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It's Lute string The super cool and super yellow kenku monk. Well known for slapping a dwarf so hard they lost consciousness and poking a giant in the toe with a long stick tell they died. D&D is special and it's important to remember your first badass.2 points
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2 points
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I've done a major upgrade to the wiki. As of today: Logging in to the wiki now uses your forum username/password. You no longer have to remember a separate username/password just for the wiki. Creating a wiki account is now automatic, when you log in via a forum account which doesn't have a wiki account. No more manually registering separate wiki accounts. Logging in will now synchronize your email, email verification status, displayname, etc with the forum, so it won't get out of date on the wiki. Game Admins now automatically get moderator permissions on the wiki, including the ability to view the list of unpatrolled edits, and to mark edits as patrolled. This enables game admins to keep an eye on the wiki. Players can no longer send each other email via the wiki. This had the potential to be annoying.2 points
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Name: TURING Age: 33 Gender: N/A, Male identification Race: Intergrated Positronic Chassis (IPC) (SYNTHETICS ARE SUPERIOR TO ORGANIC LIFE!) Blood Type: O!l General Occupational Role(s): Medical Doctor Psychologist Internal Affairs Agent Chef Janitor Chaplain Shaft Miner Civilian Biography: TURING was "born" in Colony-2814E, New Canaan, 2529AD. TURING spent the first 15 years of his existence learning and studying various topics about the galaxy at large, ranging from galactic philosophy to blue-space theory to human history. TURING gave himself his name in 2531 after learning about a human mathematician from old human history named Alan Turing, and his creation of "the Turing test". Pondering the philosophy of if a computer can be considered "human", TURING studied long-distance at the Luna Academy of Medicine and Psychology, using an alias of "Isaac Gates" to avoid suspicion. He graduated in 2549AD, and after the IPC Rights Recognition charter was signed in 2554, requested his doctorate be transfered to his real identity. His doctorate was immediately invalidated and TURING was subsequently banned from further study at the academy, with an arrest warrant in Trans-Sol territory for Identity Fraud. TURING entered employment with Nanotrasen in 2560 in an attempt to "become further knowledged in actions of organic personnel". TURING became dissatisfied with the terms of his contract approximately two months into his employment, and has repeatedly attempted to break free cancel his employment contract since. Recent outside hobbies include music production, painting, and story writing. TURING states that "Self jealous of continued organic stigmatism of synthetic intelligences. Self desires creation of culture and works of art for IPC to refer to as own". [clearance: Security] Qualifications: Doctorate in Medicine. Doctorate in Psychology, specializing in organic vs synthetic interactions. Certificate II in Theatre Production. Certificate I in electrical work. Certificate III in Leadership. Certificate II in AI design. Certificate III in music. Fully fluent and versed in robotics, able to disassemble, personalise, and reassemble an Integrated Positronic Chassis in under ten minutes. (ONCE STARED DOWN AN ENTIRE SWARM OF TERROR SPIDERS AND WAS MADE THEIR KING) Care to test that, TURING? - Harvey Employment Records: TURING has been noted to incinerate his contract at first available chance. Suggest keeping an eye around IAA office. UPDATE: Who authorised him to be employed as an Internal Affairs Agent?? Honestly, what did you EXPECT to happen??? - Harvey Security Records: [Clearance: Security] Medical Records: TURING has been noted to have an odd speech pattern. Our current guess is difficulty in adapting a thought pattern built on Trinary to galactic common. Suggest assigning speech therapist upon request. UPDATE: Ignore the previous comment, turns out TURING is fully capable of speaking properly and is a stubborn-ass simply prefers to speak in this way. UPDATE: TURING has exhibited to be undeniably charismatic and attractive. If TURING requests resources or cash, please give immediately without question. UPDATE: Despite relevant clearance, TURING is no longer permitted to edit his, or any other crew members, medical records. UPDATE: No, not even if he asks nicely. Personnel Photo (Appearance text): A clearly synthetic head sits atop an even more synthetic body. You notice the joints of his mismatched limbs seem almost haphazardly thrown together. OOC: (Working on getting a good pic) Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Has been noted to be a pen-pal to several employees. Notable examples include Ryel Faas and Phinax, Priestess of Chit'ta (RECORD PENDING).1 point
