitor helper all this time. >I hate him.
    1 point
  5. Uh, this is hyperbole in the vast vast vast majority of cases. At 0 health to -49, you can only roll for a chance to acquire shock. It's only from -50 health onwards that you start rolling for a chance to acquire cardiac failure. You don't start rolling for a heart attack until you're below -100 health (you'd be dead by this point in old crit). Now for extreme edge cases where you roll for shock the split moment you enter crit (3% chance of this happening), then the very next tick it advances a stage (6%) chance, the tick after, it advances another stage (another 6%), then the tick yet after that it rolls for giving you cardiac failure (5%) chance, this could happen, but you're dealing with chances far below winning even the lottery (0.00054% chance of this happening). The chances of you acquire cardiac failure prior to -50 health are very very very low. Heck, after 25 ticks of being in crit, there's still a whopping 54% chance that you won't even acquire shock. The chance of you not acquiring shock by the time you're at -50 is still a sizeable 22%. So again, is it possible to acquire cardiac failure by the time you hit -20? Technically yes, but statistically, it's extremely unlikely to happen; you'll see it when their health is under -50 (over 150 damage), but outside of this? Incredibly unlikely.
    1 point
  6. Why not just give people a slap on the wrist then? I've had plenty of cases as a warden where I just told people to be nice and not do it again for 5 minute crimes like very minor battery or trespass.
    1 point
  7. HoP hands out All Access IDs like candy to almost anyone who comes to the line. Nobody catches on. HoP 'accidentally' hires a traitor to Security without checking with the HoS first. Captain reprimands me. HoP hires a Co-HoP with equal access without permission from the Captain. Captain reprimands me. HoP gets drunk on duty and slurs her words on the Command comms. Captain reprimands me. Captain discovers the HoP has opened 15 Clown slots and set the job to High Priority. Captain summons all the heads to the bridge, who unanimously vote to Arrest and Demote the HoP. Best traitor round that I have ever played. I regret nothing! :honk:
    1 point
  8. 1 point
  9. Enter Takker Khan, my Chaplain. He worshipped a rather untraditional religion: The Pantheonic Multiverse. The belief that we lived in an infinite multiverse, and that occasionally, we would get a glimpse of another universe, causing fiction to spring forth. The most influential beings in the multiverse would become Ascended, the equivalent of gods. In partly an attempt to show off and partly to show people that yes, this was real, I created a magic circle and asked the Ascended to put something harmless but interesting there. The ascended (played by @Normalyman) put the multiverse sword there. (Yes, it's actually real.) It refused to budge, so I prayed and was told that it would kill me if I tried. James Picard came by and tried to get it. I told him this, and he cursed the ascended, which caused him to become retarded. After he got Mannitol, he expressed an interest to fight the ascended. They responded to this by shocking him with a lightning bolt and throwing him around a bit, followed by M.D. House in the form of a medibot running by and healing him. James Picard still continued to want to fight them, so I decided to humor him and set up an arena in the Holodeck. After he issued a challenge to divine combat, Bruce Lee showed up to fight Picard. After getting elbowdropped to death, he got cloned, returned to the holodeck, and decided he wanted Round 2. So I fought him myself with my Extradimensional Sword. After winning thanks to said sword, I cut off his head, put it in a magic circle, and recieved a blessing in the form of genetic boosts. I had to cryo after this, but I was informed by Normalyman after the fact that Picard got cloned again and said he wanted to join my religion.
    1 point
  10. I took in some Sketch commissions this week Starting off was two for Aceluke! One is of CM character, and the other is a cute wedding picture of his character Alex Rockwall and my character Dreamy. ^^' A commission for Von_bon that was a gift for Frick Frack of their demon boi A commission for Taac of their Skrell character Vol, and their Unathi Lyn I may draw Skrell all the time, but my god is is hard to draw other Skrell, lol A commission for Shazbot of their lizard elf(?) character Patricia I've been slowly uploading all the completed commission on my Deviantart, so I thought I'll just post them in "waves" Commission are still closed, this was just an "open for 24 hour deal" kind of thing for only Sketch Commissions.
