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Showing content with the highest reputation on 04/17/2019 in all areas
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Just trying to have a little fun folks. Unathi have the same problem with thier tails. I think both would look really weird without tails. Some stuff in fantasy and video games doesn't make sense when applied to reality. Could find plenty of stuff like that in this game.2 points
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And the megafauna who showed them it would have been irrelevant anyways1 point
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I appreciate how OP made an extremely detailed and intricate post on how to make vulpkanin more realistic and you just have ZN in the corner silently mumbling about vulp.1 point
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"Vulpakin are magnificent beings...." Tetra Vega whimsically states while twirling her hair seemingly lost in her thoughts.1 point
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This will derail the discussion towards pod pilot discussion but I will refute that “fact” add that I’ve observed almost every shift the sec pod pilots use the pod. They don’t use the pod the entire shift especially when shit hits the fan because it’s all boots on the ground from there on in. Instructors will also work the same way. When they have time to do so they can maintain their other duties, but when it REALLY hits the fan sec officers must remember they’re still a sec officer. Just like in the army: EVERY MAN IS A RIFLEMAN FIRST. Some people unfortunately fail to grasp that idea. Perhaps people who haven’t been exposed to a paramilitary organization... another thing to consider: Its up to the player on how to handle the job... No matter how unique it sounds. If you have a cool unique job idea I bet the community would love to hear it! Another thread would be a cool idea! Back on track: This will be inevitable based on how some players play. It will have to be handled case by case and hopefully SOPs can be established to prevent it. Eventually there will be some things where code and mechanics can’t prevent it, that’s where players come into play to do something about it! We’ve had that shift with a shitter nt rep, blueshield, or magistrate. We’ve had the NT rep who centcomm stamped everything and made it sound like it was a official centcomm order. We’ve had the blueshield become redshield, we’ve had the magistrate wear the white wig... From there on in however it’s up to the player’s initiative to speak up and act. We can make the SOPs, but it’s natural a person unfitting for then job will come by every now and then. As a karma job the instructor job will naturally have a higher standard, that being said job bans would probably be the best option if it is necessary. But @Regular Joeand @Christasmurf Have a good idea on some of the SOPs and loadouts. Perhaps by the end of the month we can flush that out enough to draft a wikipedia page for the Instructor jobslot.1 point
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So I wrote this guide initially about 4 years ago. As proud as I was of it, it was outdated, clunky, and a little bit cringy. SO, I've went ahead and stripped a bunch of the fat from it to make it more long term usable. This guide assumes you've done at least one round of chemistry before: please refer to the wiki for instructions on how to The 7 medicines are, in order of priority: Strange Reagent (1u) Pills Synthflesh (20u-40u) Patches Synthflesh (Burn/Brute): These emergency patches heal both burn and brute damage. They’re a pain in the butt to make because they require Styptic Powder as a component, but I have a work around. I’m including two different ways to make it because I believe my method is fairly unique, and every other chemist uses bottles. My Recipe: 5 Sulfur, 5 Hydrogen, 5 Oxygen, 10 Aluminium, 10 Oxygen, 10 Hydrogen, 40 Carbon, 40 Blood. 120 Synthflesh. I can hear Squish dying from here. My Distribution: 20 unit patches. Create 30 patches (Repeat five times.) Save about 90 units of it in bottles for Mitocholide. Mitocholide (15u) Pills Mitocholide (Internal Organs): The bitchiest of bitchy medicines to make. Heals up organ damage without the use of surgeries. This again, makes surgeons even lazier, but again, this drug is useful if both of your operating rooms are in use. Precursor: 90/120 Cryoxadone, 90/120 Synthflesh. Recipe: 30 Cryo, 30 Synth, 30 Plasma. Results in 90 units of Mito. Distribution: Create 15 unit pills. You can make 18 or 24 pills (3 or 4 times). It honestly just depends on which of the two methods you used to create the synthflesh: you either get 90 or 120 of it, so just distribute it depending on how you like. Cryoxadone (30-50u) Bottles Cryoxadone (Brute/Burn/Oxy/Toxin/Cloning): What you fill the cryotubes with! Chances are people have been yelling at you to make this already; that’s because Cryoxadone is also used to stock the cloning machine, as Cryoxadone is used to create synthmeat. You can