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Showing content with the highest reputation on 08/18/2019 in all areas

  1. So the Borer is in a bit of a tough spot at the moment. They're considered antags, but the vast majority are friendly towards the crew and are more often than not a good thing to have. I believe that borers should be a neutral, somewhat hostile entity that needs to be treated less like a pet and more like an actual potential threat to the station. Sure, there'll still be benefits to having one in your head, but the borer should be more interested in its own affairs than the host. To fix that, I believe the borer needs new objectives and/or mechanic changes. The first objective idea being Create and defend a nest till the end of the shift. This objective essentially requires a borer to find a location for a 'nest' structure, get a host there to build the nest, then have the host sit within the nest for a certain amount of time before becoming assimilated by it, causing the host to (At their choice) either be killed or turned into a borer (defaulting to kill if they don't respond soon enough), and the original borer to be ejected from the body. The nest acts as a permanent borer spawn, creating new borers about every two minutes. Once created, all other borers are informed on its location and given the objective to protect it. Unless the nest is destroyed, no other nests can be built. People infected with borers will be 'struck by sudden guilt' when attempting to harm the nest and won't be able to damage it. Essentially, the more people infected, the harder it'll be for the crew to destroy the nest. Of course, the crew can accept the one sacrificed crew member for an infinite supply of chem injector implants, but they should also consider the fact that the borers may hijack the crew if their nest is threatened. The second objective idea is Infect enough people to establish the hivemind/Infect as many individuals as possible. This objective requires the borers to infect a certain number of people (About 10, depending on server pop) in order to establish the 'Hivemind'. Borer telepathy will not be altered. Unlocking the hivemind will give the borers new powers that scale based on how many people are infected. Thinks like faster chem creation, longer stun and control duration, or a HuD to identify other infected individuals. The downside is that the increased neurological activity from the borer slowly damages the hosts brain. Now, the borer could use their chems to heal this damage, or they can wait till the host becomes brain dead, which allows them to assume permanent control. The other downsides being that, once the hivemind is established, the borer will always show up on Health HuDs, are are more vulnerable to sugar. The final idea I have, (Which should require minimal coding) is to randomly give borers simple miscellaneous objectives. No assassinations or grand thefts, but things like 'Consume a certain food' (May or may not be toxic to the host), 'Hug/knock over/punch a certain number of people', or 'Make your host wear certain clothes upon escaping the station'. They're borers. We know next to nothing about them, where they're from, nor why they may want to do all this weird stuff. These are minor things that'd give borer players more to do than just reproduce, and it'd make things interesting for the crew as people wonder why the captain is running around in the clown outfit while hugging everyone. If a lore reason is needed, it can be that the borers are 'collecting experiences and memories of a certain kind to benefit the hivemind'. This isn't gonna make all crew hate borers, but it'll be enough to actually make them disruptive to station affairs.
    3 points
  2. The idea is to have a preference in the character that randomizes it when you roll antag to avoid recognition. For example, my security officer character seems very suspicius when he has a warrant in every round that is not a sec officer. And I know some characters that are usually antags when they have certain jobs. I think its easy to code, if the current code for the regular character randomization can be used in the middle of the antag rolling process or after it happened.
    3 points
  3. Might have seen me around the past couple of weeks since I've been popping in and out as Bobbie Wilkins, priding myself in being the most baseline human around. Probably the only reason you've had a memorable interaction with me in game is because my character's pretty janky and all over the place RP-wise, but everyone's been great so far and people seem to roll with it so I'm likely going to be sticking around for a while.
    2 points
  4. Appending to this that there be some additional restrictions on things such as Golems and other "new sentience" creatures preforming security duties as there is no way to ensure that they are in anyway knowledgeable or have the level of prior knowledge to be effective. Still saying that letting newer players have access to security is dragging the entire department down. I know we're not trying to "scare them away" but at current, allowing new players who don't even know how to ctrl drag, how to recharge a baton, how to use a flashbang, how to properly and safely restrain people, or even how to assess a situation based on game knowledge. It's not that a new player is "bad" but they lack the knowledge required to actually do this job and that's something you learn with time, experience, and study. Jumping straight from assistant into sec officer is how we get so many ahelps, the stigma of of shitcurity, and such.
