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Showing content with the highest reputation on 05/14/2019 in all areas

  1. Hey everyone! Decided to play on this server after watching some of Russ Money's videos on Youtube. I'm a big fan of SS13, I think I've started playing when I was 17, years ago. I've suddenly stopped playing it, and now, many years later I've decided to come back. I'm pretty ass at the game and I'll have to re-learn many many things. Went to a LRP server and it was a bit hard to learn your stuff before everything went to shit, so Paradise's MRP seems like the best place to learn and play. Here's to a good start!
    1 point
  2. So, here's an idea: mobs that are able to vent-crawl should also be able to access the pipes through open/unconnected/"broken" pipes, not just through vents/scrubbers. Additionally, when a mob that's ventcrawling runs into a broken section and leaves the pipes, it also removes the tile on top of that broken section of pipe, if any. Why? It makes sense that a mob that can fit inside the pipes can also enter through an open pipe. It nerfs the "strategy" (which I personally think is borderline metagame) of unwrenching pipes all around the station to fuck with xenos/terrors/swarmers/etc. It will be still annoying for them if they randomly walk into a broken pipe and pop out, especially in populated areas, but now they can climb back into the pipes instead of being basically fucked/stuck in some cases, especially considering vents are welded 90% of the shifts anyway. The tile on top of a pipe with an open end should pop off whenever a mob crawls out of it, to allow the mob to see and access the pipe it walked out of. Might give that unused pipe cap noone ever bothers with *some* usage. Unlikely but hey.
    1 point
  3. CE decided to run 6 teslas in containment at once. CE forgot to set engine SMES to charging. Containment ran out of power. 6 Teslas were unleashed on the station, CC announced reality breaking down and then...the teslas turned into bananas.
    1 point
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