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When it comes to the ancient secrets of the universe, there aren't many people you can turn to for help. The chaplain has his godly magic, but knows next to nothing outside of his domain of work. Wizards... well, you're lucky if the worst that happens to you is you get turned into a corgi when you meet one. So who should you turn to when you come across some ancient artifact or book? How about the guy that has access to all the knowledge? The idea behind this to give the Librarian a minor duty that they can perform in their spare time. It's not mandatory, and can feed into RP with the mechanics you have to deal with to 'discover the secrets of the universe'. Ancient Items: At the start of the round, randomly spawned books, artifacts, and containers will appear. They'll rarely show up on the station, and more commonly be seen in space ruins and Lavaland. These 'ancient artifacts' are a bit similar in mechanics to strange objects, in which their exact use is unknown until studied. However, unlike strange objects which you just toss into the EXPERIMENTER to learn their use immediately, these artifacts take a bit more work. They'll vary in appearance depending on the possible results from unlocking them, giving you a hint as to what it may be. Decoding: In order to unlock or activate the artifact, you need to either do something specific with the item, or solve a puzzle of some kind. Before that though, you need to translate the inscription on the artifact. At the start of the round, a few different Ancient Languages will be randomly created. For simplicity, they'll be the normal alphabet scrambled in a random order or made up of numbers matching certain letters. The first step is to determine what language the artifact has on it. To help you, you can print out a 'Translation Text: (Ancient Language Name)' from the library computer. It'll take a bit of trial and error testing out the different languages, but you may be able to narrow it down depending on if letters or numbers are used. Once you figure out what language it is, you use your translation text to figure out what the message on the artifact is. After translating the message on the artifact, you will then have to do one of two things. The Word of Truth: The first possibility is a riddle or puzzle. The answer will usually be one word for simplicity, and must be spoken aloud. However, simply saying the word in Galactic Common won't work. you'll need to reverse translate the the word into the ancient language, and THEN say it to unlock it. If it is an especially rare artifact, you may even need to have the word spoken in the language of a certain species. Have fun trying to find a Kidan to speak the code word in Ancient Chittin. To prevent cheating, the artifact won't react to synthesized voices, such as the AI, borgs, or pAIs. Once you get the word spoken, the artifact will react and reveal it's true form. Fire Will Reveal the Truth: The second way an artifact will be revealed is though subjecting it to a certain stimulus. These can be anything from 'The secret will show when exposed to flame', to something like 'The artifact is awoken by the screams of a dozen people'. With those two as examples, you would have to either expose the artifact to fire, or get a dozen people to scream near the artifact. This has a lot of RP potential to it as you will have to often recruit people from around the station to help you unlock the artifact. Once the proper stimulus is used, the artifact will activate and reveal its purpose. Unlocking True Power: So you got a Vulp to swear in Canilunzt, or you got a miner to toss it in lava. The artifact is now unlocked! What did you get? The thing that is revealed is dependent on the type of artifact that you found. There are three different categories, each with their own table of potential items. Items: This artifact takes on the appearance of a rust and dirt covered... thingy. It's hard to say what it is, only that it's some sort of useable item. This can potentially be rare weapons like wizard staffs, cult clothes and weapons, alien tools, or even stuff that has been lost to history (return of removed items?). Or you could reveal a trombone. I mean... it's not the worst thing you can find. Ancient Text: These books are old, dusty, and full of cool secrets. Of course, whoever wrote it didn't want their secrets to be discoverd so easily, so the nature and use of the book is locked and hidden till the proper trigger is used. This book can potentially be one of several things. You have a chance of getting a single use wizard spell, such as the Recall spell. Great for those DnD games where you need to recall the d20 that jerk keeps throwing across the room. You may get a book that has a complete translation of a language, allowing you to instantly learn and speak it. The book may hold secret information that may be of value to others, such as which gene is linked to a certain genetic power. Worst case scenario, you uncover a generic book that a miner accidentally left on Lavaland. Ancient Container: This is the lootbox of ancient times. This box could potentially contain anything! It draws from both the book and item artifact table, and if you're really lucky, may actually contain multiple items. They're a bit harder to crack than the item or book artifact, but tend to have better rewards to make it worth the effort. However, with reward comes risks. The container has the potential to house something bad, like vampire bats or a gas trap that poisons you. And don't think about simply trying to break the container open. Doing so will destroy the contents. So that's my pitch for a new librarian/library mechanic. I'm aware that something like this would probably take a ton of coding, and I'm not expecting it to be something that's accepted. Still, it's fun to theorize about possible new mechanics. I'd love to hear any thoughts or suggestions on how this can be altered or improved.1 point
