Basic Summary:
After participating in my first real round of the Vox Raider game mode (I got to wear the fancy leader hat, yaya) I have come to the realization that the game mode would be much improved by having it as a mid round event, rather than a complete game mode in of itself.
Why this change?:
The Vox game mode can be quite enjoyable, they are a mix between Sol traders and traitors, but are encouraged to keep things as non-lethal as possible via the inviolate. It can be quite an enjoyable role-play experience, however this experience is usually limited to the Vox and command, unless things go wrong, or people make a great effort to become involved.
The main problem is that this game mode is basically an ‘Extended Round’ for all those not involved in trading, which would be fine if the round continued after the Vox have completed their objectives. As it stands at the moment however, once the Skipjack crew is back, they are able to end the round suddenly and without much input from crew. Unless the Vox have especially difficult/combative objectives (Nuke, Borgs, AI, I’m not sure what objectives are actually in their pool.), one of them is taken and they have to mount a rescue, or they come up with objectives of their own (Such as taking a hat from every head of department… which is what I was aiming towards. They were good hats.) the round usually ends anticlimactically with a small ‘skree’ of success.
It’s a shame, because I see a lot of potential in an event that features such morally ambiguous event characters. What do I propose?:
Making the Vox Raider game mode a mid round event instead of a game mode would drastically improve the game play, and allow it to be brought into actual rotation. It would also alleviate the lack of ‘trading’ events that are blocked when the station is on red alert, which is common. A Sol trader being blocked from coming into the station because command forgot to go back to Blue/Green is quite a regular occurrence.
What changes would have to be made?:
Certainly changing The game mode into an event would be the main thing that would need to be done, however there is some ballencing that would also need to be undergone to account from the reduced focus on the new Vox arrivals. Here are some of my own ideas, however I should state that I am far from the best game balancer:
1. Reducing the amount of Vox in the crew from 5~ to 3~
2. Changing their objective pool to focus on less dangerous items, or at least, reduce the chance that they will show up. -Giving the pool more innocuous items (Such as hats, Borgs, Shiny coins) that aren’t high risk, but also unique.
3. Dock the Vox Skipjack at arrivals -The fact that Vox are not spaceproof anymore makes it an enormous hassle to go from ship to arrivals. You usually park next to arrivals anyway. If they could dock at the bottom of arrivals, with a small re-design of the ship, the ship would be a lot more viable, in my opinion.
-This does have Lore problems, as I’m sure the Cyberiad would not give docking permission for the Vox traders. So perhaps this is not the best balance.
-This might come with a removal of the ‘custom location’ option of the ship, which is usually reserved for more impactful round charaters.
4. Give Vox Raiders smaller Nitrogen tanks. -It’s very hard to do any trading when you don’t have any backpack to put the things you trade with in. The small Vox nitrogen tanks that the Cyberiad’s Vox wear are wonderfully convenient, and I’m sure Vox raiders would have snagged some somewhere. 5. Make Vox guns pattable
-They’re PETS DARNIT
(This is a joke) Potential benefits:
I see a few good things that can result with this change. These event characters are a lot more role play centric as stated before, on account of the Inviolate, and it would allow the crew to show off their hard work for trading. Unlike Sol traders, Vox want more than only money or plasma (Though shinies are always welcome) which means departments that have done well might be able to cash in on that success with some new Vox technology.
If the station is under great threat, the Vox may be able to offer their help in exchange for the items they need. If the station is not under great threat, Sec is probably itching for something to do, and guarding small troublesome birds is certainly something that can spice up a round.
Likewise, the Skipjack does not have any loyalty to NT in particular, meaning antags would be able to trade for more items if they have what the Vox need. Their moral ambiguity lends a lot of flexibility to how they interact with others in the round, and unlike sol traders, they will be venturing throughout the station Conclusion:
I’ve had little experience of coding in the game, it has mainly been spriting and casual investigation of the way it works. Difficulty wise, I am unsure how hard this would be to achieve, but would love to help out with this change in any way possible, as I feel it would add a game mode with a lot of potential into something many can enjoy. I hope this explanation was acceptable enough.
I remember talking with Kyet about new forms of trading shuttles (Such as an IPC shuttle that aims to free the stations AI for advanced tech, or a Diona shuttle that seeks blood) and I’m hoping they are still up for changes. I think the implementation of mid round Vox would be a good step in implementing potential new trading mechanics. Others who may be in support this idea: Discord
Inflectrum#8242
Portyble #0825
Captain Game#0578
Cazdon#5556