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Showing content with the highest reputation on 04/14/2019 in all areas
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My suggestion is to nerf telescience, since I don't think suggesting it's removal will go through (although it has it's own issues, and even /tg/ removed it from their own code). Science already has enough stuff to do antag stuff, without having something so strong, because they can easily steal stuff from the armory, they can steal/destroy the AI without warning (and with the AI with almost no counter to it). My suggestions are these: * Randomize the telescience coordinates each round, so people don't just keep it in mind the exact coordinates each round they do telescience. * Blacklist certain areas - Not allow high secure areas to be used with telescience, such as the AI core, the armory, and the secure tech storage. * Not allow telescience to work on solid structures - As in not letting anything teleport in or out of walls and other solid objects, like airlocks and tables.4 points
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Name: Tahtechghzthbis 'Lich' Lichzandtzwichslich Age: 24 Gender: Male Race: Vulpkanin Blood Type: O- General Occupational Role(s): [Command] Nanotrasen Representative Head of Personnel [Security] Detective Security Officer [Medical] Surgeon Paramedic Geneticist Psychiatrist [Engineering] Atmospheric Technician Station Engineer [Science] Plasma Researcher Xeniobiologist Reluctant RND Biography: Believed to be born somewhere in Vezzend, little records were submitted to Nanotrasen upon the initial hiring of 'Lich' and his sister Tazkirakatek 'Kira' Lichzandtzwichslich. Immigration records confirm that both Lich and his sister left Vezzend at an early age with a large group of other immigrants that were bound for the Sol System. Lich and Kira were noted as being the only individuals on the craft sharing their last names and neither seem to be willing or able to share information regarding their parents or family history. Upon arriving in the Sol System, Lich and his sister ultimately went different directions despite their young ages. While records indicate that Kira sought after formal schooling, Lich appeared to develop a certain "Wanderlust" and spent a number of years traveling as a result. Coincidentally, Lich ended up working in a number of jobs at various locations throughout the system while traveling. On paper, Lich's arrival to any particular area generally seemed to herald some sort of disaster that potentially suggested him intentionally causing chaos where-ever he went. Mr. Changs - Employment: Vendor Technician - Dismissed after a mass insurrection of mal-functioning vendors. EDIT: Exonerated after it was determined that a silent ion storm passed through the areas coincidentally after he had left, causing an AI revolution. Einstein Engines Inc - Employment: Fuel Technician - Dismissed after a mass FTL compromise resulting in several injuries and millions of dollars of damage to various stations and ships. EDIT: Exonerated after an internal investigation determined the cause was a space rat falling into a fuel mixture and compromising the integrity. BioTech Solutions - Employment: Augmentation Specialist - Dismissed after an incident only referred to as the 'Wild Hand' incident. EDIT: Exonerated after animal autopsy reports and lab studies determined that multiple power surges caused by a manager plugging in an old toaster were the suspected cause. Trans - Solar Federation - Employment: Local Level System Bureaucrat - Dismissed after what was described as a 'mass paperwork collection error' occurred. EDIT: Exonerated after multiple eye-witness reports confirming the presence of a still notorious 'Hulk Monkey'. Any information regarding a large, green monkey should be immediately reported to your local Trans-Solar Federation Law Enforcement center. Nanotrasen - Employment: Detective / Security Officer - Dismissed after <REDACTED>. EDIT: See Trans-Solar Investigation <REDACTED> for further information. All charges dismissed, re-employment offered as compensation. Following the incident on <REDACTED> , Lich spent a brief stint in jail while awaiting the outcome of the investigation, and potential trial. Due to the outcome of the investigation, no charges were pressed but Lich did not immediately accept the offer to return to the work force. For approximately one standard year, no records exist of Lich as it is assumed he went into a brief period of hiding. When asked, he and his sister both simply state that he required 'time away'. Lich returned and began obtaining formal education before re-contracting with Nanotrasen, as no other companies were apparently willing to hire him and the court arbitration decision still remained in effect. Qualifications: Formal Medical Education from Sol University. Minor in Business Administration from Sol University. Security Credentials (EXPIRED) from Nanotrasen. Atmospherics and Engineering Certification from BioTech Solutions. Employment Records: -Initial Employment Physical: Above-Average. - Subject assigned to Security. - Subject Reassigned to Detective. Assigned to <REDACTED> Investigation. - Subject Dismissed following Incident Number <REDACTED>. - Re-Employment mandated by Court Arbitration following outcome of investigation. -Re-Employment Physical: Minimal Standards Met. - Extensive Vocal Cord Damage noted during evaluation. - Subject referred to Medical. Security Records: See Incident Number: <REDACTED> Medical Records: - Referred from Employment Screening. - Laryngeal Atrophy noted upon video laryngoscopy. PT appears to have no difficulty breathing or otherwise maintaining his airway at this time. No esophageal or tracheal abnormalities noted. Extensive damage caused by infrequent exercise of larynx has resulted in the likelihood that the PT will never be able to speak Canilunzt but may be able