    1 point
  11. Sorry to Necro this from six months ago, but it's a tricky one for me. OOCly, I understand exactly why manifest hires to security are bad news; they are potential Antags who might infiltrate security and do bad things. ICly, I struggle with a reason to deny the hire. In my mind, Nanotrasen paid a lot of money to shuttle all of these people out to a space station. I assume all of them went through some kind of background check. Because Antags are present, we must assume this process wasn't perfect and let some bad actors slip through. OOCly, we know people with a mindshield at spawn (start or late) are not Antags. ICly, saying that a mindshield is an automatic good guy badge is equivalent to saying that Nanotrasen is perfect at handing out mindshields to only those who have been supremely vetted. In this case, it makes zero sense for a box of mindshields to be available in security, because there is no possible way for security to do the extreme vetting that Nanotrasen has done. In this case, SoP would be that only personnel previously mindshielded could have their mindshield replaced. And even this is dubious, as I imagine Nanotrasen would want to again redo the supreme vetting to make sure that a re-up on the mindshield is appropriate for a person who lost it. I tend to agree with ZN23X that hiring from manifest adds a unique element of danger, surprise, and fun to the game. I had a crazy shift once where I hired two from the manifest; Parker Ringer and Dan Jello. Parker turned out to be a great officer. Dan Jello was an Antag with an objective to assassinate me, and actually did kill me *as I was attempting to implant his mindshield*! Despite paying the ultimate price for my manifest hire, this was a crazy fun round. Dan earned that karma point. I guess what I'm saying is, if preventing manifest hires and keeping security pure is what the admins want, I'd like a standard/stock IC explanation that I can tell people who apply. Otherwise, I want to continue hiring from manifest, knowing that I may have signed my own death warrant, but embracing that as just another reason SS13 is so much fun.
    1 point
  12. A Mime, A Janitor, and a Head of Security walk into Brig Processing... Here follows a woeful tale of shitcurity, for which I take the blame. I was playing Katlyn Hudson, Head of Security. For me, it was a long day of playing SS13, including some rather stressful shifts as Captain. When I spawned as Head of Security, I thought "Great, I only have to worry about the one department instead of all of them." I must have been too tired to remember just how difficult Security can be. The Mime was a shitter, committing Major Trespass into Command areas at every opportunity. The first time I had the Mime in the processing room, I searched them and cut them loose with a warning, per the Magistrate. My Warden went to cryo, and I think so did the Magistrate. My _two_ Detectives, armed with lethals, out on patrol... (if you're getting the sense that the HoS was running a real shitshow operation, you're probably right) ... were half my security force, plus a security borg. A Doctor reports a suspicious janitor around the scene of a murder, so I mark the janitor for arrest for questioning/search. We're on Green, so there are no cuffs when people come willingly. The shitter Mime gets hauled in again on another Major Trespass and is sitting in the processing room, cuffed. When I get to the processing room, the Janitor is also present, not cuffed, and riding the Janicart. How a Head of Security hopes that it will go: HoS: Hey Janitor, please sit over there. I'll have some questions after I'm done with the Mime. Janitor: *sits down* Mime: *writes something on a piece of paper* HoS: Now Mime, you can't break into those places, even if the door is open. This is your last final warning, I don't wanna see you here again. Mime: *nods* HoS cuts Mime loose. HoS: Okay, Janitor you were spotted near a murder, so I need to search your bag. Janitor: OK HoS searches bag, HoS: Okay, nothing here. Sorry for the trouble, you're free to go. HoS cuts janitor loose. How it actually went: Janitor grabs Mime's stuff, including PDA off the table and stuffs it into garbage bag. HoS: Hey, could you sit down Mime breaks out of cuffs, begins Disarm fight with Janitor. Janitor joins Disarm fight, and Mime/Janitor disarm and fight over the trash bag. HoS: STOP!!! Mime and Janitor continue to run around fighting each other. HoS tases Mime, puts cuffs on, but misses the grab before the Mime runs away. Janitor disarms Mime again to knock them down, grabs trash bag off the table. Janitor: Can I go now? HoS tases Janitor, puts on cuffs, hauls Janitor off to a cell. Janitor attempts to run out of the cell several times. HoS: STOP. STAY HERE. HoS bucklecuffs Janitor to bed. HoS sets 60 minute timer for "Protective Custody; until the Mime can be processed." Detectives ask over security radio, "60 minutes?" HoS explains trouble in brig and please come help with the janitor if they are available. HoS goes back to processing to handle the Mime. *BWOINK*: Did you brig the Janitor for 60 minutes? Me ... *facepalm* "Yes. I don't want to keep the Janitor for 60 minutes. The janitor and mime are fighting in processing and I need to keep them separated until I can handle the Mime." *BWOINK*: Okay, process the Janitor as soon as possible. HoS goes back to processing to finish up with the Mime... HoS sees the Mime *finish committing suicide*. HoS reads the Mime's suicide note left on the processing table, expressing deep frustration with security. At this point, I begin to ponder if trying to Med/High RP in Security is even worth it. My goal was to give the Mime another last final warning and cut them loose. Maybe help the Mime feel like they got one over on the security force, cops can't touch them, etc., etc. In hindsight, I think being a hardass, throwing them in for 15 minutes for Major Trespass, plus a few extra unnecessary stunbatons (because 'Don't fuck with Sec, you shitter.') would have been infinitely kinder. Or least, they wouldn't have committed suicide over it. HoS shakes her head. No help for the Mime. So what about the Janitor? HoS goes back to the Janitor's cell, it's empty. A Detective released the Janitor without a search. Gee, good thing I "only have to worry about one department instead of all of them". In hindsight, I can see lots of things that I did wrong in that shift. The short list is: I shouldn't have let two Detectives act like Security Officer+ I should have had one Detective playing Detective I should have had the other Detective go to Warden, go to Officer, or go out of security altogether. I shouldn't have let the suspects outnumber security in processing I should have called for backup as soon as I had the headcount that put me at disadvantage I shouldn't have tried to be kind to the Mime a second time I should have thrown the Mime in for 15; optionally add an unnecessary stunbaton or two. Most importantly, I shouldn't have tried to play Head of Security without the energy and attention to do the role properly. I think it's easily the hardest job on the station, and trying to do it while exhausted is just asking for trouble. Special note: Sorry to the suicide Mime. I wasn't trying to ruin your round.
    1 point
  13. The idea to move away from the more common TG medical of “Fuck they died, cloning time” was and is a noble move. Except everything done has done the complete opposite. I am genuinely impressed at the absolute ineptitude displayed in understanding of the game systems and how they interact with one another in regards to player culture. If I'm not mistaken part of these updates have also been echoed to move the codebase further towards MRP. While yes, one can use mechanics to inform roleplay, roleplay is always secondary to mechanical systems. One falls into the fallacy of Dungeons and Dragons, wherein you have persons that play the game to smash and kill things with big dice rolls, while the few others at the table wish to roleplay and speak to the NPCs primarily. When the game systems are built around mechanical interaction (The game doesn't prompt you a moral question before you slam a toolbox into your co-worker, it just encourages you with screaming), roleplay becomes secondary to the moment to moment systems. This is further exacerbated by the fact that this is a video game. A video game that inherits most of it's tonal themes in regards to gamemodes from social games like Mafia, Werewolf, Town of Salem, Trouble in Terrorist Town, and others. The list goes on, but primarily, when players understand this mindset that x is not with y, and it's their job (specifically as a medical player) to prevent x from eliminating y through their practice alone, you'll see a trend towards the stereotypical silent super doctor who will wordless slam you onto the operating table and cut your septic spleen out not expecting thanks. And you, non the wiser will wake up from surgery, and impatiently wait for them to open the door to the operating room so you can continue with your round. Exceptional roleplay, 10/10 very robust everyone. Even the Head of Security stood up and clapped. You cannot enforce roleplay through heavy handed mechanics. Full stop. Please stop trying. Roleplay is suggested and informed via mechanics, not controlled by it. Seriously. In regards to the actual mechanical changes themselves? Well personally I'm a fan of Goon crit, and more specifically I'm a big fan of CM pain mechanics, however those systems specific to their codebases and style of gameplay work very well. They fit because they were designed with their player culture and other systems in mind. Here? Well first, you can't discount the other medical changes that have happened in respect to the critical state changes; and everyone has already said it. Medical was fine the way it was. Sure a little tedious at times, and yeah no one wants to make morphine but someone's gotta do it. But it was fine for what it was. It worked, it had interplay with other systems. It was fine. However this reminds me more of attempts to port Lavaland, which inherently is flawed for Paradise player culture do to the culture and codebase it was designed towards (TG). To make