    2 points
  5. Personally, I think borers should get _some kind_ of objective, though maybe not those. Something for them to actively work towards instead of a) dicking around being jerks or b) being a personalized chem dispenser pAI with no agenda.
    1 point
  6. I generally dislike borers as a midround event. I would love to see them reworked and becoming rotation antag, some sort of cult style. I understand that this is just the game and all, but i just cant understand how sometimes cute girl characters look at borers like how they look at fluffy kittens, when in reality they are gross slugs who enter your body through only god knows which holes. Being infected by a borer and then helping them reproduce by puking more borers from your mouth is like one of the most awful things that exists in the game. Anyway, i agree that they need to have some negative effect on the crew, so people would treat those disgusting abominations as they deserve to be treated. Antag-borer symbiosis is a valid option, tator can consider helping borer in order to benefit from its chemicals, however it must have downsides, so not every crewmember would allow themselves to be infected like it is right now.
    1 point
  7. While I'd like this, I'd also like the option to selectively choose which characters can be what antags, rather than have it be a global preference.
    1 point
  8. Another drawing for my 80s AU! This scene is just showing off Jonah's shotty apartment, and I guess Jonah as well...
    1 point
  9. I've come to realize that my rate of producing sketches correlates to how much I'm procrastinating from doing important things, because what happens is that when I have something important on my plate I can't buckle in for a proper round of SS13 without feeling guilty about it, but with sketching I can stop whenever I want. Just this last batch and I'll go do the stuff I've been putting off, I swear. I think I'm going to start putting technical rambling (ie. Discussing challenges involved with creating the sketch, new techniques, lessons learned, etc.) into spoiler sections. I realize not everyone's interested in that but I also really do like talking about my work. It's with great regret that I admit I've never seen a Chaplain attempt this, let alone pull it off. Chaplains really should take a more direct role in fighting the cult, though. Trying to figure out how to draw animal snouts from a frontal profile, so I figured I'd draw @Furasian's sec main. I consider Fillmoore to be a fairly competent sec officer, though admittedly he and Cecilia rarely see eye-to-eye: Cecilia tends to push for more expedient, open-ended interpretations of Space Law, whereas Fillmoore tends to emphasize a no-nonsense, by-the-book approach. Upon occasion Cecilia has brought this up in a less-than-helpful manner. Of course, this is not to say that Fillmoore doesn't have a sense of humor. ...To be honest I'm not actually sure if it was Fillmoore who had the 'lick the microphone' gimmick or some other Vulpkanin sec main. Figuring out how to draw Unathi. Now that the more interesting stuff is out of the way. I usually don't upload studies (as they vastly outnumber the 'proper' drawings I create and would quickly overload the thread), but I saw @PhantasmicDream's studies in the forum art club and I found them quite helpful, so here goes: And of course, we leave the best for last. - Bane of Security Thread, again. Given @imsxz's rather "colorful" track record, part of me wonders if giving Ares fan art is encouraging the right behavior, but he kicked my ass fair and square multiple times, and he'd stick around and use his robustness to help out when he wasn't an antag instead of just antag fishing science, so he has my respect for that much. In regards to the sketch itself, it wasn't until I had finished scanning that I remembered that Ares had bright pink eyes but by that point the paper had already started warping from repeated eraser use and I didn't want to tear the page by trying to fix it.
