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Showing content with the highest reputation on 06/17/2019 in all areas

  1. I can't speak for the entire community of IPC players, but myself personally and those I have chit chatted with about the current state of IPCs is that the people who 'main' IPC characters do not want their immunities or vulnerabilities tweaked. EMPs are an entirely different bag but that's a topic for another time. What IPC players want is the 'Easy to damage, Easy to repair' philosophy to be true. It currently is not since IPCs require the most outside/second person help to repair what any other species might consider a minor injury. Having to run to robotics for 5-20 minutes of surgery and topping off on oil multiple times per hour is not easy to repair, especially if the roboticist doesn't know or doesn't care to work on anything but their mechs and borgs. Allowing them to quick disconnect limbs (or even their head) to make repairs themselves is something that might be desirable. Becoming space proof tincans is not. To some it makes sense that an IPC would survive in space without much problem, to others it does not. Me personally, I consider them air cooled so taking damage in space makes sense to me, take away the atmosphere and all that heat has to go somewhere. TL;DR: 'Easy to Fix, Easy to Repair' is a Myth in the current build. Making IPCs space proof or rolling back damage they take isn't what people want. Giving IPCs a viable route to repair themselves on par with MedChem and Virology heal viruses is what players want.
    5 points
  2. Dayana is awesome. I'm contested between staying vulp and slime.
    1 point
  3. Reminds me of the time i managed to mindslave the most gulllible person on Bay.... Hueh
    1 point
  4. A system sort of like baystation where theres a chance to have a derelict like a crashed survival pod or another ship in the sector, instead the gateway has a chance to be inhabited. A few ideas I have - Research Outpost(No Tspiders) - RD, scientists, barkeep, chef, miner (or just RD, scientist, miner) Research Outpost(Tspiders) - Same as above, maybe different changes in gear. Xenomorph Gateway - Syndicate agents, security guard, engineer, barkeep, scientists, possible DS (but perhaps with just the armour) Wild West - Survivors(the ones "in the vault", could be spread across the map), Syndicate agents
    1 point
  5. Have a slight redesign of one of my roboboys named Horjin. (part of the redesign i had in mind from a friend i talked to about em they make REALLY good art.)
    1 point
  6. Are you happy, Citizen?
    1 point
  7. I'll preface this saying I am against IPCs getting space proof, but just want to point out IPCs are in a bad place balance wise, and have been for sometime. But hey were still waiting on vulps to be balanced since colorblind was decoupled from darksight. The major difference between organic broken bones and IPC malfunctioning limb is that an organic can heal the damage to the limb once it's broken, an IPC can not. The threshold for dropping items is very low on IPCs (I've dropped items with only 5 brute on an arm while mining plenty of times) so they are hit with the penalties sooner. If a human takes 30 damage to their arm, breaking it preventing it's use, they can still use healing items on themself to remove the damage and splint it if surgery isn't an option. An IPC on the other hand will break a limb and be stuck with that damage, unable to repair it. They can't splint it and because they can't self repair internal damage they are stuck with that damage, and thus closer to critical/death. As for nanopaste, it repairing internals without surgery must be new, since I've made attempts to use it in the past to rapidly repair IPCs and borgs and ultimately found it not doing the job. That and nanopaste has a relatively high metal cost that science will rarely print it for anything other than MedSurgery to use to repair implants. I'll have to test that but I'm not holding my breathe. Cyborg chargers definitely do not repair internal damage. If the limb is broken the charger won't fix it, I've shoved IPCs in chargers before and it only repaired topical damage I could have repaired with my own wire and welder, the limbs stayed broke. And this is over the caveat that the vast majority of science players do not upgrade chargers, if ever. I've seen more drones upgrade chargers than scientists, and they have to drag each component one by one to accomplish that.
    1 point
  8. I never actually put the newest one of the Captain up here. (well newest given i haven't made a new one but its close enough.) So uh..have this one.
    1 point
  9. Heres my robo character that i've made too many iterations of since i can't quite settle on a design for him. (Then again i do that for alot of things...)
    1 point
  10. Holy crap. Meanwhile everyone else wishes they pulled this off. Well done.
    1 point
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