an analogy, you can't put a Prius Electric Engine into your 1990 Honda Civic and expect it to work. Goon is a Prius and we're a 1990 Honda Civic made out of spare parts that TG and Bay left behind. What's happened here boils down to: “Cloning bad, but other revival method bad, roleplay good... cannot roleplay if dead. Fuck” By obfuscating the systems instead of actually creating complexity off of what was already present, these updates have done the exact opposite of what was intended, and instead have exacerbated the outlying issues already present and brought in a whole slew of new ones. I guess we can all get participation medals though, this has been quite fun to talk about. I am very interested in how the player concerns are eventually addressed if at all, as right now if I'm not mistaken, no one wants this that regularly plays medical. Take what I say with a grain of salt, as we all should do with everyone, as it is just an atmospherics simulator with too many layers to count. Sorry if I've stepped on any toes, be they big or small.
    1 point
  14. Hey there, Great! I've already worked all of that out before I even got it to a stage of bringing it to you on the forum, the last 'safeguard' was just to do a dump of the zTXt DMI chunk from the source and make sure the output had the same chunk in the same format. I eventually worked it out just by decoding and dumping the contents of all the chunks, running it through sed to select between # BEGIN DMI <> # END DMI inclusive, md5'ing the results and provided they match its considered a pass. (The script is now completed, worked on it last night and have just been fine tuning the optimisation parameters so at some point I'll clean it up and work out the licenses or just give a list of 'go get these programs from these places to use this', but for now you can basically chuck any sprite assets at me and I can run them through. The entire paradise-master repo takes 8 minutes on the wall and ~1300 cpu seconds on my i7-4970K. Most of the time's wasted in bullshit Windows/Batch performance issues but it takes so little time anyway. EDIT: Same optimisations go for any website / wiki stuff too, it's simple to just grab them all in their directory structure, run them through the same optimiser, and copy them back, or re-add them to the wiki via SimpleBatchUpload The method I was using to optimise the files didn't actually touch the metadata chunk, it just repackaged the PNG IDAT's losslessly (or at least lossless to the content, so if it was <256 colours it would optimise the palette order, or keep it true colour etc), and discarded any chunk that WASN'T that zTXt. It was just a matter of me putting in that 'check' so the finished script would be portable and usable by basically anyone. The images aren't resized or reshaped in any way, though I was looking at one of the older DMI's from another server that was just one big long 32 pixel high row, so I checked into the DMI stuff and also found the shape of the image (long or square) isn't important as long as the left to right order of the frames remains the same as it just reads left to right in x pixel squares until it hits the end of the row and goes to the next one, some rearrangement of frame groups might improve encoding efficiency but I don't think that's worth touching at all, its just something we also don't have to worry about either since the programs don't mess with the image as if it was a 'sprite sheet', it just encodes it as a flat image more efficiently. The audio I already tweaked and put up I went back over because I realised I was carving the upper frequencies unintentionally, so some of the file size savings are smaller than I originally posted about, however that will come down to a preference: Do you want to retain 100% of the original sound/frequencies up to the range of human hearing (ie 22KHz ish, many of the sound files don't get anywhere near there anyway, so some go way above and can genuinely be cut without losing anything) or lower it to a standard frequency. Many computer systems can't even play above 16KHz for instance, so that level is an option for 'decent but not perfect' sound quality. There is also the odd boon we could hit if we could find the original sources of some of the tracks are they're quite obviously 'tracker' or sequenced tracks that have just been exported to an MP3 or OGG and the original track would consume less space and likely be playable (or easily transferrable to a tracker format) by FMODex. I did manage to track one down that was so freaking old I'm surprised I ever found it. I also had another look over the encoding parameters and worked out more optimal size vs quality settings regarding sample rates, so that's looking better again. Unfortunately it's all manual spectrum matching and I highly doubt anything I can come across that can be packaged into a command line script would be able to do as good of a job as someone going through it by hand. There MAY be a 'near enough' with a large enough buffer above it to cut some of the file sizes down in an automated way without being 'optimal' just 'near enough to'.