    1 point
  10. Thank you for posting this, as there has been a lot of misinformation floating around here that needs to be cleared up. First of all, i have heard that asking for your notes will result in a permaban. This is utterly untrue. Notes may have information to do with suspected ban evasion, metagaming, antag fishing, etc. We require these to be secret to properly do our jobs. We will not be showing these. Other notes may not be written in a manner that we want the player to see, eg, "acted like a complete fuckwit as a captain.", or just "i have a bad feeling about this guy". I prefer admins leave blunt and honest notes about things rather than having to phrase it in a way that won't look bad when its posted on reddit. There are plenty of times we have shown notes to players. With at least 100k notes, determining whether or not to show players is done on a need to know basis. Even if we do show some, its entirerly our word that you're seeing them all. Same as for those other servers. We're also clearly not showing you everything said about you on the staff discord, host chat, or when we talked about you when ive met up irl with admins. I'm sure players won't dilvuge everything theyve ever said about admins to other players, friends, etc. Comparing this to the evidence in a criminal case or the like is insane. No one here is getting imprisoned. No one is on trial where notes are evidence to if they did or didn't commit a crime. Notes don't contain some smoking gun or evidence of a one armed man who actually committed the crime. If you get banned for breaking the rules then you either did it or not. If you didnt, post in an appeal that you didn't and we'll go log diving. Being warned or banned is purely at admin discretion. If you've ever been warned not to do something that's against the rules, you could have been banned. If you got a temp ban it could have been perma. If youve been pmd by an admin before and been told not to do (x) then its likely in a note. All the admin pms are also in the logs, as are all the attacks and says and mes etc. We don't like people discussing their bans because they lie, or leave out vital information (eg, people saying they were banned for powergaming, and leaving out thar they told the admin to fuck off and ban them already). Having to constantly correct people requires us to constantly monitor the discord. Thats a pretty big waste of time. We have better things to do, and discussion of bans has rarely been productive at all. If you want to discuss a ban, past or present, then you can message an admin. This is complete bullshit. That has never been said in any banning or warning. If im wrong, please let me know so i can tear the admin a new one. This is a perfect example of why we dont want people discussing bans. Because many people lack the maturity to discuss this properly without resorting to reductive reasoning, or in this case, absolute lies.
    1 point
  11. As I understand it, the general issue we're talking about here is "The Security department doesn't have enough competent regular players; how do we change this?" I can't guarantee I have a great answer, but as someone who plays HoS on a regular basis and, as a player occasionally described as "competent" by members of the community, I'll offer my two cents. I'm going to start by saying something obvious: Playing in the Security Department is very tense and nerve-wracking by its very nature. Playing as Warden or Security Officer in the early round is tense and yet also very boring, as anyone in those roles essentially needs to wait for the antags to make their first move before the action can really start. Often times I'll see the security department start with 5-6 officers, only for 3-4 of those officers to jump into cryostorage before the first 30 minutes of the round have passed. This is why I love playing HoS but cannot stand playing as a regular officer and can barely stomach warden: the HoS almost always has something to keep them busy from the start of the round to the end, but regular officers are often stuck wandering around aimlessly until they get that call of "H-H-HA-A-LP M-M-A-A-IN-T-T-T!", or they run face-first into an antag. Since antags are packed to the gills with easy methods of killing someone without warning, the average sec officer will not survive the latter scenario. This isn't a situation that necessarily can be changed, nor am I certain that it even should be changed. But it's worth keeping in mind that the feeling of vulnerability and nervousness tends to make playing regular security a pain in the ass on its own. On top of that, nobody really expects much of you as a regular sec officer: You have access to basically nothing other than a few doors in the brig, your body armor is useful for essentially jack shit since EVA boots, area-of-effect stuns and stun resistance decide the outcome of more battles than a few points of reduced brute damage ever did, and default security officer uniforms are honestly pretty ugly to look at. These are conditions that, while unfortunate, can't really be changed without asking coders to invest exorbitant amounts of free time into designing new systems from scratch, so it's less stressful in the long run to just accept