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Showing content with the highest reputation on 05/21/2019 in all areas

  1. Suggestion: Have bones break based on an increasing percentile based on that specific bone damage. Torso, head, arms, and legs should be fairly robust while hands, feet, and abdomen should be relatively soft. Every damage basically raises the "chance" of a bone breaking once it reaches a base threshold. This percentile just needs to be balanced enough to be not-frequent but it won't save unlucky souls implicitly. IRL the issue with long-bone fractures such as the femur is blood loss that pools in the cavity. With those bigger bones that are more robust, add internal bleeding and remove it for the "softer" bones.
    1 point
  2. Another monday it seems.
    1 point
  3. Oh god, that was an AMAZING ROUND. You forgot to mention the Texas Rangers! I swear, it was as if EVERY faction was there! Rangers, Russians, SolGov, NanoTrasen, Democracy, etcetera. That was possibly one of my most favorite shifts... love it!
    1 point
  4. My favorite image is the one in the bottom right - a Shesi family, the father, mother and daughter, sitting at a table.
    1 point
  5. There is no thing as "too many light sources" when dealing with the shadowlings.
    1 point
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