    1 point
  15. I know that MedChem, close to my heart, generally isn't the most exciting job on board, but I find enjoyment in trying to optimize my work. Figured I'd start a chronicle here of noteworthy occasions in my efforts towards going from relatively unknown around the server to legendary chemist robust veteran in the lab. At round start, I found that I was Chemist 2 (at least, for convenience that's what I'll call the one who spawns outside the lab), which was a bit disappointing as I prefer the 'southern' workstation which Chemist 1 starts at. When I arrived, my partner didn't seem to be doing much, took a while to respond in talking, and only walked slowly. I figured that SSD might be on the horizon, but he left the lab less than ten minutes in and I didn't see or hear from him again. I was trying to avoid stepping on his toes even while starting to handle the set of medicines I usually stock and handle requests at both desks (Botany, Virology, the rest of Medical). Word of a meth lab being run in SciChem was trickling over comms along with news of narcotics pills being left on the floor in several areas for those foolish enough to take them. Patients started trickling in before long. I was asked to analyze a recovered pill (learning about the handheld chemical analyzer in the process) and found that it contained five narcotics and toxic compounds, then disposed of it by grinding down and voiding the individual components. Other than trying to deal with a spike of overdoses, it seemed like it would be a usual day of making medicine. While making a trip to Cargo, once I'd made most of the general-purpose medicines I usually make a few of before obtaining a bucket, I heard about a gateway exploration which involved spiders and venom and in general hadn't been going so well. I had to make a second trip almost immediately after getting back to the lab for strange reagent components, but once the reagent was made I realized that something might be needed to clean out narcotics and possibly also venom from patients' systems. I started making calomel, which is intended to rapidly purge all other chemicals. Just after I turned on the heater to finish the recipe a doctor came by and said that antivenom was needed urgently. Since the calomel finished during our dialogue I was able to hand it off almost immediately. A minute or two later the same doctor returned and credited me with saving the patient's life by my forethought; this was the first moment of feeling like I'd done something awesome during the round. Once that particular incident had settled (I did have to chase after someone dragging the unconscious detective to the cryotubes, who was also suffering from more than 50u of venom) I settled into my usual work in Chemistry. I made backlogs of usual medicines and occasionally dealt with requests from both the front desk and the rest of the department, getting to run my show solo. At about forty minutes in, I thought about how much synthflesh I should backlog. For reference, my method regarding synthflesh is to make 20u patches en masse, ignoring styptic powder (brute damage) and silver sulfadiazine (burn) since synthflesh heals both with little efficiency lost (though I'll make civilian-grade patches for the public fridge if medical expects an overflow of patients). In the past, I've gotten up to 50 of my 20u synthflesh patches and called it good, since the odds of that many being used in the remainder of the round is fairly slim. Further, making them from my own blood was generally a nuisance though one I accepted as efficient enough. Today would be different. This round, I decided to also improve on my practical abilities by trying the blood-collecting capabilities of an IV drip and a monkey (the geneticist handed me a farwa cube, but I just shrugged and called it good enough). I had seen chemistry partners do this before, including a few whose abilities I admired. The simplicity of setting up the blood draw surprised me. The efficacy of this method surprised me more. Knowing that I would have a intermittent reliable source of blood so long as I kept the farwa supplied with iron and saline-glucose, I set out to make more synthflesh than I originally intended. The process was very much a grind, probably one I wouldn't carry out again. However, since I had relatively few distractions (a few bottles to botany, a few to virology, eventually a request for 'milk patches' in an apparent quest to reanimate a skeleton) and two chemical dispensers, I set out to work at this self-imposed challenge. I ran both chemical dispensers