You were given an extensive period (6 months) with constant requests for feedback on lore. Vulpkanin went without lore for about eight months initially because you refused to provide any input on the matter whatsoever despite having joint authority over it (you were even told a simple yes/no to the proposed lore would have sufficed--there was three different lore documents floating around at the time as well).
You declined to give any feedback after being asked on four separate occasions by myself, by Flattest at least two or three times (to my knowledge), and by headministration once or twice at the time.
A lore team was later established which you also did not apply for or offer any feedback. The new revised lore produced by the lore team was then announced publically at multiple junctures (five times to the community) for feedback to be given. The lore then sat for another six months during a feedback period where we were actively collecting input from members of the community and people who were interested in the lore (quite honestly anyone was welcome to provide input and spitball at this time).
You didn't give any feedback/input at this time either.
People wanted your feedback on the lore and actively tried to include you in the process.
I am glad you've actually stated a few of your original ideas (they're valuable if the lore gets revised again), but this is an incredibly unfair statement to anyone who worked on it. People repeatedly tried to involve you in the process and framing it as though you were patently glossed over is completely untrue.
If you--as the creator of the species--write something, I can guarantee you that it would be incorporated.
As for lore discussion, it's always welcome; idea generation is valuable. The only thing to keep in mind is that lore mirrors mechanics, not the other way around. This is probably the biggest reason why none of the lore is terribly bold or adventurous for the species as nobody wants to implement active contradictions between the lore and the game server.