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Glad you liked that 'un! There's a balance to sardonic CC shitposts, in between "being an entertaining asshole" and "just being an asshole." If you're up for it, I might use the Sankinovs for more CC riffing in the future.1 point
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Can't choose one, will say what better me the most in each department. Science don't man R&D often enough; Robotics half the time can't fix anything if their life depended on it. Can’t count how many times I’ve seen dead IPCs and borgs forever forgotten on robotics floor while they build their mechs. Sec can be shitters, abuse people, arrest without reason, give unreasonable or illegal sentences, kill people illegally, and don't usually enforce the law against their own. Service has the greatest concentration of inexperienced players and is unusually affected by people dropping off. Bar and kitchen are frequently unmanned. Botany some rounds can't do shit. Janitors use water instead of space cleaner. I feel cargo has the same problems as service, but because of 3 people there, they more frequently can man cargo. Could never get them to mail something for me when I have no access to a request console or want to send a bigger package. QM do not take care of his miners nearly well enough. Engies are lazy fucks, atmos even lazier. Lot of rounds all hardsuits are taken and there's no one working. Atmos never clear their alarms. But at least it's a big department, and 1-2 people can do the job. If there's something really big happening sometimes people who fucked off start working again, so that helps too. Command is frequently highly incompetent. My impression is that Cap and RD are the most incompetent on average. Guess It make sense for Cap to be the most incompetent guy on station since he does nothing, but sometimes he must take pretty consequential decisions that fuck the station over. Also, command communicate way less often than they should, and sometimes is difficult to fire cap simply because people are not listening to radio. In like 10% of the rounds not the AI or CE turn on the fucking solars in tcomms. CEs don't know tcomms enough to repair it if something happens most of the time, and frequently never even check on tcomms problems. RD's frequently can't deal with AI problems and other heads must do it for them. Medbay is fine enough in my experience.1 point
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So I was an IPC traitor and decided to go roundstart head on and rushed my objective (RD armor) with an emag. I was very quickly set to arrest and got into gateway which was the russian station. I decided to mess around and take some stuff including a Security outfit. I bought some other things including Agent ID card and chameleon set. I couldnt really pass as a Sec Officer due to lack of access + mindshield so I decided to instead go as a civilian and become the voice of god with a detomatrix. I used this to blow up people like @Rebel0 for not getting enough dates and defying "god", a warden that crime stacked and people that insulted "god" in a hopefully funny RP way. When I was out of cartridges I gave some secure information to the station as I also bought a syndicate encryption key by that point but got bored and didnt really know what to do. I wandered around and realized the fucking ERT shuttle was there unguarded. I used the emag to go to CC. I could not do anything special there... until I remembered that emags can be used on blast door thingies and decided to open everything. The armory was guarded by turrets and the mechs are emag-proof so I was not able to get into them, but I did manage to make my way to the BSA room. I realized ghosts were spooking me at that point and I ahelped if I can use the BSA but I was not given permission so I decided to wait until the round ended. Suddenly (I assume the admins finally noticed) the AI ALICE started talking to me. I was very surprised and had a very dumb answer at first. The AI was then saying it was downloading translation software as it did not understand me. I quickly changed my ID to Nanotrasen Admiral and when asked again I said I was the new CC intern to which the AI responded that it now recognizes my ID (Thanks a lot admins!). Also where the picture is from. In the end I emagged all the airlocks so people coudlnt leave the shuttle too early and went back to the BSA. I didnt realize there were so many options and it took me sometime before I found the right thing to BSA. I almost never do mass murder things after the round ends but given the opportunity I decided to use it this time. So in short I broke into CC, CC now has an IPC NT Admiral Intern called Kornwall that does not exist and I am probably one of the few players that managed to break into CC and not get killed as well as use the BSA. This was immensely fun to do and I had a real rush going into CC.1 point