them as things that cannot be changed. I cannot speak to what other "competent sec regulars" think about the above conditions, but I personally get around it by playing as HoS. That said, there's still quite a few circumstances and situations that appear repeatedly, and whittle down my enthusiasm to continue playing and often contribute to my decisions to go on hiatus from SS13. I'll outline a few below, and in each case, I've put some thought into why they generally irritate me and how I think small adjustments could make those situations easier to handle: Situation 1: Unstoppable Space Assholes The first situation I'll describe is when security has simply become outclassed by one or more antags. Either sec has lost too many officers in a single really bad engagement, or an antag has a particularly brutal gimmick that they used to systematically kill off security officers (such as a gimmick combining spacelube with holo atmos barriers and several extremely well-placed holes in maint leading into the deadly vacuum of space). The armory is empty, pod pilot's dead. Bonus points if the antag(s) in question continuously taunt security over the security radio channel using bowman headsets looted from dead security officers, additional bonus points if the antag(s) have killed the pod pilot and are camped out in EVA knowing that security cannot follow them effectively due to all EVA suits being taken. Extra-Bonus Bonus Bonus points if the antag(s) set up a security records console offstation and uses their stolen security IDs to constantly set everyone on the station to arrest with cheeky messages left in their notes. There's a specific player or two I could name who absolutely love to pull this every time they're selected for an infiltration antag role, but it's by no means exclusive to a few individuals. This is annoying when it's just one player doing it, but sometimes there'll be a round where it's two or three extremely competent changelings working together or two or three vamps who've reached fullpower. I have yet to see a security player get trapped in this sort of a situation without getting extremely tilted over it. I have a suggestion on how these situations could be made more bearable, but I'll leave it to the end. Situation 2: Mary Sue Edgelord Antagonists Shadowlings Go to youtube, crank "In the End" (or any other Linkin Park song that puts a little too much work into being "dark and edgy") at full volume, and you have a summary of your average Security experience during a Shadowling round. Except the average Linkin Park song only makes you suffer for about three to four minutes while the suffering of a Shadowling round can last anywhere from fifteen minutes to an hour and a half depending on how quickly the Shadowlings gather up thralls. More than anything else, Shadowling rounds in specific burn me out and turn me away from Paradise more than anything I've experienced in this game. (Yes, that includes rounds where I've been transform stung, cluwned, laughter demon'd, ganked by vindictive AIs moments away from the shuttle, and mindswapped by wizards who devote the rest of the round to doing the most embarrassing shit imagineable while mindswapped into my character's body). I list this as reason #2 as Shadowlings are considerably rarer than hyper-competent antagonists, but even one Shadowling round is more than any security player needs to put up with. I have had the intense misfortune of playing as HoS during multiple Shadowling rounds and not once have I ever had fun, even the few times where the Shadowlings didn't ascend and kill everyone, and not once have I ever seen a Shadowling round through to the end and seen, "OOC: Man, that shadowling round was so fun!". Nobody has ever said that. It's an antag type that, despite receiving several adjustments, was built upon horrendously and fundamentally flawed design principles. You want an example of these design principles? When Shadowlings were first added, they could use their area-of-effect stuns on people through walls with no direct line-of-sight (they still can if I'm not mistaken), Shadowling enthrallment not only skipped over mindshields completely, but was also impossible to detect and impossible to reverse, Shadowlings could use guns with no restrictions, stun and enthrall crew members without even hatching first, and even shadowling thralls used to have a single target stun+mute ability of their own that lasted several times longer than the average stun weapon or slip--this particular thrall stun worked even when the thralls were blindfolded and cuffed. Shadowlings were ported from another codebase, so our coders are not responsible for their initial state. However, while the coders have put an immense amount of work into making Shadowlings something that isn't, well, fucking bullshit, my experience of reading dchat and OOC after Shadowling rounds leads me to conclude that the only players who enjoy themselves during a Shadowling round are the Shadowlings themselves, and nobody else. My personal aversion to Shadowlings is enough that the simple possibility of being duped into playing sec during a Shadowling round often has me choosing to observe instead of play, or just to close BYOND altogether and find something