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Showing content with the highest reputation on 08/01/2019 in all areas

  1. With the clarification last month regarding Riot Foam Darts as C-Class contraband, I spent a bit of time thinking about an item no traitor ever buys, the Foam Force Riot Pistol. What makes this item special is that currently out of all of the Foam Force and Donksoft "weaponry" only this little pistol is labeled as contraband. It's only C-Class contraband, but contraband none the less. While I understand that this is the only foam force weapon that can be acquired via a traitor's uplink, when all of it's bigger brothers are filled with regular foam darts, they're non-contraband, and I believe the same should apply here. As it stands now, having a toy pistol full of foam darts can get you thrown in the slammer yet having a massive LMG full of foam darts is perfectly acceptable. Obviously either one with Riot Darts in them should be considered contraband. More formally, I would like to see the Foam Force Riot Pistol, or any Foam Force weaponry, show as non-contraband in Space Law. It's the Riot Dart Ammo that's dangerous, as the toy gun can be filled with harmless foam darts. I figured making a post here was the best way to bring attention to this. Thanks for taking the time to listen to me blab about a traitor item no one ever buys!
    2 points
  2. They will start disguised as regular crew. Once they "evolve" they will gain their other abilities. I think I'll give them the ability to use abilities while they are in using "Self disguise". Maybe limit some abilities to not be able to be used. This way they can be undercover for a bit and cast their abilities against a cost of upkeeping the disguise which costs focus. I like this idea. I think I'll make it into an ability which will make them near invisible (bit like the vamp cloak) and it will turn off all lights near them. I might include these ideas in an upgrade of hallucination. I don't want a passive hallucination shield due to the fact that you can then easily find the psionic. At the start they will behave a bit like a vampire looking for it's first victim. They start out weak but will ramp up like slings. Psionics won't go around and cause direct damage to the station. They will more likely be the indirect cause of damage. Psionic versus psionic combat will be more a fight of tactics than of a fight with guns. Seeing thralling will be difficult and dangerous the Psionic won't have many friends to help him fight. I myself see this antag more of a hit and run antag in combat. But he should avoid combat for the most part and stick to stealth. I'll include the ideas in the post. Thanks!
    1 point
  3. Art of Domitia Aquila in Trans-Solar Federation officer uniform
    1 point
  4. Would be more than happy to run tests of this live to tweak it and get feedback from players etc when it's ready for it too. Hell, be excited too. New antag types are always fun - and more tests of it means people can evolve a meta around it faster.
    1 point
  5. @Kyet Can we make any headway on this? Can we at Least increase the time requirements for positions like warden and head positions? Stronger leadership would at least be a plus, especially since we've had an influx of new heads who don't know how to do the basics of their jobs.
    1 point
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