dry, eventually having little choice but to take a break. It was a good opportunity to get hot chocolate, considering that 70 minutes into the round I had made one trip to cargo (buckets, radio), one trip to the bar (wine for strange reagent), grabbed an IV and morphine (for hydrocodone) from medical, and spent the rest of the time in the lab starving while pursuing this project in a maddened frenzy of overachieving. Somehow I managed to find time to make oculine for a fellow Vulpkanin who had apparently been blinded as an eventual result of eating the narcotics pills earlier. As other chemists reading this are probably aware, oculine is relatively involved to manufacture and its components do have to be mixed in a certain order to prevent incorrect compounds from forming. I also watched the doctor who'd asked for milk patches go by a few times with a corpse. While I wouldn't say that he had a true skeleton, the corpse he was trying to bring back certainly was pretty nearly stripped to the bone from all the damage taken. To my chagrin, that doctor ended up using around 20 of my precious synthflesh patches in an effort to restore the body. (Amazingly, eventually he did succeed with strange reagent.) I know that our dear paramedic also picked up a number of patches; in total I'm going to estimate that another 20 patches were used for general medical purposes during the round. Why do I tell all this? Well, my initial goal was to exceed the 'high bar' of 50 synthflesh patches I would usually make. Perhaps I'd even shoot for over 100 if I didn't get too distracted. I reached a hundred somewhere around 80 minutes in and my mania grew even while handling the other requests I've mentioned above. My friend Cath, frequent virologist but this shift's bartender, came through medical around 100 minutes in (I was providing her with certain drink components) and I showed her the fridge, telling her to make special note of the 150+ patches in the first slot. She told me I was mad; I told her that I was brilliant. I was hoping to scrape 200 patches before the inevitable crew transfer shuttle call at 120 minutes, but the skeleton doctor kept using them. Still, by pushing ahead with both the farwa's blood and my own, I eventually got where I wanted to be by the time I unbolted the medical fridge from the floor and dragged it to the shuttle. This is the top of the fridge menu at the end of the round: The moral of this story is that with an IV blood draw on a small creature, the resources of an entire chemistry lab, and a manic desire to overachieve hard work ethic it is very possible to make around 5000u of synthflesh (including the patches that were used up) while still carrying on normal chemist duties and saving someone's life by listening closely to comms. Why would you do this? Unless you're slightly deranged when it comes to self-imposed challenge like me, I have no idea. Also, if you're still reading this, thanks for sitting through my narration. Peace!
    1 point
  16. Even prior to being an admin I've never been bwoinked for not recruiting from the crew unless I had absolutely no reason not to and the person trying to be recruited was putting in decent effort IC to get recruited (I'd also never think using "they aren't mindshielded" isn't a viable reason). However I also HAVE recruited from the crew. Is sec understaffed? Is the person persistent? Did they actually fill out paperwork and accept an interview? I base hiring from the crew on the effort put it and circumstances. If someone just PDAs me or just asks out of the blue I'll say no. Zero effort. As for meta knowledge and mindshields. Why are you so worried about game balance and losing? Afraid something new and interesting might happen? More than anything, most of the people I hired from the crew were just newer players who wanted to give sec a shot but essentially just be a "cadet" rather than a "full blown officer" cuz they felt it was too much responsibility. Showing them the ropes was fun, and it was satisfying to see some of them eventually grow into good sec players. Have I accidentally hired antags from the crew? Yup. Has it screwed sec over? Absolutely. One time the officer used his status to frame and get his targets executed, but other than that he was actually a very efficient officer. Stop worrying so much about winning and allow something interesting to happen. The biggest crime of meta knowledge is it leads to repetitive, predictable, and boring behavior. Not just sec is at fault for this. Everyone is to some degree.
    1 point
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