off my Steam library rather than inflict a Shadowlings round on myself. Situation 3: Surprise Adminbus I initially really didn't want to make this its own entry for a few different reasons, but I still have faith that Paradise's admins prefer to hear feedback and criticism rather than let it fester silently until their players leave without a word, so I'll out and say it: Admin events often paint a giant crosshair on the security department that nobody in security is ready for, and having the department wiped out by admin-spawned or admin-controlled antags is not something that feels fun, ever. This has happened enough times in recent memory (as in, three times in one month) that I feel the need to point it out. This includes more than one situation where the admins have admitted to spawning in as Terror Spiders and giving themselves free breaks such as spawning in swarms of NPC Terrorspiders and forcing eggs to hatch instantly and mature into full-grown terrors without any delay, another round where a Syndicate Infiltration Team was spawned with the intention of assaulting the Brig in particular (and a Terrorspider batch spawned directly after the Syndicate Infiltration Team withdrew, and no ERT was called because fuck me for liking security I guess), and a round where a 'pirate raid' event basically degenerated into "five syndicate agents and five nukeops in pirate costumes are given a green light to murderbone all of sec without warning." I don't think tallying up grudges against individuals on the staff team is really worth the energy, and I don't want to burn bridges here, so I'll try to put this as directly as possible: I want to continue playing and enjoying Security. When Admin Events take that enjoyment away, I lose the desire to continue playing security. Situation 4: Greytide? To be honest, I don't actually find that I have a huge problem with greytide on the server at present. On an average shift, truly dedicated 'greytiders' never number more than 1-3 at most, and they're usually not coordinated with eachother, nor do they inflict undue harm. The admins, I find, are very active and effective when it comes to curbing more extreme and harmful Greytiders, while I perceive minor acts of Greytide as a sort of departmental inoculation, in which new officers learn how to avoid getting sucker-punched, blindsided and humiliated in safe non-catastrophic manner, without disastrous consequences for the rest of security. For instance, if an officer repeatedly refuses to listen to their HoS and fellow officers telling them that, "Dude, wandering around with a taser in one hand and your active stunbaton in your other hand on code green is a bad idea" then by all means that officer deserves to get robusted and dumpstered like the securitrash they are: Having a tolerated margin of greytide just means that when this robusting and dumpstering inevitably happens, the greytider will usually turn in their stolen gear afterwards or limit the amount of chaos that comes from testing security's weakest link. If not for Greytide, then that same officer would be getting dragged off and straight out killed by an antag without anyone in sec knowing, granting that antag free stun weapons, a sec headset and a sec ID which generally paves the way for Unstoppable Space Assholes to occur, as described above. For instance, I once had a warden who silently wandered off into maints on their own and tried to act like a security officer, silent and taser in-hand. A changeling promptly captured the warden, mindswapped into him, and nobody in sec knew until the Warden-changeling had already killed the detective and HoS, and released other lings from custody. Now if a casual greytider had intercepted the warden and given him a well-deserved asskicking before his fateful run-in with the changeling in maint, things probably wouldn't have descended into utter shit for the rest of security. It is the job of HoS to identify and deal with incompetence in sec: If I can't rely on an officer to save themselves from a literally unarmed civilian using nothing but disarm intent, that same officer is going to be nothing but a liability and a dead weight in a crisis situation where, for example, a traitor-changeling with sleeping carp, an armblade, and several beakers of meth decides they're going to give the brig a fresh coat of red paint. That situation is cancerous enough to deal with when there's a competent security team; you don't need a useless assclown Officer tasering you in the back of the head because they hadn't been tested and washed out by the greytide. Situation 5: Radio Abuse? Much like I don't have a huge problem with greytiders, I've never really had a significant issue with people screaming about shitcurity over the radio. Don't get me wrong: it can get risky if you try to simply ignore it without justifying yourself. Honestly? If someone's having trouble because they're getting yelled at by the crew the advice I give them is "suck it up, buttercup." Now, if someone is cussing you out on the comms, the worst thing you can do is lose your head over it. Nothing screams "I AM COMPLETELY IN THE WRONG AND FAIL TO JUSTIFY MYSELF" like responding to verbal criticism with physical force. It's just a pattern of human