Another idea for Data 6+ item(s):
Advanced Departmental HUDs.
Adv Med Hud would allow the wearer see a person's health stats on examine (Brute, Burn, Oxyloss, Toxin) as well as any sign of broken bones and such. An optional overlay for the Health HUD could be added for Adv models that shows what kind of damage and gives a more real time representation of that user's declining or improving health, or a clever coder/spriter could attempt to make overlays that would highlight body sections or limbs that are damaged or suffering internal injures.
Adv Diagnostic HUD would work like the Medical but for robots, allowing the wearer to see component damage, if any, upon examination.
Adv Meson Scanner would add material scanner to the meson vision, allowing the wearer to see items through walls and darkness. This could also be used to examine machines to see status of internal wires (cut or what lights/functions are active) or even immediately highlight which wires control which functions for hacking, as well as allowing to them to examine cabling, pipes and tanks to their contents (how much power is in a wire, how much gas is in a pipe and composition, ect...)
Adv Security Hud would likely just be relegated to showing a person's intent while moving around, or even flag automatically anyone carrying a weapon or dangerous contraband level item
I don't really know how you could improve Science and Hydroponics HUDs except perhaps to see the tempature of reagents or the last reagent, if any, that was in a container, or the age of the plant and estimated time until next stage/when it will be harvestable or die.
Beyond that, a combination HUD might be in order, such as a Med/Sec HUD or Meson/DIagnostic HUD