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Showing content with the highest reputation on 04/12/2019 in all areas

  1. Everything goes to hell on the station, meanwhile not so far away a new civilization of golems, cows, dionas is born... with a little help from one human. ;) Whoever was there, I really enjoyed that round, folks!
    1 point
  2. As we all know, sec is long overdue for a major update, so here it is. THE IDEA My proposed change is that we a modified version of Baystation 12's compact smart guns, as the primary firearm for security personnel. I would like to point out as a disclaimer, that this is not intended to persecute antags, or make their job harder than it already is. It is intended to reduce the amount of shitsec by allowing kill access on guns to be REVOKED if a security member has misused a weapon. The compact smart gun is a gun that requires you to swipe your ID on it to activate it. The smart-gun by default has disable, and shock (of which, shock mode can be disabled remotely). Using the same remote console, you can enable kill mode, removing the need for multiple guns. Basically, it is a gun that has disable, taser, and an optional kill mode that is enabled via the warden's or HoS' console. THINGS THAT HAVE BEEN NERFED FROM THE DEFAULT BAY12 SMARTGUN I am also aware that there are many people who will be opposed to a card activated gun, so I have proposed some nerfs. Firstly, the kill laser would be 20% weaker than your standard laser gun found in the armoury. The power to fire a kill shot would be slightly less energy than firing a taser shot, allowing for 5 kill shots at maximum charge, 4 taser shots, and however many disabler shots there normally are. The gun will not require sec access to use the gun, rather you need said access to simply activate it. Once activated, anyone can use the gun, however, it's taser and kill modes can be deactivated if foul play is suspected. The disabler function cannot be disabled unless the user manually resets the user authorization. SUGGESTIONS WELCOME, CODERS AND SPRITERS NEEDED This idea is a WIP, so I am currently looking for coders and spriters to make it happen. I am also open to suggestions to improve upon this idea, but I do ask that if you dislike the idea, tell me what I could do to improve upon it and give constructive criticism.
    1 point
  3. I like the idea. I think Karma role should probably be enough filter, even thou people can theoretically get the job without sec xp. I don't think the role make sense thematcally as a VIP, it should be proper sec like pod pilot. Should not have command comms, or be protected by BS or be outside normal chain of command. While people can and do learn from more experienced players, nudging people to teach and nudging noobs to be taught will help.
    1 point
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