nature: How many oppressive regimes accidentally sparked violent rebellions because they tried to suppress non-violent protests using violence? If someone is accusing you of monstrous behaviour, the least useful thing you can do in that situation is gratify those accusations by acting like the monster they're accusing you of being. So, as arresting someone for screaming "shitsec" is off the table, the best thing is really to challenge and defeat them in their own arena: public debate. If someone accuses you of being shitsec, ask them to explain why with specific evidence. If they explain why and their reasons are valid then, well, unfortunately that's kind of your fault or the fault of someone in your department that you need to address. If they're just screaming shitsec because they're incompetent self-centred morons or they just want to stir shit up, then you calmly and systematically point out all the gaps and contradictions in their logic before dismissively telling them to stop embarrassing themselves. There may be a temptation to descend into ad hoc attacks or fabrications, but make sure you stick as close to objective fact as possible, and demand as much from whoever's trying to insult you. If you make your point and they don't respond for a few minutes, don't press the matter or you'll just look conceited; they'll probably resume their verbal abuse in a few minutes once they think you're distracted, but the important thing is to take them down a few pegs in the arena of public debate, which seriously hampers their ability to gather much support. If it's just a case that greytiders are causing shit and screaming verbal abuse at you and hurting your feelings because you stopped them from doing annoying stuff, just ignore them and process them in accordance to law. Do give them a chance to explain themselves. Speak calmly and politely, ask them for their side of the story. If they respond in kind or with any sort of eloquence or RP at all, then process them properly and maybe give them a few minutes off if they calm down and have any sort of plausible explanation for their behavior. If they give you an utterly shitty zero-RP response like "No U" or "FUCK YOUR MOM SHITCURITY CUNTS FUCK YOU FUCK YOU!" etc. then here's what you do: Laborcamp. Actually, laborcamp has a very unique quirk to it that you should keep secret until it gets patched, but I'll get to that in a moment. Making Security More Attractive So, enough of the kvetching about what situations make players feel punished for being security. What do I think could help Security players feel better about playing and less likely to say 'fuck it' and play another role or another server? Well I'm glad I asked me, because I've got a few suggestions. Laborcamp So, back to 'laborcamp'. You know how I said it had an unusual quirk to it? Well, here's the deal: It's broken. The Laborcamp is intended to be a system in which prisoners with temporary sentences are forced to do mining, meaning that the only way they can return to the station is if they contribute quantifiable repayment to the station in the form of mining materials. Most greytiders, when sent to the mining camp, will die. This is because greytiders have a deadly allergy to being anything other than useless pieces of shit and the sheer idea of being forced to do something that could be described as 'helpful' in order to go back to being a useless fuck is enough to make them alt+f4. Here's the rub, though: The laborcamp is literally broken. As in even if you give a prisoner a reasonable point quota, the laborcamp's shuttle airlocks are not set up properly to allow prisoners to return to the station even if they actually mine and gather minerals. It's basically a secret death sentence you can give to unrepentant greytiders, and I'll confess that if a greytider fails hard enough at RP'ing and has a clearly rule-violating name then I might end up sending them out there despite knowing full well that the laborcamp is in fact bugged and is literally impossible to complete a mining quota there in its current state without an officer actually going up to the labourcamp to tally the mineral stacks by-hand. I figure that the fact the laborcamp does not work properly is on the coder team and the admins, not me as a player, and I'll also send out an ahelp asking for permission to use the laborcamp for temporary sentences before sending anyone out there. So, that's the first item on my wishlist: Make the laborcamp actually work properly. It's a great way to separate the truly malevolent greytiders from players who just went a little too far but are willing to calm down and mine some materials for science in order to return to the round. That basically solves the more severe greytide problems right there. Note that Space Law NEEDS to be updated with a section that specifically states that laborcamp can be used for temporary sentences. Last time I tried to use the laborcamp to dispose of greytiders I got in an extremely pointless and frustrating argument with the HOP who insisted that the laborcamp could not be used for temporary sentences since spacelaw does not explicitly say so (despite the fact that prisoner IDs are supposed to have mineral quotas set for temporary labor sentences