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Showing content with the highest reputation on 03/25/2019 in all areas

  1. Bay straight up has no objectives, you make your own. Its a bit hard to adjust to, but so far it has resulted in: A chef trying to hijack the ENTIRE ship to turn into a flying restaurant. A unathi trying to escape back to his home world by stealing the armed shuttle. A traitor trying to out-duel the Captain. A deck technician trying to make as much money as possible by selling the ship to vox. As theres no real greentext either, if a traitor loses, they usually surrender easily or at least avoid killing people.
    2 points
  2. Okay of course never is a strong word but this method will seriously increase your chances of not being deconverted by security. In fact, I'm writing this guide as a result of me being a cultist just 30 minutes ago and walking out of security with a clean record still as a cultist. This is also good for terror spiders with venom. 1.) Print a "chemical implant case" and "implanter" from the protolathe, or have a nice doctor or friend be ready for a dental implant. 2.) Put 35u of charcoal and 15u of calomel in a beaker and click on the chemical implant case with the beaker until its empty. If your doing dental implants just put the 35 15 into a 50u pill and get it implanted. (I'll get the real numbers for 100u pills later). 3.) Click on the case with the implanter and implant yourself along with all your cultist buddies. 4.) When security starts forcing holy water down your throat, pop the implant and sit tight until they think your deconverted A quick way to get fat charcoal is 20u welding fuel + 20u carbon hydrogen + 10u water sodium chlorine + cheap lighter spam on the beaker. A quick way to get calomel is 50u mercury + 50u chlorine + cheap lighter spam on the beaker.
    1 point
  3. I see where you're coming at with the first suggestion. The cure per blood type would be a bit to much I think personally. Would clog up the chemists and will mostly be just tedious work. I'll keep it into consideration though. The vaccine per species is also an interesting one. I'll keep this one in mind for a possible later PR. I might make a second rework for the event viruses and then I might include that idea into it. The fuel idea is pretty neat. It would make viruses more complicated for the average crewmember though. Maybe make it passively do something and when it contacts a chemical it will do something else extra or work better? Or it will do something negative so you can counter virus users by forcefully injecting chemicals into them. I'm gonna think a bit more about this one. Thanks for the feedback!
    1 point
  4. Aye that is a cool way of doing it. I'll implement that once this virus rework is fully done (in this form or another). Since our current virology doesn't really go well with that.
    1 point
  5. Just three of the minibars I've made in game. Hrm, should make more...
    1 point
  6. Made this a long time ago and just kinda forgot about it.
    1 point
  7. Once upon a time on a space station far far away, Zack Reed a civilian arrived sporting a bright orange jumpsuit. He walked around while he figured out what it was he would like to do for the shift, his walk landed him at the bar so he popped a squat on a stool and ordered a drink. There were a few other patrons, a rowdy clown slipping people with his PDA, another human civilian, and a IPC assistant. The IPC was smoking a cigarette which Zack noted was odd considering he had no lungs but decided to pay it no mind and continue drinking. As Zack drank some of the patrons left leaving just the IPC sitting next to Zack. All of a sudden Zack heard the maintenance door bolt without the lights turning on and then the hatch getting screwed back on from the other side. He laughed to himself and a few minutes past... Zack jumped off his chair as he looked behind him and saw plasma rapidly filling the room from the ventilation system, he looked right and saw the same thing happen in the kitchen and he ran for the maintenance door. He smacked up against it forgetting it had been bolted down and the IPC ran up to it and started fiddling with the maintenance hatch on the door trying to get the bolts up, a few seconds later a loud spark as his budget insulated gloves failed but Zack heard it, thunk. The doors bolts went up and Zack ran through the plasma right on his tail, he trampled the IPC who screamed as his cigarette ignited the plasma which flooded into maintenance as Zack ran. He made a quick turn as plasma rushed in from another door, he caught his breath for a moment before continuing and bumping into someone, the chaplain. The two made their way to the old bar and tried to figure out what to do. The sounds of a raging fire echoing throughout the halls made Zack shutter with fear, trapped on a space station with a rampaging fire. Zack heard a snap and looked behind him into the darkness as a glowstick cracked on revealing Qatqat a good friend of Zacks. Qat joined in on the conversation of what to do next as another man came through the door shortly after with many burns. He was a civilian who looked kind of like a cowboy who took a swig of whiskey, the chaplain healed him with a swift smack to the noggin with his bible. All seemed lost, then suddenly Zack remembered that the solars were nearby and had reinforced walls hopefully capable of withstanding the fire, he told the other survivors and they sprinted through the halls towards it, Zack stepped for the door... Beep beep. No one had access, they tried to go back but as Qat opened the door and screamed Zack saw it too, the fire had cut them off. Zack frantically looked around for tools, the cowboy civilian took off his tool belt and tossed it at Zack. He unscrewed the hatch of the door and started pulsing wires from the top. His nerves were on edge as he could hear the fire beating at the walls just outside the room, ZAP. Halfway down the list of wires Zack shook on the ground from an electrical shock, the chaplain acted fast helping him up and healing him with his bible. Zack waited as the doors electronics reset, each second was not long enough as he could see the walls starting to degrade from the fire just outside. Enough time had passed and Zack swiftly went back to the panel and with some luck the first wire he pulsed turned the test light off. "Yes!" Zack screamed out as he crowbared the door open, everyone filed in and Zack crowbared the door closed, just in the nick of time too the last thing Zack saw was the fire flood the room they were just in. The survivors celebrated their newfound safety behind reinforced walls, whiskey was passed around and any injuries were dealt with. A few minutes past and they took to telling stories of previous shifts and any adventures they previously experienced, everyone was happy... It didn't last long. A scream was heard and Qat who was in the airlock pointed to another airlock just east of them where a survivor was by themselves in a locker, you could see the fire beating against the locker and the screams were muffled by the horrific sounds of the fire. That survivor didn't make it... Zack's group of survivors wasn't so happy anymore just witnessing the death of another wasn't a kindly thing. They didn't have time to grieve though as a new and more terrifying problem arrived, the chaplain spoke "Anyone else feel like it's getting hot in here?". Zack thought he was just being paranoid until he felt it, absurdly hot air entering his lungs making him cough. They were beginning to be cooked like they were inside an oven, fire outside one door, space outside the other. The situation was grim, they drank whiskey to cool their throats and the chaplain healed them until he was doing more damage then good. They were doomed and knew it. The survivors started to scream as reality set in, they no longer had whiskey and could not even numb the pain of their skin starting to melt. All of a sudden Qat said they were going to force the exterior door to space, Zack agreed but the others protested. To avoid a prolonged argument and fueled by the thought of his eyes melting Zack ran forward and pulled the switch forcing the exterior airlock. Qat and Zack floated out, it was a cool sensation at first... Almost calming. Then the pain set in, the crushing feeling was felt. Zack having already been severely burned didn't last long he felt painless his body numb as he slipped off into nothingness, just a white abyss then pure darkness. The last thing Zack saw before his death was a borg open a different airlock. The Borg carried Zacks lifeless body inside to an escape body and left presumably going for the others. Sorry if the formatting is bad I wrote this on my phone I'll probably fix it later, this is an actual tale from a round I played I tried to keep it as close to the facts as possible but I don't really remember it all. Anyway if people enjoy this I'll write more tales from rounds I play.
    1 point
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