to speak Galactic Common with appropriate Rehabilitation efforts. - Due to a series of unfortunate events and lack of compliance from the PT, efforts to restore the PT's speech have been ineffective. The PT has been noted to be able to speak one-two words at max before the potential for laryngeal trauma becomes significant. Personnel Photo (Appearance text): Standing at six foot, one inch; Lich is a snow-white vulp with dark grey hair atop his head and an average build. Lich can usually be seen fussing with his hair in some form or fashion. Due to this, It's not uncommon for his hair to look completely different from one shift to another, or for him to attempt to hide it from view with a hat. Lich's eyes generally have a 'tired' look to them regardless of the amount of sleep he has. Lich's face appears to be overtly animated yet has a 'sharp' look due to the anatomy of his muzzle. Lich is never seen within a PDA or a stack of papers somewhere on his person and a pen tucked neatly behind an ear. Likely due to not speaking, Lich is very often seen using his hands to speak for him, and is rather animated in their usage. Lich's Reference Picture: Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Lich's theme song: Humility by Gorillaz feat. George Benson Common Pronunciation of his name: Tah-Tech-Giz-The-Bis Lich-Zand-Switch-Slich Lich is left handed. Lich's favorite color is Blue. Due to a number of previous accidents, Lich has an irrational fear of cows. According to him this has nothing to do with his lactose intolerance. In contrast to him, Lich's sister Kira has fiery red hair. It's heavily implied that one point or another, Lich learned Russian although he obviously doesn't speak it. While only having his major incident with NT in his security record, Lich has been arrested over thirty times by Sol Gov for various things but has never formally been sentenced to prison for anything. Lich one time payed 300,000 credits to WinterOS to visit its core and to have his friend attacked by the cleaning droids. Where Lich appears to be a walking ball of bad luck to himself and occasional the environment around him; Lich's sister Kira is known for being extremely fortunate in most things she does. Lich defines himself as an Avellonist, a rather simplistic philosophy that if you want to know about you'll have to ask him. He is married to Mariya Lichzand-Sankinov. Lich claims to have played a role in the creation of Fun Fact and Fun Fact 2.0, he usually give some sorta legal jargon rather promptly about him not being responsible for anything that it tells you about or to do.1 point
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Completely agree here, there seems to be way too much RNG involved when handling combat scenarios. I've been in cases when I was constantly whaled on by FOUR cultists, three with burning tomes, and one with a sword, which had removed my heart and lungs. My entire health doll was red. I was still able to stand because I didn't roll for shock. This feels incredibly unrealistic in many aspects. Another case is I have been hammered by a holoparasite as an officer, fairly recently too, while on fire, for about a minute straight. Rolling shock despite being in constant negative health seems too be too inconsistent or unrealistic. This is one of my key dislikes to the "Newcrit". I'll just refer to my previous statement, the amount of scenarios people have been in, bombing runs, fires, slash-fests.. people should have died in these scenarios but because of the lack of damage cap and reliability on braindeath is very high, it just really don't work for most antagonists sadly. This is a huge issue here that one core job is made redundant due to recipe removals and restocking of medvendors. All chemistry is in the current form is a Strange Reagent shop or Cryoxadone Cabin, don't really need much else apart from maybe Mitochloride. Vendors need a drastic nerf in my honest opinion. As much time and effort that is put into "NewCrit", I don't think it fits in a mediumRP server. The previous health and crit system was perfect in my honest opinion, simple but effective and gets the job done.1 point
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Having played a bit more and thought about it. From the normal crew perspective (security and antags mostly) 1. The RNG needs to go or at least be reduced. People can stand up at random or just die instantly. This makes the game feel unfair and random. Which it is. 2. Have a set damage threshold at which point people die guaranteed. Once again. People won't die or go down, making it extremely annoying if you unload a full clip into somebody and they keep happily walking around disarming you. 3. The system is still quite incompatible with the existing systems. Take no breath from genetics. Unless it changed without me seeing it. You will be immune to most damage that the new crit system does. Take self resp and mind restoration from virology. These make it so that people stand up even more. Even though they are far over the -200 health mark. I know how genetics is dealth with and I don't want virology to undergo this fate as well. From medbays perspective: 1. Chemistry is quite useless due to the fact that the vendors are stocked to the brim with meds. Reducing the amount of stuff in there will help make chemistry relevant again. Although this would also mean that medbay is heavily reliant on chemistry. Even more so than before new crit and such. Other than that I don't know. The system mostly feels as extra annoying steps mostly for all sides. It doesn't work with the existing systems and changing them requires a lot of work and will most likely lead to a nerf or worse... removal of stuff without adding new features. My to go to thing would still be revert but well that won't happen. And fixing the points above here would just mean going back to old crit but with heart attacks being more common.1 point