and why the fuck would the laborcamp be called the laborcamp if there is literally no incentive for the prisoners to do labor out there at all?) Reduced Powergaming Stigma in Crisis Situations So a few people have suggested giving security more special items and buffs to entice people to play: I strongly disagree. Not only are basically no coders willing to go through all that, but offering sec cool new guns, gadgets or mechanical bonuses is likely to attract exactly the wrong sort of players--namely, the ones running around with both their taser and baton in-hand on code green, ignoring radios, and wearing the default HoS armor. (As an aside, I'd love if donuts actually healed security like they used to before goonchem, but I know even that's asking for too much). Generally, security already can get access to some incredibly potent gear by the end of a productive shift: Genetics powers, RnD guns and implants, and of course robotics usually has at least 1 durand if mining wasn't spawncamped by a colossus or ashdrake. It's my opinion that durands ought to be a bit of a contentious topic, seeing as it's basically impossible for the average antag to actually take down a durand without breaking server rules regarding excessive destruction, let alone rounds where robotics just decides to crank out 5 durands in a row and give them all to sec because they've got nothing better to do (I'd actually be fine with durands being nerfed slightly or at least having a higher resource cost to prevent this sort of mass-production from ruining an antag's round, but that's for another thread). I'd prefer if security had to rely on the competency, cooperation and goodwill of other departments to obtain strong late-game gear, as it gives security a much greater incentive to protect those departments from danger, stay on good terms with the departments, and keep them operational. The main issue here is that there is a rather strong stigma discouraging security from 'powergaming' behaviour that means sec rarely gets their hands on this sort of lategame gear: genetics powers like x-ray, utilities like bags of holding, accelerator lasercannons, anti-stun tooth pills don't see very frequent use amongst security, even when the antags have availed themselves of many of these sorts of upgrades alongside their starting antag abilities and powers. Back all the way to "annoying situation 1", it'd be considerably easier to deal with a gang of fullpowered vamps or rampant changelings if security had more leeway to escalate by getting antistun dental implants or collaborate with the other departments to cook up a few nasty surprises of their own to respond to the powered antags with. TL;DR: People don't play in security because officers dumb; antags smart. Shadowlings dumber than sec most times but shadowlings win anyways because designed by edgelord coder who never wanted his precious creation to lose even when played by imbeciles. Greytide annoying but greytide can be dealt with using laborcamp. To fight smart antags officers should be allowed to escalate and meme it up just as hard as the antags with goonchem meth memes and genetics fuckery if things get far enough out of hand.
    1 point
  12. Hi all, As some of you may be aware, a few days ago 6 people were banned for metagaming, including two mentors. More bans may follow as we continue to investigate. Needless to say I'm incredibly disappointed, especially with the two mentors we placed our trust in. Not only does this completely violate the letter and spirit of the rules, but is a personal insult to have our trust violated by people who claimed they wanted to help new players by mentoring them. Taking advantage of our trust and their positions to supposedly help the community is incredibly low. This occured on a private discord server, whose owners seem quite upset that someone would reveal that it's being used to metagame. I've seen terms like "metagrudge" and "witchhunt", being thrown around at the people they suspect revealed them, as well as people being put in "quarantine" to avoid further leaks. This is pretty blatent admission to me that they have no issue with said metagaming - just it being revealed. . We will have absolutely no tolerance for that at all, and I personally find it pathetic that they think that those who were "undermining integrity of server" were those who revealed it, not those who metagamed in the first place. The evidence provided to us was concrete, and I have no reason to doubt its authenticity - especially seeing as there have been admissions of guilt from some of the parties. However, if people wish to dispute that they were breaking the rules, they're more than free to appeal. We've acted on the information we are given, but are happy to discuss such things. I'd also like to take this chance to remind you we take allegations like this seriously. If you suspect something like this is going on without proof, please let an admin know - we won't be banning anyone for unfounded allegations, but tipping us off means we can look into it with the many tools we have. As long as you're not clearly using this to attack people you dislike, then it's ok to be wrong here.
    1 point
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