make this one first if you so please, but the general consensus is that the doctors shouldn’t be relying on those damn cryotubes anyhow. Precursor: 90 Acetone. Recipe: 30 Acetone, 10 Water, 10 Nitrogen, 10 Chlorine, 10 Radium, 50 Plasma. Creates 120 units of Cryoxadone. Distribution: Create 30 unit bottles. Get 12 bottles (Repeat three times). Save a few of those bottles for Mitocholide. Hydrocodone (50u) Bottles Perfluorodecalin (10u) Patches Perfluorodecalin (Oxygen): Your standard oxygen medication. Heals up oxygen like nobody’s business, but leaves the user mute. Since the doctors using this medicine will have to be with the patient in order to distribute it, the user won't exactly need to talk or yell for help, since they have a doctor with them. In addition, Perfluoro is much easier to make than the inferior Salbutamol [spoiler2]for some strange reason[/spoiler2]. Recipe: 10 Welding Fuel, 10 Carbon, 40 Hydrogen, 30 Fluorine. Heat. Makes 90 Perfluoro. Distribution: 10 unit patches. Create 18 patches (Twice.) Pentetic Acid (5u) Pills Pentetic Acid (Toxin/Purging): This little bitch to make is your standard toxin medication. It deals with toxin damage and purges everything out of your blood stream (Including other medication such as Saline Glucose, so be wary). The downside is that it deals some minor brute damage. An upgrade over charcoal. Precursor: 20 Formaldehyde, 20 Cyanide, 20 Ammonia (Take the starting Ammonia; the Forma and Cyanide you’ll have to make seperately; check the components section) Recipe: 20 Formaldehyde, 20 Cyanide, 20 Ammonia, 20 Welding Fuel, 20 Chlorine, 20 Sodium. Creates 120 Pentetic Acid. Distribution: 5 unit pills. Create 24 pills. (Once.) Ammonia: Component for Pentetic, Silver Sulf, Diethyl, and Cyanide. Easy to mix. Recipe: 30 Hydrogen, 10 Nitrogen. Creates 30 Ammonia. Sulfuric Acid: Component for Atropine and Syptic Powder. Easy to mix. Recipe: 10 Hydrogen, 10 Oxygen, 10 Sulfur. Creates 20 Sulfuric Acid. Acetone: Component for Cryoxadone, Atropine and Mutadone. Make and bottle separately. Recipe: 30 Oxygen, 40 Welding Fuel, 10 Carbon, 10 Hydrogen. Creates 90 Acetone. Phenol: Component for Atropine. Make and bottle seperately. Recipe: 10 Welding Fuel, 10 Carbon, 10 Hydrogen, 30 Water, 30 Chlorine Diethylamine: Component for Atropine. It’s a special case (See Atropine). Recipe: 10 Ammonia, 10 Ethanol. Heat. Creates 20 Diethylamine. And here are the rest of them. Unstable Mutagen: Requested by Botany if Botany’s actually doing stuff. Also a component for Cryoxadone, Mutadone, and Strange Reagent. Easy to mix. Recipe: 10 Chlorine, 10 Plasma, 10 Radium Formaldehyde: A poison for Pentetic Acid. Recipe: 10 Ethanol, 10 Oxygen, 10 Silver. Heat. Cyanide: The other poison for Pentetic Acid. Recipe: 10 Oil, 10 Ammonia, 10 Oxygen. Heat. Holy Water: If you feed these to Vampires and Shadowlings cool things happen! (Someone help me with this). Also used in Strange Reagent. Security will ask for this a lot, just go ahead and provide it to them. On a side note, the substance will just say "Water". Don't worry, it's holy. I swear. Recipe: 10 Wine, 10 Water, 10 Mercury. Tips And Tricks -Use buckets. I tend to grab three from the public garden but you can also print them from cargo. -If you place down your beakers and buckets onto a table, they're sprite will appear on the top of a stack. That way, it won't drowned in the thousands of meds that you've hopefully made. -If you're starting out, go to your chem master and make sure that the button is set to "beaker" and not "disposals". You might accidentally waste a lot of your meds if you aren't paying attention. -Wear the gas mask to not die from poison fumes - This guide assumes you have access to buckets. If you don't have any buckets, take the time to get some. Credits -TZO wrote up a large blurb on what to distribute to people. I wrote up my own version, but TZO still gets all tha credit. Find what they wrote on the second page. Special thanks to all of the insane chemists that have spent at least a year working out all of this information before hand. -Primarily Ansari, whose initial guide helped me get started learning about chemistry (Though I still stumbled quite a lot). -The three chemistry masters: Squishika Sirius, Halogen, and Kiyaka, whom helped inspire me to keep working in this job. -The other regular chemists that I work with: Jacob Ryals, Elizabeth Hartman, and Cid Squishings. -Tully, whose amazing guides served as my inspiration. He also graced us with a giant mutant man eating tomato named Frank. Editors Pssst, hey. You. Reply if you noticed anything that's wrong here. Get your name on dis fancy list. -PinataColada and NTSAM for clarifying the uses of the goggles, Droppers/Pipettes, and Wrapping Paper. -ShadeyKins for spelling (Welcome to the OMNIZONE, MOTHERFUCKERS *John Cena theme music playing in the background*) -FlattestGuitar managed to fix the Mito recipe I fucked up. (Yes, I know it currently looks ugly as fuck right now. I'm going to go find ways to make it look nicer later. Thank you for reading.)1 point